mcNuggets
mcNuggets
About
- Username
- mcNuggets
- Joined
- Visits
- 32
- Last Active
Comments
-
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
It wouldn't.
Devs cant prevent survivors from talking with each other but give the sole survivors chances the swf survivors have and buff killers to a level where everyone has fun without restriction.Right now everyone acts like SWAT SWFs never happen.
The devs show no intention to buff killers accordingly, assuming that solo survivors are lift up to SWF lvl.Once the devs have figured out how they can balance the game aroudn SWF, then they can add ingame voice comms and apply these balancing changes. Thats the only proper solution to this problem
Ingame voice comm is not needed.
There are a lot different options to pick to make sole survivor experience better. -
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
It wouldn't.
Devs cant prevent survivors from talking with each other but give the sole survivors chances the swf survivors have and buff killers to a level where everyone has fun without restriction. -
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo? -
It is a good idea against swf.
swf can already tell, so why should non swf not be able to? -
@Oblitiry said:
Go to any other game forum that involves winning or losing. There's people saying the same thing about their communities.spoilers You're all wrong.
In a game where one side totally domiantes the power role, yeah, what is else to do?
-
@bambusratte_xD said:
You dont understand her RBT... it's not for killing, the traps are there for wasting time from the survivors, so you use it to have more time find another surv. Maybe you can compare it with a more rng hex: ruin. Let me guess you are one of that pro players tunnelling the most dangerous person, the one with RBT?
The devs talked about it on a stream and they pretty much sounded like it is supposed to kill.
-
@JanTheMan said:
If you can't win as killer on the game then I don't know what to tell you.I still won, but after breaking like a tons of safe pallets with no counter play to them.
And I only won, because it was a toxic swf wasting the pallets, a good swf team would have totally dominated me.I used to love the game map before the update, but now it's just a mess in getting a million pallets on the head.
As survivor I won 3 times playing on it in a row, so I don't think it's a hard map anymore, but instead a completely survivor favoured map. -
The game does need dedicated servers, but the networking of it in the current state is terrible anyway so this doesnt surprise me at all.
-
@Soul_Consumption said:
I don't think it's a bug. It's just way easier to gather serum vials on survivor, and now that most people are done everyone else is switching to killer, which sadly for us killers means that lobbies will remain empty for a bit longer than we'd like. Also, rank plays a part in it. I'm rank 3 and it takes about 20-30 mins for me to have any prey show.Happy Hunting...or waiting.
It's more difficult and more time consuming, lol.
-
The skill the dbd devs have, they probably would make the server render the game and then complain about cpu usage.
-
@Slaymore said:
BBQ is really 2 perks (aura and points). W'e're Going To Live Forever only awards points for survivor so why not split that BBQ into 2 perks? Or, remove the aura for those already hooked once.Also, when only survivors are left, it's a bit OP - possibly remove the aura at that point if the above isn't done.
Most killers SAY they only run it for the points so splitting it, or removing the aura for those hooked once should be acceptable to all.
BBQ is not a strong perk, it is only strong against stealth players while playing an already strong and mobile killer.
I just run it for the BP and in general I think it is a weak perk on low ranks.I hate tracking perks, I really hate them, I just dislike the idea of it in general, but if they remove tracking, the perk needs something different to be still viable.
-
@Fibijean said:
Short answer: it costs time and money they don't have, because they're prioritising other things. At the end of the day, it's your choice to play the game and put yourself at risk. Legally, the devs aren't responsible for anything that happens to you because of a P2P connection while playing their game. Whether they're ethically responsible, however, is a whole other argument, but people who run businesses tend to give ethics a backseat if there aren't legal ramifications.To be fair, I don't think the devs are heartless monsters. I imagine from their perspective it goes something like "this is a risk to our players, but fixing it requires a lot of time and resources. We need to prioritise making money, because a) if the company goes bankrupt then there's no game at all anymore, and b) we need lots of money to fix this issue".
Yeah, they definetely have money issues...
-
@Barron said:
Is this some kind of joke thread? There are hardly any more pallets. The more pallets you take out, the less mindgame and fun there is to be had.Another extremist who can't 4k every game and doesn't care about fun on both sides.
It's fun having a 3 minutes round while using 2 pallets. ixdeeee
-
@Norman94 said:
CAN U PLS [BAD WORD] REMOVE NURSE AND WHY TF U WANNA BUFF NOED EVEN LEVEL 1 CAN DOWN US SURVIVOR EASILY TRYNA MAKE US MORE MISERABLE ISIT? WHEN WE GET BAD KILLER AND THEN THEY CAMPED US TILL WE DIE CAN YOU PLEASE SET A NEW PATCH ON IF THE KILLER CAMPED THE HOOKED SURVIVOR THEY WON'T BE GETTING ANY POINTS? USED AND PAYED UP LOTS OF MONEY FOR YOUR SKINS BUT WE ONLY GET TOXICITY FROM THIS ######### ASS GAME, DO YOUR GAME PROPERLY FOR [BAD WORD] SAKEOh look, a mad SWF survivor and people call killers whiney?
-
Flashlights are extremely annoying for killers.
