Slaymore
Slaymore
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- Slaymore
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Since this has been PENDING since May 2023 (OMG)… I thought I'd share a fix my swf and I figured out after countless games/combinations.
This rift challenge is broken if you play in a swf - solo queue worked first time.
Certainly something BHVR should have caught AND fixed by now. Let's see if they read this and actually get it fixed.
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Any update on this? A friend is trying to complete this and has tried so many combinations of different characters, FC perk solo, with other perks, etc.
We were both on all 5 gens in one match today - nothing registered. We were SWF but again that shouldn't be an issue.
Can BHVR either force this tome challenge complete for everyone OR actually review their code an tell us what really triggers this for completion?
I have it completed but I remember at the time there were issues and I can't remember what I had to do.
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Add in all the exploits killers have found to avoid the timer (Hidey Ho mode, etc.) - too many ways to camp and very little impact the current anti-camp system does. The extended radius in a prior event was better but a bit too much.
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The solution is to avoid the killer's ability to body block the hatch. Enable the survivor to sneak up quickly and go through from behind/etc. If the killer has an issue with it then they should have just shut the hatch when they found it.
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Typical of BHVR to listen to whining killers - now with mori of last person you encourage baiting and slugging - add in taking away Distortion.
There is little reason to play survivor any longer except during events/rifts - dead game in between.
BRING DISTORTION BACK!!!
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Same issue - I'd say it's F frustrating to have these simple bugs that SHOULD have been caught before release but it's become normal for DBD to release without full testing.
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FYI - I reloaded the game and it now shows complete.
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Better solution - stop spawning the gates so close together hmmmm
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They don't seem to listen to any reasonable feedback on the subject. To avoid camping and tunneling there a few things that must ALL be done:
1) BP penalty (aggressive, to the point where they lose BP)
2) No iridescent shard accumulation penalty - possibly lose shards as well
3) NO objective completion in that game (daily, rift, steam, nothing)
4) Increased delay timer for their next game - 10 mins per occurrence should correct the issue pretty fast. Get these killers out of the queue
The problem comes in the talent of the devs - I don't trust them to be able to detect camping and tunneling especially when so many smaller bugs still exist (hitboxes through walls, timers, etc.)
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@Rogue_Element said:
I can't agree with this post enough. Tunnelling and camping absolutely ruin this game. I actually play as a friendly killer solely to give other players a chance to earn objective points robbed from them by selfish players that resort to tunnelling and babysitting hooks. It's a cheap tactic that far too many players exploit because there's nothing in place to combat it. Makes what is essentially a really cool game profoundly frustrating and outright annoying.
Agreed with this - Events in particular I try to be more friendly. Nothing like a camping littler coward to ruin events (going on now! lol)
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Prior person said it best - and adult game with profanity filters is beyond ironical - just plain stupid. Let them turn off the chat feature if they don't like the language (or better yet become of age before playing an adult game). It's like the Anon mode - just makes people more toxic but they keep it in to protect streamers people try to avoid because they harass people and are just as toxic.
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"See - I'm probably the nicest, fairest killer you can imagine. I see a DC or a suicide in maybe 50% of my games. And that's *with me bringing flans*."
Huge issue with console systems - the vast majority of DC's I see are console related or proxy players (don't get me started on them).
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@Antonica said:
I have attempted to complete this daily for 2 days in a row, and every match I play as The Shape, it doesn't give me any credit/progress towards the daily.
Almost 2 weeks and no fix... on par for DBD fixes.
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@scawyxd said:
the delay on the activation on dead hard, fix it.
50% or more of the time, im in a sprint, i press dead hard, and it doesnt work. fix it.
for all the 100 hour killer mains that occupy the forums and reply "skill issue" and don't actually play the game, they've added a delay to dead hard. its not ping, even though that plays a factor in everything else in the game, its not a skill issue, its a they nerfed it twice and didn't mention it. if i press shift and my dead hard button, it should work just like any other exhaustion perk. fix this mess.
