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Zokenay

Zokenay

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Zokenay
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  • @QwQw said:

    Leon only came to dbd to try and escape Chris.

    Clearly didnt worked

  • Guess people find her boring.


    I hate going against her, due to her camping potential being worse than most killers.

  • Im still mad, a match in Swamp, i worked HARD to stop a 3 gen from happening by getting rid of a gen that was literally 2 secs away from other two which cost me a hook stage, and my braindead teammates still managed to cause a different 3 gen in the end... after distracting the killer long enough they do managed to repair one... and freaking abandon me without a slimmer of doubt...

  • I wouldnt really care either way.


    If anything i wonder more how he would even work.

  • Not really.

    Holding the game hostage would be something more like hiding the entire match forcing the killer to play hide and seek, or the killer bodyblocking a survivor forcing them to DC.

    This was just the survivors being heavily altruistic and the killer being too obsessed on killing a single survivor.

    So yeah, dont worry.

  • @truegod_10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2317553#Comment_2317553

    I see your point, but with how slow zombies are, how much they get stuck, and how much time they spend on the opposite sides of big maps there definitely needs to be more.

    When I was saying 8, I was only referring to the largest outdoor maps, something like mother's dwelling, which are so big that 2 or even 4 zombies are almost always going to be in areas that are not near survivors and not near Nemesis so he can hit them. I think 4 would be fine for most maps.

    That has more to do with the zombies AI not being that good (which isnt surprising since they are the first one)

    Regardless, its not something to take lightly, cause Nemesis is already heavily oppressive on 1vs1, adding too many zombies, would make him way too strong since you have Nemesis which is strong on 1vs1 and then the zombies wasting time for the rest of the team, like is said, they can be a massive pain when trying to do objectives.

  • @truegod_10 said:

    He needs like 4 minimum with up to 8 on large maps but this game cant handle that. Some people were saying that they wanted to have 4 base but the game couldnt handle it, while I cannot guarantee this is true it would not surprise me.

    I dont think this is a good idea tbh.

    The only way to get rid of Zombies is by wasting a pallet, or constantly blinding them, problem is, i already dealt with a zombie being a massive pain in the ass when trying to repair a gen or even healing a teammate, adding such a large amount would make the game borderline unplayable for survivors, cause having a single zombie near any objective makes it practically impossible to complete it without wasting resources or just a huge amount of time, pretty much forcing you out of it to look for another one and thats without counting Nemesis itself.

    If there was anything close to 8, repairing gens would be extremely hard, combine that with Perks like Ruin or Tinkerer, and you will have the most BS killer in the game by a long shot.

    The game would basically become survive the longest and get hatch cause repairing a gen is guarantee to get you killed with little to no payoff.

  • @WishIcouldmain said:

    Loop them for 5 gens since they can't chase. Hence why it's fine to stay injured and just do gens. And to avoid a healing simulator.

    Well it depends, some Legion players can run perks to make chases considerably easier, such has Enduring and Bamboozle

  • @danielmaster87 said:

    Deathslinger comes to mind. You could argue Hag's for specifically this time in the game because they're all hexes, and Counterforce now exists.

    Ehhh idk about Hag, while yeah her perks are all Hexes, doesnt change how strong they can be, Ruin is meta, Devour Hope can come in clutch if the survivors dont deal with it fast enough, and Third Seal can help on some occasions

    And while Counterforce is a thing... its just not that great of a perk, the faster cleansing is good but seeing a totem across the map aint, cleansing them like that will take forever, plus you first need to find a totem and hope that the one that got revealed doesnt get cleansed by a teammate before you get there.

  • @Trwth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316384#Comment_2316384

    Fair. I can’t blame a situational perk for being good at what it does. Mad Grit though, as funny as it is, delete it.

    Seen a lot of funny videos of people using that perk and the survivors being greedy af getting rolled.

  • Nemesis is the first killer with them, that alone says there will be more killers with AI assets in the future.

  • @Trwth said:

    Legion.

