Chickenchaser
Chickenchaser
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- Chickenchaser
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Comments
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@Mochan said:
Every killer says they don't use BBQ for Aura Reading (even Billies, lol) but BBQ helps you in a lot more ways than you think, even if you downplay it.
It's frankly disgusting how dishonest killers are about this.
And yet when anyone suggests nerfing the Aura Reading on BBQ none of the killers are open to that idea.
None of the killers are open to that idea because survivors have many ways to avoid the aura reading. Hiding in lockers, hiding behind gens, misdirection, closing the 40 meter distance before a hook, distortion, etc. It's only semi-useful already. Nerfing it because of survivors like you would be overkill, and unfair.
And you call killers dishonest? Whoa boy; that's some thick hypocrisy.
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@Peanits said:
That second one was definitely in range. The window does not make you safe.
Regarding hatchet hitboxes: They were changed to not be spherical a while back, but the change needed to be reverted (as others have mentioned in the thread). I'll have to bust out my amazing drawing skills. This is what the hitboxes look like:
https://us.v-cdn.net/6030815/uploads/951/064VTXBXO9FV.png
The survivor has a "capsule" shaped box around them. This determines where they can run and whether or not the killer can hit them. This hitbox does not change, the only exception is that it's a little shorter when you crouch. If it did change, it would cause all sorts of issues in a chase. You would be bumping into stuff constantly.
The hatchets, on the right, have a spherical hitbox.
Why?
https://us.v-cdn.net/6030815/uploads/865/1H6FXDEB7NWL.png
When a survivor is injured, they're slouched over as they run. In the example above, you can see what that's important. The hitbox of the hatchet overlaps with the hitbox of the survivor, so the hatchet hits.
Now if you were to make it more closely match the size of the hatchet, you'd end up with this:
https://us.v-cdn.net/6030815/uploads/179/71B2V2F3VHJ5.png
In spite of the hatchet going right through the survivor (visually), it does not touch the survivor's hitbox, and so the hatchet would miss. We have tried this change and the past, but it was reverted because it caused a lot of issues like this.
To go back to the first hit, this is the scenario that played out:
https://us.v-cdn.net/6030815/uploads/108/GSA2X94XI4KT.png
This is what the killer sees. It looks a little weird because of the survivor's animation, but the hitboxes overlapped. But then you need to factor in latency:
https://us.v-cdn.net/6030815/uploads/840/FOJAHZN0WKOD.png
This is what the survivor sees (with what the killer sees faded out). Latency sucks, you can't really get rid of it. It's a fact of life with online games. There's always going to be a slight discrepancy in online games. Since the hit is currently handled on the killer's end, even 100 ping can make a difference. (Survivor running at 4m/s x 0.1 = 40cm difference between what the killer sees and what the survivor sees.)
The ultra short version: Hatchet hitboxes can't change unless the survivor hitboxes are completely reworked, but latency is also in play.
You should re-post this in a new discussion, and pin it to the top so people can finally learn how the game works instead of spewing a bunch of nonsense.
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Are you 3 years old?
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/689186#Comment_689186
https://forum.deadbydaylight.com/en/discussion/comment/689187#Comment_689187
He just did and it wasn't censored lmao.
On my screen the first one isn't at least.
Those aren't bad words.
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maybe not bots, but a simple solo free play mod with map selection for killers, and survivors. That way new players could explore maps in their own time.
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I really wish the devs would put the percentages in the perk descriptions.
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Sabotage needs to go by by. Not disarm, just Sabotage.
His red add ons need a buff, and some of his useless add ons need a rework.
He also needs to be notified when survivors start disarming his trap with a 3 second aura reveal.
And then he needs to start with 3 traps with no cap to how many he can pick up.
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@immortalls96 said:
They had to change the lighting because certain characters were nearly invisible with the new saturation in the colors..the price of balancing was the lighting I'm afraid
They should have brightened clothing instead.
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Lol. Third seal is trash. A rework, or buff would be nice.
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Of course people want nerfs. she's a viable killer.
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My experience is Nurse, billy, spirit, nurse, billy, spirit, nurse, billy, spirit.
Then I occasionally stomp some fool that didn't choose nurse, billy, and spirit.
Then it's back to Nurse, billy, spirit, nurse, billy, spirit, nurse, billy, spirit.
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Balancing gen speed would do wonders for swf groups. As of right now mid-low killers need to be in three places at the same time to properly defend against an optimal swf team.
gen speed is currently balanced around Nurse, and billy. That's Why they do well. If all mid-low killers where buffed to billys level gen speed wouldn't be broken. Gen speed needs to be nurfed, and people saying "git gud"or "holding m1 is boring" are a part of the problem.
