indieeden7
indieeden7
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Comments
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/647402#Comment_647402
At high ranks nearly noone does totems. And healing is also more rare cause its time wasting. I can assume you never play high ranks and dont know the meta.
I've been reaching red ranks as both roles every season for over a year now, healing isn't time wasting, self caring is time wasting and high rank survivors are usually the ones who cry about NOED, myself included. This peek encourages people to spend time doing totems while also rewarding them by giving them a free heal in return, while also removing NOED which practically every killer other than Nurse, Hillbilly, and Spirit use at high ranks. I can assume you never play high ranks and don't know the meta.
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@[Deleted User] said:
survivors complain about killers using their best perks yet they use their best perks themselves lol
They aren't complaining. It just doesn't make sense for killers that have a base one shot to use a one shot perk. It also doesn't make sense for some of the strongest killers in game to waste a perk slot which only activates at end game rather than use a perk which improves their gameplay during the mid game.
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/645609#Comment_645609
So seaching and doing a totem is not timewasting? As well as finding and healing another survs a full health state? Sorry man, but thats so wrong.
So survivors should just let NOED activate while also leaving all their teammates injured? You must be a really fun player to have on your team.
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Some of Nancy's perks are really good, the only underwhelming one is better together.
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Honestly don't worry, very few things will get you banned in this game:
DCing (a certain percentage of games, that percentage is only known by the devs)
Teaming with a killer / survivor
Using cheats
Using slurs / abusing other players in the pre match / after match lobbies
Anything else is absolutely fine and will not get you banned.
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They should do more with the oblivious status effect for him, currently I'm pretty sure that it's only applied when survivors are removing his portals. If they applied it during other actions then I'm sure he would be much better.
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@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/645851#Comment_645851
The fact that they were tied to m1 killers is the problem, not alert/dark sense/kindred. Sure, it blocking OoO makes sense, since that's always on, but the conditional off-meta perks getting shafted just means fewer people will run them. That means more perk slots going towards adrenaline, decisive, unbreakable, etc... Which will do even more harm to the killers "benefiting" from the change
Kindred literally states that it trumps all stealth abilities
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/645141#Comment_645141
If killers have a perk to see their TR will you use it? So the mindgame potential is bs
The TR and scratch marks are 2 completely different things which cannot be compared.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/645115#Comment_645115
Yeah, almost every killer perk is useful, I look at you Monstrous Shrine, Unrelenting, Insidious, Iron Grasp, Unnerving Presence, Predator, Lightborn, Thanatophobia, Stridor, Play With Your Food, Dying Light, Third Seal, Overwhelming Presence, Overcharge, Beast of Prey, Territorial Imperative, Huntress Lullaby, Fire Up, Remember Me, Hangman's Trick, Coulrophobia, Iron Maiden, Corrupt Intervention and Furtive Chase.
Yo huntress lullaby and corrupt intervention aren't as bad as people make them out to be.
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/645050#Comment_645050
noone with intelligence heals for 32 seconds. also theyre onetime perks. there are not anything near meta.
People who use self care heal for AT LEAST 32 seconds unless combined with another perk. Neither inner strength or second wind are one time perks either, inner strength can be used a maximum of 5 times and second wind can be used a maximum of 2 times.
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@NextKillerSpongebob said:
https://forum.deadbydaylight.com/en/discussion/comment/645138#Comment_645138
I don't have trouble with pallet looping, it's the fact that looping takes our time away and thus enables gen rushing and the match becomes ######### and boring.
Don't chase them then? You aren't forced to stick to a chase and if someone is taking up too much of your time then you should chase people off gens instead.
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I'd expect it would, similar to how survivors can tell when the killer is running stridor / surveillance.
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@NextKillerSpongebob said:
Ok I thought it would be while running, but pallet looping is still a thing. So survs can keep making matches as fun as possible for killers by mindlessly running in circles around a pallet.
