justarandy
justarandy
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- justarandy
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@YaiPa said:
Sure, survivors who can't hit ruin, sure can play with no mither, lel.
Some people just don't have 60+ fps which is a big deal regarding ruin skillchecks. I by myself couldn't hit ruin skillchecks with my old pc cuz it had only 30 fps. As soon as I played on a new pc with 60 fps I was nailing them quite easy.
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Lovely post, entertaining and helpful for everyone who doesn't know this build or can't do ruin skillchecks! Thanks :)
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/770634#Comment_770634
Chase indicators and totem counter for killers as well, and a hook / stage counter too, please.
Hook stage counter would be really a good idea for both sides! Yeah, I would like to test that out since you can't always keep track on that
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@Mr_K said:
What buffs can be given to killers to balance with buffed solos?
I edited the answer in my previous post.
2nd objective is the key + buffing the weakest killers with some number tweaking.
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@Well_Placed_HexTotem said:
What more can they do to buff solo players without making killer impossible? How much free info do survivors need? I solo queue and hit red rank on both sides consistently and idk how you buff solo survivors without making it even easier to bully killers and escape.
As currently designed, the game doesn’t work with SWF. Chases can last way too long, gens go too fast. The answer can’t be to buff solos to match SWF, killers would stand no chance. And you can’t buff killers to match SWF, then solos really would be screwed. You have to nerf SWF to be more manageable or at bare minimum, incentivize solo/killer play.
I don’t think there’s a balance problem with solos. There’s just doodoo solo survivors.
Just the noed picture already tells me you don't get it. Just think 2 steps ahead. Is swf to strong? Yes. Can we nerf them? Not really cuz voicechat >>>> anything else. So what's left? Buff solos and killers to their level. Simple maths it's 1+1.
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@twistedmonkey said:
The main issue with trying to do this is how people play the game. Swf and solo are two different sets of survivors.
Swf have a goal not just to escape but to get thier friends out with them. They are a team of friends working together with a common goal and due to comms they can actively advise and coordinate who does what.
Solo are not a team they are a set of players who each have a goal to escape and help others if they so please and in the end helping the others helps themselves be it more chance to escape or points. Others making it out the match doesn't impact a solo player.
Solo players can never say I'm close to the hook and my gen is almost done I'll get them and solo seeing that won't change anything as they don't know the gen time. It's why you will see many solo players rushing a hook compared to a coordinated swf especially before end game.
Seeing won't change what people are out to get from the game.
Hook for one saves then would need more info to bring it up to swf level. Seeing all other survivors, someone flagging themselves for the hook save stating going now or after gen is done, gen progression of the flagged player, More info if they find the killer patrolling or camping etc. There is a lot more to it that make swf strong than just seeing where the killer or others are.
So where does it stop with the information? Imo due to this solo can never truly be brought up the level of a good coordinated swf unless anything and everything is shown to them.
As a solo I always try to get everyone out. The only exception: Bubba facecamp, a survivor who was doing NOTHING the entire match.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/770428#Comment_770428
A common sentiment but not based on reality. You cannot buff solo survivors to the point of verbal communication and coordination. Closest they could do would to give survivor infinite distance bond but you will still be missing out on callouts and planned action.
But lets say you could. What could be done to buff killers to deal with the increased coordination? Not all solos would be able to completely benefit from the buff. There is still some skill involved. Any buffs given to the killer could potentially steamroll groups of solos.
For a game balanced around the survivors not knowing what their teammates are doing, allowing players to queue together was opening Pandora's box. Whats done is done and there's no undoing it.
Noone said you can buff solos to the exact level of swf. The issue we all have is that the gap is way to big and we want to close it as much as possible.
And to your questions about how to buff killer: finally introduce a 2nd MUST-DO objective to increase game time. This automatically buffs every killer. Then, the weakest can get some specific buffs like some addons as basekit (windstorm on wraith for example). If you think about its very simple. The path is clear. But the devs don't want to take this path.
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@Peanits said:
It's still an ongoing process. It was mentioned recently that the Kindred change that was originally suggested wouldn't be happening, but we do our best to keep solo players in mind while creating new content (and updating existing content). Things like the hooked survivor being able to reveal Ghost Face and being able to see where a portal is being cleansed against the Demogorgon are small details to help solo players get the same info as SWF groups. A group on voice chat could communicate this info anyway (e.g. he's camping being the hook waiting to stalk you, be careful), so it only serves to bring solo players closer to the same level.
