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Maxi605

Maxi605

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Maxi605
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  • Sounds like a good idea!

  • The bloodlust is there for it.

  • Still this is needed, WE NEED THIS, IS SO ANNOYING DEVS, I CAN'T BELIEVE THIS ISN'T ADRESSED YET, IT'S A MAJOR ISSUE WITH THE GAME WITH NO SOLUTION STILL, JESUS.

  • Never, they don't bother to make the game more playable for the players, they release skins and new maps, survivors and killers, perks, the game is still broken, they don't care about fixing it, is just so annoying, everything.

  • @DeadByFlashlight said:
    Doc needs a fix?

    Are you a main doc or what? you don't think that just becouse you take out your special ability people have scream for no reason?

  • At what times are you playing the game?

    I usually don't manage to get a match or luckly i get SWF since 04:00 AM to 09:00 AM

  • It depends on the map, the survivors, if they're swf/not swf, luck, etc.

    To me isn't really but when you face a good swf, good luck.

  • @xmenfanatic said:

    @Master said:

    @kone19 said:
    @Master how is that positive? It’s a difference of a second or two. 

    @xmenfanatic it was purposeful. Attempt to escape ASAP till struggle then immediate death from a purple perk person.  

    Do I really have to explain why not-DCing is a good thing in a multiplayer game?
    Yikes, seems like we truely have come this far now

    Its about time that the devs punish DCing

    Absolutely dude! I think a DC should definitely get a penalty. If there was a way to record and keep track of being downed or on a hook paired with DCing, that would be even better.

    DC is penalized by removing 2 pips from your rank, still, we need a ban system but the devs are too bussy nerfing stuff that doesn't need to be.

  • @Mister_Holdout said:
    Actions like this demonstrate a total lack of maturity.

    Not really but ok

    I never let go of the hook unless i'm getting farmed/camped/proxy/face or i have just so bad teammates, it's annoying but meh, they will de-pip becouse of it

  • I runned into a lot of Toxic SWF, i don't consider all SWF toxics but when they start getting annoying with flashlights, t-bags, spamming alerts i consider toxic, then at the end if they get camped they complain like bitches

  • Wouldn't be fair for controller player to play against/with PC player.

  • @CoolAKn said:
    I think there should be more emotes, but only with the purpose of communicating with other survivors. The emotes currently provide a rather limited communication for solo players. F13 got way too casual with their emotes, and quite frankly was a waste of time because people would just spam emotes and not do anything for the whole match. The emotes would be far more effective with aura-reading abilities where you can see the other survivors.

    The two emotes currently usually denote: "come here" and "go away/there's something over there."
    I do like some of the emotes in F13 that had actual purpose. Some ideas:

    • an actual "go away" emote and have the "point away" emote mean 'something is in that direction.'
    • a "thank you" emote for survivors that rescue/heal you and probably even for killers that decide to let you go when they could have killer you instead.

    As long as they don't make Dead By Fortnite with emotes and ######### like that

  • @Maxi605 said:

    @powerbats said:

    @Maxi605 said:
    I Agree, Survivors can let the game run for hours...

    So can killer when they camp the hatch that spawns next to both exit gates. The killers that block a survivor in the basement. There's many other examples of both sides being jerks but lets not blame just one side here. It's definitely more prevalent on the survivor side sadly.

    If both exit gates are open then give a countdown till game ends say 5 minutes but the gates need to be at least a certain distance apart. The games on small maps or even large maps where both gates are within
    15 -30 meters of each other shouldn't count. The same is true for the hatch, all 3 should spawn equidistance away from each other once a timer is implemented in the game.

    So at say 1 minute left if those conditions are met the killer will see the survivors aura. At 30 seconds the killer gets NOED and can mori the survivor on the spot and get full credit for a sacrifice. When the timer runs out the survivor is instantly sacrificed to the entity and the killer is given full credit for the sacrifice.

    To also ensure survivors get out all hooks can't be sabo'd ( they don't give points but ppl will try and be dicks sometimes), all chests are locked. Also all totems that aren't connected to a hex ie no hex perks were chosen by the killer are non cleansable.

    Once both exit gates are completely open and not blocked by Bloodwarden the timer will also stop giving points to survivors for sticking around. That is unless they're actually being chased by the killer as in gates are opened and killer is after someone.

    So say that the killer is waiting on the last 2 people to exit and they're just screwing around, well the longer they screw around the less points they'll get. As an example the killer has gotten 2k and the other 2 are home free so killer goes afk in basement. The 2 remainers just run around screwing around, so the timer starts counting down and they get a notice they'll start losing points in x time.

