mcNuggets
mcNuggets
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@powerbats said:
@mcNuggets said:
You really need to play a lil bit rank 1 with a mediocre killer and come back and tell us your opinion again.
If you're referring to me I played Spirit at rank 1 and i've seen countless skilled Bubba's, Doctors, Freddy's, Trappers, Hags, etc. Basically all of the supposed unviable killers that seem to do just fine in the hands of people that know what they're doing.
Are some of the killers underpowered compared to others yes, but it's amazing that they can still 4k and stomp competent SWF teams because they know how to play them,.
Not every SWF is skilled tho.
A reallly skilled SWF will beat any killer (besides) nurse without any counter play.Games of the length of 4 minutes with insta heal and decisive strike + communication are not winnable without a nurse.
Survivors HAVE to mess up in the first place in order for a killer to get a down.
Otherwise they can loop you for atleast 3-4 minutes if they use all the pallets + windows effectively and guess how long gens take?There are games where however you good you play you only get 0-1 kills out of it and in the end chat get flamed and insulted.
Of course, the main problem isn't SWF, but gen rushing and the capability of survivors finishing rounds, within 3-4 minutes, if skilled enough. (with the usage of overpowered perks)Marth88 already made 2 "experiments" where it shows how unbalanced playing killer really is, the devs just answered with "We never said it's balanced".
I don't know how people even imply the game is balanced.
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@Rebel_Raven said:
powerbats said:@KingB said:
God this is ridiculous. Spawn in, ruin gone in 30 seconds. Find survivor, by the time he's down 3 gens pop. Hook him don't even have time to get across the map before the other 2 pop. It's insane. Secondary objectives would be amazing. The objective time imbalance is so hard to overcome and survivors need something else.
@Rebel_Raven said:
Yeah, more than a few do, and they insist you vs them anyhow.
Or they know they're imbalanced an insist you vs them anyhow.
How dare we dodge, eh?
How dare we complain about them?
Survivors just want to have fun. At the killers expense.
Yes because everytime that Ruin totem is destroyed it's a sWF squad doing it, I mean it's not like experienced solo players don't know how to do that.
It's also not as if experienced solo survivors don't know how to work on gens by themselves or do unhooks by themselves and rush to heal the person since 2 healing is better than 1 in case killer comes back.
Yes play the blame game since that works so well, it's not like most lobbies don't contain a duo at least 64.1% of the time or anything like that. I mean logic and common sense would say that after it being a core function of the game for over 2 years you'd stop complaining about it and adapt.
The old dodge excuse, oh it looks like swf so let me dodge, r solo's join at once still looks like swf so gotta dodge.
I don't like their outfits, dodge, they brought 1 flashlight dodge, they have 2 medkits dodge, check their profile and find out they're experienced dodge. It's all under the banner of it's swf so I can safely dodge I mean lobby shop for easier matches.
For the record I've never dodged a single match except for when someone has 700+ ping since that's not fair to the other 3 survivors in the match. I've taken on all matches otherwise and faced some really good swf groups even the dreaded swat teams.
Yet I've never once come onto the forums and complained about them, I didn't say I wanted easier matches, I didn't ask for a lobby dodging option. I chose to play the game because those were the lobbies that were given to me.
Some of the games i got destroyed while others i did the destroying, but the one thing all those matches had in common was that I learned how to play better. When I make mistakes I learn from them and improve which makes me a better player when I'm versing solo.
I'd love for them to make a solo only system but then if you choose solo lobbies option YOU'RE LOCKED INTO IT FOREVER. So if you want those easier matches then you get stuck in that queue and if your lobby times suck oh well, you got what you asked for.
Since if they're going to waste time and resources into something like that it makes no sense for them to simply let you dodge what you asked for.
I didn't blame anyone for anything. I simply answered the question in the title.
There are people that believe SWF is balanced and insist you battle them.
At the very least there are people that know full well SWF is harder and still insist you vs them as if they were balanced.
You really need to play a lil bit rank 1 with a mediocre killer and come back and tell us your opinion again.