    One good perk plus two meme perks. Another reason why I despise Legion.

    Well Iron Maiden can be really helpful on Huntress and Tricker to heavily reduce reloading time, plus it can work even on Bubba, since its a sorta common strat to dive into lockers to evade a chainsaw attack, which just dooms you to a 1M, plus due to BBQ which comes from him, you can get some easy Exposed effects and info of people that tried to hide.

  • @TheClownIsKing said:

    Huntress maybe?

    Um... yeah i think

    Beast of Prey isnt exactly that useful (Specially if your good)

    Territorial Imperative is largely useless, since not many survivor go into the basement without a good reason, mainly saving someone, or desperate for a chest

    And Huntress Lullaby is only good with specific builds and killers, mainly the Doctor

  • I guess the fact that Prestige exists was the reason it didnt got added.

  • Nothing but practice i suppose, not a nurse player so cant say much.


    Gotta learn to flick mainly i would say, to be able to land the blinks and hits better, also learning to predict where the survivor will go.

  • And next match someone crashed like 4 secs into the game...

  • Yeah its like that, i do feel the brightness is too high, they should go something closer to that cowboy map in terms of brightens

  • @Heartbound said:

    Corpse Party has a lot of content. That universe is kinda gory/brutal compared to DbD's fairly "light" horror theme but I'd enjoy it.

    Ehh that franchise kinda lost all that made it good if you ask me.

  • @DrJohn said:

    You should be looked at.

    Get away from me perv!!!

  • It aint that good honestly, only the speed cleansing.


    Cause getting info of the most far totem is quite terrible, wastes a lot of time cleansing them that way and someone else could cleanse it before you.

  • His main issues are that he starts really weak and his power is limited to a certain amount of uses, which is just stupid if you ask me.

    But it would be kinda hard to rework him without getting into Ghostface territory, gotta be careful about that.

  • @DwarvenTavern said:

    Okay, so personally I don't think it's OP at all, but can you tell me why you think it's overpowered? Please don't scream at me, I'm sensitive.

    I pretty much already said why, the perk hides your Terror Radius and tells you which gen are past 70%


    With no CD on it, on fast killers this is plain annoying

  • I mean if they dont stack the backlash would be immense

  • If you notice someone having a flashbang and even more, drop it, stop the uncloak and move away.


    You can even bait the drop by faking the uncloak and moving out of the way.


    And while theres no cap, creating such a large amount if anything means the gens arent being repaired, you need 50% minimum to get one, if the survivors are creating that many, it simply means they arent finishing the gens.

  • I killer from TWD would be rough, since most antagonists use guns, an example being the Governor


    Others have suggested Negan, but what would he do exactly?

    If there was a TWD chapter it would mostly be just survivors tbh.

  • I feel he should get a rework tbh.

  • @ManyAchievables said:

    David and Ash are tied in my opinion.

    With David, you both lose a health state and kind of get another health state, but pick people up faster.

    With Ash, you're pretty much playing perkless for most of the game because his perks are all so situational and crap.

    Could also add that youre constantly making grunts of pain (Even if quieter than usual) so the killer can find you, even if you try to hide

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/260439/so-barbecue-and-chili-in-shrine

    IS IT!? Oh god, I don't think I have enough shards...time to grind

    Yeah its up.

  • @Steel_Eyed said:

    This might be the only perk worth buying from the shrine. Everyone should pick it up if they don’t intend on purchasing Cannibal.

    Its also not a bad idea to buy 40 Level Perks, that away you expend less time leveling that particular character, since you only need to reach 35 now.

  • Maybe some latency issue?

  • @th3 said:

    It’s a different game?

    Doesnt matter we should have a text chat


    @ShinobuSK said:

    People actually want post game chat? But why

    Why not? would be a better question.

  • Its BS that Survivor could play like complete garbage and still get adept if they manage to escape. while Killers have to go out of their way to extend the game long enough to get the points.

