HunterTheAgud
HunterTheAgud
About
- Username
- HunterTheAgud
- Joined
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Comments
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For me it only works sometimes, it seems to be a bug, which should be reported.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2624292#Comment_2624292
What nerf? His addon changes were mostly good.
- BUFF: Larry's Remains: Solving time increased by 2 seconds (was 4 seconds)
- BUFF: Liquified Gore: Solving time increased by 1 second (was 2 seconds)
- BUFF: Chatterer's Tooth: Undetectable status now lasts 25 seconds (was 12 seconds)
If you’re talking about Engineer’s Fang, they didn’t say they were nerfing the aspect that injures healthy survivors:
- Engineer's Fang: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
Idk why the other comment I posed didn't go trough, but I'll just say it again. What they mean by "increased by 2 seconds" is that now it will be 2 seconds instead of 4. They always word things so weirdly, but beside the chatter's tooth add on, they were all nerfs, and even the buffed one isn't good enough to warrant being used because you want people to be in chain hunts more often than not
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2624292#Comment_2624292
What nerf? His addon changes were mostly good.
- BUFF: Larry's Remains: Solving time increased by 2 seconds (was 4 seconds)
- BUFF: Liquified Gore: Solving time increased by 1 second (was 2 seconds)
- BUFF: Chatterer's Tooth: Undetectable status now lasts 25 seconds (was 12 seconds)
If you’re talking about Engineer’s Fang, they didn’t say they were nerfing the aspect that injures healthy survivors:
- Engineer's Fang: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
you are understanding that wrong because of the poor wording, but what they mean by it is that it increases the time by 1 second, while previously it was by 2 seconds and so on. The only buff was for chatterer's tooth which is still useless because you want chain hunts
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https://www.youtube.com/watch?v=ruFsdVAUmL0
what about this @MandyTalk, is this intended?
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And another thing. This is not the hitboxes being a problem at all, this is just desync.
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I disagree. I don't think you were around when you would get hit trough pallets no matter what, if the killer would swing towards them. Hitboxes were the most broken around the time when jungle gyms got one window and one pallet removed. Unlike this situation now though, they fixed them within hours of it being released.
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I'm so clueless please don't judge me but what is the difference between Flat Rate and International Shipping @Peanits
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And I mean the official dbd shop not the in game one
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I would love to
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/93888/demogorgon-add-ons-on-ghostface
It's in the patch notes as a known issue
k
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/88241/hotfix-date
Next week probably if its similar to the Ghost Face hotfix.
Oh yeah.The ghostface "Hotfix"
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Yea @Peanits but at this point it's pretty bullshit to announce a trailer so early and then to not have the ptb for at least 2 weeks.If you guys could at least release some gameplay or something at least
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Sorry, I`m just stupid
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@chickenMan What?
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What is HoTs?
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well you have more than 2 teleports for sure cuz I saw a clip where there were at least 3
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Just a fact:The survivor perks are from a concept so I do think the ''leak" is fake
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+the new bloodweb rework
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no archives till next mid chapter update :D
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I was thinking that maybe after the dedicated servers are going to be live it will be more risky to change those things like vsync and fps uncap
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So you consider we should not change anything? @SenzuDuck
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Ok thanks ! :D
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I don`t think so
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`We believe ghostface is too op so we will nerf him again`
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What?
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Perfect cuz I got 62 of em so far