Zokenay
Zokenay
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- Zokenay
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2365385#Comment_2365385
That's what happens when you're ontop. Remember how Xbox was super against crossplay on the 360 with PS3 because they were leading? Then next gen Sony was ontop and was heavily against cross play while Xbox were constantly pushing it.
If you're the king of your genre you can be arrogant and ignore feedback/get lazy.
We need a FF14 equivalent for dbd lol.
Hell things got so bad that their most popular Streamer went to FF14, and they even badmouthed him.
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They are gonna end up like Blizzard if they keep doing things this way.
I mean just look at how WoW their most popular game lost a massive amount of players right after a new patch, they share similar traits, not addressing issues, being blind of player feedback, etc.
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@BasementDweller said:
https://forum.deadbydaylight.com/en/discussion/comment/2365356#Comment_2365356
Well that one change caused hatches to go through survivors and not register as a hit.
Again, instead of trying to fix the issue they gave up instantly.
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@gibblywibblywoo said:
When you get a match without latency and her hatchets are actually fair it can be one of the most fun killers to play against. But yeah, latency makes her incredibly unfair sometimes.
They did shrink her hitbox once before but quickly reverted it. Though as someone who actually played her back then I thought it was a fair trade consdiering there was still a latency problem.
The thing is they didnt even try, one change and they gave up right away rather than actually fixing the problem.
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@GeneralV said:
If they try to fix her hitboxes, she won't hit anything.
It has happened before, in 2018 if I am not mistaken.
No it wont, unless they do it poorly, this can be fixed.
Freaking Nemesis and Deathslinger are the proof of that, their hitboxes are way smaller and they can hit stuff just fine.
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That would be weird cause this is super consistent.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2364226#Comment_2364226
Ah if that's happening that that's just latency screwing you over as you should get the score event as you hear the wraith's stun scream from being light burned.
Well freaking great...
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@Warcrafter4 said:
You were probably just throwing it too late as the first bell ring is the latest you can throw them to get the stun.
Not accounting for swift hunt which effect might be extremely minor(the purple is ~0.2 faster uncloak) the window to actually flash bang is small if you have heard the bell and having it being reduced further means its more likely to fail.
But the golden rule is that you should be trying to light burn wraith as he tries to uncloak but before you hear the bell.
Yeah i get that but i mean getting the BP for it, cause even when i dont burn him i keep getting them for whatever reason and its confusing as hell.
You know that event? the "Killer Burn" thing when you stun Wraith out of his power with Light (or Nurse)
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I play Legion mostly, and they are okish, had times with the frame drop definitely screw me over, but their power aint that good anyway outside of injuring healthy survivors, i would give them a 7/10 when it comes to FPS issues, so just fine.
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@KingFrost said:
I still want to know how a solo survivor on console is supposed to complete 4 gens in one match with the perk Dark Sense.
Wasnt it 3?
Also i ended up getting it after a few tries, wasnt has hard as i though, i basically played heavily passive, focusing entirely on gens and using perks that allowed me to evade the killer, such has Fixated.
Im currently stuck on getting 4 safe unhooks in one game...
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@TapeKnot said:
I feel like The Shape could definitely use an add-on pass. Some of his add-ons are useless (Vanity Mirror stalk speed add-ons) and his ultra rare add-ons, along with Tombstone Piece, are very unhealthy for the game.
Well tbf, his Tombstone Piece and Red addons come with great disadvantages, and are usually obvious to spot.
Mainly that it takes forever to reach Tier 3, and with Judith's being that youre slower.
Also Vanity Mirror is kinda like the meme addons, similar to the ones Trapper, Billy and Bubba have, crippling yourself to gain more BP in return, Traps dont dmg, Billy and Bubba cant one shot, and Myers cant go into T3
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Legion really needs it, their addons that affect Deep Wound are completely useless since their rework
Another would be Trickster since his addons will be busted with the new version from the PTB.
Also Wraith for similar reasons, his are too strong
Dont really know besides those 3.
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If anything the new Bubba would be PTB Trickster, both are next level unfair, Trickster is probably even worse.
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For the fun aspect more than anything, nobody likes matches that dont last and were heavily one sided.
I personally when i play as killer often ignore people that are dead on hook, usually trying to first get everyone to that stage and then kill them like that, rather than tunnel them, of course if they push me hard i would stop going easy.
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Jason for Trapper
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2363239#Comment_2363239
He doesn't need to be fixed is the point.
