onemind
onemind
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If I had pc or could I would only use it against legit cheaters or exploiters it ruins the fun for any other situation
I'm just imagining a survivor exploiting a spot where the killer cant reach you and then ghost face phases his head through the wall. lol
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@piggygooik said:
I mean she can be good but the thing that holds her back is that her crouch is kinda weak and her beartraps are really RNG based and RNG sucks for both sides. I think they can make the RNG of the traps less like the trapper change low chance on the 1, moderate chance on the 2 second but high in the 3, and 4
this will also make her way more fun to play and not get screwed over by RNGesus.
her couch should also be 100%
1 make it where you almost never get the trap off at the first box have a rng of 1 in 30 after that a key is assigned to a box
2 pig moves at 100% while crouched
3 change her skill check addons to randomly make them spawn backwards thos would be enough I believe
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@Dr_Loomis said:
I despised Trickster on release, but since the update I actually enjoy playing as him. Even got his Adept, and have had a few merciless victories since.
As a fellow console user, I personally find Blight the worst killer. I really can't get the hang of him...despite getting his Adept (by pure luck).
RIP blights my favorite killer so I took to him quickly
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@TicTac said:
I did read this post while loading in a match for a trickster adept attempt. It reminded me of my failed attempts, but in this match i finally got it.
Sponsored by rank roulette.
It only took an entire chapter huh
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I'm surprised that no one has complained about killer haveing an incentive to play against a swf and surivor dosent
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@Polishnope said:
No, its the same situation like with Trevor Henderson Siren Head if entity would ever be an SCP the devs would literally lose their right to the entity "character" i think thats how CC licenses work
I think they mean could the entity fit as a scp
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@nh1ze said:
https://us.v-cdn.net/6030815/uploads/L7BVD7ZDS2LP/honeycam-2021-05-13-21-30-20.gif
its not hack. just bug.
1 do you have adrenaline vile
2 this is slightly intended due to him shifting momentum
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Sprint burst medkits selfcare any healing
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Small nerf to wraith when he cloaks he cant uncloak for 3s
Buff to trickster removed recoil
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2188086#Comment_2188086
Except for Myers of course.
Yeah myers and nemissis would have to be immune
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This thread in a nutshell
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I'm hopeing the killer likes stars
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Ngl I physically couldn't be afraid of lady.d I'd be too distracted
Glad to see nemmisis can get in tho
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2187819#Comment_2187819
I'm a rank 20 Killer. I decided to learn the role today... And I got former red ranks who went back to brown because of the bug. 😭
RIP I got lucky and didn't get affected
At least you can practice a different killer
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Thanks you too
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@ItzPixelYT said:
I don't know why they gave BT a rework tbh...I preferred the old method, now I just get a lot of killers waiting out 12 seconds. On some maps 12 seconds isn't enough to make it to a window or a pallet either.
Sure it's good it works against no terror radius killers but I really didn't see that as an issue...even when the endurance status pops up I used to use that as a indicator the killer was near aswell.
I'd rather they just reverted it back to the old one or if you want to keep the current one at least give us stacks on it for extra bloodpoints so it's in line with BBQ so I don't have to run WGLF and waste a perk slot.
I'm ok with it I never. Bother tunneling unless they did a gen in my face and now if they are body blocking I just count to 10
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Killer the tyrant
Speed 115
Terror radius 32-40m
Hight very tall
Weapon fists
===============================
Special ability infectious swipe
a tentacle attack that reaches out 5m infront of nemissis that injures a healthy survivors and infects giveing rage to the tyrant if healthy them missing slows the tyrant for 2s (dosent down) dose breaks pallets and walls
Secondary ability stars rush after achieving the minmual amount of rage
( infection to survivors rage to the killer)
you can actvate stars rush. In this form you lash out in a frenzy and scream smashing through any breakable wall or pallet instantly (like low pro chains on billy) increasing your terror radus to 40m you can cancel stars rush any time saveing your rage.
doing a health state of damage to any surivor while in stars rush gives you a portion of your power back slowing you down for 3s the. You resume the rush after. your turning is about the same as oni maybe slight quicker .missing will take a portion of your power.