You would know that, if you played killer before.You can get blinded on windows, on pallets and while picking someone up.
Loosing your prey just because someone had an item isn't fair. -
@Gurpsmeister said:
So at the end of a match I hear it constantly. I get called names because I looped you hard. I get called immersed and an ######### for stealthing and evading. I get called a tryhard gen rusher if I'm working on gens.I'm a little confused here.
I mean if I'm camped I usually take it as a compliment. To ME it means that I was enough of a pain in the butt to earn the company. I have no complaints about the tactic and anyone who claims tunneling is a thing doesn't understand the game.
I'm just super confused that as a survivor it seems no matter WHAT style I do, I'm a jerk for doing it? What do you want Killer mains? YOU'RE TEARING ME APART!
I would never blame you, I would blame the game for giving you the opportunity to totally dominate a killer not being a top tier killer.
-
Just make the survivor not drop any blood or moan.
-
@Radiant said:
Good job devs.If BHVR wants to position as a decent dev company you should start hiring decent game designers to replace the amateurs you have today.
Hugs.
You survivors come up immediatly if you have slight issues, but if killers have issues (they have for 2 years now), you call them crybabies.
Now is OUR day, INSERT CRYBABY INSULT.The event does magic to the game regarding killer gameplay.
Even with Decisive Strike on 4 players I had a round to enjoy today. -
The event is fun, survivors arent all about gens now.
We as killers actually are capable of having games of 10 minutes length. -
@DeadByFlashlight said:
@kevi2323 said:
Can't you just make the game overall better. I like the hold games idea but this is a very bad execute. Why is that i will be throwed in a game, hooked and then facecamped until i die. It's so #########. At least make it so the killer can't hook the same person twice so the killer will be forced to chase another survivor.The devs recommend switching to the other role (i.e. killer for you) or taking a break from DBD and playing another game like civilization
Wasn't this only for killers, so they should play survivor?
-
@DeadByFlashlight said:
@mcNuggets said:
Yeah it's weird in some cases for me either.
I completely understand, killers should be buffed, but running straight 2,5 seconds in a line is too ######### up.You run a lot faster than 1 m/s
I am not defending the adjustment, it's just strange to me even when running straight for a time, I still sometimes don't get the fast vault.
It's better than before for sure, but a little bit too restricting at least, you cannot really ######### over the killer with waiting at the shack window. -
@Sel said:
It's annoying as hell ain't it? Think I'll take a break from the game once I've done the Halloween event stuff when it drops, new patch makes playing Survivor feel too tedious for my liking.Nah, survivor is fine.
Just the window vaults are weird.You still don't have to fear any killer and can gen rush the ######### outta the killer.
-
Yeah it's weird in some cases for me either.
I completely understand, killers should be buffed, but running straight 2,5 seconds in a line is too ######### up. -
@Dwight_Confusion said:
I play both sides at high rank.This game is getting balanced the right way. Survivors can no longer play like morons and pip... the emblem system was the 1st step in this great new direction.
Pallets aren't as safe now as they used to be. SO MANY TIMES the pallet teleport that existed for over a year screwed me out of a hit. SO there's that.
Maybe 500+ times I should of hit a survivor over the last year and didn't because that swooped across in a pallet teleport animation. So yeah...
The hatch is STILL extremely survivor biased. It's like 80/20 survivor sided. If a healthy survivor is remotely close to it when its opened at end game, it's a standoff or basically the killer hits the survivor and they get out.
The devs are doing a really good job with things. They are changing up perks.. reworking killers... they are doing what is needed and what is right.
Then we've got some survivor mains calling and crying for homosexual characters in the game... so yeah.
Millennial opinions and thoughts can be illusion. Be objective.
In NON SWF games, this game is balanced. In SWF groups of 3 or 4... it's close. Really close.
What has balancing to do do with homosexual characters in the game?
You still in there, we don't even have confirmed heterosexual characters in the game? xD -
spaghetti code
-
@Dreamnomad said:
@mcNuggets said:
@Dreamnomad said:
@ZombieGenesis said:
This is one of the most moderate patches the dev team has ever pushed out with tweaks on both sides and yet all we hear about is how "killer sided" the patch was. It's crazy.Objectively speaking, the patch is killer sided. The change to healing alone is a massive buff for killers that outweighs anything survivors got. I'm not saying that it is a bad patch or that healing shouldn't be nerfed. I'm just saying that there is merit to the argument that the patch is favoring killers. The perk changes aren't that big of a deal for either side. But the healing changes will substantially effect every game played from now on.
The sabo buff and slug nerf though balanced it out quite well.
Sabo squads are frustrating for the killer again and fun for the survivors.Not even close. 30 extra seconds for a hook to respawn, woopty doo. I would love for survivors to try using sabo against me. It just never works out. Ever. They just wind up wasting time that they could have spent on generators. The change to slugging isn't a big deal at all either. These are both changes have an impact on a small percentage of games. Whereas healing is a major factor in every game played.
Yeah, you are right.
Killer is still underpowered as #########.But I meant for this patch and I didn't mean the buff to the sabo perk itself, I was talking about the fact, your toolbox is a horse now and you can sabo like 6 hooks with a yellow toolbox.