He's been the game's laughing stock for most of his existance and the moment he's no longer the worst killer in the game, survivor mains want him nerfed because they can't bully him anymore.
So just cause he had a terrible history he gets a free pass now?
No, he needs to be addressed, and that includes his addons which are ridiculous
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2363231#Comment_2363231
Adding a cooldown or reducing his lunge would kill him along with having a cooldown on his stealth defeats his entire purpose as he would then just be an objectively worse version of the spirit(Not that he isn't one now).
Then how would you fix him then? cause right now his reward is too high for the skill required, (next to none).
Also Spirit doesnt have infinite Phasing, Wraith can stay on his cloaking for as much as he wants.
Also his stealth wouldnt be affected, it would only affect his ability to be able to cloak after a hit to get another free hit with his absurd lunge.
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@MegMain98 said:
No he isn’t OP at all. I’ve personally never liked his gameplay, he is very uninteractive because it goes like this “sneak up on survivor, uncloak, hit with an omega lunge, cloak, and run away.” It’s hit and run so you barely have any chase interaction with him.
The cloaked speed boost and “true invisibility” really make Wraith strong because you only have a 24 meter distance to spot a killer that is moving pretty fast, hard to see to begin with, and gets free hits on an uncloak. Most of the time I hear him before I can even see him.
With other stealth killers there are drawbacks like Myers is slower, Ghostface is still only 115% and slower when crouched, and Pig is slower when crouched. Wraith suffers no drawbacks because even though he is slowed when starting to uncloak, that lunge makes up for it.
The only thing I’d change about Wraith is slightly lessening the amount of distance he gets on his lunge. It feels just as long as a Spirit running Wakazashi Saya.
Either making his lunge shorter or adding a CD do his cloaking so he cant just spam it like he currently does.
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Maybe a hacker, but could also be that the survivors waited for you to go and used BNP
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You can hear him breathing though, even with no Terror Radious, also when doing the Mirror build, youre a lot slower and basically have no lunge without the help of an addon (that barely gives you a mediocre one)
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@Squirrel_Thicc said:
Do you play as her at all? Because I find that 99% of the time, people who complain about nurse don't actually play as her. So therefore they don't understand how to play against her, don't know how difficult she is to utilize, and make posts on the forums complaining about her having no counter play. (Which she does)
News flash, just cause shes hard doesnt mean she has to be absurdly strong
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2360426#Comment_2360426
That's completely beside the point. You can counter her. She does have counters. You can learn her counters, if you put in some effort.
Ok enlighten me, what are her counters, which she cant outplay easily with her kit, cause every good Nurse ive faced, destroys the team easily, only cases which is otherwise is a heavily indoor map like Hawkins and R.P.D where she struggles, everywhere else she is basically a god.
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@Orion said:
That's because a lot of survivors think like you.
"There's nothing I can do against the Nurse, so why would I bother?"
Fact is, there is a lot you can do, but it requires changing the way you play. The best advice I can give you is to play as the Nurse, see what it's like, and then try to develop strategies against her that work for you.
I mean, again, theres nothing fun in getting constantly snowballed and getting down in seconds, shes busted, shes always been busted, literally, since release shes been the most OP killer, even years later.
I know she takes skill, but the reward is extremely high.
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@Mister_xD said:
nah, he'd be pretty fine with just some buffs.
1) let him start with & always be able to carry all traps
2) make the dark traps he currently has basekit (i still fear that might just be a bug, so im listing it as a just-in-case kind of thing)
3) remove trap RNG and make it a set amount of escape attempts to escape a trap
honestly, i feel like he'd be fine with those 3 changes.
his Add Ons would need some work with them though (referring to the bag, escape chance and darkening Add On series in particular)
Allowing him to start with all his traps would probably cause issues, cause unlike Hag, his traps actually stop the player from being able to move, often for a long time.
Trapper is a bit of a difficult situation when it comes to buffing him, cause he would easily become oppressive if he could lock down multiple areas right away
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@WaveyTrey said:
Just give his traps a skill check. It’ll work with base “Presence” perk that makes skill checks significantly smaller. Then give him perks like Distressing and Agitation to ensure that this is more likely.
