Infinite of Misery's trick

The "secret" is this: did you know that you can actually fast vault the window from BOTH SIDES?

If you try it in kyf , you'll find out that (if timed in a super super super perfect way) you can actually fast vault the window from both sides, from both loops. (It doesn't matter if you're circling the side near the basement or not)

Comments

  • Yea that loop is super annoying but not as bad as haddon field, No where near as bad as haddon field

  • @FishFry247 said:

    Yea that loop is super annoying but not as bad as haddon field, No where near as bad as haddon field

    Lol that map has like 1-2 infinites+ rng.

    The Myers's house with the window near the basement

    Same thing can happen to other 2 houses , with infinites until entity's blockers.

    And, as if it wasn't enough, usually 1 big infinite spawns near the main street of the map.

  • you can also fast vault the god window on torment creek the wrong way.

  • @Mew said:

    you can also fast vault the god window on torment creek the wrong way.

    Really? Omg pls show me a video of that

  • @Mtom912 said:

    You can fast vault it from both sides, but if the killer loops it right and their 115% speed they can hit a survivor on the 2nd loop, and literally every 110% killer can use their power to stop the loop

    lmao people defend that window too god how much biased u can be

  • @Mtom912 said:

    You can fast vault it from both sides, but if the killer loops it right and their 115% speed they can hit a survivor on the 2nd loop, and literally every 110% killer can use their power to stop the loop

    Only if you don't consider the AT LEAST one pallet that can be used safely on that loop, and the T/L wall jungle gym that's almost always against it.

    Combined with the fact that the wall is so long and straight that there's no potential for a mind game as the survivor can see everything you do and have plenty of time to react, makes it a hellish loop.

    Like the rework of Badham, loops should be about who plays better, not just "I am forced to run for 30+ seconds around one window or abandon every chase that goes near the main building."

  • I gotchu, ill take a video when i get home from school.

  • @FishFry247 said:

    Yea that loop is super annoying but not as bad as haddon field, No where near as bad as haddon field

    I think this map is worse.

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/comment/684563#Comment_684563

    I gotchu, ill take a video when i get home from school.

    Omg thanks ❤️❤️❤️❤️❤️❤️

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/684600#Comment_684600

    Um I’m not defending it at all, I’m stating literal facts

    1. you can fast vault both sides
    2. Not including the use of other loops, if the survivor only uses the window, a 115% speed will get bloodlust tier 1 and can get a hit on the 2nd loop
    3. Literally every 110% speed can use their power to stop the loop, hag, trap it, spirit, phase, huntress, hatchet

    how is that biased

    Do you know that the amount of distance between you and the killer on that ....."misery" can be MASSIVE? Sometimes you can't even get bloodlust, because you're too far away from the killer

  • I never had a problem with this loop


    I've always had a problem with the macmillion map that has that giant tin warehouse instead

  • You can do this on most maps with a window like this; Torment Creek, The Game, Ironworks Of Misery, and Rancid Abattoir just to name a few. It is quite difficult to achieve though, takes quite a lot of practice.

  • I thought it was called Palletwork miserable.