Perk hasn't worked for years - the skill issue is with the devs
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@YOURFRIEND said:
Holy Christ ten second BT plus speed boost isn't enough? Of course it's not. It's never enough.
You're looking at the killer and going unga bunga killer bad with no consideration for how it would feel for the person playing the killer to be yanked to the other side of the map. No consideration for how demoralizing it'd feel for a double-endurance BT user to block you from doing anything for twenty seconds.
Must be a killer to assume everyone runs BT - the built in BT is worthless - killers just follow you for 2 seconds then knock you down. Sad killers have to play like cowards but until there is a harsh BP and PIP penalty it will keep on it's current pace.
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@Bunzmaster said:
A quick google search shows this has been a complaint for some time now.
Survivors can spam the unhook action on other survivors that are on 2nd stage repeatedly. This holds the hooked survivor hostage in game. It's an easy way for players that want to troll others and is extremely toxic.
I get that during unhook situations with the killer nearby you sometimes have to spam it to trick the killer into swinging but after say like 5 it's unnecessary. Killer usually swings on 2nd or 3rd attempt.
Some suggestions:
Implement it so that survivors can't unhook after x amount of attempts.
Make it so after a certain amount of attempts the game removes BP from them.
Make it so after a certain amount of attempts killer gets loud noise notification.
Whatever it takes, the devs need to try and remove the tools that trolls and griefers need to continue this sort of Toxic behavior.
Actually I like it - great way to make sure trolls die on hook. Just saying - works both ways.
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@Maxi605 said:
https://forum.deadbydaylight.com/en/discussion/345577/in-game-report-system-now-required
You can still see the info in the "Recent players" tab on Steam (Nothing to do with your suggestion but maybe you didn't know). I like your idea, hiding a SteamID is pointless due to it being pretty public, so there's no problem there.
Ok I checked and you can get to their Steam profile via Recent Players but that doesn't tie a name to a player so if there are multiple Anon players, who was the offender? Again, this needs to be in-game. But ty for pointing out the Recent Players - I thought I had checked that before but you were right. :)
Ball is again in BHVR's court on this if they take reporting seriously.
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@Maxi605 said:
https://forum.deadbydaylight.com/en/discussion/345577/in-game-report-system-now-required
You can still see the info in the "Recent players" tab on Steam (Nothing to do with your suggestion but maybe you didn't know). I like your idea, hiding a SteamID is pointless due to it being pretty public, so there's no problem there.
I'll double check that - I thought I checked that and wasn't able to see it but I'll try it again - still, an in-game report system would be cleaner and avoid the redundant manual task of having to grab that info (including your own). Lazy devs tbh
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@FrostyEyesSusie said:
And then we won't ever get matches while using VPNs. "No!"
If you're using a VPN perhaps it's not even legal to play the game where you live. Besides, you should be a using a proxy not a VPN - encryption for a game just adds network traffic that isn't needed.
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@Jensen said:
Hello, it would be nice if you could surrender the game as killer. As Suv you can just ######### but thats not possible as killer
My idea would be that as killer you can Open the gates anytime you want. So you can speed up the game, or make a challenge out of it depents on what you like.
I had it last time more often that i was qued with superior survivor, and they did not even want to win. They make everything up to 1 gen and than troll you for the rest of the time until you are frustratet or its getting to boring for them
And survivors should be able to kill self when faced with a try hard slugging killer who keeps the second-to-last survivor on the ground to hunt down the last remaining survivor in a huge game of hide-and-seek (or they try and get the survivor to out the last one).
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@Vetrathene said:
So wait, your saying the killer is the power role now and the survivors actually have to try and struggle to escape? Like...kind of the feeling the game is supposed to have. Weird. Better uninstall now that they are finally finding the right tuning because my DH got nerfed. Oh wait, I never used DH.
Entitled killer view? Look - your perks and auras stack - Survivor buffs do not. Survivors have to work as a team which in of itself just doesn't happen as much as killers would like to think (rift challenges, daily rituals, people having 'fun' doing their own thing). FWIW DH didn't work half the time anyway - devs have issues when it comes to real-time physics and collision detection.
