Maxi605
Maxi605
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- Maxi605
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Comments
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@King_Viper said:
Maybe if a player dcs with 5 gens remaining. eliminate one gen for each dc up to two dcs. so if you have two players left you still have to do atleast 3 gens
I'd say there needs to be a few more conditions but overall, yeah. If the survivor that DCs wasn't hooked, there's still 5 gens up and no more than 3 minutes of the match has passed (not exactly this conditions but they're an example to give an idea of what i mean) then it should remove a gen from the total. I don't get why the devs continue to keep the punish of DCing on the remaining players rather than the person who DC'ed (5min penalty, wow...)
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Didn't even know this was an achievement, god this is going to be unfun to get...
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Used to main Myers. Yeah, insta-killing is too much, he's a weak killer without it, sometimes even with it and it should be either removed or nerfed (Make it work like a mori, the survivor needs to be death hook so he can be killed).
@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218001#Comment_3218001
Tbf his instakill is easily countered by lockers, this was made ever easier with the dredge update too
You still need to know he has it. I run tomstone piece, get a survivor dead pretty much on 5gens and the rest just either give up or try and fail. One kill is enough (If you know what you're doing) and you can get 2, maybe even 3 with tombstone piece. even if they attempt to deny the second kill (Lockers), you already got an extremely good advantage.
Saying that it's fine because you can 'counter it' isn't a fair/good response, it's problematic, even Myers mains (If they even exist anymore) would tell you that.
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@Slaymore said:
https://forum.deadbydaylight.com/en/discussion/comment/3177392#Comment_3177392
Ok I checked and you can get to their Steam profile via Recent Players but that doesn't tie a name to a player so if there are multiple Anon players, who was the offender? Again, this needs to be in-game. But ty for pointing out the Recent Players - I thought I had checked that before but you were right. :)
Ball is again in BHVR's court on this if they take reporting seriously.
You can kinda make out who's who, if there's more than one with a private name is more difficult, but useful nontheless
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3177438#Comment_3177438
Her apples are better, but you are seriously misunderstanding plague's true strength. if you play her properly you are playing a strong 3 gen that you keep infected and forcing survivors to play slow until they make a mistake then capitalize on it by dragging them into 3 gen. Now survivors are forced to cleanse to have any chance of a save. You can be even meaner and just straight up camp with your power and force people to burn through stages on hook
I have no issue with her strength, it's about the ability that the plague has to drag matches (similar to forever freddy) for incredible amounts of time, when i do play plague i use apples and object duration addons, since it's easier to win (although matches last much, much longer) due to survivors refusing to get infected/give me fountains.
This add-ons, in my opinion, incourage the style of playstyle they're trying to move away from and some people (i'm not saying this happens every single day, still an issue tho) take advantage of it just to be 'mean'.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3177390#Comment_3177390
I really wish SA players would get their own servers because I go against high ping killers from SA a lot once it gets later in the night very annoying.
We do, they're on Brazil afaik but every now and then they work like #########
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@Zolfo16 said:
Charms should be reworked.
What about this:
- You can have only one charm on you, you maybe can equip 3 but only one is functional;
- Charms can do really minor things like lowering 10% or random play in a certain map or giving you 10% that the map spawn with 1 more chest or again give you 1 shard every game you play;
- If you do not want a charm you caan burn it for like 50 shards;
Sadly now BP worth nothing at all if you are not a beginner.
It incentivises P2W, due to certain charms will only be obtainable by a paywall (And timed-limited).
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@SimplyPixelated06 said:
Feel free to input your own ideas below. These are just some things that I would like that would save time and make things just a little bit easier/better.
- Perk search bar, I need it in my life... perks are ever increasing, and having to go through each page to try and find what you're looking for is a little annoying. I just wanna type a couple letters in and click the perk I want.
- If we could have a button that would just auto fill up the bloodweb with the cheapest path.... life changed. This would be so good, cause often I'm just trying to prestige characters to unlock their teachables and better tiers but I have to click one by one, spending a ton of time to level up a character a fair amount.