    Now this is where a killer give up option would come into play, the killer can choose to give up/end match. They're ready to move on gg and all, so a 2 minute timer starts to countdown. All remaining survivors are healed to full and given a 10 sec SB with a timer to get out.

    If any stay and try to screw around after that they're instantly sacrificed and the killer is given credit as if they'd done the hooked them a 3rd time ie the sacrifice. During the timer the killer is in a separate area and is invisible and immune to any detection.

    However if the killer is the one doing the screwing around then they lose all points gained during the match, ie blocking survivors into the basement and not taking any offensive action. This ones harder to police and is more rare.

    Hatch Closing will be a thing someday, they're working on it.

    Besides, my points is that survivors can that are left 1v1 against the killer can let the match run out for hours, if a killer camps he gets gen rushed, if your examples are on a 1v1 base then i get it

  • @powerbats said:

    @Maxi605 said:
    I Agree, Survivors can let the game run for hours...

    So can killer when they camp the hatch that spawns next to both exit gates. The killers that block a survivor in the basement. There's many other examples of both sides being jerks but lets not blame just one side here. It's definitely more prevalent on the survivor side sadly.

    If both exit gates are open then give a countdown till game ends say 5 minutes but the gates need to be at least a certain distance apart. The games on small maps or even large maps where both gates are within
    15 -30 meters of each other shouldn't count. The same is true for the hatch, all 3 should spawn equidistance away from each other once a timer is implemented in the game.

    So at say 1 minute left if those conditions are met the killer will see the survivors aura. At 30 seconds the killer gets NOED and can mori the survivor on the spot and get full credit for a sacrifice. When the timer runs out the survivor is instantly sacrificed to the entity and the killer is given full credit for the sacrifice.

    To also ensure survivors get out all hooks can't be sabo'd ( they don't give points but ppl will try and be dicks sometimes), all chests are locked. Also all totems that aren't connected to a hex ie no hex perks were chosen by the killer are non cleansable.

    Once both exit gates are completely open and not blocked by Bloodwarden the timer will also stop giving points to survivors for sticking around. That is unless they're actually being chased by the killer as in gates are opened and killer is after someone.

    So say that the killer is waiting on the last 2 people to exit and they're just screwing around, well the longer they screw around the less points they'll get. As an example the killer has gotten 2k and the other 2 are home free so killer goes afk in basement. The 2 remainers just run around screwing around, so the timer starts counting down and they get a notice they'll start losing points in x time.

    Now this is where a killer give up option would come into play, the killer can choose to give up/end match. They're ready to move on gg and all, so a 2 minute timer starts to countdown. All remaining survivors are healed to full and given a 10 sec SB with a timer to get out.

    If any stay and try to screw around after that they're instantly sacrificed and the killer is given credit as if they'd done the hooked them a 3rd time ie the sacrifice. During the timer the killer is in a separate area and is invisible and immune to any detection.

    However if the killer is the one doing the screwing around then they lose all points gained during the match, ie blocking survivors into the basement and not taking any offensive action. This ones harder to police and is more rare.

    Hatch Closing will be a thing someday, they're working on it.

  • They barely have the game on PC and you want it on mobile?

  • If the killer DC's you get 5k points for surviving

  • I Agree, Survivors can let the game run for hours...

  • Blood and scratches are there if you don't hear the survivor you know in what direction he went

  • If you're considering the use of the emotes that they're allready in toxic you should look for another game, maybe minecraft.

  • https://forum.deadbydaylight.com/en/discussion/15312/swf-difficulty#latest

    Basicly nerf SWF as it is more easy to rank up, makes no sense to rank up solo or 4man swf with the same amount of points

  • The game needs internet to run basicly, you need to connect to the DbD servers to even load in

  • @Master said:
    Yes, I hate RNG in games and thats why I never bought her.

    Pig isnt mid tier btw and her ambush is useless AF :lol:

    "useless" lmao

  • @DarkWo1f997 said:
    Master said:

    Killers need to be viable without addons, just like survivors are.

    If you give them common addons for free that wont change anything and just fyi, you should have enough BP to run common addons every game

    I don’t. I had no bloodpoints when I prestiged. I’m new it was a mistake, but I shouldn’t be punished because I’m not buying addons. That’s stupid. Why are the developers ok with this? 

    Its a grindy game, you shouldn't prestige without BP's saved, the devs are OK with not making the game easy.

  • Annoying to be lvl30/40/50 with almost no perks, agreed with you

  • So, basicly implementing a new clan system?

    in SWF Comment by Maxi605
  • There's no end to the game, survivors are there to suffer untill the end of time, same applies to killers.