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@Mert_MK said:
"Camping and tunnelling were nerfed into oblivion with the base kit BT and OTR changes."
LMAO
More like heavily buffed with the unnecessary nerf to DS. Basekit BT is a joke and OTR is not an issue at all with how much buffs Killers received to end chases faster.
If you still find yourself getting "genrushed" it's a skill issue at this point.
Maps i can somewhat agree with. There can be some really busted setups but for the most part it's just deadzones really.
Man i was really hoping you were joking with this post...
Completely agree- camping and tunneling is an order of magnitude worse now. I'm lucky if I see a game in a day where it doesn't happen.
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@YOURFRIEND said:
If you're losing to opponents worse than you, why would you want to face people better than the people you can't beat? Absolutely bizzare logic.
It doesn't take skill to camp and tunnel like a coward - standard play of the majority of killers these days. "Fastest way to win" was what a killer told me just the other day.
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ALL information about the person being reported should be pre-filled in, as well as your own - the mere fact that BHVR is too lazy to make this system more convenient for users and more accurate (no typos) is beyond the pale. They already have the information - why makes us leave the client to only have to return for info to paste/type in?
FFS it really isn't that difficult - let people upload or send in additional information after the ticket is generated.
And stop taking superfluous complaints about camping and tunneling as we already know you don't care and thus isn't an offense you should be taking in via complaints to begin with.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/337279/played-with-my-friend-who-isnt-very-good
I see a low level survivor with very, very limited game knowledge pretending she knows what's best for the game.
I see someone who has a valid opinion and someone else trying to put them down because they disagree. It's about perspective.
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"5. Search bar function for perks and addons and a sorting system."
One of the biggest needed changes to an usually cumbersome UI (the mere fact they have someone paid to do UI and the result we get is substandard says loads about BHVR).
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@DbDPlaya said:
As of (7/19/2022) with the 6.1.0 patch, developers took away how some of us used to play. If you take away something, you should give something back in return. This patch gives nothing but insignificant tweaks here and there. I'm just glad I had the time of my life when the game was fairly new and it was just getting popular. The developers don't even know how to properly execute things.
Dead Hard did not need a nerf, everyone pretty much knew how to play around it. And if it were to change, it should have never applied Deep Wound status effect. It should have worked like Mettle of Man where it negates the killer hit, gives you speed boost without giving you Deep Wound status effect. Dead Hard was meant to assist the survivor, not turn the screen darker and waste one's time by having to mend. It's not even worth taking up perk slot anymore.
Spine Chill was completely changed into a useless perk. Its purpose was to give survivor an early warning to getaway (that's at least how I used it). Now it lights up based on terror radius and if the killer has direct line of sight on you. (??? What the hell is the point of that?) On the other hand, Whispers, aka the killer version of Spine Chill remains untouched and works the same way the old Spine Chill did. See the hypocrisy there?
Iron Will, one of my all time favorite perk has been nerfed because of people insisting not to learn how to play against it but demand an easy solution by modifying the perk.
Self-Care, a perk that was barely alright-ish if you were playing solo survivor is now completely useless. I can't remember know how many times Self-Care saved my life regardless of when I was playing either solo or in swf. I pulled off so many plays taking a hit, healing myself away from the killer and jumping back in action either to tank another hit for a team mate or to rush for an unhook while being healthy to take a hit after unhooking my team mate. (wasn't much fan of Borrowed Time). Not to mention Self-Care countered Franklin's Demise really good not having to worry about losing a medkit and being unable to heal yourself in case you thought about bringing a medkit.
These 4 perks were my unchanged perks for many years. Now BHVR wants me to play differently and I am not going to play differently. If it ain't broke, don't try to fix it. These perks were never broken and they functioned the way they did for years until recently.
I hope queue times to find a lobby as killer will take a huge impact and increase over time. I'm expecting player count drop and interest to play survivor is going to decrease over time.
After 3130+ hours (Devotion 13) since 2018, I've come to a conclusion that I am uninstalling this game because of developers not nerfing but killing perks. I never thought there would be a day that I would consider giving up playing DbD. This patch marks the day.
