Zokenay
Zokenay
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2373142#Comment_2373142
I'm going to defend it because the current one only exists to make the solo queue experience worse than it already is. I'm against anything that makes playing solo queue even more miserable.
To elaborate, yes — taking away vision is pretty strong, but it's a negative status effect, it's supposed to make it harder to survive. Granted should it be 16m, 24m, or 32m? That's up to discussion, but blindness should remove your ability to see things from a distance. It would add a unique mechanic to the game, opening new strategies for the killer that doesn't solely exist to destroy solo queue.
Focus on the idea, not the numbers. It's supposed to be a strong negative status effect, comparable to exposed.
And you think this isnt gonna make it worse for Solo Survivors?, if anything this is way worse.
Also just cause its a status effect doesnt mean it has to be ridiculously strong, most status effects dont hinder gameplay like this one would.
Not even Oblivious
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2371961#Comment_2371961
You would still hear her lullaby, so just don't put yourself out in the open and you should be fine. If you do get hit, then try to focus on how you got punished with the blindness status effect and next time, avoid getting it on you.
Its a terrible idea mate, no point defending it.
Vision is one of your main cues to know where the killer is, removing that leaves you extremely vulnerable, even without TR you can sorta know where they are based on sound and visual cues, but not when your vision is removed, cause the killer will get too close to you before you can even do anything, you dont know their location, you dont know how truly close they are, this is made worse by stealth perks/powers, like the guy above mentioned.
Like i said, visual cue is crucial to deal with killers, specially ranged ones, removing that would make those killers broken.
Hell this would be even worse on maps like Coldwind.
Blindness is fine the way it is, it does its job
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Did he had his arms up?
Cause if not, it was just poor luck, cause im pretty sure Zombies immediately lose interest if you hop in a locker and them running into your locker without seeing you would be just random rng.
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@SocialRespect007 said:
game is balanced around swf, normally u want people to tank hits and heal when u verse wraith.
Thing is, solo play isnt.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2371955#Comment_2371955
It wouldn't be that bad, you just can't see what direction the killer is approaching from. This is similar to the Oblivious Status Effect, but with the exception you can't hear the killer's approach.
Yeah just image that with killers like Huntress which requires you to know where she is so you can LoS her...
Or any speed based killer like Billy and Blight
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2371930#Comment_2371930
I was thinking the Blindness Status Effect hindered your vision to see your surroundings since it would be more solo queue friendly.
Blindness Status Effect: Survivors become shrouded in darkness, making it impossible to see further than 16 meters.If you want people to quit matches like crazy, sure go ahead.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2371225#Comment_2371225
I still wouldn't call it on par with Iri. Head. Though it's not even comparable with Iri. Head anymore since the nerf. It was comparable with old Iri Head, but that's gone.
Regardless this addon is honestly BS, considering it doesnt even have a downside, if Clown was buffed, this addons would be even worse.
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@lauraa said:
I think 80% of people taking tinkerer use it for the 70%, the stealth is more of a bonus.
I mean this perk is extremely good on one shot killers, Myers T3 or Bubba being good examples.
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2371152#Comment_2371152
he does?!!?!? #########
Yeah that weird "music theme" thing he has is actually a Lullaby, not his Terror Radius
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2370332#Comment_2370332
If you hit a Survivor over a pallet with Iri Head, they go down.
If you hit a Survivor with a PF bottle as they drop it, you don't get anything.
That alone makes a huge difference.
I mean, gotta take in mind, you have WAY more shots, you can severely slow down the target making landing the shot super easy and you dont need lockers to reload.
And this is with a WEAK Clown, just imagine if he was buffed to be a viable killer and this addon was still the way it is.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2371135#Comment_2371135
But the fact that they can be countered by an item is the problem. And I'm not talking about, for example, medkits as a counter vs hit and run Wraith, because he can decide to commit to someone and not let them self-heal. They're denied the use of their item for as long as he's on them, which is a trade-off because he gives up pressure on everyone else. But flashbangs and flashlights can be used in midchase, even stunning him which is like an on-the-go pallet drop where they get huge distance. It's just not fair that no other killer gets affected like that.
Again, Wraith is more than capable of evading the burn, he is FAST, if you decide to stay still or not use objects to cover, thats on you.
Also Wraith isnt the only one, theres Hag as well with her Traps, Nurse also has the burn effect, could also add how perks counter specific killers hard, such has Spine Chill working against stealth killers.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2371114#Comment_2371114
I'll tell you how it is. Remember when they changed Trapper's traps so that they couldn't be sabotaged by Saboteur or toolboxes because the devs didn't want certain items having extra advantages against certain killers? Flashlights and flashbangs being able to lightburn is the same thing, just a different item. Same with Hag's traps and Nemesis's zombies. Why does an already-good item need to also directly counter multiple killers just because these stupid mechanics exist?
