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Zokenay

Zokenay

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Zokenay
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  • @ArchAbhor said:

    Nonstop every game. I cannot wait for the penalties to be put back on. I was complaining not to long ago about the stability of the game. It kept crashing and i kept getting timed out. On PC I personally have stopped crashing all the time. I was wondering if the stability of the game has improved for everyone else, and for what platform.

    On PS4 its still a mess, had 1 crash yesterday and 2 today

  • His lunge is my main issue, he has absurd speed which allows him to travel map easily, its practically impossible to make meaningful distance from him, cause he can just bait out any form of defense such has Sprint Burst, he can immediately cloak back after hitting a survivor making the dmg speed useless.


    Basically, he is too bloody easy and forgiving for what he can do, and Trickster is becoming like that too.


    If you want to nerf this guy then his cloak should have a CD, that way he is punished for failed ambushes nor he can double ambush anymore.

    Theres also the issue with his addons

  • @Jarol said:

    I don't understand, since when did a FNAF chapter originate in DbD?

    I guess since its a popular horror franchise.

  • I mean it really isnt holding the game hostage, it would be different if they stayed like that until you found them without doing gens.


    They decided to take it slow to remove your advantage with CI

  • @Sonzaishinai said:

    Nothing too much outside of addons and some quality of life changes.

    Legion isn't bad, people are bad at them. That you say they don't have a power when everyone is injured already tells me your playing them wrong

    https://youtu.be/a2QBwgZdYLc

    Changes i would like to see are

    removing the power drain on a m1 hit, hell maybe even add power

    Changing the addons frank's mixtape and stabwounds study

    Make it so people with deep wounds can't interact with generators like madness tier 3 so they don't just go fixing gens before they mend

    Maybe up their speed a little after every stab. Speedy Legion addons were fun

    The way he uses Frenzy only works because of his addons that reduce the fatigue, otherwise it aint viable for that

  • Everyone really wants to keep the tokens thing uh?


    I feel this perk would work better has a CD ability

  • They could make it a CD ability, instead of tokens

  • Forgot to mention but its sad since in both matches we actually did surprisingly well, getting 4 gens with only 3 people, so yeah, both were winnable

  • @NomiNomad said:

    I think Trickster is already incredibly irritating to go against, but this doesn't mean anything. I had Survivors DC against on Old Wraith on Pre-Rework Ormond just because they got hit early.

    Especially with the penalities off, people will DC for the most petty #########.

    I know, but the devs really need to be careful with this killer cause lets be real, he aint hard at all, he is really forgiving with his power, the 1vs4 is another thing, but going against him on 1vs1 is just terrible, for starters cause he doent have a CD at all when injuring survivors, even Huntress has this when throwing her hatches and winding them up, Trickster has a way smaller windup, gets slowed down less, doesnt need to be super accurate with the shots, and like mentioned, he doesnt stop even after injuring a survivor, allowing him to follow and down them incredibly fast if they dont managed to find a good loop with high walls, which arent alway available.

  • @ThiccBudhha said:

    I have no idea where anything is either. It just seems to be one we need to play a lot to get used to it. And it still seems rare for me, I only played it once as killer and once as survivor. I played every other map at least 6 times. Including the temple which was apparently disabled.

    Nah temple is up already

  • I doubt they are gonna do it anyway, if Susie and Joey dont get it, then Victor even less

  • If it comes at the cost of reducing his obscene hitbox, sure

  • Got a crash a few hours ago, its still a thing

  • Only possible fix i could see for this would be to not allow killers use their powers in the basement, including the stairs

  • Well my strat worked, for whatever reason, whenever i make a post complaining at loses, the next match i actually succeed.


    Idk why thats a thing, but i swear it happens way too often, ever happened to you when you reach your breaking point and then right away you win?

  • Yeah i dislike a killer that just deletes you, if you dont have a pallet and window next to you 24/7


    And dont get me started on his bs camping thats impossible to escape from.

  • Cause hes a bs killer

  • @MadLordJack said:

    Had the generator in the bathroom beside the basement been repaired?

    Yeah was gonna ask this, cause if it was, then she had more room to go around

  • @bm33 said:

    A protection hit is when a survivor takes a hit near an injured/downed player. If everyone is healthy then no one is taking a protection hit.