Good luck catering to new comers BHVR. Nothing stays forever. Time for me to move on to something else.
Note: I'll leave my DbD stats link for those who think I only played survivor because I know there will be claims. (https://dbd-stats.net/profile/76561198090221481)
Sadly I agree - 5500+ hours and the camping/tunneling is even worse. I'm playing much less as a result - just not fun dealing with coward killer after coward killer that has to camp/tunnel or run 3 aura perks just to play.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3080711#Comment_3080711
Pretty sure most of the kill-rates were already sitting at average (or a bit above), but BHVR decided that they wanted kill rates to be higher.
Also, I think you majorly missed the point of my post. There will be several survivors that never relied on those perks, or those that will swiftly adjust and learn how to counter all of this - which is to do the thing that the entire patch was trying to balance aka Gen Rush. Majority of what the patchnotes were aimed for, such as reducing gen-rushing, reducing tunnelling and camping have done the polar opposite.
Is that not problematic to you?
Exactly - agree 100%
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@Viskod said:
I think debuffs to repair speed need to be capped out at 30%
In a vacuum there's nothing wrong with Dying Light, Thanatophobia, Scourge Hook: Gift of Pain, and Hex: Pentimento but being able to combine them to reach nonsensical levels of repair slowdown is well, dumb.
Using a combination of Dying Light, Thanatophobia, and/or Gift of Pain to reach 30% is fine.
Using just Hex: Pentimento to immediately reach 30% is fine because of its nature as a Hex Perk.
But the ease of use when combining Thanatophobia or Dying Light (or god forbid both) with a Hex: Plaything/Pentimento combo is just a miserable experience for survivors, and I say this as a killer who loves Plague and Legion and who has experimented with such a build.
Even worse when someone throws the game (DC's or gives up early game)
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@fogdonkey said:
I think it is pretty good. The bloodweb connections have changed and it deletes a lot of nodes, easily over half.
Good? You realize to get new perks take forever now, right? You get one perk per bloodweb instead of the 4 once you were at 50. Waaaay too much of a grind to get perks on characters you didn't have fully perked (most of my killers).
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@GravelordNito99 said:
https://forum.deadbydaylight.com/en/discussion/comment/3070567#Comment_3070567
All we need is something that can be seen by other players in the post-game. We don't need a cosmetic.
Well a legendary cosmetic was the original reward for those that prestiged before the first major change - so it has some precedence to it. I don't care either way - just disappointed.
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@Gigante said:
When the killer really wants to choose the lobby, he checks the time played. So that doesn't change anything at all and I prefer it the way it is.
You assume everyone has public profiles.
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I pushed hard to get all my survivors to P3 with all perks - all I got was starting at Prestige 9 to show for it. Kinda bummed TBH - was expecting something more (cosmetic??). Balancing has been pretty good otherwise - killers still camp and tunnel (those with no skill) but they won't introduce any real point penalty to stop it.
Good comment OP
Slaymore
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Tier III Myers not working here too. Big hole in testing on this one.
FWIW - PC/Steam
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@Mandy said:
I've seen this on a couple of threads now: What's the one thing you wish you had known when you were a new player - that one tip that would help you immensely in game?
For me, when playing killer, I wish I had known that the survivors could see your red stain (it took me a while to figure this out).
Revert the UI back to what is was... the new UI is horrible. You shouldn't have to look at 4 points of the screen. You should have improved the old UI instead of scrapping it for the garbage that is today.
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As a follow up , since this still hasn't been fixed in 2 patches.... it happens on BOTH Cold Wind map variants. I've also seen hooks that can't be sabo'd on other maps - just quality testing.
Since you have problems finding these bugs (assuming you actually look into issues raised here), please do the following in testing...
1) Load the Cold Wind map (either variant)
2) Spawn a totem at every spawn location (this will make sure the spawn locations mentioned are filled)
3) Enter map on any survivor
4) Check both combines for totems on the ground near the ramp up (usually on the right) up against the tire as in the pictures.