A full sabo team will dominate a killer not being top tier. -
@Dreamnomad said:
@ZombieGenesis said:
This is one of the most moderate patches the dev team has ever pushed out with tweaks on both sides and yet all we hear about is how "killer sided" the patch was. It's crazy.Objectively speaking, the patch is killer sided. The change to healing alone is a massive buff for killers that outweighs anything survivors got. I'm not saying that it is a bad patch or that healing shouldn't be nerfed. I'm just saying that there is merit to the argument that the patch is favoring killers. The perk changes aren't that big of a deal for either side. But the healing changes will substantially effect every game played from now on.
The sabo buff and slug nerf though balanced it out quite well.
Sabo squads are frustrating for the killer again and fun for the survivors. -
@DisturbedZ said:
@mcNuggets said:
If survivors want camping to be prevented, they shouldnt be able to loop killers lol.Do you really think this would help? I have seen matches where the survivors suck and almost instantly got caught every chase and the killer still camped. To me it would seem like rewarding the killer for leaving the hook with points per x amount of distance would be a better idea to discourage camping.
Or balance the game for the killer, so killers aren't ######### anymore and don't need to camp?
-
@Global said:
They want it to be a horror game but to do that they will piss off more than half the community by making the survivor experience scary cause after all its a horror game no matter how much people dont want to believe it.It would be horror if you wouldnt be able to rely on perks to survive or kill.
If you would actually be scared like playing against scratched mirror myers on lerys. -
They are saying, they can't balance the game, because noobies will have problems, but currently noobies are getting the worst experience ever.
They better fix and balance the game and add a skill cap for both of the roles.
Especially for survivors. -
Sadly no.
-
@kandalph said:
i was just in a half an hour long hatch standoff, please do something about thiskilled 3 in like less that 3minutes (found one immediately, other went head on to save so LF chainsaw and one random locker when i went up from the basement) during this time the last one got 1 gen done and soon the other one for the hatch, found hatch first, after that i stood there and patrolled the area (in a manner he would’ve easily got it) and after about 35mins yes 35 i started looking for him in the whole map area, well that took like good 7 minutes and then he decides to jump in...
please fix this
like maybe you could close hatch for a minute at a time or when you close it a new totem appears which can be destroyed to open it again(?)
Slug, never give them the hatch.
They don't deserve it, the game is easy already for survivors. -
Bodyblocking with 3 people is really annoying, swf communication needs to nerfed.
-
@Vortexas said:
To join me in insidious Leatherface camping every single survivor you catch on patch day.This is to be done in protest of the upcoming penalty given to killers for camping. Let's show the Entitled SWF Survivor Crybabies, what there whining has really earned them.
i'm on it, bud.
-
@DeadByFlashlight said:
@mcNuggets said:
How is a giant team of developers not able to buff freddy within 2 weeks of work?
I'll tell you, they didn't even begin working on it, because they have 90% of the devs working on dlcs.Nah I estimate that roughly half of them work on the DLCs.
But the real problem is their spaghetti code.unfortunately they keep adding to the spaghetti code which will make things even worse and I doubt they will ever fix that. Thats the reason why we dont have dedicated servers btw, they would have to redo all the netcode stuff in their mess
So what does the othe half of the game?
Sitting around?I mean, yeah it's obvious their code is #########, because of the giant amount of bugs.
But still, they could do more with their time. -
@Kalec84 said:
@HP150 said:
@mcNuggets said:
How is a giant team of developers not able to buff freddy within 2 weeks of work?
I'll tell you, they didn't even begin working on it, because they have 90% of the devs working on dlcs....What the hell makes you think DBD is comprised of a "giant team of developers"???
This isn't Riot Games we're talking about here. This isn't Epic Games. Or EA or Activision or Ubisoft. If I had to guess, BHVR is much closer in size to (what was) Telltale Games, who just went under.They are not a "giant" team, but they are pretty big.
I think the real reason of freddy buff daley is similar to the DS nerf delay.
They can't [BAD WORD] it up or they risk an uproar from the community.
The difference is, DS is only one perk and they can revert it back if they screw it up.
If the freddy buff is not good or even if it make freddy worst than now, coming back from that will be really hard to do. They need to REWORK him completely (or at least is what they said) and they have only one chance to do that.
Not counting the fact that he is a licensed killer, so maibe they also have to talk with the rights owner.
I really hoped for him to came out in the mid patch... but IF and i say IF they are going to make him worth his price, i'm ok waiting.They have to put some love in the game.
If they really had a vision for this game, freddy would be a viable killer already.
But they ain't having #########.They set up a forum to ignore every balancing related thread, lol.
They have enough developers to fix all game bugs within weeks, they have enough to finish the freddy buff within weeks, decisive strike is a joke, adjusting a perk doesn't need more than 2 days.I know game developers programming in the unreal engine, the time the DEVS need for updates with the most basic changes are absurd. They are just working with 90% of their team on DLCs obv.
The game could be so more polished, if people actually cared.
