indieeden7
indieeden7
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- indieeden7
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/711261#Comment_711261
It's the secret 3rd anniversary skin for Spirit.
If only, it looks amazing.
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Thank you, I've been moved to tears by this image.
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WHY DOES YOUR SPIRIT LOOK LIKE THAT JFC
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If NOED can stay the same, so can Adrenaline. Also, this change could mean that not a single person could use Adrenaline, say there were 3 Adrenalines in the game and then the one other survivor has DS but not Adrenaline, if they use it, they're taking a perk away from the rest of their team.
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Okay? Practically no one has a problem with it unless you put it on specifically for one person just to grief.
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What if I want to be squeaky clean?
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People never realise that there are situations where a killer could hook another survivor after the one with DS has been unhooked and they could still tunnel with no downsides.
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Carrie
I just like her
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Weeping angel might be cool but the survivors would therefore be controlling the killer's power. Not sure about survivor, I wouldn't mind Amy, Donna, Rose, or Martha.
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I agree, if it worked on average but then make that average rank slightly higher I think it would be fine. The friends I like playing with don't play all that much whereas I play at practically any chance I get. I don't really think it's fair that because of this, if I want to play with them it's practically a 1v1 rather than a 4v1.
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I just found this thread and I feel deeply concerned
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/706902#Comment_706902
Ok, you show me how to bloodlust the ironworks of misery infinite window...
Much like every "infinite" in this game, that window isn't an infinite, you can bloodlust it.
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You could always just unlock it. I don't want to have to spend hundreds of thousands on bloodpoints on Spirit's prayer beads but I'm still going to if the web makes me. Trust me, it's better to get it teachable and be able to buy your way out of it on other killers than constantly be bugged by it.
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The 75% reduction was originally based on exhaustion and let me tell you something, even before the exhaustion nerf, Balanced Landing without the passive was awful, you had to get to high ground and fall (usually allowing the killer to get the first hit) to do something that Sprint Burst would do instantly.
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/705412#Comment_705412
Michael at Tier 1 with Monitor and Abuse, Ghostface in Stalk, Pig in Hambush, Wraith in Cloak, any Killer with Tinkerer and Insidious equipped.
That's a terror radius OF zero. A killer cannot have a terror radius below zero.
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I don't think you keep momentum after vaulting a window anymore, whenever I fast vault one, no matter what the ping is I will lag backwards a little bit after the animation.
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I think I have 98 winter party starters but around 108 brown toolboxes.
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It was because it wouldn't make any sense to invite people to a survivor lobby and then be able to switch to killer.
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Any character that has hair physics has sporadic alopecia.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/703724#Comment_703724
So are Friday 13th, Mortal Kombat or any game featuring beheadings banned in certain countries? Genuine question.
I'm pretty sure they would be, I know Mortal Kombat has definitely been banned in a number of countries.
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Is it not there?
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I literally cannot believe not a single person has given the right answer. In certain countries, a videogame which shows beheading will automatically be banned within that country. Obviously the devs don't want to make a kill animation that gets their game banned in parts of the world where they have a large number of players (which is practically everywhere).
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@Volfawott said:
I was going to add Steve on my mains along with Feng but every time he's on a hook he sounds like he's the bottom in a gay porno
Don't say that, you'll make me start liking his voice lines.
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I agree partially, dream pallets are boring and the lullaby rather than a heart beat puts me off, they're really the only things I don't like about new Freddy. Why don't you like facing him?
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I'd say to add an increased repair speed based on how many people and generators are left, if someone DCs and there are only 2 gens left with 3 survivors, the survivors don't really need the speed bonus. However, if someone DCs and there are 5 gens left with 3 survivors then they definitely need the speed boost.
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Personally I'd replace NOED with MaA and then buy IF, allows you to snowball, gain map awareness and cannot be removed like NOED can.
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Oh, you mean
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Most likely, they usually do shard sales with auric cell only outfits every now and again.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/700922#Comment_700922
Nope it is intended to balance DH at higher ranks. That's why we only have 2-3 reliable killers higher ups(red ranks).
They are all killers that counter certain perks or actions the survivor do.
Hag, can break loop and jukes.
Myers, can bypass DH and MoM(although it's a bad example).
Doctor, completly destroy immersove perks like UE.
You're right in one aspect, but no killer is intended to counter a perk. Killer's abilities are to counter survivor playstyles as you said, add-ons and perks are used to counter other add-ons and perks.
However, again, how you can say that Hillbilly's power is to "balance Dead Hard at higher ranks" completely baffles me.
1) Dead Hard isn't this God tier, uncounterable perk every killer main makes it out to be, it can screw survivors over and can easily be baited out.
2) Hillbilly was in the game for about a year before Dead Hard was even a thing so your claim that Hillbilly's entire power is to "balance Dead Hard at higher ranks" is a complete falsity.
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@TheUnendingNightmare said:
And you just took literally the worst killer in the entire game has an example...so ? Yeah Pig is bad...look at the thousands of threads about it.