    *Edit to add survivors also need to be within certain distance near injured survivor, too far away and it won't be considered a protection hit.

    It also counts hits taken when the killer is carrying someone i believe

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2349130#Comment_2349130

    Is it though. Both are telling you that the gen needs attention ASAP.

    I mean, one is a freaking trap for you, what if the killer is hiding next to it and ended up getting downed cause of it?

  • Just had another match with a friend and both of our randoms were completely useless, they didnt repaired even a single gen and constantly got caught and hooked, forcing us to save them, one was even AFK at the start of the match.

    In the end it was just me and my friend with 4 gens left....

    I ended up getting caught first and pretty much just lazily loop him to die quickly and have my friend get hatch (he didnt), he ended up going to the gate but got caught, fortunately the killer felt pity and left him go.

  • I wish, kinda tired of confusing Blast Mine with Trial or Torment

  • A pain in the ass more than anything.

    But bearable

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/265077/can-the-twins-get-a-third-look

    It's actually pretty simple to make The Twins better to play as and against. Her main frustrations are:

    • Victor isn't all that great against groups, and shines when all survivors are injured
    • Camping / Slugging almost required to win against skilled team

    Here's how I'd solve these problems, trust me guys I won't gut them because they are one of my favorite killers!

    • Whenever Victor is attached to a survivor, that survivor will be Deep Wounded, and receive periodic skill checks that increases in difficulty.
    • Failing a skill check will decrease a portion of the meter. The amount that's lost is based on how long Victor remained attached.
    • When Victor is idle, he no longer reveals survivors within his terror radius. Instead, any survivors in his radius suffers from the Oblivious Status Effect and for an additional 15 seconds once they are out of range.
    • Victor's missed attack cool-down is decreased based on how far his lunge was, up to a maximum of 75% reduction.
    • Incapacitated Status Effect buffed: While under the effects, survivors can only perform the following actions — Movement, Drop Pallet, and Vault [Pallet / Window].
    • Can voluntarily swap between killers while under any circumstances, BUT Victor and Charlotte are vulnerable to other survivors upon transitioning. During the first 5 seconds after transitioning, survivors can crush Victor and-or shove Charlotte.

    I mean if you want Victor to have a lower CD then he has to have a longer respawn timer when he gets kicked


    While the Deep Wound is good idea, its not the skill check, often you have to be running with him to get away from Charlotte, having to run and doing skillchecks would be too much.

    Same goes to stopping the survivor from saving a hook, he shouldnt stop you from doing that.

  • I feel her addons are the main issue, i honestly feel you shouldn't die even when you focus entirely to remove the Reverse Bear Trap due to awful luck


    As for her ambush, it does need a bit of tunning, cause people compare it to Ghostface but remember that GF doesnt lose his TR by crouching unlike her, so its not surprising hers is slower.


    She could probably use a rework on her secondary abilities and tunning her addons

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2347450#Comment_2347450

    I got every Achievement Solo Queue. The stars even aligned one match about 500 hours into my DBD journey (at 1700 hours now) and I got the 'Where did they go?' Achievement. Couldn't believe it.

    I got that with a SWF team, it think it took us a few tries, but we ended up getting it.

  • @[Deleted User] said:

    I hope you did it while also going for the 'Adept David' Achievement. Otherwise I have some bad news for you..

    I actually got that long ago with a SWF team, so no worries.


    It wasnt fun... at all.

  • Was* that thing is getting nerfed

    Stridor wont counter Iron Will anymore, its now the other way around.

  • @OrangeJack said:

    You should be able to position yourself at a strong loop against most killers before they get to you. I could see it being annoying against good spirits, that's pretty much it.

    Funny enough, its usually those kind of killers that use it, ever faced a Nurse with it? it aint pretty... at all

  • Had way too good map pressure on top of having an spammeable insta down

    The change mainly made him not being able to spam the chainsaw

  • For this kind of things dont you usually need the license of both the character and likeness of the actor?

  • Wraith in general is a heavy tunneler based on experience

    Legion might just be back luck you were his last target out of Frenzy

  • @Yatol said:

    most just get the crown as a free collectible, very few actually wear it

    I suppose, for the reason that i mentioned, but i just find i a pain to get them, on survivor you have to escape which is stupid considering killer just has to grab it, and killer cue takes forever making it a slog.