(Hybrid between oni and legion)
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Ultimate power undead hoard if you save your rage/infection to the max you can summon an undead hoard of zombies (amount x)
these zombies are relative slow but almost silent with a short lunge getting grabbed by 1 will trigger a series of skill checks missing 1 will injure you and infect they will decay after x amount of time
you getting grabbed by 2 or more will instantly injure you or down if allready injured the zombies are attracted to sound so any loud action will draw them to you if in range
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Now the infection part there are 3 stages to infection
Stage 1. Slight infection this dose minmual effects slight coughing and slight blurry vision
Stage 2. Notable effects skill checks are harder to hit louder coughing occasional clown vision blur
Stage 3. insane effects occasional vomiting and getting near a surivor may make you lash out at them triggering the same effects as a normal zombie. Biteing them infects them increasing their infection.
The cure there are 2 ways to get cured one being a teleporting chest spawns around the map highlighted to survivors in stage 2 or above with an antidote in it.
(This ones for the stealth people/bold)
the other is by getting behind the tyrant and stealing one off him you can do this at any time and hold onto it like an item to either cure yourself or a teammate who try's to attack you this one can cure 2 people compared to 1 with the chest
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The tyrant gains 1 point or rage per a infection stage every 10s max 12 every10s points out of x required
All antidotes will disappear when sacrificed or escaped
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Mori the tyrant lifts the surivor up and puts them on their feet then procides to grab a rocket launcher kicking them back and blowing them up.
I'm not very up to date on re3 but I still love the game so the powers names may seem off a bit
I also have perks if you want those but I'm takeing suggestions
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/2184964#Comment_2184964
I'd love it too, but I think it can't be Ethan. RE has NEVER given him a face in RE8, and in RE7 it was shown only once, but the RE official site has always shown Ethan with no face.
Eww imagine if Ethan in dbd had no face. Wait dose that mean first person possibilities?
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Probably because there are 12 or more games and theres a wide options with limited space even with 2 survivors
I hope the killer likes stars
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@DBDude said:
So hello again guy's and this time I am back with another chapter concept, with this chapter concept being...
Resident Evil.
Ok so before we begin, just to make this clear that this is only a concept, nothing official, but ya with all that out of the way lets start off with the killer, with the killer being...
Nemesis.
So before we go on to his power, let's go over some of Nemesis's stats.
Nemesis would have a 4.6/115% movement speed.
Nemesis would be a tall killer.
Nemesis would have a 32 meter terror radius.
Nemesis's appearance would be based on his Resident Evil 3 Remake one.
And finally, Nemesis's in-game name would be called The Pursuer.
Ok so with that out of the way let's go on with Nemesis's power, with that power being called...
Bioweapon.
Also something cool I thought about when thinking of how Nemesis got taken by the entity is that instead of Umbrella controlling Nemesis, the entity somehow in someway was able to manipulate Nemesis into some sort of mind control so that Umbrella can't control Nemesis no more, but now the Entity control's him now.
So what Bioweapon lets you do is that you have the ability to do 4 different special moves, and I will explain them for you.
Nemesis would have a charge ability where he full on sprints at you, similar to how he charges at you in the remake, and while charging, you move at a 150% movement speed, but you cannot attack while charging, and after using your charge you would have a 30 second cooldown before you can use it again. And Charge's also last for 15 seconds. Also when coming out of your charge, you have a 2 second fatigue. And please note that you can cancel a charge whenever you want, but that also cost you in a 2 second fatigue.
Nemesis would also have a Roar ability similar to the remake, and when using your roar, any survivor within your terror radius receives blurry fission for up to 5 seconds, and any survivor your chasing would become injured. After roaring you would have a 2 seconds fatigue, and a 20 second cooldown before you can use it again. You also have a 105% movement speed while roaring.
Next Nemesis Would be able to have a leap ability which similar to the Remake, If you get too far away from Nemesis he would be able to leap quickly In front of you. So when using your leap, if the survivor is at least 12-24 meters away from you, you would be able to quickly, and I mean quickly, leap to them. And also this would have 20 second cooldown and you also have a 2 second fatigue.
And finally, for his 4th ability, he would be able to use his Tentacles. When using your tentacles, any survivor within 0-8 meters of you would be dragged by the tentacle over to your position, but when doing this, you would have a 4 second fatigue and a 25 second cooldown, and it would also take the survivors 2 seconds to get up.
Ok so now on to the fun part...
For each special move you do correctly, you gain a token.
Each token count towards 1 rocket launcher missile.
When you get at least 4 tokens, you would have a new power, with that power being called...
S.T.A.R.S
When in S.T.A.R.S, the entity no longer has control of Nemesis, but instead Nemesis would go back under the control of Umbrella.