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Or from Someone Objective that plays both sides: killers couldn't stop hook diving. That combined with borrowed time, DS, and now baby-sitter killers would have no choice but to completely throw their hands up and allow saves.
I'm accused of camping all the time when there's obviously another survivor very close waiting for the save. I really don't think I should be punished for playing with the intent to kill anymore than the perks I mentioned already do.
As a survivor I've been camped, and I understand why I'm being camped. Usually another survivor is too close, or nobody is doing gens, or I'm being camped as part of a 3 gen strategy, or maybe a basement strategy, or maybe something I don't immediately recognize until later when i see the killers build. Very few killers in red ranks camp, and just let 5 gens pop without caring. They've usually got a good reason.
Not just all that, but as a survivor getting rescued shouldn't be a mindless unhook game free of all risk. I mean you are walking into the lions mouth after all. You can easily save a camped survivor with a little mind gaming. current perks almost guarantees a safe unhook.
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A island map. Instead of walls for the map borders the coast line itself would be the wall. In the distance would be whales breaching, and maybe a few shark fins. Full ocean sound effects with waves crashing.
The middle would be dense jungle with ancient ruins scattered throughout. Survivors on the beach would need to run back into the jungle to evade the killer, because the beach wouldn't have any structures except the boat that the survivors arrived on.
The exit gates would be two life rafts that the entity has blocked itself with it's own twisted deformed gate on the beach.
Instead of repairing gens survivors would need to cleanse evil alters the ancient people that used to live on this island used to worship the entity. Once all alters are cleansed the entity loses it's hold on the island allowing escape.
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@aurum_exe said:
lmao, you both clearly are killers main, and i get that, but his weapon didn't even touched my butt... it ended right behind the wall. If you say it's a hit, good for you but i suggest a pair glasses. No offence...
Dude. How would we know what part of the body was hit if it missed? You can clearly see that wraith tapped dat ass. That wraith is currently dancing to this video with all the other killers that Tapped you.
https://youtu.be/ZBz8wobOaocAlso have you ever played other online games? No matter how perfect the hit box is, or how powerful the dedicated server is you'll always have latency issues, or hit box issues. You always have to assume bullets, swords, and explosions have an invisible death zone you need to figure out and avoid.
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The pig is in need of serious buffs.
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So you're a basic toxic survivor then. Ok. The devs should put a 5 second cool down on the crouch button so survivors can't teabag. Same thing with flashlights.
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@ElusivePukka said:
Looks like the attack cone hit your butt, so thanks for the video evidence of a legit hit.
Smack dat ass.
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+1. I'd love a pig buff. I'd add to your idea that each trap hinders all action speed by 5%.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/686098#Comment_686098
Communism isn't evil, the people who used to lead communism were, which gave it a stigma that communism itself is evil. Guns are used to kill, does that make every gun evil?
Anyway this is a videogame forum, not /v/, so lets get back on the topic of DbD
If you wanted this to go back on topic saying "Communism isn't evil" was a bonehead move. If you had just left it alone it would have ended there. Now everyone knows you don't understand Communism.
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Thunder, and lightning. Huge booming flashes of light followed by massive lightning strikes in thick heavy rain.
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Lol. Rank is so broken. If you want to pip you need to let survivors win. Lol. Every time I 4k with 4-5 gens left i depip. it's hilarious.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/686092#Comment_686092
I am aware, I was kidding
Also people really made a website on that?!?!?
Oh yes.
in todays backwards world of false information even the evils of Communism is made-up to look pretty. That's why I didn't realize you were kidding. I was once banned from reddit for saying Communism is evil. lol.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/686083#Comment_686083
do you like having the game be boring for a few days?
What's your definition of boring in this context?
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@Hoodied said:
Boy, are you dissing, on communism?!?!?!?
It is evil trash.
“Millennials would rather live in socialist or communist nation than under capitalism: Poll” was the troubling headline on a Nov. 4, 2017, Washington Times article by staff reporter Bradford Richardson. One wonders which section of the newspaper was the most appropriate for carrying Richardson’s report — lifestyle, comedy, business, entertainment -
Rank reset is fine as is.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/685593#Comment_685593
The devs seem to agree that her add ons are a problem, that should be evidence enough.
It seems people misunderstood my comment. I was not saying her add ons aren't a problem.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/685305#Comment_685305
@Chickenchaser The non-high tier killers getting 4K in red rank matches say hello.