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@Avariku said:
"whoever finds the hatch first wins."you do realize it's WAY easier for the killer to find the hatch than the survivor, right?
they actually have to stealth around to find it without getting found themselves, meanwhile the killer can just stroll around looking for it without fear.
don't get me wrong, the hatch mechanic needs some tweaks, but so often I have seen this work against the survivors.
just last night had facecamping Michael that wiped the team + 1 disconnect.
after I died I spectated and when the hatch standoff hit, he stalked the survivor in front of her and then tombstoned her... there are ways around it.
"There are way around it"
Playing michael with tombstone isn't really a way "around it".
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@Avariku said:
Wolf74 said:@Poweas said:
@Wolf74 said: @mcNuggets said: @The_Crusader said: Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs. Killers need a buff lol. The problem is, there are too many survivors and way too less killers. Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping. But if killer are so laughably easy to play and gain so much more points, why there are so few?I would like to hear your guess...
Aren't killers just as played as survivors? I main both sides and I know for a fact that there's way more killers then when I started in September 2017. I don't know why killer mains are crying that there's too few of them, there's really not. Killer is just as fun as survivor and lots of people play it now. Even diehard survivor mains like I was play killer equally as much as they play survivor. Also for anyone who reads this, I think killer and survivor are both hard and take an even amount of skill. Idk what survivor mains are saying when they say killer takes no skill since it's not just m1 and 'gg ez' it takes a lot of predictions and thinking and I dont even know what killers are saying when they say survivors takes no skill it takes a lot of tactical thinking and knowing when to make a move and when to sit back and relax.
I don't know where you are getting your "stats" from, but I know a lot of killer who either quit playing completely or switched to main survivor to have a less stressful game.
I must be an oddball then since I literally play killer most of the time simply because I don't want to deal with the frustration of playing survivor. I actually wish I could play survivor more, but the level of frustration I have to deal with isn't worth the headache or lower amount of BP.
The only frustration I have when playing survivor is the long lobby search, the dodges and high ping.
I am perfectly fine with tryharding and good playing killers except good nurses, because you can't counter them in any aspect.
I just want a terrifying, fair and balanced game which at the current state is nearly impossible to get.I already accepted survivor being the power role and I am playing like that too, because that's the way how you win.
Survivors win by genrushing, looping and using overpowered perks.
Killers win by camping, tunneling and using good perks (there really arent any overpowered perks for killer, atleast not against a 4 swf team).Everything is considered a crutch.
Mashed together with long lobby searches, ping issues and dodging, the game becomes even more unfun.Since the devs refuse to fix the game for 2 years now, I atleast demand fixed lobbies, real queries, real SWF parties, like in KyF and fixed ping (not dodging, killers should be able to dodge a game they dont want to play).
Atleast let me play, that's all I want.
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@Poweas said:
@Wolf74 said:
@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...Aren't killers just as played as survivors? I main both sides and I know for a fact that there's way more killers then when I started in September 2017. I don't know why killer mains are crying that there's too few of them, there's really not. Killer is just as fun as survivor and lots of people play it now. Even diehard survivor mains like I was play killer equally as much as they play survivor. Also for anyone who reads this, I think killer and survivor are both hard and take an even amount of skill. Idk what survivor mains are saying when they say killer takes no skill since it's not just m1 and 'gg ez' it takes a lot of predictions and thinking and I dont even know what killers are saying when they say survivors takes no skill it takes a lot of tactical thinking and knowing when to make a move and when to sit back and relax.
I am not a killer main and I didn't cry about there being too less killers.
I am trying to get a lobby working and there need to be killers for that.
But there are very little and when I find a killer player successfully, they have high ping or dodge the lobby.The devs need to make killers capable of doing heavy damage to survivors without using a teleporting or insta downing killer.
The experience I had when I begun with the game was really terrifying, which was perfect, but as soon as I realised, killers are rodeo clowns, im just bullying a bunch of underpowered idiots who sometimes bring a mori or a overpowered killer to stand a chance.
