indieeden7
indieeden7
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- Username
- indieeden7
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12 dollars bucks
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@JawsIsTheNextKiller said:
I'm a little disappointed that we have the usual dead by daylight theme music. I thought we were getting an 80s synth theme.
☹️
There is one
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I just played it and there were about 3 safe ones, all the others have a really short wall next to them and could easily be mindgamed.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/690392#Comment_690392
Does it not apply to chests? Or beartraps?
Bear traps yes, forgot about those, but not chests.
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Luck only applies to hooks, nothing else. But I agree it should work with more things. However I disagree that it should reduce skillchecks, skillchecks can grant faster progression on gens.
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This happened to me the other day, luckily I've done 2 more since then and I'm getting another tomorrow. I'd be so annoyed if it had happened tonight and could only have 1 saved for tomorrow.
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A Nea skin
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By "almost everyone" do you mean a small minority of killer only players? Also, 1 second to break pallets? No thanks.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/689973#Comment_689973
Apart from Myers, none of the licensed killers we have gotten are scary IMO.
I'd probably make an exception if it was Tim Curry Pennywise but the new one is truly awful. Every single one of Andrés Muschietti's horror films I have seen should fall under thriller rather than horror and even then it's at a push. Although I still wouldn't consider Tommy Lee Wallace's It horror either, it was still much better.
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@Alice_pbg said:
Inb4 misery chapter confirmed
You dirty birdy
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It had better be either The Shining or Carrie, I'm taking a break if it's Pennywise, he isn't even scary.
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Ever since Clown, only the survivors have received an additional cosmetic when you buy the DLC, this one included.
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Ngl if he's playing as new Freddy with Ruin, BBQ and NOED and everyone escaped, that's on him.
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I care about not being in red ranks so I don't have to wait 30 minutes to find a lobby.
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A Victorian street, similar to Haddonfield (but not broken), or a large Victorian Mansion with a couple of outdoor courtyard/garden tiles.
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Rancor needs changed, not necessarily a nerf, but changed.
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You can do this on most maps with a window like this; Torment Creek, The Game, Ironworks Of Misery, and Rancid Abattoir just to name a few. It is quite difficult to achieve though, takes quite a lot of practice.
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@lunaticlifter said:
@RakimSockem i play both sides, but the fact is that i 'm not dumb enough to point when the killer is right behind me.. i guess i learnt a new thing
Well I mean, clearly it's not dumb if it worked against the killer
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/686227#Comment_686227
Which is? Because I don't think what I've listed is how it's supposed to be used?
Like I already stated, it is.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/686222#Comment_686222
Elaborate please?
It's been confirmed multiple times that the new mad grit works how it is supposed to.
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Why do you think Hag is licensed?
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This isn't a bug
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/685340#Comment_685340
I think he means the door by the fence vault.
I do agree with the Haddonfield remark, though. I hope it's the next map to be reworked.
Oh okay, thanks.
I also agree with the Haddonfield remark but the Badham change is justified, with practically all pallet loops being much more unsafe than they were before, I think that adding another window loop isn't all that big of a deal.
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Hope Nea gets a skin if we do have one
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I don't mean to sound rude but I cannot understand anything that you're saying other than one of the preschool doors shouldn't spawn.
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Although it's annoying to face as survivor, it's a perfectly valid tactic, especially when they were doing gens like that. Just ignore them.
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We love a bit of Annie Lennox
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/683061#Comment_683061
In that case:
The pig is similar to trapper but with head traps.
Trapper is similar to Myers except without an M1 instadown
Hillbilly is similar to bubba
Huntress is similar to the golden spear throwing macho man of Timbuktu oops I've said too much... well you get the picture
She's not basically a wendigo though, she IS a wendigo
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They're increasing recovery time on missed shred attacks due to the fact that constantly shredding is quicker than walking. That seems to be the only one that they're adding though.
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@justarandy said:
I'm not a spine chill, I don't like it. Usually used by noobs. They will never get hooked while their team mates are getting carried to their death hook. Super selfish. Idc, nerf it to the ground I wouldn't miss it.