- If we select the furthest thing in the bloodweb, it would be great if it just created the shortest path to it, saving some time and straight away getting the item you want without clicking one by one.
- Allowing players to mix and match cosmetics in the store that aren't purchased (as of now and I think this has always been the case, you can't pair together unpurchased cosmetics to see how your outfit would look). Right now I have to go in photoshop and get a rough idea of what it would look like.
- A settings option to turn off chat. Sometimes you just don't want to bother with the endgame chat because of some interactions you get, but all you can do is essentially hide chat. It would be great to actually have a permanent on/off option.
Doubt they would do 'cheapest path' but autofilling at random (prioritizing perk paths) would be a really good QoL change.
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@SuzuKR said:
Sliding is literally an intentionally created mechanic. Blight’s basekit is perfectly balanced.
Not sure about the sliding thing. Didn't they say that it was going to be addressed?
I agree that basekit blight is balanced, although it really needs an adjustment on the add-ons.
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@Slaymore said:
Now that you've enabled people to hide their names and take away the ability to get their Steam ID, you've put yourself in the position of now requiring what I've suggested for years now - a truly in-game reporting system so that YOU can automatically pull in both ours, and the offender's Steam ID.
You have taken away our only way to dodge known trolls and cheats so it's now on you to take the report system seriously.
Ball is in your court BHVR.... not holding my breath.
You can still see the info in the "Recent players" tab on Steam (Nothing to do with your suggestion but maybe you didn't know). I like your idea, hiding a SteamID is pointless due to it being pretty public, so there's no problem there.
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I wish they didn't removed seeing your own ping in a lobby, i'm tired of getting weird lobbies where i'm forced to play with 100-150ms because there's no availability of servers on SA.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3177369#Comment_3177369
Ah, they destroyed one killer so another deserves the same fate. Sound logic.
I was being sarcastic, due to the excuse you used for your comment.
Same thing could be argued about your opinion aswell, but it doesn't seem that you're interested in having a proper discussion.
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Matches go too quickly, not really a need for something like this.
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They just need to stop using terror radius for perks like this.
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@Kaitsja said:
People barely play Plague as it is. No need to address something that clearly isn't prevalent enough to be a problem.
People barely played Pig, yet they destroyed the poor girl.
The idea is to avoid problems, not know that it could be one and just address it when people realize that is an abusable strat.
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@Masterninja said:
This type of discussions are so dumb, honestly.
Is like posting a discussion and in the title says... NERF CALM SPIRIT BECAUSE MAKES DOCTOR POWER USELESS.
I don't see it as dumb, it provides a good discusion and it clears up stuff from all parties that choose to participate.
@Nos37 said:
They just need to change the way No Mither works. Remove the injured state. Either the survivor is healthy or they are dying.
No more telling the killer you have the perk from the very start. (The killer will still know you can pick yourself up if you go down in 1 hit and they hadn't Exposed you first, which helps counter Exposed in that regard: the killer may assume the 1-shot is from Exposed and leave you on the ground to chase someone else.)
No more free Blood Orbs for Oni.
No more getting matched against killers with Thanatophobia every single time I use this perk.
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This also means the devs are a step closer to showing survivors each other's perks in lobby, since the suvivors will have less reason to dodge No Mither users.
I like your idea for no mither.
@LeFennecFox said:
Thana is terrible why nerf it even more
Can't agree there, if it was terrible people wouldn't run it and you see it a lot.
I like that the post got traction and people were able to voice their opinions, even if they don't share it with me.
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Matches go by too quickly for this to be useful.
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Came to say the same thing. PC, doesn't work.
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@Devil_hit11 said:
they can heal. its called using fountains.
Never seen a fountain against a legion that gives you broken status effect. This isn't just for plague, is in general.
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Same here
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@White_Owl said:
I hardly see people using it, a nerf would just make it disappear.
Yeah, i don't see many users either, the idea was a nerf to boost the usage of other perks and items. If the devs would show numbers about the usage of certain things it would help a lot providing feedback.
