New info from Cote about stranger things chapter: perks and demogorgon power

Comments

  • Nice Survivor perks the killer ones are pretty bad. Hope the killer ones are wrong.

  • @AshleyWB said:

    Nice Survivor perks the killer ones are pretty bad. Hope the killer ones are wrong.

    Hitting a survivor automatically regresses gens and a gen being complete practically guarantees that you'll win a chase. How are they bad?

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/642609#Comment_642609

    Hitting a survivor automatically regresses gens and a gen being complete practically guarantees that you'll win a chase. How are they bad?

    They aren't very creative, they might be good but it's situational and would hardly ever fit into the usual build.

  • It is confirmed? Or it is another fake?

  • Btw how u can be obsessed with gen? Rather it should be with killer.

  • Surviver perks are trash but killer perks are good but not great

    blocking all windows and vaults for 30 seconds is quite good pretty mutch guarantes a hit. Should be like 15 seconds not 30.

    regressing a generator when you down a survivor and hit a gen seems like a good perk aswell.


    maybi survivor got other perks that are good we see soon tho :P

  • I saw a Nancy fan made perk exactly like the one gen obsessed perk mentioned here. I doubt that they would just lift it.

    Plus Babysitter seems like a theme of all fan made Steve perks. I think it's fake news

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/642616#Comment_642616

    They aren't very creative, they might be good but it's situational and would hardly ever fit into the usual build.

    I'd like to know how those perks aren't creative. Not creative is "when you start running, you're a bit faster for 3 seconds" or "missed attack cooldowns are reduced".

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/642623#Comment_642623

    I'd like to know how those perks aren't creative. Not creative is "when you start running, you're a bit faster for 3 seconds" or "missed attack cooldowns are reduced".

    I mean it's basically a lazy bamboozle which requires a gen to be done to activate and then a lazy gen kick in a likely small and irrelevant area. Just take pop goes the weasel or brutal strength and you've got a big regression or a quick regression with quick pallet destruction.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/642654#Comment_642654

    I mean it's basically a lazy bamboozle which requires a gen to be done to activate and then a lazy gen kick in a likely small and irrelevant area. Just take pop goes the weasel or brutal strength and you've got a big regression or a quick regression with quick pallet destruction.

    The gen perk regresses multiple gens within a certain area (not just 1) automatically, you also do not need to kick the gen, just hit a survivor.

  • The blocker-perk seems quite powerful, the regression-perk will also heavily favor toptier killers. So killers will get at least two useful perks.

    The survivor perks on the other hand are quite useless: within TR BT is much better than Steves perk, without TR its just useless, cause the unhooked doesnt need additional stealth.

    Nancys Gen-perk may be OK or really bad, depending on the bonuses. But they must be really good cause you never can asure you can do that one gen during a trial. Her Chase-Perk may be good, depending on the speed bonus and other prerequistes (which will be there oc). mindgaming with your own tracks is quite hard, so its probably a not useable perk.

    Summary: as every time killers get their perk(s) to may use and survs will get ######### perks only usable if you want to fool around. (just referring to what we know now)

  • A creative Survivor perk I can think of off the top of my mind would be Final steps - Whenever you are hit into the dying state you stumble in the direction you are facing before falling to the ground. 3 steps forward. T1- 1 token T2- 2 tokens T3- 3 tokens.

  • What I'm saying is that if a gen is so important that you must stop Survivors repairing it you'd always be better off using pop or brutal strength every time.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/642609#Comment_642609

    Hitting a survivor automatically regresses gens and a gen being complete practically guarantees that you'll win a chase. How are they bad?

    If gens couldn't be touched for a split second to stop regressing the kicking thing might be fine. It probably won't have an effect on gens a survivor is working on so what's the point?

    Blocking the windows and stuff sounds good, but the trigger is in the survivor's hands. The killer can't control that so the gens could get popped at a time when it's completely useless, or survivors go into stealth mode once a gen is triggered to wait out the timer once they know what perk you're using.

    Perks that are determined by survivors or their behavior are naturally worse than perks that are based on the killer's skill.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/642660#Comment_642660

    The gen perk regresses multiple gens within a certain area (not just 1) automatically, you also do not need to kick the gen, just hit a survivor.

    Hopefully its something which is really effective early game.

  • The gen regression perk has synergy with thrilling tremors if he backs off the gen in fear of the regression. If he does it's like 30 seconds of regression or however long it is.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/642616#Comment_642616

    If gens couldn't be touched for a split second to stop regressing the kicking thing might be fine. It probably won't have an effect on gens a survivor is working on so what's the point?