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@Wolf74 said:
@KiraElijah said:
@Wolf74 @The_Crusader the dispute between y’all is never ending. Wolfy, I hate SWF too. But we have to deal with it.Nothing is written in stone. Anything can change. And even if we can't get rid of it, we need to keep telling the Devs that this crap is NOT balanced.
If we just keep your mouth shut, this will get even worse.
That was what happend the first one and a half year. Killer didn't speak up and survivor complained like crazy and got heard and got all kind of buffs.
Now the killer learned from that and speak up.Removing it will make the game unpopular.
Stop being so biased.SWF can be balanced by giving sole survivors more informations, also by giving more bp and maybe the killer extra perks etc.
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@TangledNoodles said:
I play solo half the time and I kid you not I spend so much time finding lobbies or just waiting in the lobby for who knows how long just for the killer to leave or insta leave as soon as I load into the lobby. If the killer doesn't like 1 person in the lobby they dodge, if they feel like they're going to have a hard time they dodge. Why do they get to pick and choose?The problem is not the dodging in my opinion, the problem is: the search for a game is discontinued and you get thrown back to main menu.
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@Orion said:
Camping is a hot-button issue for many Survivor mains, who often say it's "unfair". Well, I say it is fair, for now, but I'd like to discuss when it might become unfair.First, let's analyze camping, from the Killer and Survivor's respective perspectives.
The Killer had to:- Find a Survivor (won at stealth)
- Hit a Survivor
- Hit a Survivor again (won the chase)
- Pick up the Survivor
- Get hit with Decisive Strike
- Find the Survivor again (won at stealth again)
- Hit the Survivor again (won the chase again)
- Carry the Survivor to the hook while preventing flashlight rescues and bodyblocking (won at whatever you want to call this)
Now from the Survivor's perspective, the Survivor had to:
- Be found by the Killer (lost at stealth)
- Get hit by the Killer
- Get hit by the Killer again (lost the chase)
- Hit a skill check
- Be found again (lost at stealth again)
- Get hit again (lost the chase again)
Under these generic circumstances, the Killer did everything right. They found and hooked a Survivor. They succeeded every step of the way and should be rewarded for it. The Survivor's only success was hitting an easy skill check and they got their second chance for it. Camping is fair.
When would camping be unfair? Well, when the Killer did absolutely nothing right, the Survivor did absolutely nothing wrong, and yet the Survivor ends up on the hook anyway by the will of the Entity. Under this hypothetical and unfair scenario, the Survivor would be punished for doing everything right, as opposed to the current, normal scenario, where they're punished for doing everything wrong.
Playing survivor is the only unfair thing lol.
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@Wolf74 said:
@mcNuggets said:
@Wolf74 said:
@mcNuggets said:
@Wolf74 said:
@The_Crusader said:
Wolf74 said:@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.
Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.
But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...
SWF
People pick up the game as a party game to play with friends. You can't do that with killer.
Yep, I think it would be pretty healthy to the gamebalance to remove that toxic feature.
Remove SWF?
Get yourself a neutral opinion.
Just because you don't play survivor, don't ruin the other side of the play.So you are just assuming thing, huh?
I play my fair share of survivor, but guess what? 98% of that happens solo!So because you ain't using a feature, it shall be removed?
Still sounds pretty biased.Do you think SWF is fair, balanced and fun for the other side?
If the answer is no and you still want to keep it the way it is, that's biased.I am playing killer too.
I am rank 1 right now.So no, I don't think so.
But removing it, is the wrong way to handle this.Solo needs to be buffed and killer especially.
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It shouldnt halt.
That's it.The legion attack shouldn't immediatly put someone in deep wound.
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The devs are aware of the situation.
Technically you have to make survivors better than killers, because otherwise everyone would just play killer.
Since we need 4 survivors and only 1 killer for one game, it's nearly impossible, balancing the game and keeping a player base. -
@Wolf74 said:
@mcNuggets said:
@Wolf74 said:
@The_Crusader said:
Wolf74 said:@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.
Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.
But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...
SWF
People pick up the game as a party game to play with friends. You can't do that with killer.
Yep, I think it would be pretty healthy to the gamebalance to remove that toxic feature.
Remove SWF?