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@GoshJosh said:
It is perfectly balanced the way it is. It requires an unhook, and expires after a brief time. I never thought I'd see the day a We'll Make It nerf was a forum topic.
I don't see how 90 seconds its brief but ok. I'm not saying the perk is broken but a bit of a nerf wouldn't hurt.
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They're working on it.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1534410#Comment_1534410
Again, that delay you want to artificially put in is just another GIFT to SWF. The Mori helps put pressure on them and slows the Gen-Rush because they don't want to get hooked even once. It means you can push them off Gens. Locking the Mori so it can't be used until after it no longer serves any Gen Pressure makes it pointless. The REASON more people are bringing the Mori is because of the PROBLEM with SWF. The Mori has been around forever. The issue is SWF. Fix that, and the Mori will drop back to its normal usage.
For some reason my comment wasn't posted, i get your point, but it's mostly solos that get ######### by the mori than swf.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1533929#Comment_1533929
Thankfully, not before I was able to use a few potatoes to get my two generator grabs in one match with Discordance Rift challenge done (finally). 😈 Nearly impossible to do when you're in the red ranks all the time!
Impossible to do with the dedicated servers too, it's a miracle if you get a grab in this game...
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1534410#Comment_1534410
Again, that delay you want to artificially put in is just another GIFT to SWF. The Mori helps put pressure on them and slows the Gen-Rush because they don't want to get hooked even once. It means you can push them off Gens. Locking the Mori so it can't be used until after it no longer serves any Gen Pressure makes it pointless. The REASON more people are bringing the Mori is because of the PROBLEM with SWF. The Mori has been around forever. The issue is SWF. Fix that, and the Mori will drop back to its normal usage.
Against a non-swf team it just destroys the match entirely if you just tunnel after first hook at almost the beggining of the match, even most swf teams don't play to sweaty, i get your point, i see it multiple times, it's annoying but the current mori system penalizes more solos than swf.
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@Valiant_Majesty said:
I actually like the way the perk is. Having that increased healing speed can really come in handy. It's only for others, since you cannot heal yourself that quickly, and it caps at 100%. Plus, it's kind of like a reward for saving your buddies and being a team player. It pairs very well with Solidarity (an underrated perk, in my opinion). It does make some other perks and add ons useless, but it is DEFINITELY not like the old We'll Make It. You could pop a heal on yourself before the Killer could even break a pallet and loop him infinitely.
But I can definitely see why you would want a change to it. Maybe they could reduce the times to 30/45/60 seconds? I'm not one to ask about changes, my suggestions are usually bad... 😂
Yeah, the thing is i've seened it from both sides, Survivor and Killer and in a really good team, organized all the pressure is gone in a few seconds. If not make it only work with the survivor that was unhooked a reduction of time would be a good change.
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And i believe that you can't heal faster that 100%, could be wrong.
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@Waffleyumboy said:
How does it make them useless if it stacks with them?
An SWF wouldn't need to bring any healing perks or items, one survivor with We'll make it and all the pressure from the killer is gone.
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It could have like a cooldown before you can do a mori, after 5/10 minutes of the match, you can mori any survivor that was hooked.
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1158796#Comment_1158796
Finished rank 1 on both side like always but ok i'm a killer main , then if i'm a killer main you're a whiner , i can perfectly win games against the deathslinger i don't know what's your problem.
I never said i couldn't win games against him, imo his TR is really small and doesn't give much time to reaction, is just a guessing game at this point.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1157969#Comment_1157969
What's wrong with his tr?
In my honest opinion is too small, but, we'll see after a month or so when we get used to playing him and against
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1157969#Comment_1157969
No , his terror radius is ok and that's the thing that make him scary .
You see that's your problem, you survivors expect a peaceful game , 'oh a heartbeat lets hide' at least now you have to be more careful and its not just a M1 simulator
Im not a survivor main if that what you're saying, i mostly play killer but i tried to play both roles, you're clearly a killer main...