The community does atleast. -
@SenzuDuck said:
@mcNuggets said:
If 4 survivors join immediatly without a slight joining delay the chance is like 99% they are SWF.Simply not true, move on from this argument it means nothing.
So having 2300 hours makes you a good player?
You mentioned "experience" I simply stated how much time I have in the game, didn't say I was good at all but if it makes you feel better, we can pretend I said I was good.
I actually played against you like 4-5 times.
I completely dominated you every time, so don't come with time makes you a viable player.
In fact you weren't even a good player (~2-3 months ago) when I versed you.
You tryharded and relied on your perks more than everyone I have ever seen, so don't throw the "you play for fun"-argument at me.I'm just going to ignore this section because without proof this means absolutely nothing. Considering I let my chat chose which perks I use and which survivors I play as I'd say that stands as a pretty good defense that I don't rely on anything, lmfao.
I use what is given to me, I don't try hard I just play, but yea dude, lets go with you totally dominated me and that I rely on my perks, LOL.I have like 1100 hours on my main account and I can say, I am a decent killer/survivor.
Calls me out and says that me merely stating my hours means that I'm saying I'm good, you literally state your hours and claim you're decent, what a hypocrite.
I know the flaws of the game and the inbalancements btw. survivors and killers.
Yet all you do is cry cry cry about how hard killer is, when in actuality, it's very easy.
I don't want survivors to be nerfed entirely, I just want a fair ground to play on.
Sure buddy, you want that ez pz 4K.
Your arguments regarding respect are pathetic tbh.
What, because I think tbagging is actually hilarious whether I'm the "victim" or not. It's a couple of pixels man, there's actual things in the world to be upset about but you're going to come onto a game that clearly triggers you and endure it more.
Why should I accept being bullied in a [BAD WORD] online game?
Yep, 4 strangers going into a match and tapping CTRL a few times is bullying, LOL.
I guess getting shot in COD is bullying then or something idk.Games are meant to bring fun, not for being insulted.
Hide chat, report, move along - just like every other video game on the internet, except it seems people actually get really upsetti spaghetti on DBD and make a huge deal out of it.
Why should it be fun to be dominated as killer player without any counter play?
I mean, if you're bad you'll absolutely get dominated, it's fine though, with some practice you'll make it through.
If you think, that's fun, you must be pretty messed up.
Except I don't get "dominated" I play for fun and mess around and hit rank one every season and keep coming back because I have fun.
AND why should I t-bag and disrespect someone who is about to kill me and has mystical murder powers?
because it's a video game and none of it is real, oooooohhhh spoooookyyyyyyyy.
OH yes, because I am in a super ultra safe position to do so, because YES, killers are totally underpowered and not capable of actually killing the way they should.
AKA - I think I should 4K every game and killers should be that powerful AKA killer 4K entitlement
Why does critizicing make me childish?
Oh yeah, because your arguments are nonsense like people already pointed out.Sorry that I find the game easier than you, you can continue to complain on the forums that's fine, but lets not like some people compare tbagging to spitting in people faces and act as if the devs aren't trying to make the game better for both sides, lol.
Perks:
I don't wanna argue about perks.
We all know you're talking nonsense.
Survivor perks are not equal to the strength of killer perks!!! That settles it..."I don't want to argue about perks, but they are way strong for survivor the end"
ok buddy.For your last argument, why survivors can be better than killers:
I just said, you can't compare these two, because you literally can't.
Two entirely different play styles.Listen, you are a clearly a entitled survivor main not respecting anybody and abusing your overpowered perks given you by the entity which apparently wants killers to be tortured and not survivors.
Yea dude, rank one both sides survivor main btw.
I am gonna sleep now, having nightmares about your terrible arguments.
You can add me on steam, if you really wanna discuss this out. I am always open for discussion I only can win.I really wouldn't want you on my friendlist thank you, I only add people that don't constantly whine about the game while still playing it for hours on end and buying DLC.
If the game is so bad, why are you still playing it, why are you still buying stuff for it, if it's AS BAD as people keep making it out to be just leave..
I am playing it because there is no competition to Dead by Daylight. (Friday is a joke)
If you find the game is so easy as killer, hop on rank 1 with a bad killer and verse good swf and win.
Send me video proof of that please.You know marth88s experiment?
You know the devs response?
Lol it's no secret, killers are underpowered as #########.Of course, you are not open for discussion in which you cannot write a reply for 2 hours to not sound completely idiotic, which you still do.
All you do is to react to the things I said and completely put them out of context.I won't argue anymore, you are just getting personal while ignoring all of my strong arguments.
So we just do some maths here.1 gen = 80 seconds
4 survivors doing gens = 4 gens done in 80 seconds
average chase time = 60-120 secondsWhen not playing any one hit killer which can instantly one hit or is extremely fast like the nurse, you don't stand a chance against survivors rushing gens.
This only makes sense due to the fact, a round can be over within 3 minutes.If the devs wanted to make the game better, they would address issues like decisive strike, freddys strength, pallet looping, camping, tunneling etc. immediatly before even thinking about releasing another DLC.
Any good game dev would fix the games problems before even thinking about DLCs.Btw. regarding your argument of not talking via steam.