Get yourself a neutral opinion.
Just because you don't play survivor, don't ruin the other side of the play.So you are just assuming thing, huh?
I play my fair share of survivor, but guess what? 98% of that happens solo!So because you ain't using a feature, it shall be removed?
Still sounds pretty biased. -
@Wolf74 said:
@The_Crusader said:
Wolf74 said:@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.
Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.
But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...
SWF
People pick up the game as a party game to play with friends. You can't do that with killer.
Yep, I think it would be pretty healthy to the gamebalance to remove that toxic feature.
Remove SWF?
Get yourself a neutral opinion.
Just because you don't play survivor, don't ruin the other side of the play. -
@Wolf74 said:
@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...I am on your side, smart one.
I am playing both sides and playing survivor is no challenge at all (atleast against ordinary killers).
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@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping. -
Survivor is basically the easy mode of the game lol.
Only problem is the queue times, the lag ingame etc. -
DStrike is overpowered lol.
A free get off is always overpowered considering the survivor is able to loop properly.
Also even if you are near a hook, you have a second chance when getting downed the second time. -
I just had a game as survivor, we dstriked the poor leatherface twice and did all gens within 5 minutes.
So much counter play for him. I almost felt bad.
We all escaped while he had no hook at all. -
@The_Crusader said:
Seriously.If the game isn't lagging unbearably then it's just a tunnel fest.
Before you cry "w3lL dun get c@Ught lol" they stil tunnel other survivors to death.
You get penalized if you don't unhook. Plus its not nice to leave someone on the hook. But you have to. Because every killer walks a little bit away from the hook then quickly runs back to tunnel the unhooked guy before he can get away. Game after game after game this is the strategy of every 9 out of 10 killers.
Its absolutely awful for the person being tunneled and its boring as hell for the remaining survivors.
Dont give me "its a legit strategy" approach. Its garbage and has completely ruined one side kf the game.
They need to make some extreme changes to make this playable again. Its only worth it in SWF or playing killer now.
I promise you with the right strategy only a leatherface or hillbilly can be a threat with camping.
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@ReneAensland said:
Why the [BAD WORD] do people ######### about DS?
I don't get it! I've never ran DS and I play against R1 players with it. I don't understand the hate this perk receives.You just chased a skillful player down for like 2 minutes.
Now you have to do it again.The games chasing is broken and DS encourages looping even more.
So in total you might loose just because of DS. -
Doctor and Jake
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Whenever someone running sprint perks, decisive strike or self heal calls you a noob for selecting a perk, you can say the same about them, even though they wouldn't admit relying on those.
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A lot of killers are trash, I wouldnt depend on the devs fixing their game after inventing a bad killer.
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@Might_Oakk said:
How do you people play. Maybe 1/5 games a BT goes off in my games. I pressure generators not hooks. No wonder people complain about gen rush so much here...Lol then show us some footage of you winning against a decent swf team with the legion and his super power.
Killers remind me of dull totems.Also I use borrowed time every round, because a lot of killers are camping, because they can't kill without defending their kills.
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You serious?
They didnt fix gen rushing.
I got gen rushed in the PTB all the rounds.
Leaving with 0 kills because the new killer sucks dicks. -
it's actually a hillbilly with no insta down which actually rewards survivors on hit.
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As killer you cant see scratch marks properly anymore, so maybe it's not that great.
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The power is extremely weak.
The borrowed time buff is completely overpowered.This patch is completely in the favor of survivors, even if the devs didn't plan for it to be like that.
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The borrowed time buff is totally overpowered and the ability is weak as #########.
It's like the hillbilly but in bad. -
Too much work for a simple perk.
Decisive Strike would be the most complex perk of the game. -
I as a survivor want a threat and if the killer is not one while the hatch exists, they should redo it.
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how about doing gens 100% faster but being exposed (when all 3 other survivors are dead)
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Why only them?
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Wraith, Leatherface and Hag are misplaced.
The others are fine. -
It was always considered rude, lol.
As survivors are the power role, they don't fear the killer who just kicked the gen and chased the survivors away, so they touch it again, making the killer feel stupid.
