indieeden7
indieeden7
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- indieeden7
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@PolarBear said:
It would certainly make Technician playable. Perks that are luck based just aren't worth running imo. I used to run Deliverance but they never fixed the issue of the unhook not being 100% so I opted out.
This wouldn't ruin the game as there are far more better options for perks. You're not intentionally going to miss skillchecks to get use out of Technician so I don't see a problem with this. The only killers that would really suffer are Freddy and possibly an impossible skillchecks Doctor. It would also negate the information from overcharge.
If this is deemed too op, it Technician could just reduce the distance the killer can hear the explosion from, maybe based on TR?
They fixed the deliverance bug like a week after it was discovered though.
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@Coriander said:
https://forum.deadbydaylight.com/en/discussion/comment/642119#Comment_642119
It was for people who don't use or like the leaning mechanic. I think it works great from a survivor's point of view.
Yeah okay but that still has nothing to do with the post. The post is about how complicated the daily ritual is, not whether or not leaning is a cool mechanic.
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@Coriander said:
Leaning Ghost Face is one of the most iconic images now, along with seeing a Meyers peeking at you while you were unaware. To glance over and see a ghost peering around a corner is frightening, because you get that Exposed blast a moment later and have to run like a headless chicken.
Okay? That has nothing to do with the post.
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No, seeing as that would make getting the adept literally impossible.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/641934#Comment_641934
It’s “new broken”, difficult to activate.
Ahhh, broken key broken, I see.
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I don't see why so many people on here still think that MoM is broken when it's almost impossible to activate and has a huge downside.
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/640581#Comment_640581
Sorry if this seems rude in any way, but where/when was this confirmed?
Laurie's backstory literally states "Laurie is a typical teenager." It's one of the few things her backstory DOES state. It seems odd that they would state this, then say that she is 21.
Same with Quentin. His backstory takes place very shortly after A Nightmare on Elm Street (2010), in which, despite being played by 24-year-old Kyle Gallner, he is supposed to be 17. You don't just age 4 years in the span of a few weeks or months.
This was confirmed AGES ago in a stream, I'll try to find it but I'll have a hard time doing so. The next best thing would probably to ask a dev. @Peanits can you confirm whether or not all survivors are at least 21 years of age for us?
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@VolantConch1719 said:
Laurie and Quentin are both 17, so they broke it a long time ago. Nancy (if this chapter is based on Stranger Things Season 1) will be the new youngest Survivor, at 16 (according to the wiki because I don't have Netflix and honestly don't care about it either).
All survivors (including Laurie and Quentin) have been confirmed to be at least 21 years of age.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/639540#Comment_639540
Nothing can beat really good rushing survivors
May I ask why you're carrying out a survey if you're just going to tell people with certain views that they're wrong?
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I'd either say 2.5 or 3.5 can't decide. I can't say 3 because both sides are stronger than they should be in specific areas.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/639048#Comment_639048
Well then, that answers things nicely. So, survivors will have a total of 71 perks, and killers will have 63. That bloodweb grind reduction overhaul better be in the chapter release because its getting out of hand.
The devs already confirmed that it will be released with the upcoming chapter
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That's still more than half of what it usually takes for a gen, I know this is quite a big impact but this is nothing compared to the previous versions of the BNP.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/638040#Comment_638040
Same, well you can't trust the devs, first they said that they wouldn't do a Clown and also wouldn't do a non humanoid killer so I'm not surprised that the Demogorgon is included.
I'm just gonna be excited to add Steve to my list of licensed male mains, it was originally Quentin, Bill, Ash and Tapp but it'll now be equally Quentin and Steve then Bill, Ash and Tapp.
Hope I can run around in a Scoops Ahoy outfit 😂
The demogorgon IS humanoid.
1 head, 2 arms, 2 legs, walks upright.
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@OldManGloom said:
I honestly see Nea as more of the "b-girl" since she's a tagger (which I think is a great inclusion to the roster). I'm more along the lines of a proper goth chick - spends all her time listening to the Cure and Depeche Mode, fills poster boards with Sylvia Plath quotes, hair like an electroshock patient inducted via high charge ink - that kind of thing.