And because of this, Since Nemesis's presence now sends the Entity into a Scared-like state, the Entity will form Nemesis's most iconic weapon, with that weapon being...
THE ROCKET LAUNCHER.
Now please note that you can enter and cancel S.T.A.R.S whenever you want too, similar to Oni's power.
So now when in S.T.A.R.S, you would have 4 missiles.
It would take 3 seconds to fire a missile.
If the Missile lands near a survivor, they would become injured.
If the Missile lands on the survivor, they would go into the dying state.
S.T.A.R.S also last for only 2 minutes, and when time is up, you would have to do the process all over again, and you also go into the control of the entity again.
Also when getting your rocket Launcher, Nemesis would say the forever Iconic catchphrase, STARRSSSS!
Ok so now lets go on to some stuff about Nemesis.
His terror radius would be based on his original Resident Evil 3 one, and his chase theme would be based off his Resident Evil 3 Remake one.
Nemesis's faulting animation would have the entity form a quick outline of his body so that Nemesis would fit in the fault, and after he faults, it would go back to normal.
His Breakable wall animation would have him literally just one punching the wall.
His pallet Breaking animation would have him lifting the pallet back to it's original position so hard that the pallet breaks.
And for his M1 animation, it would have him cracking his knuckles.
And finally, for the Mori it would have him Obtaining the Rocket Launcher real quickly before the entity takes it back, and he would push the survivor back, and after that Nemesis would yell STARRSSSS again and fire the missile at the survivor, making the survivor drop to the ground dead.
Ok so as for map I was really thinking about this one, but I came to a conclusion that it would have to be the Spencer Mansion from the first game, specifically the Resident Evil 1 remake. And I choose this one because it's just overall an very Iconic Location.
So as for survivors, it would obviously have to be Leon Kennedy and Claire Redfield, because their awesome, that's why.
So finally as for cosmetics, boy oh boy Aren't their a plenty.
Nemesis could have his original resident Evil 3 skin.
Claire could have her look from Resident Evil: Dark side Chronicles.
Leon could have his Resident Evil 4 Look.
And as for Legendary skins, my goodness are their plenty.
Here's a few examples.
Jill Valentine Legendary skin for Claire.
Chris Redfield Legendary skin for Leon.
And finally, a Mr. X Legendary skin for Nemesis maybe?
Oh and I don't know why I'm mentioning this right now but Nemesis could even have an addon the trades his Rocket Launcher for his Flamethrower from the Resident Evil 3 Remake.
Ok so in all honesty I think that's about it, and as of right now, it took 1 hour and 31 minutes to right this, but it was still tons of fun.
And if Nemesis seems too Weak, overpowered, or just grilled cheese, this is only a concept, nothing official.
But ya I honestly think that's about it.
I like your idea goes along with the game would you like to hear my idea it is also very long?
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/2185318#Comment_2185318
I'll give you stars!!!
S.T.A.R.S. !
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@Abbatoir_Blues said:
Until recently, OhTofu was doing a weekly "Shrine Showcase" series in which he would describe, demonstrate and assess the usefulness of killer perks in the Shrine of Secrets. This was particularly useful for players who still do not have many add-on killers unlocked, but he hasn't posted a new video in over a month. So, I am asking for feedback about Surveillance. Is it worth the shards?
With ruin or surge yes otherwise you would want discordance
And the difference between 1-3 is how long the gen stays yellow if someone touches itn
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@About8Genjis said:
Played Wraith today and came across a Nancy that was healing with Inner Strength in a locker. I found her inside the locker still hiding and after the grab out of it she DS'ed me and I asked myself if this interaction is intentional, since DS does say that it deactivates when "healing yourself or others" or does Inner Strength not count as a "heal" in that case?
Its works like that because its technically not a action it just happens and getting into lockers dosent disable it
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Some are probably smurfs the others are people with the rank bug where it took them back more ranks than it was supposed to
Tldr mostly rank reset bugs
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2187383#Comment_2187383
They would also get off the rocks and back on when I was coming back (saw that in their video).
Yeah unless you could hit them I would report it
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2186886#Comment_2186886
Oh don't get me started with it I'm taking AP computer science, and coding that ######### gives me a migraine, its fun but #########, I need to lie my head down after that
I feel that especially when you mess up once
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@shinymon said:
https://us.v-cdn.net/6030815/uploads/W368CBB3F98H/c-hyipgvoaalgkk.jpg
This one? It seems to be a promotional cosmetic since 2017, so I don't think it's dev related.