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Doctor is extremely weak on low ranks.
By any means he should be buffed in nearly every aspect.
Getting out of insanity needs to be harder and insanity should be more punishing.
The static aura then should be less punishing. -
Good changes, but I wouldnt touch doctor so hardly.
I would increase min shock range and decrease max shock range but other than that, hes fine. -
Tryhard players will never admit, theres a power role, because they are playing the power role.
Clearly survivor swf is the powerrole while it shouldn't. -
The hatch mechanic needs to be reworked.
Standoffs aren't the problem.The fact a survivor can escape, because they lost is the actual problem.
The hatch mechanic needs to be redesigned, so it isn't a clutch escape for doing nothing.It's like if a killer chases survivors for 3 minutes in a game, one survivor automatically gets sacrificed, because the killer didn't manage to win the game by playing it.
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@Raccoon said:


:O
Ruin was gone 20s in, BPS was brought to increase BP for everyone and show it was a chill game.
Just because you had one good game, doesn't mean the game is fun and balanced, lol.
There are enough videos by good killers and good survivors showing how survivors are able to dominate any killer with only them rushing gens.Look at marth88 for example.
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Instead of fixing the game, penalize campers.
GOOD IDEA -
"dribbling" explains what kind of survivor you are and what you demand.
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How do you get 4k with camping lol?
What morons are you versing
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@Peasant said:
I had a much longer post, but it vanished on me. I'll get straight to the point here.People aren't playing survivor because they want more points and they can fall victim to group penalization.
Survivors earn 15-20k BP a round normally (if you don't die absurdly early) so this combined with the faster queues might actually be better for points than you think.
You can do everything right as survivor, and still die because your team did nothing. With DC's on the rise (according to the community) this is only made worse.
This means that there are three ways to effectively respond.
1.) Increase survivor bloodpoint rewards at base
2.) Enforce stricter DC punishment
3.) Buff survivors (Please for the love of God don't pick this one!)What are your thoughts on this folks?
They need to seperate killer bloodpoints from survivor blodpoints, you can do MUCH more with blood points as survivor and you earn them as killer MUCH faster.
But killer is also more difficult to play as a good survivor team can dominate nearly every killer no matter how good the killer is, which shouldn't be the case.
Any survivor talking against it, never played really decent. -
@purebalance said:
@apropos said:
It's kind of hard to see how powerful survivors can be when you are playing with randoms, but there's so much strength in numbers. Almost any survivor would change their mind about tunneling/camping being unfair if they played a killer to rank 5 or so. Play one to rank 1 to really drive the point home.Without tunneling we would have to cycle each player, and considering that the average match above rank 10 has 1-3 gens done by the time the first person is downed, there would be almost no way to win the game for the killer.
My killer is rank 1 and camping and tunneling is for bad players. The only time it's reasonable is dying light or bm'ing survivors. If they have 1-3 done by the time you down someone, you don't belong at that rank.
You kidding?
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@Vert3x said:
Tunneling and camping have always been debated but they start deserving a little more attention now that survivors got nerfed in everything and that we would be given limits even in taking a #########.It's time to give some importance to the harsh experiences that survivors have in this game as well as it's been given to those that the killer had, and one of these is to deal with tunnelers and campers; not one good killer main needs that, many of them disagree with that play style and it's in general really unfair and unfun.
Not once you could say that it's fun to get camped or tunneled, and you don't want the game to be unfun for neither one of the sides, don't you, Behav10ur?
Survivors used to be hard to be gotten on their first hook, so, to a limited extent, camping was even justifiable; but now being hooked is something that has to happen by force at least once during your game unless you're playing immersed or the killer is playing his first game on Dead by Daylight, and thus the killers shouldn't be granted the possibility to play unfair against you in the moments when you're most vulnerable and when you can't do anything at all.
If I was to play with a Survive With Friends team, not only I would have an easier chance with some teamplay to escape the tunneling/camping, but I'd also understand why the killer would do that, because he's having a hard time too in doing anything against us and he might be inexperienced and feel the necessity to play somewhat unfair.