You can always unfriend me after discussing this out, because I don't want to be your friend either lol.
You would loose the argument, because there is no logical reason, killers are balanced now.
You never reacted to arguments, you just got personally on people or said their argument is wrong, because it is wrong.For the perks:
Self Care = 50% healing speed, getting healed by another survivor equals the waste of time of healing yourself making the perk as good as getting healed, which is ultimatively stupid. (Do your maths again, it's not 48 seconds you genius)I'll stop responding to your nonsense now, I made enough valid points you'll just gonna ignore again.
I'll stop now responding or viewing your answers. It's psychological torture for me to read your nonsense of a answer.
(I made a giant post a few pages back with more of arguments you ignored)Just saw you made an argument about pressing CTRL is bullying, loooooool.
4 people having the intention to make fun of you in an aggressive way is near the ######### definition of bullying lol.
Survivors should be scared, but they ain't. Because the game is ez pz for survivors.Just search up marth88s experiment, there are 100 videos showing how easy it is to win with a full swf team on rank 1. I don't understand how people can ignore it. It's a good research.
-
How is a giant team of developers not able to buff freddy within 2 weeks of work?
I'll tell you, they didn't even begin working on it, because they have 90% of the devs working on dlcs. -
@Thetruth said:
@mcNuggets said:
@SenzuDuck said:
@mcNuggets said:
Make a video of you playing any killer (not billy or nurse) vs a good 4 swf on rank 1 with you being happy with the outcome please.Unlike the rest of the people on this forum, I'm fully aware that when people load into the game they aren't SWF, there'd be no way to prove they are.
ALSO - people always have bad games, if the survivors are better than you then you get over and you get better, me wrecking some rank ones or being wrecked by rank ones proves absolutely nothing.
How exactly are survivors better than you?
All they do is running in circles, using unfiar perks and exploiting map design.
I am playing survivor myself and it's the baby mode of the game.
There is no challenge after unlocking the meta perks.
You can just rely on your perks the whole game and get away with it with not even respecting the killer.Like if the killers had these opportunities, this would be a thread about survivors whining about killers with the same argument.
Also you can tell if people play together.
Because they all join at the same time without a slight delay, usually freezing your computer for about 1-3 seconds.
As a experinced player you should know that.So that happens on PC as well with the delay? I thought that was a Ps4 thing only.
Yes, of course.
We have the same version of the game, the only difference is we are have much better > @SenzuDuck said:@mcNuggets said:
>
As a experinced player you should know that.
How exactly are survivors better than you?
Lol, killer bias here we go.
Yea dude, survivors couldn't possibly be better than you, you're a killer! They're clearly just cheating and exploiting to get to the exit gate.All they do is running in circles, using unfiar perks and exploiting map design.
Yawn, stop complaining about what perks people use, they can use whatever the hell they want.
I am playing survivor myself and it's the baby mode of the game.
Good for you!
There is no challenge after unlocking the meta perks.
Again, complaining about which perks people use, just play the game, get better, you'll find out in due course just how easy it is on both sides.
You can just rely on your perks the whole game and get away with it with not even respecting the killer.
This is a game where someone kills you, why would you respect it? Survivors and killers both see crap from each side, stop making such a big deal out of "respect". So childish, and once again, complaining about perks as if they're impossible to beat
Like if the killers had these opportunities, this would be a thread about survivors whining about killers with the same argument.
I play both, I don't whine about either side, maybe It's because I play the game for fun and see the funny side in flashlighting and tbagging.
Also you can tell if people play together.
Because they all join at the same time without a slight delay, usually freezing your computer for about 1-3 seconds.Simply untrue, I've had "teams" of four join a match on me before and I've checked their profiles and none of them are friends, killers will look for any excuse to lobby dodge or complain about SWF, them joining all at once does not mean anything.
As a experinced player you should know that.
2300 hours of experience reporting for doody.
If 4 survivors join immediatly without a slight joining delay the chance is like 99% they are SWF.
You almost can rely on it. I nearly never was wrong with that in my games.Also I never dodge those.
I just adjust my loadout to be viable. (Even though it's just a waste of blood points, because it just slightly helps)So having 2300 hours makes you a good player?
I actually played against you like 4-5 times.
I completely dominated you every time, so don't come with time makes you a viable player.
In fact you weren't even a good player (~2-3 months ago) when I versed you.
You tryharded and relied on your perks more than everyone I have ever seen, so don't throw the "you play for fun"-argument at me.I have like 1100 hours on my main account and I can say, I am a decent killer/survivor.
I know the flaws of the game and the inbalancements btw. survivors and killers.
I don't want survivors to be nerfed entirely, I just want a fair ground to play on.Your arguments regarding respect are pathetic tbh.
Why should I accept being bullied in a ######### online game?
Games are meant to bring fun, not for being insulted.
Why should it be fun to be dominated as killer player without any counter play?
If you think, that's fun, you must be pretty messed up.
AND why should I t-bag and disrespect someone who is about to kill me and has mystical murder powers?
OH yes, because I am in a super ultra safe position to do so, because YES, killers are totally underpowered and not capable of actually killing the way they should.