    Blocking the windows and stuff sounds good, but the trigger is in the survivor's hands. The killer can't control that so the gens could get popped at a time when it's completely useless, or survivors go into stealth mode once a gen is triggered to wait out the timer once they know what perk you're using.

    Perks that are determined by survivors or their behavior are naturally worse than perks that are based on the killer's skill.

    The point is that if a gen didn't blow up when you downed someone, the survivors are now revealed and you now know what gens being worked on perhaps!

  • @Jonathanskilz said:

    Surviver perks are trash but killer perks are good but not great

    blocking all windows and vaults for 30 seconds is quite good pretty mutch guarantes a hit. Should be like 15 seconds not 30.

    regressing a generator when you down a survivor and hit a gen seems like a good perk aswell.

    maybi survivor got other perks that are good we see soon tho :P

    15 seconds isnt even enough to start a chase lol

  • @Ihatelife said:

    It is confirmed? Or it is another fake?

    Its from a german blog or something. Seen it before.

  • @Rokku_Rorru said:

    https://forum.deadbydaylight.com/en/discussion/comment/642677#Comment_642677

    The point is that if a gen didn't blow up when you downed someone, the survivors are now revealed and you now know what gens being worked on perhaps!

    Combining it with Surveillance might be ok, but two perks for an ok effect?

    Sounds on par for the devs actually...,

  • I like being able to see my own scratch marks. I also wanted a perk like that.

  • The thing with the scratch mark revealing perk is that it opens up to another mindgame which you can manipulate to deceive the killer.

  • Just a fact:The survivor perks are from a concept so I do think the ''leak" is fake

  • @HunterTheAgud said:

    Just a fact:The survivor perks are from a concept so I do think the ''leak" is fake

    Its from a German Site:

    Stranger Things und Dead By Daylight sind zwei völlig unterschiedliche Franchises – mit einer Gemeinsamkeit: Beide flüstern von einer seltsamen,..

    Most likely not fake.

  • The scratch mark + walk speed perk was not stated to be Nancy's. It is unknown who it belongs to. To me, it's probably Steve's since he's "like a Ninja".

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/642616#Comment_642616

    They aren't very creative, they might be good but it's situational and would hardly ever fit into the usual build.

    Lmao

    Says these aren't good perks...

    Clearly you dont play enough killer SMFH

    This means you can just stab survivors and go looking for other people if you'd like. (Depending on the killer you're playing)

    This forces survivors to waste time with something like sloppy, thana, pop, etc.

    So if you play a killer with addons for gen regression or mangled you dont even need to run sloppy or thana and change your perks to work with that new "hit survivor generators get regressed within proximity" perk.


    Plus imagine that with thrilling trumors, pop, distressing and overcharge .

    Sorry that youre just not that creative

  • If this is real then The Demigorgon's ability is boring, we already have 2 other teleporting Killers and this one is basically weaker.

    If this is real---You can make holes to go in and out of but you probably have GO TO a hole to teleport. If it gets destroyed then you're like Hag and screwed. So you're a worse Hag as you can't use it in chases and need to manually go to your hole to teleport. Or if you don't have to manually go there and just go in one on the fly you still can't use it at loops or in chases because they're HUGE.

    This is boring, the community came up with better ideas IF this is true.

    Being to able to see blood in the air at base, having a lunge attack, having a dash attack and moving faster on all fours, teleporting to the Upside-down like Freddy but using a simple filter over the screen and not the objects. Not being seen to people in the opposite realm etc.

    But if this hole teleportation is what the great Demogorgon can do then all he is good for is camping the hooks.

  • @HatCreature said:

    If this is real then The Demigorgon's ability is boring, we already have 2 other teleporting Killers and this one is basically weaker.

    If this is real---You can make holes to go in and out of but you probably have GO TO a hole to teleport. If it gets destroyed then you're like Hag and screwed. So you're a worse Hag as you can't use it in chases and need to manually go to your hole to teleport. Or if you don't have to manually go there and just go in one on the fly you still can't use it at loops or in chases because they're HUGE.

    This is boring, the community came up with better ideas IF this is true.

    Being to able to see blood in the air at base, having a lunge attack, having a dash attack and moving faster on all fours, teleporting to the Upside-down like Freddy but using a simple filter over the screen and not the objects. Not being seen to people in the opposite realm etc.

    But if this hole teleportation is what the great Demogorgon can do then all he is good for is camping the hooks.

    It depends on how many holes he can place I guess. If he’s able to put many down then it’s a high mobility m1 killer. It’s not gonna be useful in chases but will be for patrolling gens. I’d prefer having something like a 2nd power to help him out with chases though.

    Either way, if he can’t put many of these teleportation thingies down then I can’t see his power working out at all.