No it was accidentally given away to everyone but then taken back that's a L4d shirt the ones he's talking about has like a hook in the middle and entity claws around it
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@IWasLeft2Die said:
Also, I feel kinda torn about it. He got upset that I'd report him and felt like I was making it too much of a big deal. On the one hand yeah it's not the end of the world but it just does make the game unfun as killer when you can do your one job and have survivors healing in your face unable to stop them.
Would other people report or just move on?
Once is ok they may of did it by accident but if they were healing up there yeah I would
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@Pilot said:
And what if the stun is instant ?
Isn't that how it's supposed to work? Or what am I missing here? Are hits supposed to go trough the pallet?
Do you have any idea how many BS hits happen trough pallets against high ping killers? Way, way too many.
Unbelievable. The killers were having the time of their life abusing the pallets for weeks and now after the fix and the slightest of buffs they're crying their hearts out?
Kindly bugger off....
This changes every loop makeing some loops no longer possible to get hits
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@Sup3rCatTree said:
In the PTB people's ranks went down 2 color ranks. How could they not see that it was going to happen a few weeks later? They should have fixed it in the PTB but whatever
it's an old version after rank reset making your rank always lower than what it was on live
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Perks (added late)
Unstoppable force
When in a chase gain bloodlust 10 20 30% quicker but is capped at t2 effect
"Its the perfect killing machine"
===========================
Hex damdation
Whenever 1 gen is left hex damdation is lit if the final gen is finished it takes effect until cleansed opening both gates but blocking them until the hex is cleansed. Every 20s reveals g thw aura of survivors for 5s
(bw dosent take effect until the hex is cleansed)
"He refuses to leave any surivors"
===========================
Shooting stars
For every basic attack that you land that isn't a lunge you gain one token
These tokens increase your max lunge by 10% you use all tokens when performing a lunge attack
"Its incredible isint it, its movements for its size"
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But then posts like these are made and then everyone agrees with the op? Ex 2 everything above
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STARS?
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@ItzZane_ said:
Title. I just said this because it has the number 5 which is similar to the 5 in the anniversary lol
I do think the map if there is one will be from re 5 of not then 7 or 8
Survivor will probably be chris he is in multiple games
If theres 2 survivors clair could be the other
Killer I'm hopeing nemissis mr.x or g.berkin. unless multiple killers?
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@Archive512 said:
hi there,
i loved playing michael myers on DBD (stopped playing pre twins, started recently but my laptop cant run DBD bc of ram shortage) but coming back to the game ive seen people call him outdated. how come? i understand his add ons could do with some practicality tuning (i personally find the movement while stalking addons not that good) but his power seems fine. can someone explain to me how michael myers is outdated? any and all help is appreciated.
thanks for your time to read this
He's not bad it's just everything around him got better more killers with 1 shots better stealth quicker starts to matches more versatile killers
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184730#Comment_2184730
Still think Legion is the worst. But that is similar to mine. And I've got an idea for a new Freddy.
Same I think legion is worst also but tricksters is weird to place because he is easily the most map dependent killer you get an open area or a low loop your going down but then you get any generic tile or tall wall you win
Unlike legion where he will almost always get an injure but then is a m1 killer
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@zippie said:
So I just leaned from the Reddit forum that BBQ isn’t all that good. “Meh” seems to be the consensus. I feel so stupid. Apparently everyone only runs it for the BP.
I always wondered why every survivor I play with runs both prove thyself and we’re gonna live forever. Oh wait, they don’t.
Running the most popular information perk in the game and saying it’s for BP is like saying you read playboy for the articles. ######### off liars. ######### is OP.
I mean killers main obj iS to kill what do you do to kill hook people this perks requires hooks to get value and bp your allready doing that sp why not take the extra bp?
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@Harold_Shipman said:
Start in tier 2, when you're stalking make it similar to t1 in terms of undetectable, no lunge, slow speed.
Tier 3 should have faster pallet breaks, tombstone effect for survivors already on death hook (For no other reason than looking cool and saving PWYF stacks) and some kind of tracking so you cant just hide it out, maybe intermittent screams or aura reveals when they are so far away.
Also Halloween theme plays throughout T3 and map wide terror radius.
I like the terroradius idea maybe not nap wide because I could get very annoying. But I like the t3 playing part
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@IWasLeft2Die said:
My only issue with Chris is that he would not likely try to hide from killers in all honesty. Dude punches boulders in a volcano while fighting a sociopathic monster without flinching
Yeah but he dosent have gun.. unless?