It only counters 2 killers (one barely) and if Wraith is smart he can easily bait out Flashbangs, his speed isnt just for show
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@danielmaster87 said:
I think lightburn is an outdated mechanic.
It isnt
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I mean, i dont exactly feel motivated to continue playing if my teammates dont repairs gens and are constantly getting downed/hooked by the killer.
Theres been games where i have repaired 3 gens on my own, while my teammates were dealing with their mess.
Just saying, when your teammates are total garbage on a game where you have to depend on them, well you cant really do much about it.
Also regarding quitting cause killer/map, can you really blame them? some of them are so BS its downright horrible, and this is gonna happen a lot with PTB Trickster, and then theres Haddonfield which ive seen killers preferring to afk the match
So yeah while some DC are pretty childish, gotta take in mind that sometimes it can be really frustating to play due to either incompetent teammates, toxic players or terrible game design.
Just look at R.P.D that map is HELL.
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@ThiccBudhha said:
To be fair, if they did make it obvious when she is phasing, they would almost need to compensate that with a buff which is treading near the rework category. Albeit, maybe that wouldn't be so bad.
Probably, but idk how they could rework her.
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He shoudlnt be allowed to cancel his uncloak past 50%
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I mean the perk is already kinda weak due to how long it takes to heal yourself.
If anything its more of an emergency heal if noneone is around to help you, also it usually requires stuff like Botany Knowledge to be decent.
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@BenihimeWrath said:
Honestly I think what they need to do is reduce the forced downward FOV rotation during fatigue, lowering the burden of entry to nurse, thereby increasing the variance between bad and godly nurses. Its probably this mechanic that most obstructs new killers in general from practicing nurse.
Actually that used to be the case, you could look up during the fatigue, but was nerfed to make it forced to look down for balance reasons
In fact now that i think about it, im sorta sure it was a bug that you could look up in the first place.
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@MyersIsPantless said:
well BHVR would contact the creators of RSD and it’s very difficult to do that, that’s why it took like 2-3 years for laurie and michael to get cosmetics, and even those cosmetics were literally 1 single cosmetic
I mean tbh they were the first licensed characters.
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@TurboTOne said:
I would love to see an Addon that decreases your Fatigue after every Hit during a single Feral Frenzy. Or just reduce it to 3 seconds Base.
(Stab Wound should Show Auras of mending Survivors btw.)
The Stab Wound thing seems like it would be way too strong tbh, unless it had a distance limit, cause if it was too big or map wide it would be a bit too much.
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@[Deleted User] said:
Yeah, pretty much any idea is better than what it is now.
I like movement speed, and its kinda cringe that a "high speed killer" not only moves slower than Leatherface, but also doesn't have a single movement speed add-on.
Are you real? cause i follow "your" channel lol
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I mean Dead Hard is used for more than just a dodge, mainly making distance to a pallet that you would have otherwise gotten downed instead.
But i do agree its overrated.
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He is gonna be downright horrible to go against if the PTB version goes live.
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Dont see a problem with them
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Could also mention how Dead Hard is utterly useless right now, since every time you use it you have a massive FPS drop and basically does nothing cause you get stuck in place rather than dashing.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2366287#Comment_2366287
You more or less just admitted that overheat has failed to do its job.
So like I said How often billy used his power was never and has never been an issue.
Billy is the perfect example of a killer with an unnecessary restriction added to them that makes them less fun because the developers have gotten an obsession with them.
They KNOW billy's changes was a mistake which is why you don't see all the BS they pulled on him done to anyone else in reworks.
They are just to prideful to admit it and revert it.
I didnt admitted anything
Also reworks arent things to take lightly, specially heavy ones like Freddy, cause you are doing changes on a killer to a major level, its not something they can just do without thinking hard about it, its not as simple has a numerical change.
Billy simply needs an addon pass, thats about it, and if he needs addons to do his best? so what?, devs have said in the past that they want killers to use addons to perform their best, and i agree with that.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2366281#Comment_2366281
Billies chain saw has one of the harshest miss/bump penalties in the game even before the nerf.
How often he used his saw was never an issue.
I mean, he could constantly bait it forcing the survivor to drop pallet early or leave it only to follow up with either a hit or a real chainsaw.
Thats the thing, he could easily delete pallets without any penalty, while also having a lot of map pressure due to his rush, on top of having a insta down, it was a little too much, which is why they added the Overheat, so he cant do it as often.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2366182#Comment_2366182
All they had to do is just make charge speed add-ons not stack(To kill insta saw billy) along with rearranging rarities to the normal distribution and he would have been fine.
There was also the issue that he could eat pallets like it was nothing, Bubba can (Sorta) do the same but he has charges and doesnt have the mobility Billy has.
He shouldnt be allowed to use his Chainsaw as often as before, that alongside Insta saw was what made him so absurd as a killer.