Why does critizicing make me childish?
Oh yeah, because your arguments are nonsense like people already pointed out.Perks:
I don't wanna argue about perks.
We all know you're talking nonsense.
Survivor perks are not equal to the strength of killer perks!!! That settles it...For your last argument, why survivors can be better than killers:
I just said, you can't compare these two, because you literally can't.
Two entirely different play styles.Listen, you are a clearly a entitled survivor main not respecting anybody and abusing your overpowered perks given you by the entity which apparently wants killers to be tortured and not survivors.
I am gonna sleep now, having nightmares about your terrible arguments.
You can add me on steam, if you really wanna discuss this out. I am always open for discussion I only can win. -
@SenzuDuck said:
@mcNuggets said:
Make a video of you playing any killer (not billy or nurse) vs a good 4 swf on rank 1 with you being happy with the outcome please.Unlike the rest of the people on this forum, I'm fully aware that when people load into the game they aren't SWF, there'd be no way to prove they are.
ALSO - people always have bad games, if the survivors are better than you then you get over and you get better, me wrecking some rank ones or being wrecked by rank ones proves absolutely nothing.
How exactly are survivors better than me?
All they do is running in circles, using unfair perks and exploiting the map design.
I am playing survivor myself and it's the baby mode of the game and I would never compare the skill a killer has to put in the game to the skill a survivor has to put in.
There is no challenge for survivors anymore after unlocking the meta perks.
You can just rely on your perks the whole game and get away with it with not even fearing the killers presence.
Without perks you atleast have to know the game mechanics a little bit.
I saw people on the red ranks getting downed within 20 seconds, just because they got carried by perks.
(And they still won, because the game is balanced...)Like if the killers had these opportunities, this would be a thread about survivors whining about killers with the same argument.
Also you can tell if people play together.
Because they all join at the same time without a slight delay, usually freezing your computer for about 1-3 seconds.
As a experinced player you should know that. -
@Global said:
@Eguzky said:
@Thetruth said:
No its just you, youre terrible at the game. They don't care if you play or not sooooo either play the game or move on to another. Don't cry like a little #########.Haha, so 'git gud' with different phrasing. Meaning you don't have the intelligence to make a real argument.
I just had a match I know was 4 people in a group because They all shared variations on the same name.
Guess how many I actually got to SEE when everyone is together in Discord?
Oh, sorry, you're not that intelligent. I saw ZERO because they were able to communicate and say where I was, and what I was doing, and who I was going after.
But the Devs thought nerfing Killers was fine, because Survivors whined. Then the Devs felt a Survive with friends mode would NEVER be unfair to the LONE GOD DAMN KILLER.
The killer has to be good enough to hit Survivors AT LEAST 12 damn times to have a chance at killing everyone.
That's not counting when people get off hooks, when people heal, etc.
That's AT MINIMUM.
But no, no. I'm bad. Ok. Nevermind that Survivors have it freaking easy with Sprint Burst, and t hat newer perk that REMOVES THEIR GOD DAMNED HITBOX while they dash forward..
Yeah, survivors can become IMMUNE TO DAMAGE.
I bet you'd be here whining like a ######### if any Killers got a perk to insta-break any pallet smashed over their head.
Because the Survivors are whiny bitches who need to win 100% of the time, and the Devs were stupid enough to listen when the game was new.
I bet you only play Survivor and delude yourself into thinking you have skill when the game practically holds your hand.
by whine you mean "continually review bomb the game" then yes...yes they did.
Someone has to ask for change after 2 years of buttf*ck.
I'm glad someone does.SWF is really unfun as killer and you don't even get something out of it. I would be fine, if I get some more BP for it.
-
@Thetruth said:
@mcNuggets said:
@Thetruth said:
@mcNuggets said:
@SenzuDuck said:
@yeet said:
someone could absolutely perceive it that way, you are just being insensitive and self centeredIf you perceive tbagging in a manor that is being physically beaten you should avoid the internet at all costs, to be honest.
Actually being spat at is something you can be arrested and charged for, and you're comparing it to tbagging in a game? God help this world if people are getting that upset over things so miniscule.
It's being bullied for loosing in a game.
It's okay to happen like 1-2 times in like 10 games, but not every game with identical outcome.As killer you are forced to play a style, you can't choose freely and even then you have to sweat to win.
Here is how the game works on rank 1, when not playing nurse or billy:
You down the first survivors, 3 gens are popped.
You get dstriked, 1 gen popped.
You down the dstrike survivor again, gates are powered.
You finally hooked him, borrowed time save.To prevent this you have to use perks like Ruin, NOED and BBQ, just to make the game go slightly longer.
You'll still "loose" (2 kills, pips are not winning, they are encouragment to play like an idiot and loose) if you don't proxy camp and tunnel all roundThe survivors HAVE to make crucial mistakes for them to loose and even if they already did, if the map layout is #########, they still get away with it.
The only thing influencing your winning chances are your ping and the incompetence of some survivor players stating killers would be overpowered, because they don't know how the game mechanics work.
The game would need some love, some skill cap for survivors, because killers not being the nurse definitely have one which is quite low for most of them and even if the skill cap is high, it's not rewarding enough.