Okay, I'll choose a better one. Hillbilly has an instadown, is his whole ability dedicated to countering Dead Hard? No, it's intended purpose is to apply map pressure and end chases out in the open quickly.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/700807#Comment_700807
If you can't see it, what can I say except you don't have the will required to understand it. No offense.
I'm sorry but I still have to disagree. Why do you think that the entirety of a killer's ability is to simply shut down one or 2 perks? The Pig has the ability to hide her Terror Radius, but is her power about countering Borrowed Time? No, it's about being able to sneak up on survivors and force them to stay off gens with the threat of a 2 minute death.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/700750#Comment_700750
I kinda agree but at the same time some killers are designed to counter some perks.
Leatherface counter DH.
The Nurse counter empathy and selfcare.
The Spirit counter SB.
Etc.
See what I mean ?
No? Do you see what you mean? I dont mean to sound rude but only one of the things you said is true and even then it's situational.
• Dead Hard can go through a chainsaw
• Nurse has nothing to do with people healing, her teachable perks do, and even then it in no way correlates to empathy
•Spirit can only counter Sprint Burst if the survivor using it keeps running. If you use Sprint Burst then you will leave the Spirit's Terror Radius very quickly, you will be told that she is phasing and therefore a smart player will stop running and walk instead.
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I personally think that oblivious shouldn't counter BT, if a killer is camping and someone has BT then the killer shouldn't be able to just go after the unhooked person again.
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@DBDbuildsYT said:
Whether killers or survivors it seems that most people despise the new map.
Maybe it should be retired until fixed.
- remove the balance landing paradise area
- reduce the number of pallets by a lot
- increase safe pallets
- improve the safety for survivors on the top floor
Those changes would completely go against what they're aiming for though. They want more pallets on maps just not as many safe ones. However, the pallets on the new maps aren't unsafe, they're practically a death sentence.
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@TheUnendingNightmare said:
Honestly guys sorry to break it down to you...but this is an immersed map.
Very easy to mind ######### the killers with the staircase and the many noises hide breathing and injured sounds.
True as that may be, there are very few rooms with things that actually hide your character, your breathing may be hidden, but that doesn't mean you are.
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@Apackawolves said:
https://forum.deadbydaylight.com/en/discussion/comment/700633#Comment_700633
This is a thread about pallets. And yes, you just described the function of a pallet. You use it to extend the chase, and then it’s gone. Or, are you suggesting that survivors should get greedy on an unsafe pallet on a map that has two pallets in nearly every room?
They are used to extend chase yes but wasting them doesn't do that, especially on this map. On this map all you do is drop a pallet and then the killer hits you 2 seconds later because they just walked to the side.
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@Apackawolves said:
The pallets are not unsafe if you drop them quickly and keep going, which is exactly what people are doing. There’s enough pallets on the map that survivors can run from pallet to pallet, and take the killer on minutes long chases. And then the killer has to go back and waste another 30 or 40 seconds breaking the pallets. I don’t know why bloodlust is even a talking point here. If relying on bloodlust to get a hit is the standard for this map, you’re gonna lose. Because it eats up far too much time to justify a single hit. You’re basically trading a gen for a hit at that point. That’s not a winning strategy. Just wait until this map has been around for a couple months and people know pallet locations and loops like back of their hand, it gonna be much worse. The only silver lining killers currently have, is that survivors aren’t familiar with the generation spawn locations, so that extends the match a little bit. But, it won’t last.
So, it's survivor sided because the only way to keep chase is to waste pallets, removing them from the game completely? Okay.
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From what I know, Englund is pretty reluctant to give his likeness away unless you're offering him a whole bank's worth of money.
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@Muntcuffinz said:
This is obviously for PC meta. Never played it on console but I've heard nurse isn't as good there
She's not as bad as she used to be, with optimization being added within a number of past patches she is somewhat strong after a lot of practice. However, I highly doubt she'll ever be as strong on console as she is on PC.
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@Yung_Slug said:
It's active at all times and doesn't use up the key.
Thanks, interesting addition to the game, wish they would have added more add-ons with it.
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I mean, the game isn't all about helping the team, it's about helping yourself and then the team (can be switched with certain perk builds/in certain situations) but Steve's perks really can't compare to Nancy's. 2 of Steve's perks require you to get hooked to work and give little benefit for it along with babysitter which gives next to no effect.
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You could say the same for killers, I had a game as Steve with his 3 perks and the killer DCd after I had left through the exit gate. I got the points for escaping, didn't get the trophy.
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I personally had a really easy time getting it. It was the new map with only 1 of the new survivors so the other 3 had good builds. Maybe it was just because they weren't used to the new map yet.
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It was probably because we have the ability to invite friends in the "play survivor" lobby. It wouldn't make sense if you could switch to killer in it.
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I think it works in the way that you're still in the TR, you just can't hear it.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/692616#Comment_692616
Your title reads "12 dollars bucks" just sounds funny
Read**
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Your title reads "12 dollars bucks" just sounds funny
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@Angelicus23 said:
omg how can you think that a map is bad for killer when there is no single safe pallet
There are a couple but people are definitely making out to be worse than it is.