So survivors should just not waste time and run towards the killer? If you're having trouble with looping just eat the pallet and break it, don't respect/swing through pallets early.
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@NextKillerSpongebob said:
oh go get the f outta here! You realize that giving survivors 20% increased movement speed makes them 5% faster than normal killers and basically makes pallet looping infinite right?
You do realise that the increased movement speed is only active when WALKING? The devs aren't so stupid that they would add a perk that makes survivors infinitely faster than killers.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/645075#Comment_645075
Would you like to add to that?
Exclusives shouldn't be a part of any game and original legacy took a much, much, much longer grind to prestige than the current one. The only thing that I would expect from the devs is some bloodpoints for all current players depending on how many levels they have reached on all characters (including those after level 50) to make up for the unnecessary amount of bloodwebs that they had to go through.
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NO
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/645065#Comment_645065
What about the pallets vault?
They specified not pallets
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/644921#Comment_644921
So it either makes Dead Hard more viable or Makes Sprint Burst activate after the killers 1st hit.
Scenario: pig sneaks up gets a hit. I get my burst from the hit. 3s exhaustion wears off SB activates. If I wasn't exhausted prior to being hit while working on the generator is that correct @Peanits ?
You do know that exhaustion doesn't recover while running right?
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@GenSim12345 said:
https://forum.deadbydaylight.com/en/discussion/comment/644779#Comment_644779
He's saying that if a survivor removes the new killers teleport tunnel it should reveal their position.
Oh I thought he meant get rid of tunnelling and obviously that isn't really possible. That isn't actually a bad idea.
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Sorry, I meant to say that it only works on whoever is actually running the perk.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/644830#Comment_644830
So we can use it one one survivor 3 times and you lose it for the rest of the game
No? It activates once for every survivor and only activates during struggle phase.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/644821#Comment_644821
For a survivors or one per game ?
For each survivor
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/644821#Comment_644821
STALL TIME
UNLIMITEEEED STALL TIMEEEEEEE
IT'S THE SECOND TIME I'VE DONE IT TODAY I KEEP MIXING UP THE PERKS
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Once per survivor
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Excuse me?
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/644758#Comment_644758
No problem mate.
But even so I'm pretty sure you have to spend a full, interrupted 8 seconds in the locker. If you don't then it needs to work like that.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/644747#Comment_644747
Ok let's say the killer chose this map how many times can they do it . Let's say you will found one every LVL ok so you spend 60-80k to play one time there and you will need 2 games to do it again.
You do know you can have multiple of the same offering right? Even if it isn't a common occurrence, 3 gen doc shouldn't be made any stronger than he already is.
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/644740#Comment_644740
Yeah ? Where is it mentionned.
I'M SO DUMB I THOUGH YOU MEANT SECOND WIND
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/644740#Comment_644740
Yeah ? Where is it mentionned.
(Please ignore, I'mstupid and made a huge mistake)
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/644738#Comment_644738
ONE map out of what 25-27 ?
A map that can be chosen by the killer if they want. It's the exact same as a survivor who uses BL using a Strode realty key.
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@Jago said:
Killers gonna cry on Inner strenght. Thats my call.
Get unhooked, go in a locker, get grabbed, DS, go back in the locker, Head on, go back in the locker. GG you're healed and are gaining at least 30 sec for the team while you did pretty much... Memes.
Perk only works outside of TR, that situation is an impossibility.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/644723#Comment_644723
Just don't leave 3 gen close.
Have you ever heard of the game map? All the generators are close.
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I have to disagree, if it was simply 40 metres then fine but this hinders small terror radius killers and makes 3 gen doc even more annoying.