Running around a pallet, exploiting map designs and knowing some timings isn't exactly skill.
You have enough advantages as survivor to totally dominate the killer.
It would be time to "make killers great again".rofl thats just about a accurate description with a lot of games
Which game ######### you over so badly, so you are getting bullied all game and bullied before the game ends?
(And probably then insulted in the end game chat)I only know Dead by Daylight being like this.
lol i meant matches in this game
Oh sorry, misunderstood that.
A long time I only played billy and nurse, because this bugged me a lot, but I was getting tired so I began playing different killers again.
My last 10 games with normal killers however was like this, so yeah, it's pretty accurate.
-
@SenzuDuck said:
@yeet said:
because the majority of your reply was nonsenseYep, survivors having to heal longer on the floor allowing the killer to do more damage before they're within acceptable healing range, definitely nonsense... or does it find a flaw in your "SLUGGING IS GONE" narrative?
And again, sabo was pretty much dead, was only used for dailies, now you can play around it and have some fun with it. First PTB match I played everyone of their players was saboing to test it out, I'm pretty sure i 3Kd, do I come here crying about it? No, because I still enjoyed it.
Make a video of you playing any killer (not billy or nurse) vs a good 4 swf on rank 1 with you being happy with the outcome please.
-
@Thetruth said:
@mcNuggets said:
@SenzuDuck said:
@yeet said:
someone could absolutely perceive it that way, you are just being insensitive and self centeredIf you perceive tbagging in a manor that is being physically beaten you should avoid the internet at all costs, to be honest.
Actually being spat at is something you can be arrested and charged for, and you're comparing it to tbagging in a game? God help this world if people are getting that upset over things so miniscule.
It's being bullied for loosing in a game.
It's okay to happen like 1-2 times in like 10 games, but not every game with identical outcome.As killer you are forced to play a style, you can't choose freely and even then you have to sweat to win.
Here is how the game works on rank 1, when not playing nurse or billy:
You down the first survivors, 3 gens are popped.
You get dstriked, 1 gen popped.
You down the dstrike survivor again, gates are powered.
You finally hooked him, borrowed time save.To prevent this you have to use perks like Ruin, NOED and BBQ, just to make the game go slightly longer.
You'll still "loose" (2 kills, pips are not winning, they are encouragment to play like an idiot and loose) if you don't proxy camp and tunnel all roundThe survivors HAVE to make crucial mistakes for them to loose and even if they already did, if the map layout is #########, they still get away with it.
The only thing influencing your winning chances are your ping and the incompetence of some survivor players stating killers would be overpowered, because they don't know how the game mechanics work.
The game would need some love, some skill cap for survivors, because killers not being the nurse definitely have one which is quite low for most of them and even if the skill cap is high, it's not rewarding enough.
Running around a pallet, exploiting map designs and knowing some timings isn't exactly skill.
You have enough advantages as survivor to totally dominate the killer.
It would be time to "make killers great again".rofl thats just about a accurate description with a lot of games
Which game ######### you over so badly, so you are getting bullied all game and bullied again before the game ends?
(And probably then insulted in the end game chat)I only know Dead by Daylight being like this.
-
@SenzuDuck said:
@yeet said:
someone could absolutely perceive it that way, you are just being insensitive and self centeredIf you perceive tbagging in a manor that is being physically beaten you should avoid the internet at all costs, to be honest.
Actually being spat at is something you can be arrested and charged for, and you're comparing it to tbagging in a game? God help this world if people are getting that upset over things so miniscule.
It's being bullied for loosing in a frking game.
It's okay for it to happen 1-2 times in like 10 games, but not every game with identical outcome.As killer you are forced to play a style, you can't choose freely and even then you have to sweat to win.
Here is how the game works on rank 1, when not playing nurse or billy:
You down the first survivor, 3 gens are popped. (80 second chase = average loop time if good survivor, also time of 3 gens)
You get decisive striked, 1 gen popped again.
You down the dstrike survivor again, gates are powered.
You finally hooked them, borrowed time save.
Everyone leaves with dancing butts.To prevent this you have to use perks like Ruin, NOED and BBQ, just to make the game go slightly longer.
You'll still "loose" (2 kills, pips are not winning, they are encouragment to play like an idiot and loose) if you don't proxy camp and tunnel all roundThe survivors HAVE to make crucial mistakes for them to loose and even if they already did, if the map layout is #########, they still get away with it.
The only thing influencing your winning chances are your ping and the incompetence of some survivor players stating killers would be overpowered, because they don't know how the game mechanics work.
The game would need some love, some skill cap for survivors, because killers not being the nurse definitely have one which is quite low for most of them and even if the skill cap is high, it's not rewarding enough.
Running around a pallet, exploiting map designs and knowing some timings isn't exactly skill.
You have enough advantages as survivor to totally dominate the killer.
It would be time to "make killers great again". -
@SenzuDuck said:
@Rebel_Raven said:
SenzuDuck said:I mean, you could run towards them and smack them out?
I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!
I hate that "rule" that you have to hit survivors to get them to leave like that, and they will hold the game hostage until you do.