  • @ItsYourBoyGuzma said:

    https://forum.deadbydaylight.com/en/discussion/comment/642623#Comment_642623

    Lmao

    Says these aren't good perks...

    Clearly you dont play enough killer SMFH

    This means you can just stab survivors and go looking for other people if you'd like. (Depending on the killer you're playing)

    This forces survivors to waste time with something like sloppy, thana, pop, etc.

    So if you play a killer with addons for gen regression or mangled you dont even need to run sloppy or thana and change your perks to work with that new "hit survivor generators get regressed within proximity" perk.

    Plus imagine that with thrilling trumors, pop, distressing and overcharge .

    Sorry that youre just not that creative

    If you think the killer perks are stronger than Brutal strength or Bamboozle then clearly you are the one who lacks knowledge of playing killer not me.

    Next time you decide to throw an insult do actually try harder to offend me.

    Seriously though these new killer perks are weak and not at all more useful in the average match. Stick to bamboozle and brutal strength because they're better.

  • @AshleyWB said:

    Nice Survivor perks the killer ones are pretty bad. Hope the killer ones are wrong.

    You’re insane if you think those two perks are actually useless.

  • @Chaotic_Riddle useless compared to brutal strength and bamboozle.

  • That 2nd Nancy Perk has me worried.

    "walk faster"? How much?

  • Ask yourself this Is 30 seconds of blocked vaults worth 1 gen?

  • @AshleyWB said:

    @Chaotic_Riddle useless compared to brutal strength and bamboozle.

    Having all gens kicked by doing your objective as a Killer is not useless. It’s like saying Adrenaline is useless because Self-Care exists. With all gens degreased by picking up a Survivor, you could combine it with Thrilling Tremors to keep all gens under lock and key for a decent amount of time while going out to focus on killing other Survivors.

    Having all windows blocked for 30 seconds is very situational, yes, and Bamboozle IS technically better due to the fact that you can use it whenever, the perk still can make situations where if you hooked a Survivor near other Survivors working on a gen much more handy in actually focusing on them rather than having to deal with infinites for the amount of time you have left, giving you at least an easy hit, if not an easy down depending on who you’re playing, with this perk. (I will say though that you are technically right on Bamboozle being better, I’m just trying to state that the perk isn’t entirely useless.)

    They’re FAR from useless, my friend. I can see some Nurses using the second perk and a lot of gen-protecting Killers using the first one, especially Doctor.

  • @HatCreature said:

    If this is real then The Demigorgon's ability is boring, we already have 2 other teleporting Killers and this one is basically weaker.

    If this is real---You can make holes to go in and out of but you probably have GO TO a hole to teleport. If it gets destroyed then you're like Hag and screwed. So you're a worse Hag as you can't use it in chases and need to manually go to your hole to teleport. Or if you don't have to manually go there and just go in one on the fly you still can't use it at loops or in chases because they're HUGE.

    This is boring, the community came up with better ideas IF this is true.

    Being to able to see blood in the air at base, having a lunge attack, having a dash attack and moving faster on all fours, teleporting to the Upside-down like Freddy but using a simple filter over the screen and not the objects. Not being seen to people in the opposite realm etc.

    But if this hole teleportation is what the great Demogorgon can do then all he is good for is camping the hooks.

    This is probably just a rumour/fake but I heard that if you leave the portals open, eventually the upside down begins to leak out in that specific area and if a survivor is in that area they legitimately can't do anything. If that's true, then that's a pretty good reason to close up the portals imo. Yet I've gotta agree, I REALLY hope that the Demo's "big main ability" is not just simply teleporting.

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/642770#Comment_642770

    It depends on how many holes he can place I guess. If he’s able to put many down then it’s a high mobility m1 killer. It’s not gonna be useful in chases but will be for patrolling gens. I’d prefer having something like a 2nd power to help him out with chases though.

    Either way, if he can’t put many of these teleportation thingies down then I can’t see his power working out at all.

    This is probably just a rumour/fake but I heard that if you leave the portals open the upside down begins to leak out and the survivors legitimately can't do anything when in that area. That's a pretty good reason to close up the portals imo. Yet I've gotta agree, I really hope that the Demo's "big main ability" is not just teleporting.

  • @Jonathanskilz said:

    Surviver perks are trash but killer perks are good but not great

    blocking all windows and vaults for 30 seconds is quite good pretty mutch guarantes a hit. Should be like 15 seconds not 30.

    regressing a generator when you down a survivor and hit a gen seems like a good perk aswell.

    maybi survivor got other perks that are good we see soon tho :P

    BS dude the 2 survivor perks are pretty freaking good.... the Nancy perk with sprintburst is gonna be fooking awesome... and the steve perk is also going to be dope....