Well if this Friday the 13th lawsuit ever dies down, Violet from part 5 could be the girl that you're looking for.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/638163#Comment_638163
When was the last time they did back to back licensed content?
As catbucket said, they released the Leatherface chapter, the the Nightmare on Elm Street chapter, and then the Saw chapter. After that we received, the Curtain Call chapter, the Shattered Bloodlines chapter, the Darkness Among Us chapter, AND the Demise of the Faithful chapter. They aren't just going to completely stop adding original content but licenses can be hard to get a hold of and therefore, BHVR need to take the opportunities given to them.
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@ShyN3ko said:
Yes and No.
Looping is fine, but on some Maps are rly broken spots.
And I have many games with Map Offerings and this people run exactly to this spot.
Just an Example:
On 1 corn map with the building in the middle.
There are some fences with 2-3 pallets.
Killer can hit over fences, but mindgames are impossible on them.
I could waste 2-4 min from the killer time on this special spots.
And thats rly easy, because mindgames are impossible on this spot.
Have you ever heard of breaking the pallet?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/638139#Comment_638139
Yet they have never created 6 perks only on one side. If it makes sense why every Legion character does not have his/her own unique perks?
Because that would require them making 12 perks for one side, I know 6 is a lot but it's obviously significantly fewer than 12.
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@Salty_Pearl Because they were followed by Mathieu and Patricia on Twitter, I believe they will voice their own characters seeing as they did the same for Ash with Bruce Campbell.
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Here's the confirmation for everyone
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@[Deleted User] said:
Nurse and Spirit. Although Spirit only needs addon change of Prayer Beads or at least they should bump it's rarity. Also there should be more clear indication when she is phasing - you can tell when by looking at glass shards because they glow white, but some skins obscure this way too much. The glow also should be much brighter to at least give survivors some sort of intel.
That isn't supposed to happen, this exact same bug occurred when Spirit was released and the devs confirmed it wasn't intentional. The whole point of Spirit is that you aren't supposed to know when she's phasing.
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@Marcus said:
Just put an entrance besides that window. Problem solved. There are still worse maps than Ironworks of Misery tho 😁.
That's not how it should work, that's how Lery's works and that's the exact reason that map is unpopular with survivors.
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None of them? Nurse is getting reworked seeing as many of her add-ons are pretty broken. Practically all other killers will be receiving buffs in the future seeing as compared to Nurse, Spirit and Billy, they're all extremely weak, and as they implement something to close the gap between solo players and SWF, all killers will be receiving further buffs.
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I really just think we should get BP to make up for the current grind, exclusives shouldn't be a thing in any game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/634562#Comment_634562
Get a massive key chain hanging from it. The one from Kill Bill.
“Pussy Wagon”
When the survivor wakes up at the campfire their legs are paralyzed and they have to sit there, telling themselves to move their big toe.
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@Locker_Monster said:
I could not find that image in any icon folder.
I DID find a 'Sleep Penalty' in the StatusEffects folder, though.
It is used in game, you can see it when waking up another survivor by clapping at them when they have already been woken up that way before at least once.
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@Kycer said:
Who’s the 2 females in the middle?
Feng and Rin
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@Marcus My use of the word "practically" was intentional
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@Aztreonam78 said:
I play this game 3 years, and a whole 2016 and first half of 2017 I was survivor main, thats bcs I hated NOED. I never used it until august of 2019. I've started to use NOED and...
This is awesome. I fundamentally don't use Ruin. I quiet frequent was getting frustrated when I played Legion, Clown, Pig, Freddy, etc bcs of gen rushing. Its really really hard to apply pressure as them. And punishing survivors for not doing totems, for gen rushing, ohhh I love it!
Fun fact, use PGTW and BBQ on Freddy and it's practically guaranteed that you'll 4k
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MoM rework, Legion rework (needs reworked to be made stronger again though), removal of hatch stand offs, introduction of the cosmetics store, fixing pallet drops after the curtain call update ruined them, most changes really, they do a great job of balance imo.