Also, we combined the SWF and solo buttons on the menu. /s
Why didnt you guys test this kindred basekit with the community in PTB? I really don't think you guys are aware how healthy kindred basekit is gonna be. It's something which is really needed. At least test it and collect community feedback pls.
Also, what's up with the HUD? When can we finally expect to see entity legs on all survivors indicating who is in the chase? When can we see a totem counter in the HUD like a gen counter?
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/770549#Comment_770549
^^ idk how staying still is a mindgame
Me neither, but apparently there are people who believe that
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I don't think people want her straight up nerfed. They want her changed/reworked so it's more skill involved and less guessing game.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/770338#Comment_770338
So now you know what it's like for survivors when the killer has astronomical ping.
Welcome to the world of bullshit lag. Its everyones problem now.
Why "now"? I play both sides, I experienced a lot of killers with bad connection believe me on that lol
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@Mochan said:
Me Dedicated Servers have completely improved my experience. Before it's normal for me to be yellow and red in ping.
These days I'm usually green and sometimes yellow.
Much less lag than before and it's a lot easier to loop and do other fine timing maneuevers. Not perfect, but much, much better than before.
Don't get me wrong, there are some really good benefits with dedicated servers already to notice, especially as survivor. But the bugs man, especially as killer are tilting me more and more u know
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@oxygen said:
Honestly the button presses for wiggling are much better than struggling. I'd much rather "wiggle" on the hook than mashing one button all the time.
Yeah agree here, but doesn't mean it's good you know. I don't like both. But if I had the choice I would rather wiggle than struggle.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/770080#Comment_770080
The effort doesn't have to be a dumb button mash. That's so 2000's game design.
Exactly this! Dumb button smashing is so consumer unfriendly
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@GrootDude said:
“In danger” possibly?
Or just straight forward "1shot" lol
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@xRem said:
Spirits base kit us fine, this is a mostly agreed upon opinion in the community, but before we nerf spirit or rework or "slighty change" can we buff bad killers and fix the broken gen speed? I see so many people saying spirit needs a nerf but if low tiers were buffed you wouldn't only see spirits.
I personally don't want a direct nerf on spirit. I just want a rework of her base power (making it less guessing games on survivor side) and ideally keeping her tier (or even get stronger). I don't see spirit as op. Just unfun to verse.
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Only outside of her TR (unless prayer beads addon is used) and apparently you can see some glowing if spirit is using her default skin (but I never saw that tho).
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Can someone link me to that contest please?
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Every killer gets stronger automatically by default as soon as one survivor is out
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/768130#Comment_768130
No. These differences are much smaller than the ones stated in the OP.
The OP was suggesting the new Nurse is 4.28 M/S and that old Nurse was 6.2 M/S
In reality the new Nurse is 4.96 M/S and old Nurse was 5.45 M/S.
If you actually read what my math said then you shouldn't be suggesting otherwise.
I will take a deeper look into it later again. I was reading yours while I was on the go.
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So the difference between old and new nurse is even bigger? Well, this just makes the argument that the nurse change is very significant much stronger
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/768005#Comment_768005
Don't compliment the calculating. The math in this post is completely wrong.
Do it better then my friend. Or correct what's wrong.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/768006#Comment_768006
Agree, add-ons should only change how you play, like how they did with Myers
Exactly, or what they did with some Nurse addons recently
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/762631#Comment_762631
Quit going around being rude. That was 100% out of no where.
Dude why do you call everyone rude? That wasn't rude at all. Stop trying to be the forum police, geeg.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/767878#Comment_767878
"No addons no perks no items, competitive play" is 100% NOT what they should ever aim to balance the game around. They've used the vanilla experiment to get information about it, but that should NEVER be considered more than real gameplay, where 99% of the time, the killer has add ons and perks.
It should be. You balance around vanilla, then you add addons into the pool.
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"iTs jUsT 3 sEcOndS" or "ShE iS sTiLL tHe BeSt, jUsT adApt aND giT gUd"
Literally only comes from people who never played Nurse on the highest level and have no understanding or survivor mains who want her to get butchered down.