  • @Gwinty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2344941#Comment_2344941

    Would be an idea. I never saw a Cage camping Pyramide Head. xp

    But Pyramide Head should get something for his uniqueness in return. They allready took his skill check mechanic and made it baseline for all hooks. XP

    Its because he cant see the cage

  • @BioX said:

    His ability is just BS if you dont have any pallet or good window near

    ok....and any other killer wont benefit from having a survivor outpositioned?

    With most killers you can at least take a hit to run to a better position and maybe even dodge it, not with him, you go down and dodging his chainsaw is next to impossible if you dont have a pallet or window

  • @Gwinty said:

    Face camping the first hook is a scumback move.

    I can understand proxy camping on certain Killers like Hag and Trapper. Also I understand people intercepting the rescuer which is often mistooken for camping. However standing right in front of the hooked survivor is a dirty move and should be punished.

    The question how we do this is a big one however. Last time when the hook timer stopped while the Killer was nearby survivors were abusing it by looping the Killer next to the hook, eating the Killers time while not loosing any hook progress.

    If you can offer a solution to the camping issue that is not going to be abused in such a way then I am all in for it.

    What about the Pyramid Head treatment? his cages teleport somewhere else on the map if he remains close to it

  • @Superyoshiegg said:

    Just run past them. You'll get an point notification saying its marked, and then you can reveal it with the map.

    Generators are the easiest, but you can also mark other objects such as hooks and totems, provided you have the right addons.

    Thanks, ill try it

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2344757#Comment_2344757

    It used to be doctor that kept all the noobs at low ranks since they could not do the skill checks. Now it’s Bubba since you need to know how to loop to beat him.

    You can greatly blame the fps drops on console for that...

  • I once literally spawned right next to a hex totem and a gen, both in view during the spinning cam thing

  • WGLF isnt that good though, it can come clutch on a heavy slug situation, but besides that, its heavily niche.


    BBQ has more uses, mainly fast killers, so possibly.

  • Actually i think its a bug, cause i cant unready or even go back to the main menu.


    Servers are likely a mess right now or something

  • I mean, take in mind that Killer perks largely affect the entire team, even if its just four, most survivor perks are for the user alone, with some being able to help others or fight the killer (DS and Head On for example)


    I personally dont really mind the change, since its also buff to other perks like Bite the Bullet

  • Nurse, her current version is just broken by design.

    Trapper and Shape, both are outdated

    Spirit, needs real counterplay


    Possibly Legion, due to his power being practically useless on injured survivors

  • I guess DS.


    Sole Survivor lost its synergy with Object after it got reworked, making SS pretty mediocre.


    Object depends on what the killer is running if you get value out of it or not.

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2340690#Comment_2340690

    ...and what about the inverse, where the two gates are so far apart the Killer has literally 0 chance of making it from one to the other in the twenty seconds it takes to open? That's a free escape for the Survivor.

    It's fine how it is now, where it has a random chance of favouring either side instead of always being in the Survivor's favour.

    Again, big difference in being favored, and then completely one sided

  • @Superyoshiegg said:

    They're fine as it is.

    Sometimes they spawn close to each other, favouring the Killer, and sometimes they spawn on complete opposite sides of the map, favouring the Survivors.

    If they're close to each other, work as a team to open them. The Killer can't pressure both doors at once. If you're the last alive, tough luck. You already missed your second chance of the hatch, so there's no reason you should be guaranteed yet another chance at a free escape.

    Theres a big differences in getting a chance to escape to being literally impossible to open the exit gate without the killer seeing you since he has view of both gates at the same time or has to walk like 5 secs between each other.

  • @Cornpopers_Evan said:

    The short answer: Probably

    The long answer: As some others have pointed out, it's all 100% up to Capcom on which character gets skins or not and they've made it VERY clear that they want the Nemesis from the RE3 remake to be the look that most modern people are able to connect with. That said though, I can't really see too much skin variety when it comes to old tentacle lad. I WOULD however gladly take a classic Nemesis skin and a heavily mutated skin as well.

    Only two ideas come to mind, Classic Nemesis and RE Damaged Nemesis (with his suit in pieces and his body mutating)

  • I still think Quentin got it worse, but yeah she definitely needs a fix

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