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@XRuecian said:
I agree it should start regressing by default. You shouldn't need a perk for this. The only reason that survivors 99% it is to basically 'OPEN' the gate, but without activating the end game collapse. This is exploiting an oversight by the developers. The developers basically wanted the game to end once the gates are open, one way or another. But the survivors have found a way to open the gate (basically) without having to deal with the timer. If the survivors want the gate to be open and ready to leave, they need to actually open it, the way it was intended.
It would have to regress slower than time it takes to progress. Otherwise, some killers would be able to infinite patrol two gates and literally never allow it to be opened. Perhaps 15 seconds to open, 30-45 seconds to regress. Or perhaps it will only regress back to 33% and stop there.
The only reason i said a perk for it is because i don't see the devs actually doing it by default, it would be the best next thing.
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Doors, exit gates, you get the point.
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They should increase the terror radius, is so boring to have to play a guessing game to know where he's coming from with the power he has, even huntress has a bigger lullaby...
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Well, as killer you're playing a 1 VS 4, as Survivor 4 VS 1, i can see the difference on earning BP.
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Destroying ######### toxics
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@MegMain98 said:
Myers is one of the most balanced killers in the game. Don’t let him stalk you and you won’t be in that situation. He has a LARGE terror radius in Tier III as well, hide in a locker once you hear the music. He has many counters to him, he needs NO nerf.Agreed, myers doesn't need a rework or any changes.
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@Rebel_Raven said:
@Maxi605 said:
@KatFever78 said:
Emberita said:OK, I have motion sickness, it plagues a lot of people when in first person perspective. Now I get the reasoning behind why the killers need to be that perspective it makes sense.
What I find frustrating is being unable to do ANY daily rituals because I keep getting killer rituals, and can only delete one...which often ends up being another killer quest.
I would like to have a way to chose survivor only option for quests. Even if it's only 2 quests instead of three, just to have that option.
Agreed. Right now all 3 of my rituals are for killers. I never play a killer When I removed one I got another killer ritual. 😒
Clearly the game is telling you to play killer, it isn't that hard, you don't loose anything for trying, only por patience
Motion sickness tends to impact people in first person. Hard to do a ritual when you might hurl.
My bad, i just read the topic wrong, but this would be an issue for survivor mains/killer mains, the game is trying to give variation on the matches, if you could choose what type of ritual you want finding a match as survivor/killer would be even more hard as the people who play mostly one wouldn't have a reason to play the other.
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More chances to make money? i think they'll like that
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@KatFever78 said:
Emberita said:OK, I have motion sickness, it plagues a lot of people when in first person perspective. Now I get the reasoning behind why the killers need to be that perspective it makes sense.
What I find frustrating is being unable to do ANY daily rituals because I keep getting killer rituals, and can only delete one...which often ends up being another killer quest.
I would like to have a way to chose survivor only option for quests. Even if it's only 2 quests instead of three, just to have that option.
Agreed. Right now all 3 of my rituals are for killers. I never play a killer When I removed one I got another killer ritual. 😒
Clearly the game is telling you to play killer, it isn't that hard, you don't loose anything for trying, only por patience
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Making only rituals for survivors and killers would take out the balance they try to create with rituals, the idea is for the player to play as much as killer as survivor, i understand your problem, but it would be a balance issue if they did what you're asking.
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Removing pallets? Removing gens? nah, you crazy
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As a toggle option would be pretty cool.
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Then i'm a rank 1, derank to rank 10s or 15s to get better matches, something that allready is a problem with this is just gonna get bigger.
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Are they even useful? i never see anyone use it, i use 1 out of 100 matches
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Isn't it better if they fixed the issues instead of removing the messages?
just saying, i get ANNOYED with the EAC kicking me out of a lobby almost every 1 out of 4 matches (Exaggerating, yes, but it's really annoying) -
South America took me 50 minutes to get a match as killer at rank 9.
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I played 65 minutes of DbD today, 50 minutes of it was waiting to get people on the lobby, not even got 1 vial on that match...