I saw that post aswell, it's some good calculating. Thanks for making it more Reading friendly, it was the onky reason why I haven't posted it here already aswell.
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There is a difference between insidious camping as Bubba in the basement with 5 gens up and camping one kill at the end with exit gates powered.
First is absolutly disgusting and shouldn't be a thing in the game and the second one is absolutly understandable and the only thing a killer can do most of the time.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/767163#Comment_767163
I actually do it on console. The shards shimmer or glow.
Well on console the graphic settings are set on high or even ultra by default as far as I know but I'm not entirely sure on that.
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1-2 hills and some kind of MEGA TREE which has an entry with stairs to the top with a drop down.
It's not only gonna help balanced landing but actually the whole map since its the most boring map in dbd so far.
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I really hat that bhvr hides the number behind these mysterious words. They need to give us numbers already. It has to stop. We are gonna hit 2020, why is the consumer friendly stuff still not here in dbd?
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/764825#Comment_764825
Dcing against prayer beads only shows that you don't want to adapt. It's just another guess in all the reads you have to make against spirit.
So, you really are telling him to adapt against prayer beads? Lmao, nice bait I guess. The onky thing you can adapt as survivor is gen tapping. And who in the world enjoys gen tapping the whole match?
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I think this would be way to strong in swf.
Imagine this: survivor A is getting chased, survivor B follows them hidden. Survivor A drops a pallet and immediately leaves the loop tile which gives the killer a really big bait not to break the pallet and follow survivor A.
Meanwhile, survivor B puts back the dropped pallet and starts following them again. Survivor A could basically run the tile again and again and again till the killer destroys the pallet. And we all know what's gonna happen when you just destroy one pallet after another. Exactly, all gens are done. NOT destroying pallets is a huge decision based on survivors action.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/767137#Comment_767137
I meant that people who will waste pallets for points are probably already doing it since there is already a larger incentive to do so. I don't think this change will make it much worse.
Hey, I hope you are right! It's just my concern and we all know: once something is the live build it's very unlikely that the devs touch it again unless it's an major issue (like MoM) and my other concern is that this is gonna be very hard to measure, so it's more like a "because logic and experience we should change it for the better" u know what I'm saying?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/767142#Comment_767142
It is rude to tell someone to "Active there brain." Just saying man, tone is hard to convey in text and your gonna piss some one off.
Side note: you are rude about every time I see you and really give Killers a bad name. Stop that.
Maybe your skin is to thin tho, but I'm not rude. It's actually rude of you to call me rude.
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@Mister_xD said:
i think its ment to disencourage players to camp each pallet to try and gain the stun points.
How so? They could still camp a pallet (during chase) and get the stun points + pallet drop points or not?
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/767142#Comment_767142
I believe they were referring to the "activate your brain for a second" part. That comes across as a "you're not using your brain if you disagree with me" statement. Not a "hey, you need to think about this." statement.
Well, that wasn't intended, but I can see where you coming from
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/764853#Comment_764853
Incorrect. Her glass shards glow when she is phasing and her animation resets. Not only that, but it takes time for the power to recharge. Without it, she is a Huntress without hatchets. She is soooo slow. Don't mindgame yourself, if you vault a window, commit to it.
Glass shards are glowing? Are you only able to see that on Ultra settings? Cuz on low I can't see anything, just tried it against a spirit I versed a few ago.
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@Spirit_Hag said:
DBD actually has a killer thats well designed and requires more skill to face than running in a circle, and people wanna cry for a nerf. Now if they do nerf her, and killers start insidious camping with leatherface cuz all the fun killers get nerfed, i dont wanna see no more forum posts cuz it will be yall own fault lol leave spirit alone and just adapt like the high rank players do.
Now, calm a little bit down. Against spirit there isn't much skill involvement as survivor besides knowing what perks are gonna counter her. Its mostly a guessing game and the hope that she messes up. And you can't really force a GOOD Spirit to mess up, it's totally up to her (or bugs lol).
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/767058#Comment_767058
There is no need to be rude.
It's not rude to tell someone to think about something.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/767058#Comment_767058
+25% of your total BPs is a little more significant than +200 Boldness BPs. You also still have the +1000 BPs for Stuns to tempt people into using pallets.