    The killer perks eh I need to see em on stream

  • According to a tweet i've seen on a famous YT'er the demogorgan's ability is NOWHERE near the abilty freddy is using. So for the persons here who think it's "just" a teleport from A to B it's nothing like that.

  • @Boss said:

    That 2nd Nancy Perk has me worried.

    "walk faster"? How much?

    With sprint burst mainly (any exhaustion perk) it's going to be strong.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/642764#Comment_642764

    If you think the killer perks are stronger than Brutal strength or Bamboozle then clearly you are the one who lacks knowledge of playing killer not me.

    Next time you decide to throw an insult do actually try harder to offend me.

    Seriously though these new killer perks are weak and not at all more useful in the average match. Stick to bamboozle and brutal strength because they're better.

    I dont need to offend you lol

    You already made yourself look like a clown by stating you run bamboozle and brutal strength on killers.

  • @Chaotic_Riddle said:

    https://forum.deadbydaylight.com/en/discussion/comment/642609#Comment_642609

    You’re insane if you think those two perks are actually useless.

    Its like infectious fright all over again , let her think running bamboozle and BS is necessary

    OmegaLUL

  • @ItsYourBoyGuzma said:

    https://forum.deadbydaylight.com/en/discussion/comment/642902#Comment_642902

    I dont need to offend you lol

    You already made yourself look like a clown by stating you run bamboozle and brutal strength on killers.

    You heard it here first. Bamboozle and Brutal strength are bad killer perks and if you use them then you are a clown according to this guy. Clueless

  • Also for whoever it was saying regressing every gen is really good for a perk I ask you this. How often do you stop working on a gen when the killer isn't coming for you? Never.

    This perk would be useless because Survivors commit to completing gens which they are or have been working on.

  • @Chaotic_Riddle said:

    https://forum.deadbydaylight.com/en/discussion/comment/642922#Comment_642922

    Having all gens kicked by doing your objective as a Killer is not useless. It’s like saying Adrenaline is useless because Self-Care exists. With all gens degreased by picking up a Survivor, you could combine it with Thrilling Tremors to keep all gens under lock and key for a decent amount of time while going out to focus on killing other Survivors.

    Having all windows blocked for 30 seconds is very situational, yes, and Bamboozle IS technically better due to the fact that you can use it whenever, the perk still can make situations where if you hooked a Survivor near other Survivors working on a gen much more handy in actually focusing on them rather than having to deal with infinites for the amount of time you have left, giving you at least an easy hit, if not an easy down depending on who you’re playing, with this perk. (I will say though that you are technically right on Bamboozle being better, I’m just trying to state that the perk isn’t entirely useless.)

    They’re FAR from useless, my friend. I can see some Nurses using the second perk and a lot of gen-protecting Killers using the first one, especially Doctor.

    Except it's not doing anything towards stopping Survivors making progress on the gens they are currently on because the regression stops instantly on gens being worked on.

    PGTW will take a chunk of progress from the gen. This rumoured perk which regresses nearby gens upon a Survivor being downed requires you to A be near a gen that a Survivor has almost completed but for some reason decided to leave it for 30+ seconds so that a chunk of regression has been made and B find and down a survivor by that one gen that's almost done.

    That sound good to you?

  • @AshleyWB said:

    Also for whoever it was saying regressing every gen is really good for a perk I ask you this. How often do you stop working on a gen when the killer isn't coming for you? Never.

    This perk would be useless because Survivors commit to completing gens which they are or have been working on.

    So you know more than everybody else knows? then enlighten us what kind of regression is meant by the article! youre just complaining about something you done really know. thats worthless.

  • The perks for both killer and survivors sound interesting


    I like the idea of more unique slowdown perks and being able to have generators near you regressed when you hit/down a survivor could be a great counter to gen tapping

  • I wonder if the gen kicking perk stacks with PGTW.

  • @GrootDude said:

    I wonder if the gen kicking perk stacks with PGTW.

    I doubt it, that would be a little too strong, though it would be nice


    Perhaps if they make it so that only the generator with the most progress receives the Weasel debuff and the rest recieve normal regression

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/643116#Comment_643116

    So you know more than everybody else knows? then enlighten us what kind of regression is meant by the article! youre just complaining about something you done really know. thats worthless.

    I'm saying that the conditions required for the regression effect is extremely situational and will likely only happen to make a meaningful difference to gen repairs a handful of times every few matches whereas PGTW works on every hook you make and takes 25% of the total gen progression.

    For this new rumoured perk to be any good it has to be at least 25% of total gen regression or PFTW is better hands down. However some of you don't understand.

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