My Trapper runs Crowd Control, and the updated Zanshin Tactics (Don’t hate on me!). I call it “Vault Vision”. It actually works quite well together on Trapper from my experience. Maybe I don’t play it enough, but Zanshin shows me exactly where all the surrounding vaults have generated in the match. I can see in advance where the survivors might/will loop me. For example if the area is too good and I haven’t trapped it I’ll see it in advance before they even reach it, and drop the chase. With that insight I’ll also know to place traps around the “highlighted” spots as opposed to just directly on them (Obvious). Survivors will realize that they can’t loop my trapper at multiple vaults, or in killer sheds without the entity blocking said loops. By that time I’ve either closed the gap to hit/down them, forced them to waste good pallets, or have placed traps in the surrounding area to trap/down them. Then I readjust accordingly throughout the match since I have a 32M range of “vault vision”.
I simply pray that my Crowd totem never spawns in a location where I can’t place traps in front of it. It’s really annoying when the totem is sitting in a random corn field. Like, how am I supposed to protect it? Hahaha
I mean those totems are borderline invisible lol, the ones inside corn
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Without a rework what about giving her the same flaws has Spirit? unable to see the survivor during her blinks
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/266043/people-really-dont-like-ghostface-in-lerys-uh
I just dislike him in general, regardless if I'm playing as or against him — his reveal mechanic is just so inconsistent that I'd rather face Spirits all day.
This is true, i can have him literally in the middle of my screen and still not reveal him
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@Jarol said:
I'm really tired of playing against this perk as a stealth killer, I really don't understand how it can counter the power of GF, Myers, Pig and Wraith maybe, this perk instead if I have Tinkerer or another ability that allows me to be Undetectable and Spine Chill doesn't detect me there.
I does detect you trough Spine Chill, its basically the same effect, Myers l, Pig, etc all have the same Status effect that Tinkerer gives.
@GannTM said:
I do wonder why Premonition has a cool down but Spine Chill doesn’t.
Cause Premonition tells you where the killer is, while Spine Chill tells yo hes looking at you.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2357161#Comment_2357161
I am vision impaired and I can still see him running strait at me from a distance.
Idk maybe I played a lot of games where stealth has that same shimmer so I am trained to see it but wraith rarely sneaks up on me unless I am the first person he finds so and even then it rarely helps him.
Also doing generators in dead zones is always a risk against EVERY SINGLE KILLER IN THE GAME!
I mean, smart Wraths will use the environment to hide even more, instead of solely relaying on their Bell, using walls, rocks, etc.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2356812#Comment_2356812
"Free" right...
Its totally not because you weren't paying attention and let the stealth killer sneak up on ya.
No totally "free hits" that you totally couldn't have done anything about. >_>
So just gonna forget how this guy is barely visible until he gets near you? same for his breathing which is short range?
Not every gen has good loops near it to avoid an ambush, an example being that top gen in Hawkins which is terrible btw, who tf made that gen?
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2356891#Comment_2356891
Yea I am going for these too but these seems to not work if Survivors are near pallets or windows as they can just go for Distance. Like above I would have gotten closer but Cherly was next to pallet and window. I swung and the Dead Hard was both used to dodge the hit and was used for distance to the pallet.
Thats how its meant to be used, since DH in a Dead Zone does largely nothing, at best gives you 3 more secs before getting downed right away
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@shanny_boi said:
https://forum.deadbydaylight.com/en/discussion/comment/2356816#Comment_2356816
If you allow a killer to position themselves in a way where they're blocking the vault or pallet, thats your fault. This usually only happens when a survivor messes up a loop and thinks they can keep going around but the killer has some distance on them and can block the pallet or vault if the survivor attempts to double back. Good survivors don't mess up on loops like this and know when to drop pallets or just abandon a tile altogether if the killer is blocking a vault or pallet.
When it comes to wraith, I remember when people used to call him one of the worst killers in the game (just from what I used to hear people say a while back, obviously there were a lot of people that thought otherwise). As a matter of fact, its only recently that I've noticed people start to praise wraith possibly because of his new buffs from the 4.5.0 update I believe. I think he's fine where he's at and doesn't need any additional changes to please survivors who are incompetent.
Well if you look at patch history its largely buffs and QoL changes
Hell im pretty sure his Lunge used to be an addon before.
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@Bran said:
just get closer if you can already hit them, see if they'll panic. even if she'd use dead hard, likely still woulda gotten the hit. i think
This is pretty much how you bait it, go for a quick hit rather than a lunge if they have Dead Hard
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@D3spair said:
This is my gameplay of Billy going against a Injured good looper that got mind gamed but got saved by Pressing E to undo his mistake.