That's a true fact, but its not gonna stop survivors from farming them anyway. Especially those who are bad at chases anyway. They gonna burst down 90% of pallets in the first minute of the game lol
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@BDS22 said:
This change won't stop new players or players who are not that great at the game from dropping pallets, which I don't think anyone should be punished for being new or bad at the game. For trolls who will only drop pallets to purposely get the points I could see happen, but by them wasting the pallets they won't end up surviving long to get a good amount of points. I think people overreact to a lot of changes to this game.
Activate your brain just for a second and tell me how people played when any unsafe unhook gave you WGLF stacks. Exactly, you had every few matches a moron just unhooking for his stacks and throwing the match
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@TAG said:
People being dumb is their fault, not the Bloodpoints'.
True, but it's the same issue with farming someone of the hook with old WGLF. The devs have some kind of control on how "dumb" people are gonna play if they change stuff here and there, you know what I'm saying?
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@Peanits said:
We would rather have the content that affects gameplay be cheaper and more accessible. Cosmetics are nice to have, but they're a luxury. You can get them if you want, but you're not missing out if you don't have them.
A little feedback of my side (maybe important for you, maybe not. Idk): I personally would much rather spent money into the store if the cosmetics weren't that expensive. With the current price tags on cosmetics sets I feel it very difficult to give them the same value. It's just feedback, you guys most likely not better how to run this cosmetics business but I would say if you lower the costs more people would accept to spent more money into the cosmetics :)
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/766104#Comment_766104
I'm sorry...your reasonning is stupid.
Why ?
Bc those nerfs won't last forever. Most likely the Nurse will be reworked or buffed eventually and be great.
Remember when no one was using the Hag bc her traps took forever to set up ? It eventually got buffed.
######### are you talking about and what do you want from now?? What's your problem dude? Just let me play how I want to, mind your own business. Geeg, imagine calling someone stupid because he's using up all the stuff at once he stored for a long time. Freaking hell, what is this bullshit?
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/766209#Comment_766209
But there is no way to fix this issue unless they bring solos to swf levels. If you balance a killer against those rare swf's then they will be too powerful against solos.
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/766214#Comment_766214
I've long advocated we bring solo up to SWF. I don't see another way to make the game balanced without ditching SWF so buffing solo survivors is the way to go.
But in return we have to buff all the killers, obviously some way less than others but at that point the game can actually be balanced and there won't be 2 survivors options: lose / abuse with friends
This is my same opinion. This game is never gonna be balanced as long as the gap between solo and swf exists in such a huge way as currently. And the only way to get them much closer is buffing solos because nerfing swf doesn't matter much (voice coms are just much stronger than any perks or handicaps).
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@Akhaten said:
https://forum.deadbydaylight.com/en/discussion/comment/765905#Comment_765905
I hope you don't touch this game anymore with that mentality. A good nurse will still be good even with the new base-kit changes, you still have a blink after fatigue, just not a double right after, and the training wheel add-on is now common so new nurses can practice with her and get better sooner. As for Insta-heals they were mindless to use, now you have killers guessing which one you used, and you can't just deny a down anymore. With that childish mentality you can go, you won't be missed if you never play dbd again.
Why so salty? I don't like powerbars, I don't like what they did with Nurse basekit. Why can't I have my own opinion? Why are you trying to force me to play nurse?? I don't want to play the new nurse anymore, therefore I'm using up all the stuff I spent on her. Geeg, take a chill pill aswell. Freaking hell...
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/765905#Comment_765905
Now that's just stupid.
Not only is nerfs and buffs always coming and going but the new "insta-heal" take 5s to apply. Which mean you won't be able to do it in a chase has easy has it use to be but you'll still be able to run to someone hurt and heal them insanely quickly.
It's my personal opinion. It's how I value them. Why is my value on something stupid? Geeg, take a chill pill.
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Tbh tho, pc has a lot of issues aswell. It's not like pc is perfect and bugfree. But I agree that ps4 is even worse. Imo you shouldn't look pc as standard, because it's not good on pc either.
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What contest?
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I'm currently using up all my insta heals. I had over 300 stored and IMO they aren't worth the value I spent on them after the nerf. Many think the same and using up all the instas. Basically the same like with Nurse rn, I'm currently using up all moris, puddings etc cuz I won't touch her after the nerf anymore.