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@glitchboi said:
I would rework Tombstone Piece somehow.
Multistalk would be a nice addition, and buffing tier 1 while making it switchable would be nice. Like maybe he can switch to it after Myers gets past tier 2, and then after tier 3 ends he can switch back to tier 1/2 any time.
Tier 1 should make him a 4.4m/s killer, make him a trapless Trapper for tier 2, and give him the big stuff for tier 3.
I would also add faster pallet/generator/wall breaking speed for tier 3. Makes tier 3 more interesting maybe, while making him scary to play against and fun to play as with the changes I thought of.
Yeah his t1 is his worst part but as the title says if you had to rework him
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@NomiNomad said:
As someone who has very limited knowledge of Resi Evil, say they do what they did for Silent Hill? A map, a Killer, and a Survivor from three different games. What games would you like them to be from, and who from those games? As far as I understand, the first four games are liked, and 5 and 6 are the black sheep of the family, so I don't think we're too likely to get anything from those ones. Or do you think either Resi 7 or Resi 8 will be chosen?
Does MCote's STARS tweet way back make you theorize? I know Nemesis says "STARS" a lot, so does that make him more likely in your opinion? Does Felix being the chosen survivor to scream in the teaser make you think it will be a male survivor?
Map the place your in re 8 or the town from re5
Killer nemmisis or mr.x
Survivor chris ( he is in multiple games so hez probably best bet)
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@QwQw said:
Myers is pretty weak, but I wouldn't say he's the worst killer in the game. That honor goes to Trapper in my opinion.
Na legion trapper can shut down loops legion eats a ds for using their power
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@Paarthurnax69 said:
I've mained my boy Myers for like 2 years now for his perk and addon builds alone. But apparently people are saying he's the worst killer in the game now? Even base kit I can do pretty well with him, am I just experienced with him or is he just worse than I think? Just wanted to ask cause I'm not sure myself, either way I'm never putting down the stalky boy :)
Not that he's the worse, legion is, but Myers is right above him due to him being just outdated
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2181097#Comment_2181097
I think its increatibly stupid for a killer to get countered by standing in certain positions where you physically can't hit the survivor due to restrictions. At least Blight is S-tier now and the difference between good blight that uses his power at loops and a bad blight is night and day. they said they were going remove the 5000 DPI that enables Jflicking. they never said they were going to remove flicking itself. now everyone is playing the same version of blight instead of two different versions.
Especially one that doesn't one shot I can get oni and Billy because one shots
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@[Deleted User] said:
Also if your gonna comment please at least read some of the post its kinda a pet peeve seeing some of the most upvoted comments on some of my pervious posts asking stuff ive already typed what my answer to would be.
I have seen a few posts recently propping up about the new wraith and how people dont like faceing him. This post is a response to that because i think most the things im seeing said about him are just wrong a lot of the time or sometimes some real criticism being overblown. I will start below
Gaining distance/taking hits at the start of the chase
One complaint I am seeing about him is that people are saying that they cant gain distance on him when he is uncloaking and he gets a lot of free hits because of this at the start of chases. Generally you need to be preplanning your routes around what pallets and windows are nearby and leaving gens early if you see him heading towards you. He is a killer that can hide his terror radius and go invisible, if you are getting hit at gens at the start of chases its going to be your fault, on most maps the high walls that prevent you from seeing him approaching are mostly generated loops that you can use against the wraith because normally they will have a pallet or a pallet and a window. Obviously if your on a indoor map this dose not apply but there is a reason that on these maps (Hawkins, Lerys and even Midwich) you will face the same issues against Ghostface for the same reason the only difference is that Wraith is now a good killer. Regardless these maps are just a small sample of the map pool and these issue is that most players just dont play well against Wraith.
Comparisons to Freddy
I have seen some people compare wraith to freddy usually for 3 reasons and they are related
1-People say his cloak, catch up uncloak and then swing through a unsafe pallet is similar to freddy in the sense that you play x loop the same way over and over again.
2-He is a easy killer to play for how good he is.
Honestly both these points are true but just irrelevant, i will explain.
Point 1-People say his cloak, catch up uncloak and then swing through a unsafe pallet is similar to freddy in the sense that you play x loop the same way over and over again.
Point 1 just wrong and people misunderstanding the killer old freddy could just walk around any loop placeing snares and there was a optimal way to place them that would guarantee a hit on a lot of loops you just put one each side and then because the snares stacked you force the suviver into them and get a free hit completely negating their skill.