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I've said this a million times but Brenda Meeks
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There will be players who exploit unintentionally and if they had known it was an exploit, most likely wouldn't have done it. The devs should warn players before banning anyone.
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Ngl I like prestiging, I hated doing it for my first survivor and killer but after that, you have a main to play while you prestige the other characters you want.
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The devs could just release birds eye views of each of the variations and I'd be over the moon, just a quick reference to each layout would make it so much easier to plan effective movement around each of the maps.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/632143#Comment_632143
Specifically ask for it? No.
Heavily imply they want it changed or removed? Yes.
To not be able to understand that takes an extremely low comprehension level.
Wow. Thank you. What you need to understand is that they explicitly explain that they are salty that it happened. You kind of have to infer that their views now may be rather different to what they were when they made the post, I'm pretty sure a lot of users here also sometimes just use the forums to vent about frustrating matches.
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For all we know they might calculate how many levels in total you have reached and give all players an adequate amount of BPs to make up for the grind. I doubt it, but it's probably a possibility.
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I have to disagree, I don't want to find out that prestiging and getting all perks on a number of characters was basically redundant because they decided to add more prestige levels.
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I'd be happy if they made vigil recover exhaustion while running but reduce the the rate by 67% (or more) so it would take 2 full minutes (or longer) to recover while running.
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I play survivor and killer equally and I usually want 3 kills, if I only get 2 that's fine, I don't really care about the last person.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/631835#Comment_631835
So it's either someone rage venting on the forums (which nobody wants to ######### see more of) or it's a "not direct" call to nerf hag traps because they dont think they should move the camera.
Either way, it's someone who either doesnt understand hag, or simply doesnt want to learn to play around it, and thus, are here complaining.
Never said they weren't complaining however they never ask for it to be removed.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/631686#Comment_631686
Then explain why this post exists. Can't be complaining a killer power mechanic for no reason. If he was, he'd be an (Curse).
He's just salty, I'm pretty sure that most of the people on here have made a post in the past that was simply caused by an annoying match.
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@Toxicboii said:
Folks, we just caught a salty survivor main trying to make killers more useless.
You do realise they don't ask for it to be removed once in the entire thread? Stop your us vs them mentality and stop putting words in people's mouths.
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@Mad_Toe said:
https://forum.deadbydaylight.com/en/discussion/comment/631635#Comment_631635
Okay. If a survivor fails a skill-check, trying to get their traps off of their head, will “I’m All Ears” activate then?
I don't think so, a jigsaw box skillcheck will just count as a generator skillcheck.
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She doesn't get a sound bubble when a survivor takes their trap off.
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Can we get confirmation on these please?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/630591#Comment_630591
So 30 seconds is half the match now? Why are you trying to make this seem like a bigger deal than it is?
EVERYONE knows the exhaustion caused by add-ons is going to last longer than 30 seconds. If it actually worked like that I'd be completely happy going against exhaustion add-ons but the exhaustion is going to last as long as you're in chase.
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Oh, the survivor equivalent of monstrous shrine? Totally worth wasting a perk slot for 24 seconds of unrecoverable exhaustion instead of 30.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/630555#Comment_630555
Ohhhh wait.
Removing a complete perk in the complete game,
because you get hit with a hatchet before you could use it?
Hex totems want talk with you,Sir.
Killers go into matches knowing full well that their totem could be broken at any point, survivors however have no idea whether a killer will be running exhaustion add-ons or not.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/630555#Comment_630555
Isn't there a perk for that?
I certainly don't know of one, if you do I'd actually like to know what it is.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/630533#Comment_630533
No, that's literally just doing a 1:1 comparison.
So almost all survivors should just have to deal with one of their perks being removed for half the game every match?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/630521#Comment_630521
The old map offerings didn't guarantee you'd get your money's worth. The new ones do (assuming nobody else throws a different offering, and then it's a 50/50 split). How are the old ones better?
They still increased the odds of getting the map you wanted but they weren't as expensive as the rare ones. I'd rather just increase the chances of getting the map I want for 3000 bloodpoints than spend 5000 for a most likely 100% chance.