  • @Vadim239 said:

    @Maxi605 said:

    @Vadim239 said:
    No good killer can overcome genrush and palletlooping at the same time.

    It wouldn't be fun if killer wins every time either, you don't want to be gen rush, control the gens, don't go for infinites loops, there's so many ways to counter gen rushing

    I am doing this. Trying to protect 3 closest gens with Overcharged 3, Pop goes the weasel 3, and tanataphobia and still they manage to do it.

    I feel you, same, but a 5th perk would be just too OP, my idea to stop gen rushing a bit is to up the repair time of the gens, clearly as it is isn't good

  • That's why you don't kill everyone, hatch is so ######### annoying

  • Do they even listen to the community?

  • Not gonna happen, there's a reason why they made a SHOP to buy skins...

  • @Master said:
    Maxi605 said:

    Well, there's perks that counter the time of healing, if you nerf self care you need to nerf a ######### ton of killer perks, is fine as it is...

    Are you refering to the new clown perk? You can hardly call that a counter :lol:

    And even nurses calling can be countered, you just heal outside the range

    A Nurse's Calling (Doesn't make the time go slower but helps finding survivors healing), Thanatophobia, Clown Perk (however is called) and i asume there's others, As there's ADDONS for killers that do the same with repairing and healing...

  • @Vadim239 said:
    No good killer can overcome genrush and palletlooping at the same time.

    It wouldn't be fun if killer wins every time either, you don't want to be gen rush, control the gens, don't go for infinites loops, there's so many ways to counter gen rushing

  • The hatch closing is going to be a thing, just not a perk, an ability for all killers

  • If i remember correctly there's a perk that allows you aura to not be seen

  • How about you give an idea of what you want, not just "i want a scary atmosphere"

  • Killers OP?

    from where you get that?

    Experience makes the player, there isn't Killers OP or Survivors OP, is true that the game is very unbalanced but to say Killers are OP...

  • Make huntress slower as you at it, she's to op

  • @Master said:
    They are not too slow, the issue is looping.

    Remove Looping, too OP :p

  • Well, there's perks that counter the time of healing, if you nerf self care you need to nerf a ######### ton of killer perks, is fine as it is...

  • @Luigifan64 said:
    Brady said:

    Recovers from status ailments by 20% when standing still, and when running you now recover from exhaustion and the rate is increased by 150% (40 seconds to 100 seconds if running the entire time)

    Why not just have it be how it used to be, have it decrease by 20% but it’d have the added ability to regain exhaustion while running. If that’s too much they could have it be only the normal cool down time (while running) or not have it be regained in chases.

    Recovering while running was too broken, is fine as it is, maybe make it as you recover earlier

  • @GT_Legend2 said:
    Not every perk is meant to be meta. Boil over prevented me from taking someone to a hook by preventing me from going through a doorway. It has its uses, it’s just very situational.

    neither are they ment to be useless, is just a useless perk at this point...

  • It's a new system, i believe it's going to get updated but still not a priority, balance is needed more

  • I don't think any game did something like this before, i hope it gets added!

  • I'm still waiting for more indoor maps, they seem to make really good details on them

  • Like a hide and seek but deadly? i like it

  • @fcc2014 said:
    Someone awhile back suggested different rank on your killers. I LOVE THIS IDEA. New killer comes out but you are rank 5 and know you will get trashed until you are setup and use to playing them. Why not have them at rank 20 and work down like normal? I have several killers i never play for this reason. Think how many killer mains would enjoy being able to switch it up. I think it also would add to the replay value.

    Isn't a bad idea but still, a good killer playing rank 20's with a killer that he doesn't use (but knows how to) can ######### on them and it's not fun, there's a reason why there's a ranking system and why there's a rank reset, i don't think they should add an option to derank, imagine a global elite on CS:GO deranking to silver with an option...

  • @Milo said:

    @Maxi605 said:
    A buff or change, however you may like to call it for No Mither could be when you get hit you get the state of "Borrowed Time", for 20 seconds you can run untill you heal up, i think it would be a good change for No Mither and it may be more usefull perk/used perk

    Isn't there a bug with BT and No Mither? Or am i missing something?

    No idea, i don't use no mither

  • Besides, why would they want to make killers stronger? they might not be perfect but neither are survivors, the problems are that the game isn't beign balanced as it should be, they're adding new stuff but forgeting to balance the things that are allready there, Gen Rush will be a thing untill they actually address it, no other changes like the DS "No Mither" change or the no exhaustion recovery while running will fix it

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