"Usually used by noobs"
Meanwhile spine chill tells survivors when a Spirit is faking a phase, destroys Ghostface's power, practically counteracts oblivious and gives survivors forewarning against Ghostface, Pig, Freddy, Wraith, Michael, Spirit, or any killer using M&A.
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@UkilledLegion said:
@indieeden7 if u was caught its only survivior's troubles then play stealth's....rework need that survivors use it when it necessary but not abuse it every time...survivors like abuse all things and borrowed time specially! :D
You could prevent them from abusing it by not tunnelling
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You could always....not tunnel
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@[Deleted User] said:
I'd rather have them focused more on bug fixes and QoL changes than monetization tactics.
Two different teams are in charge of these areas if the game.
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Once had 3 survivors on Chapel facing LF, every single one of them went down within 20 seconds. After 2 kills he found the Bill, chainsawed him and then knew exactly where I was somehow, I then looped him for 2 and a half minutes just to die on first hook.
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I have to disagree with number 1 and 3, the difference between the Hillbilly's chainsaw and the Demogorgon' s shred is charge speed and hitbox, survivors are required to react almost instantly to shred and are more vulnerable due to the shred attack having a larger hitbox.
As for number 3, Wraith can see blood while invisible at base, does this mean that spirit should have Father's glasses as a common add-on? Different killers have different strong points, demogorgon has map pressure, can locate survivors precisely in some situations and can end chases extremely quickly, Hillbilly has map pressure, the ability to instadown and can end chases quickly in some situations. Furthermore, the devs have stated multiple times that not every killer is going to be on par with Nurse, Hillbilly, etc. The Demogorgon is clearly powerful as is (albeit maybe not S tier) and his add-ons seem to be in a good position as they are currently.
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I'm pretty sure that the Hag is a wendigo
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I'm pretty sure 1 nerf has been confirmed, which is a slightly increased cooldown for shred. However, there is a good reason behind this, much like old legion, constantly shredding is quicker than walking.
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Started with Huntress because before the Howling Grounds event was announced I didn't play killer. Obviously wasn't great at the role but I was better than I thought I would be and I actually enjoyed it, ever since then I've tried to play both sides as equally as I can.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/679259#Comment_679259
Because Haddonfield needs a rework. It has bad rng and some fences are way to long. This is how relevant it is. If you are to dense to see it that is your problem.
The RNG has nothing to do with this post. This post is exclusively about the being able to hit over short fences. Calling someone dense because you started talking about a completely different topic is a bit unnecessary don't you think?
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@[Deleted User] said:
Haddonfield has to be given Badham treatment.
How is this in any way relevant to the post?
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They are swing overable
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People are really out here forgetting that Amanda was the first person to ever be put in the reverse bear trap. I would have loved Amanda to be a survivor, I remember seeing the leaks for the saw chapter and being so disappointed that she was chosen to be the chapter's killer.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/676647#Comment_676647
Prestiging isnt worth it....
Okay? Thanks for your input I guess?
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I'm pretty sure this is being fixed with the addition of dedicated servers
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In that situation, it was perfectly acceptable to camp.
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/675904#Comment_675904
Lol. I Think it's safe to dump your useless bbq event add ons.
How long have you been playing this game? Just saw your DS "fix" and now this.
1) They said they can't use them because they cannot use them.
2) They aren't add-ons, they're offerings.
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@Mister_Holdout said:
There are a number of maps that range from bad to very bad for killers.
Survivors don't really have any bad maps. There are a few maps where survivors are on a relatively even playing field but that's it.
I guess for survivors, a bad map is one where they don't have a huge advantage.
Shelter woods and Lery's would like to know your location.
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"Way too OP"
Don't tunnel, wait for them to use dead hard, again, don't tunnel. All those perks are there to counter scummy tactics. Don't play in an annoying way and you won't have to face annoying perks.
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I mean, if they weren't doing gens then I don't think they were trying to make you DC.
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@Jimsalabim said:
i found another face of him, looking horrible (almost like his ingame look), you guys want him to look like this?
At least he doesn't look 60 like he does in game? Choosing unflattering images of the actor isn't going to change people's minds, most people find the actor pretty handsome.