Voila! Totems that can't be cleansed. If you can't do the above, please complain to your devs for not giving you the proper test tools.
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@Rattman said:
That's Rotten Fields and I also have a video for this:
https://drive.google.com/file/d/1hnd-S8e5dfnnZ8lUjklW7KZu_6xKm3cI/view?usp=sharing
I thought it was Coldwind but wasn't sure - I'm still seeing gens that have a side that can't be repaired as well. Too many bugs to report - I still have bugs over a year old they haven't fixed.
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Still not fixed and still not acknowledged by BHVR. Even pink maps aren't reliable - the range at which they work is not consistent.
FFS, I'm surprised this game loads half the time with the hacks they call programmers. Sloppy ass work, period.
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This IS NOT being looked at - it's been known about for over a year - if they were going to do anything they would have done it already. That perk is a joke. I don't use it because you can't rely on it. A friend of mine quit playing this game because they wouldn't fix that perk and instead pump out cosmetics left and right.
Now, if this bug IS ACTUALLY being looked at I'd be happy to be corrected by one of the moderators or community managers if they aren't too busy in the break room.
Fix the game guys.
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A month now - no acknowledgement of this bug and certainly no fix in the patches since. Real top-notch job guys! Humor me - what are the moderators here for again? Language, that's what filters are for and this game is already rated for those that can tolerate it.... FFS show you care about the community and update these forums with acknowledgements that these bugs are known about and on your radar.
This bug - a month old - resulting from the perk rarity change update.
Map (item) bug not showing totems - over a year old.
Several other reported bugs not fixed nor ever acknowledged, some nearly 2 years old.
Do you guys care about this game or just prefer to milk it until you're unemployed?
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Hello? I thought these forums were for reporting bugs and not just posting into the void.... wish the people in charge would actually acknowledge bugs reported by multiple people so we know you are aware of them instead of seeing 2 patches now with no fix and no mention of knowing it's an issue.
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Another bug patch, no mention of a fix or even recognition of this bug.
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Any moderator want to jump in and tell us when this will be fixed... obviously not in todays patch. @MandyTalk ?
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Appears to happen once all T1 perks have been received and only T2 and T3 perks remain
As shown, 4 perks available when T1 perks are on Bloodweb
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Platform PC btw
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Well mine's been going on for over a year with no sign of any fix - reported multiple times - thank you for clarifying the other post. Acting different now (far off totems appear) but the close ones still don't show and you still need to run around a bit before it works at all.
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Shows the testing quality - I see people DC when it's Blight and I can't blame them. Waste of a match.
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1) it is too strong, the same reason Survivor perks like self-care and items like med-kits have been nerfed, so try that logic again
2) It's the logic that is flawed - if distortion counters BBQ, and BBQ works in dying state, then Distortion should work in dying state as well. Simple logic.
3) BBQ was supposed to stop camping and didn't do that - so by your logic they should remove it since it doesn't work
Give it up - you can't argue facts and just keep coming up with fluff to support your killer sided play. I don't run BBQ for this very reason - it's too OP in it's current form.
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Obviously we have a bunch of brain-dead people reading - this is a LOGIC error bug dealing with dying state and a EXISTING counter to BBQ. Read my post before listing off all your counters. Better yet, quit whining and go play killer some more.
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@UlvenDagoth said:
They are working on fixes at all times. Don't assume that you can just pop out a fix. Let me give you a joke used in programming circles.
"99 bugs in the code, 99 bugs in the code. Take one down, patch it around, 157 Bugs in the code!"
Unless you are a licensed programmer, there is no need to bash BVHR when they are working to make the game better using there data. Things take time. Be patient. I'd rather them take the time to MAKE SURE the fix works then just toss things at the wall and hope it sticks.
I'm a software developer - I know the process. Go play Warframe and see how fast they fix their game. Or LoL, or WoW, or (list goes on and on). So yes, I speak from experience both coding and playing games from proper development houses that know how to fix their games in a timely manner.
Now if you have something PRODUCTIVE to say I'm all ears but I'm tired of bugs taking MONTHS to fix... only to have more content release with even more bugs.