Wraith is way more comparable to Deathslinger it may sound strange just hear me out it will make sense. Wraith is like Deathslinger in the sence they both have one type of loop they can guarantee a hit on wraith at extremely short loops (in terms of the amount you can run around it) if played properly and Deathslinger can force the hit on every loop that he can see over thats just it huntress can do the same thing on a lot of loops where the collisions not janky for her. This is a thing on a lot of the killers in this game but in regards to Wraith people are overblowing how big of an issue it is because...
Point 2-He is a easy killer to play for how good he is.
Survivors are not perceiving any skill when Wraith hits them, and im not arguing he should be but not all the killers need to have a gimmick that requires some perceived mechanical skill to even justify being GOOD compared to the rest of them yes killers at the top should take skill to play...... but ALL the killers that that level still do the only killers that are at that point of being that good are nurse, spirit and blight.
AND even after all that if your going down to a wraith linking back to what I said earlier in the Gaining distance/taking hits at the start of the chase section of this post one of 5 things has likely happened
1-You have messed up
2-You have been outplayed
3-You have ran out of resources in that area of the map
4-The map spawned a deadzone (this has nothing to do with Wraith
5-Your going down because of pressure slugging ect
Even the BS in this list is not particularly a Wraith issue but a wider game issue
I also see a lot of people say one thing but i cant really argue against it because......
He is unfun because of how chases against him play out
To be fair this is all opinionated but what's fun is completely down to you and i have no right to dictate that to you
In my opinion i find wraith more fun than a lot of killers in the game killers so my take in a tier list is below
https://us.v-cdn.net/6030815/uploads/GZ4DT4BLVRUC/image.png
There's defo a lot more killers id rather not face than Wraith but im not the arbiter of fun if you where to say spirit was very fun i would disagree but that would be your right.
What's your thoughts and opinions on the new wraith?
I love current wraith the only thing that I see being abused is his post uncloak speed they just spam it like deathslinger until they hit
Ez fix he cant uncloak for 3s after cloaking hit and run wont be affected and it's just enough time to get to a nearby window if they try to abuse it.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2180765#Comment_2180765
Dead hard is pretty useless against Trickster. Sometimes it can be deadly, but not that much. I have a 156 winstreak on him at rank 1. I lost it a while ago, but I might reset it again when I decide to go back to streaming everyday.
You had me till 156 win streak you mean to tell me in 156 games no keys or good survivors. Please
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@NMCKE said:
Too Easy
If we theoretically had to rework him...
Michael Myers
Evil Within l: Undetectable, moves at normal movement speed. Attacking or grabbing a survivor instantly increases him to Evil Within ll.
Evil Within ll: Loses Undetectable (16 meter TR) and maintains movement speed. Unlocks the stalk ability, stalking a survivor for 5 seconds tags them. Tagging 2 survivors increases him to Evil Within lll.
Evil Within lll: Lasts for 60 seconds before reverting Michael Myers to Evil Within l while all survivors become unmarked. Increased TR (32 meter TR), increased movement speed (4.6m/s > 4.8m/s), and lunge (+25% Bonus).
Exiting Evil Within lll increases how many survivors you need to mark to enter Evil Within lll by 1 up to a maximum of 2. Everytime, after the first time, you enter Evil Within lll, it's gets stronger.
- Second Time: Survivors become exposed during Evil Within lll.
- Third Time: 25% bonus lunge speed and duration during Evil Within lll.
- Fourth Time: Downing a survivor refills the Evil Within lll duration.
This sounds much more consistent and a nice qol buffs only one thing that confuses me what benefits dose he have in t3 the first time
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@Yamaoka said:
Imagine Haddonfield but with 1000 breakable walls that you have to break in order to get rid of god loops.
So you mean every window in the map
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@Friendly_Blendette said:
I heard Dowsey say that it get nerfed then LillithOmen say it is replaced with Z flick which is way more consistent and can be done on console too. What happened to Blights flicking?
It's like oni now let's say max turn is 90° angles you do a 45 to the right and then realize the surivor faked you and went straight you still have another 45• left to turn so if th ey went straight you can hit them but if they went left you cant turn anymore and miss
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@Luciferr_2nd said:
Killers do get QoL changes wdym...
Blight literally just got QoL changes this update and both roles get QoL changes all the time...
He mean over all for everyone