So any suggestions on how could I have countered the Dead Hard on this? The Dead Hard here was both used as to dodge the hit and used for the distance to get to the Pallet. I can't understand people who defend Dead Hard that "Press E to be exhausted on Ground XD" or "or "Just bait it?". I commonly encounter these kinds of Dead Hards on the Survivors I encounter and I am curious how can you defend Dead Hard by saying its a Perk that does work most the time.
I think the perk is fine tbh, like you yourself said, you can bait it, and when they do it once, you know they have it, making it even easier to do.
Also this perk is basically useless in console at the moment... that thing basically freezes you in place for 1 sec and get hit regardless.
Anyway both sides have perks they hate, i personally despise Tinkerer for example.
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Had it about 4 times i think, 2 in a row
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It has more to do with how easy he is as a killer and gets free hits with his massive lunge easily
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I think its just people loading faster
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2356335#Comment_2356335
The Skeleton Key has 30 seconds on it which can be increased to 45 seconds with a Blood Amber. The Blood Amber increases depletion rate by 50%. So if my math is correct (it's probably not) you still have around 33 seconds of a Blood Amber + the ability to to open the hatch with a Skeleton Key.
Thats why it think it wouldnt matter that much, since the Broken Key cant open the Hatch
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2356297#Comment_2356297
Yeah but it's still a long enough time for it to be a problem, idk the exact time off of the top of my head.
Doesnt the Skeleton Key have that duration though?
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@gendoss said:
That would actually be a really awesome change however I still think that 30 (up to 45) seconds of constant aura reading on the killer is still busted.
Doesnt that addon decreases the durability a lot faster or something?
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@Boss said:
Maybe you could make a case for them, but it'd be incredibly weird to not be able to ring my bell in the basement.
Sound proof walls, lmao
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@scenekiller said:
The entire point of the basement is that it's a big environmental threat, hence why the hooks don't break and why there are 4 of them.
I get the line of thinking in this thread, but I'd argue it isn't a problem because that's the entire point of it.
It was until they added killers like Bubba that made basement absurdly dangerous.
Just cause it wasnt a problem in the past, doesnt mean it isnt now, thats the thing, the game changes, and so far the basement has become worse and worse to the point of being absurd with some killers.
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Managed to get all the teachable perks from my survivors and got them all on Leon who is my main, so pretty well so far, only had like 6 survivors before the event
Now doing the same with Killers, the Shrine helped a lot here since i got a lot of the lv 40 perks, so i only have to get a lot of the killers to 35 instead of 40 to get them all.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2355990#Comment_2355990
That is part of those killer's strengths. And sure dying on your first hook sucks, but it's just one trial. Survivors aren't dying on their first hook in every trial.
I know but BHVR didnt though on how strong the killer would be at basement when designing them, thats why Hag and Bubba are such an issue there, hell at one point it was so bad that the killer could bodyblock the stairs and trap everyone down there.
I just feel Basement should be redesigned in some way, so there isnt a single exit or not allowing the killer to use their power in there to make it more fair, it would still be disadvantageous for the survivors, but not oppressive
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Well stupid thing copied itself.
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@Crowman said:
I don't see a good reason to the Killer's basement prevent the killer from using their power. The basement is meant to be a strong position for the killer when it comes to defending hooks.
It already is by the mere fact theres only one entrance thats impossible to go trough without someone getting hit.
Problem is that some killers (Hag and Bubba more than anything) take too much advantage of this to the point of being broken.
With Hag if you dont have a flashlight you are force to do a SLOW save which can easily give Hag enough time to walk back to the basement, and with Bubba, its basically impossible to save the guy if hes anywhere near, and yeah its bad idea to do so, but again, the victim dying basically on first hook cause its impossible to save him its a terrible experience.
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@WexlerWendigo said:
I wouldn’t hate it, but Bubba could literally just stand in shack, and not go downstairs. They’d have to add a second entrance to basement, which I actually think should be a thing.
Um, wouldnt be a bad idea actually, but putting it inside would make it too small and clunky, maybe outside or something?
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@ThiccBudhha said:
I have been flashlighted while looking away. I have never been flashbanged despite sometimes directly looking at it out of curiosity as to what just moved. Just saiyan.
It has limited range
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@grayon444 said:
What do you prefer?
I feel like flashbangs are just easier flashlight saves.Even tho nobody ive ever played with has got one right.
Its not easier, the reason is because the timer is considerably strict, you basically need to be RIGHT THERE the moment the person gets picked up
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I mean all other skin characters havent got it so....