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@Kycer said:
https://forum.deadbydaylight.com/en/discussion/comment/644479#Comment_644479
Just play killer if you wanna know how your scratch marks look like.. and the increased walk speed is pretty useless tbh.. i mean first you must be injured.. and it doesn’t boost your sprinting speed, only your walking speed.. urban evasion works whether your healthy or injured and gives you %100 crouching movement speed.. i think Urban is way better than this perk tbh
By playing killer you only get a general understanding of what your scratch marks look like, the perk gives you an exact image. Also, the increased walking works when UNinjured not injured.
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@Trotfoxx said:
https://forum.deadbydaylight.com/en/discussion/comment/644502#Comment_644502
People don't heal (themselves) on high ranks.
Because it wastes 32 seconds, the new perks don't
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@AshleyWB said:
Who wouldda ...(Charges the emphasis) FFFFFUNK?
He literally makes the "th" noise with his tongue
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/644472#Comment_644472
u are blind? Pig + Hag, yeah very original :D
So we're just going to ignore the fact that ghostface is pig and shape then?
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@AshleyWB said:
It didn't sound like thunk, it was a clear Funk.
You do know he has an accent right?
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2 of the survivor perks literally allow you to heal yourself without wasting 32 seconds of time. Both are very good.
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@Kycer said:
I just don’t get the point of being able to see your own scratch marks.. how is that ever gonna be useful for the survivor? Other than that I like all the perks and as a killer main I think they’re balanced.
It allows survivors to gain an insight onto what exactly the killer can see. Survivors will now be able to use scratch marks to lose the killer much more effectively. Its increased walking speed is also pretty good.
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He said "thunk"
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/643456#Comment_643456
Read the interview
The interview said that the bonus for doing the generator was still unknown
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/642654#Comment_642654
I mean it's basically a lazy bamboozle which requires a gen to be done to activate and then a lazy gen kick in a likely small and irrelevant area. Just take pop goes the weasel or brutal strength and you've got a big regression or a quick regression with quick pallet destruction.
The gen perk regresses multiple gens within a certain area (not just 1) automatically, you also do not need to kick the gen, just hit a survivor.
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@Raptorrotas said:
Perk atuns got longer durations because of Enduring.
Enduring doesnt affect tthose perks anymore
They still have the same stun duration.
Only 1 perk got an increased stun time and that perk is countered by going after the person who wasn't just on the hook.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/642616#Comment_642616
They aren't very creative, they might be good but it's situational and would hardly ever fit into the usual build.
I'd like to know how those perks aren't creative. Not creative is "when you start running, you're a bit faster for 3 seconds" or "missed attack cooldowns are reduced".
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@AshleyWB said:
Nice Survivor perks the killer ones are pretty bad. Hope the killer ones are wrong.
Hitting a survivor automatically regresses gens and a gen being complete practically guarantees that you'll win a chase. How are they bad?
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I miss the 2017 Halloween music, it was great!
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I've always wanted a perk to see your own scratch marks! Hope this interview was real!
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The recovery from pallet stuns has been made faster than it was. If you aren't getting grabs then you aren't timing it right. The change made was good for the game, before you could tunnel and flat out ignore DS and perks such as head on were made completely useless by it. And as for spirit fury, as stated above, it has been made better than it was before.
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I know the feeling, I'm a rank 6 survivor atm and I got matched with yellow rank players. 2 died within 5 minutes because a Feng was unhooking straight away. I got the final gen done as the 2nd survivor was dying and the killer was chasing the Feng. I saw a dull totem light up when I completed the last generator so I went to cleanse, as the 2nd survivor was dying, I could see Feng running TOWARDS ME while I was cleansing the totem (dying survivor had kindred so she knew I was there).
She then got hooked as I got the totem cleansed and the killer found me (my fault, I shouldn't have broken it when he was nearby) I then unhooked the Feng and bodyblocked for her. I end up getting downed and hooked, while this was happening she FAST VAULTED the killer shack window and started healing in the basement. Needless to say we both got killed and I had my fair share of nodding / getting slapped on the hook from a rank 13 Trapper who uses NOED all because of my non-sentient teammate.