I doubt they'd even let you hit them, they probably just want you to watch them escape.It's not necessarily a rule, but when some killers stand at the gate and stare at them and they don't leave just hold forward on your controller/keyboard
Except they'd rather stand there for 8 minutes then come and make a thread about how they were bullied at an exit gate, I've had it happen to me, I just move forward, they either leave or mess up horrible and end up on a hook.
So why is there a situation where you are completely powerless in the first place?
You just played a game in which you only can win, if your oponents are ######### or newbies and then after a tiring match of getting bullied, you get bullied even more by twerking asses over at the exit gate.
But hey, if you're lucky, they leave after you hit everyone of their twerking asses twice and you can go over to the second exit gate to see another bunch of twerking survivors to slap out of your game.
If you're really really lucky you can go search the hatch for another twerking survivor ass to fill your daily need of twerking asses.Tbh. Killers are so bad the only strength they have is camping hooks, hard target survivors or having a bad internet connection.
Otherwise you are being forced to play Nurse or Billy with the meta perks you are not able to choose freely (like survivors are able to).If you want to have fun and start the game with a mori or a killer sided map, you might not even get a game due to 4 entitled SWF survivors dcing.
Giving you no points and at all for wasting a map oferring + a mori offering. (yay)(This is rank 1 experience, don't try at home)
-
@Nickenzie said:
Warning: If you never been at rank 1 for more than 3 rank resets, your opinion will not be valid in this thread. If you are offended in anyway, please, JUST PLEASE, just click off of this thread and move on, don't try to start any type of salt. If this thread goes to far with the insults, I'll contact a mod ASAP and close the thread, please don't make me close the thread down. Thank you for reading! :)Remember: This thread is for civilized conversations, salt will not be tolerated (See Above)! The point of this thread is to improve the current rank system and if we can get close to perfecting the ranking system, the developers can add rewards to the ranks since it's near perfect!
The following will be helpful on figuring out what is wrong with the current rank system:
-Your rank 1 experience
Example: Bad teammates? Is it competitive most of the time? Is there a lot of sweaty SWF? Does the killer play nice or dirty?
-Journey to rank 1 after rank reset
Example: Did you solo Q to rank 1 or did you SWF? Did you depip any on your adventure?
-Feelings about the ranking system
Example: Do you feel like you are Entitled to being at rank 1 or not? Why?@Lowbei: He'll be watching!
(SMM) Salt Management Mod
Rank:
Before you say that rank doesn't mean anything, I'll just say the obvious. Rank 20 gameplay is much much different to rank 1 gameplay, rank 5 gameplay, and rank 10 gameplay - It's the facts. Survivors are more smarter at rank 1 and the same applies to killers as well. If you are a veteran Dead by Daylight player, you'll know that at rank 1, there's some boosted killers and some boosted survivors but rank still does matter but the system is too forgiving (Look Above). Personality, I see why there are boosted survivors and killers at rank 1, mostly due to the "Safety Pip" mechanic. Depiping in Dead by Daylight is too difficult in my opinion, you'll need to do absolutely terrible to achieve this while safety piping is easier. Think of it like this, everytime a player gets a safety pip, they get another chance to get a pip the next game. That's the problem, it's too easy to safety pip in Dead by Daylight. The average person is just bad but our rank system has a safety net to prevent these players to go to the rank they belong at. Here's a example of what happens to the typical bad DBD player:Demonstration: (My Nephew Playing DBD)
Safety Pip, safety pip, safety pip, pip, safety pip, safety pip, safety pip, pip, depip, safety pip, safety pip, pip, and stop.As you can see, the player is always in the middle and eventually the player will pip due to just a lucky game. Sometimes he gets camped and doesn't get any emblems but he usually gets enough to safety pips for most games! Eventually this player will reach rank 1 since you don't lose progress on being in the middle and eventually after a while, the pips will add up even though he doesn't get a lot of pips constantly.
If the Safety Pip mechanic was removed, rank would be more consistent and more punishing. Yes it would need adjusting but it's a start to make our rank system that more better! :)
Who else agrees that it's too easy to safety pip and it's having a negative impact on our rank system?
In general emblems need to be adjusted.
-
@TheDarkLycan said:
unnerving, sprirt fury, enduring , and brutal strength. there now you have 2 counters for ds and a decent build for pallets or switch brutal for bamboozled and you have a loop semi-counter build. #PROBLEMSOLVEDYou cant play without Ruin and why do we need 4 perks to prevent pallet looping?
Which in the end doesnt do ######### #########.No problem is solved at all, stop striping the killers everything they have.
It's not even fun anymore to play killer. I really wish, the lobbies get empty and nobody finds a lobby anymore so the devs have to change things up. -
@DeadByFlashlight said:
Just break the pallet?Uhm k> @TheDarkLycan said:
if DS is an issue to anykiller just bring unnerving presence or enduring. problem solved
2 perks just that the survivor is not bad enough to miss the skillcheck and is dropped close enough to a pallet to continue looping
"problem solved"
Also you waste 2 perk slots to counter 1 perk (which isnt actually countered then)