But now we're coming down to the point why I'm writing this post: I can't conceive dying to this unfair play style when I'm playing solo, I'm not using any "crutch" perk or addon and I'm not teasing the killer in any way at all. This just can't happen and be all normal, especially if I'm on rank 1, killers that play like scumbags shouldn't reach any rank higher than 15, and that's it.
Do you want this not to be bannable? Don't make it bannable, it's fine, but prevent it to the fullest from happening, give the killer some huge debuffs if he tries to hit the just unhooked survivor as well as giving no damage to the survivor himself, freeze him if he stands around the hook for too long, don't let this ######### happen anymore, these are just ideas:
it's the end of 2018 and if there's one toxic and lame strategy (which you bhvr guys loved to call "legitimate" and "valid") that ruined the game since its beginning and that probably caused many players to quit it from the gold time that it had in 2016, that is the killer sitting around your hook once he's done catching you with you not having half a chance to escape from that.It's just time to either provide any valid motivation (not as valid as you claim that camping is as a strategy, since it isn't) why you wouldn't want to touch this in any direct way, or to actually abruptly apply some drastic changes to the hook context.
Now, I did vent some anger in this post since I'm really tired of dealing with this and even though I've got 1200hrs in the game I'm disabled from doing anything against it, but I really am convinced about what I said here, those are just 100% no-fun strategies, you don't want to keep them in the game, not one decent person in the community is glad of it being a thing, some just take it but nobody would disagree with it being gotten rid of.
I dont think you understand that most of the changes to survivors werent supposed to be nerfs, instead fixes for killers to not quit the game.
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Yeah,
Survivor army.
Act like the game is in the favor of the killers and get constantly buffs and make the game worse, yeah! -
@ad19970 said:
@mcNuggets said:
@ad19970 said:
All they did was increase the minimum amount of pallets or? I don't see how that's a problem especially since it was needed.
I agree that it would be nice to have a few more pallets to mindgame on, but I feel like many maps have the problem of having a lot of pallets you can't really mindgame on. But once again with the pallet density as it is right now, I don't see a problem. Game is just a bit less killer sided now.It is a huge problem, because you just can keep running and finding new pallets within a 10 m radius.
They should make it larger or somewhat, but not a [BAD WORD] in the ass for every killer.Hmm sure but on the game map it doesn't seem like there are too many pallets. Like once again all they did is increase the minimum amount of pallets to 15, and 15 pallets on that map is definitely not too much. So once most of them are gone survivors will have quite some trouble. Personally playing as killer I have never had a problem with the pallets on the game map. Especially since that map also has so few windows to vault through.
They should reduce max pallet amount then.
I had much trouble in this map and as survivor I win easily due to the sick amount of pallets. -
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
It wouldn't.
Devs cant prevent survivors from talking with each other but give the sole survivors chances the swf survivors have and buff killers to a level where everyone has fun without restriction.Right now everyone acts like SWAT SWFs never happen.
The devs show no intention to buff killers accordingly, assuming that solo survivors are lift up to SWF lvl.Once the devs have figured out how they can balance the game aroudn SWF, then they can add ingame voice comms and apply these balancing changes. Thats the only proper solution to this problem
Ingame voice comm is not needed.
There are a lot different options to pick to make sole survivor experience better.There is no way to properly compensate for real time communication, introducing voice comms is the natural way to fix this problem and its also the easiest one to balance
They stated, they don't want to introduce voice comm, so I don't think they are gonna do it.
Still, if they ain't gonna do it, there are a lot of different options than voice to fix the balance issue here. -
@ad19970 said:
All they did was increase the minimum amount of pallets or? I don't see how that's a problem especially since it was needed.
I agree that it would be nice to have a few more pallets to mindgame on, but I feel like many maps have the problem of having a lot of pallets you can't really mindgame on. But once again with the pallet density as it is right now, I don't see a problem. Game is just a bit less killer sided now.It is a huge problem, because you just can keep running and finding new pallets within a 10 m radius.
They should make it larger or somewhat, but not a ######### in the ass for every killer.