    It should simply be getting a 4k, period.

    in Adepts Comment by Zokenay
  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2299397#Comment_2299397

    When did I say any of them were meta? I said they weren’t fun to play against

    Read the title of your post...


    Also rarely see the others either, its mostly Nemesis for me due to him being new

  • Common? mate

    Nemesis is brand new, of course he will be common.

    And Twins? ive only faced them once in like 3 weeks and they dc mid match.


    Also Legion is decent enough for BP, and people like the fast paced playstyle they have.

  • @GrimmGaliard said:

    Both. It's possible to make the save, but far more likely she'll just feast on you both.

    Sweet of you to make sure they didn't die alone, though.

    I actually sacrificed myself once with Bill of all character and the guy managed to get away.


    Another one which was kinda hilarious was against a facecamper and the other two survivors were there trying to bait a punch so i simply walk to them and drop a flashbang, im pretty confident i blinded the killer and both of them cause one of them ended up dying after the hook got saved lol.

  • @Zokenay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2297468#Comment_2297468

    Idk then, you sure he didnt hooked the survivor AFTER you opened the gate?

    Cause if he did, then that would have blocked it.

    I just remembered, maybe he opened the other gate and hooked the survivor after or something?

    Killers can open gates.

    Cause if it wasnt Black Box or him hooking a survivor after the gate opened then i have no clue.

  • @Deadman316 said:

    The exit gates weren't open when he downed the survivors, I was the last one left and I opened the gate after he closed the hatch. He did have an Iri add-on, but it was the paint brush, his other add-on was purple.

    Idk then, you sure he didnt hooked the survivor AFTER you opened the gate?

    Cause if he did, then that would have blocked it.

  • @QwQw said:

    He was either using Back Box or Trickster's perk No Way Out.

    The trickers blocks the switch, not the exit.


    And yeah it was likely Black Box based on the situation described.

  • I think i know.

    Did he had a red addon?

    Black Box is a red addon that block Exit Gates that were opened recently.

  • I only ever faced them once, and they DC after 3 gens.

  • The perk in general is quite useless in my opinion, i feel Iron Will is still better by a long shot.

  • Reducing or downright removing the speed boost from his first tentacle hit would be good but... gotta take in mind, he is can be really oppressive on chases, making pallets and windows heavily unsafe.


    I feel his power is more like: use it when you can guarantee the hit, rather than use it all the time, when it comes to the first hit, if you can just fist the survivor, just do it, dont give them a free boost from the Tentacle.

    If someone isnt infected i would mainly use the tentacle on pallet drops or window vaults, specially high ones like the ones in Haddonfield, since they wont get the benefit of the speed boost like that.

  • You better have a backup character to farm bloodpoints with, cause you lose everything on the prestige.


    Starting from zero will be really hard, specially a higher ranks

  • @4eyed said:

    Give everyone a toggle for crosshairs. Even killers, if they let swf exist why not give killers crosshairs and a way for survivors to tell if they are actually revealing or blinding.

    You can already tell though.

    You get a really distinct sound cue when revealing Ghostface, he also gets it himself if someone is looking at him.

    As for the flashlight the beam usually becomes tinnier if youre in the process of blinding the killer i think, before doing a big flash when you succeed

  • I think its fair tbh.

    Besides its up to the survivors to figure out what the killer is using, for example Tombstone, if the Myers is taking way too long to reach T3, i probably means he has it, also a little fact about it, you can actually tell by looking at his hand (the left one), if the hand is open, it means he can Mori you, if its closed, its just regular T3.

  • I hope they make it brighter cause my god that place is freaking dark.

  • Dunno if Tinkerer would work that well on him.


    I feel that perk only works best when used by fast killers like Blight or Billy

  • I guess it would work better on a killer that can injure survivors easily, like Legion.

    Since not having a terror radius on injured survivors can screw them over if they are desperate on a gen or too aggressive

    Idk, the perk overall isnt that useful in my opinion, unlike the other two, one which is likely meta for some killers (Lethal Pursuer)

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