FYI I do play both sides. I provide perspective on BOTH sides. I don’t deny that sometimes gens do go by fast BUT Many times it’s my own fault and it’s not in every single match.
You call me inexperienced but you don’t even know what I’m talking about when I say you need to patrol gens.
I know exactly what your talking about.
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Slowing down clown would be like kicking off a wheel on a cripples wheel chair.
It's cruel, and unnecessary.
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I like how all you people agree without question to this video evidence, but hide under your bed in denial when presented with evidence that gen speed is unbalanced.
You can cut the hypocrisy with a knife.
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You can hide in a locker, close the distance to avoid detection, hide behind a gen, trick the killer with misdirection.
BBQ is in a great place. it's easily countered, but always useful thanks to people like @Mochan
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/685228#Comment_685228
Lmao that’s not gens being unbalanced that’s a bad killer not able to chase someone or learn how to break chase at strong loops and properly patrol gens.
I do blame them. There is a big difference between when someone knows how to run a loop and when they don’t. OR when 4 survivors have brought boxes but don’t even bother to check gens. Gens aren’t going to patrol themselves.
This isn’t a new concept. Even newbie killers understand this.
Nope you didn’t say it was the only reason, just one that you heavily like to bring up much like in many of your other posts.
Uh...no. Gens are unbalanced. it can't be denied. Play red ranks on both sides to get real perspective. All you did in your reply was tell me that you're inexperienced, and don't understand the game.
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Why do you care? Just play another match.
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Jason needs to be nurse level power or I wouldn't buy him.
Also it's probably not going to happen with all the license problems.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/683768#Comment_683768
Because gens getting done make killers DC.
I’ve seen killers dc for getting outplayed during a chase.
Well yeah. it's not really that much fun for the killer when 3 gens pop 40 seconds in because they didn't choose one of the unholy 3 (nurse, spirit, hilbilly). Gens are currently unbalanced. to deny that is to deny reality. It's frustrating as hell so killers dc because of it. And I don't blame them.
I also didn't say it was the only reason, so I'm not sure what your point is.
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There was once a horrible woman. she laughed at sexual assault victims, married a man that loved to fly on the lolita express, constantly lied, and orchestrated murders.
She was pure evil incarnate. Luckily right when it looked like all hope was lost a great hero emerged. He exposed the beast to the ignorant, as they thrashed in anger. He saved us all. He wasn't the hero we deserved, but the hero we needed.
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The first step to enlightenment. Playing both sides. Bravo.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/684366#Comment_684366
And without evidence it is invalid to assume that they are planning on changing those things at all.
The devs said that's how it's going to be in multiple streams. And once You've got the servers fully established adjusting those parameters is somewhat easy.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/684358#Comment_684358
I'm here too and in reality that didn't happen when dedicated servers were activated.
That's because the lobby search, and load parameters weren't changed at all.
they where only testing performance.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/684240#Comment_684240
Actually on the PTB they didn't load in all at once all the time.
Sometimes they did but it wasn't consistent. So I wouldn't say this is a given when it goes live.
That's why it's a ptb. It's a given.
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Everybody will load in at the same time when dedicated servers go live.
Also it's the killers prerogative to avoid unfair, or toxic situations.
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The don't tunnel argument is so stupid. 60 SECONDS.
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@KillermainBTWm8 said:
Don't tunnel. There is a second guy chase them. And if your going to pull the "DS can still be active" Then there is no point in the survivor going into a locker because the timer will soon be up.
60 seconds. DS has nothing to do with tunnelling.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/87056/killer-shack-and-basement
It should be DANGEROUS for survivors too. I HATE HATE HATE that most survivors will beeline for the shack if it’s nearby because it’s mostly “safe”.
It’s the Killer Shack. Survivors should NOT want to find themselves chased by the killer there.
Exactly this.
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@8obot1c said:
Don’t tunnel then lol
60 seconds. DS has nothing to do with tunnelling.
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You're not wrong, but this isn't a great place for the subject. Too many people that deny facts here.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/683768#Comment_683768
It's funny, around here if killers DC it's because the game is imbalanced against them. If survivors DC it's because they're entitled and need to get gud.
I'm not a killer main so that humor is lost on me. I'm sure 12 year olds find it hilarious.
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@Penny said:
https://forum.deadbydaylight.com/en/discussion/comment/683785#Comment_683785
imagine that with pig or hag lol, the name is too long imo
It would have to only work on pennywise. if ghostface had it you could never reveal him without getting hooked. The name could just be "it all floats". Or you could make it part of his base power, or maybe an addon. either way pennywise isn't pennywise Without his deadlights. A slight oversight on your part.