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Adept killer should just be getting a 4k
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Just work on his addons, cause old Billy was simply absurd.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366162#Comment_2366162
I've sniped kills with lights out before in Among Us without being caught. It just sounds like a "you" issue.
If anything it just sounds like the Crewmates are oblivious.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366158#Comment_2366158
Unless you are playing with high crewmate vision, it's not hard to sneak kills on stacked crew when lights are out.
Remember i said pairs?, that wont work, cause you killed 1 of 2, the survivor will have clear view of who the killer is, that only really works if its more than 3 players.
And like i said a 50/50 situation is bad for you as Impostor cause now youre a suspect for the rest of the game, and likely ending in another 50/50 will just end with you getting voted without question.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366144#Comment_2366144
I know how Among Us works, because I play Among Us with a group on a discord.
Getting upset that people are trying to figure out who the impostor is and not giving the impostor an opportunity for free kills is just wanting free wins for doing nothing.
Impostors can call sabotages to help split up crewmates or give them an opportunity to sneak a kill when crewmates can't see.
And what if the pairs are basically on top of each other? making impossible for the Imposter to kill without being spotted?, you might get away with it once at best by making the crew vote out the innocent one, but getting accused on a 50/50 situation is already bad for you, getting accused a second time is basically game over, unless the crewmates are braindead.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366141#Comment_2366141
sometimes sacrifices need to be made for the team to win so stop being so selfish
What are you even on about?, that doesnt apply here at all, the survivor is denied the chance to do anything, unwillingly.
Its not selfish to want to play the freaking game.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366134#Comment_2366134
And both games are too sides competing against each other in a pvp setting. If people are playing to win, it makes sense to use the tactics that will you to the winning outcome.
Complaining that one side is trying to win at a game is a weird complaint, because it just means you are upset that you can't win at the game. Which is a skill issue.
If you know how Among Us works, you would realize how my example practically ends the game for the Impostor with absolutely no chance of winning, thats not a skill issue, thats basically a design flaw, but people dont play like that cause its not fun.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366126#Comment_2366126
you never consider taking chases for the hooked person
You dont know how tunneling works?
Trying to take agroo is largely pointless, cause again, the killer will ignore everyone else to focus hard on that person.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366122#Comment_2366122
It's a pvp game where both sides are trying to deny the opposing side from being able to complete their goal. You will have games where you get outmatched and feel powerless. Just move on to the next game. DBD isn't a game where you play one match and that's it.
Listen bud, theres a difference in playing the game, and then just trying to ruin the experience for everyone.
Lets look at Among Us for example, that game is usually fun, but what if the Crewmates decided to run in pairs 24/7, specially against a sole Impostor, that Impostor has no chance at winning, at all, and will lose without being able to do anything.
Every game can be ruined by this kind of stuff, DBD is no exception
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366116#Comment_2366116
no in ur world u only have two options do gen or be tunnled
And now youre making up stuff.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366116#Comment_2366116
If you can't make chases last long, that's a skill issue you should work on.
You have struggle skill checks (and you can always let yourself die by not doing them if you really don't like being on the hook) and the ability to attempt to self unhook yourself. You are not lacking gameplay, you just don't like the options you do have.
Oh yeah let me try to unhook myself (and likely fail cause thing is super rare) only to get downed in one second cause the killer is facecamping me...
Either come with an actual argument, and stop trying to deviate the conversation or stop talking to me.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366109#Comment_2366109
ok one last time a example like this https://www.youtube.com/watch?v=dEPArrf1Bgo i get y u would be mad rightly so but slugging off hok forces there teamates to come off hook waste time on gens and maybe hooks
Theres a difference in being slugged of hook to getting downed of hook and hooked back again with the killer largely ignoring everyone else.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366109#Comment_2366109
You can't talk about tunneling and camping without talking about hooks. They are part of the gameplay loop that is camping and tunneling.
You are not being denied the ability to play the game being tunneled. You are being chased (aka the "fun" part of the game).
You are not being denied the ability to play the game being camped. You are on the hook which has it's own gameplay element to it.
Keep talking in your delusions.
Cause being forced to sit on hook and die without being able to do anything hardly counts has playing the game.
Also tunnel and camping often go hand in hand, so "Chases" barely last cause you dont get anywhere safe before the killer downs you again.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366091#Comment_2366091
Because the complaint that you are being prevented from playing the game is just false. Being on a hook is a part of gameplay. Being chased is gameplay. Doing gens is gameplay.
The only way a killer stops you from playing game is by finally killing you, which is the killer's objective.
All these complaints about tunneling, camping, and slugging (that really exploded lately) are getting very annoying. Because it's becoming really apparent the only issue is that survivors don't like not getting handed escapes.
No, you are trying to gaslight by saying we are talking about this thing when in reality we are talking about another.
We arent complaining about hooks, chases or being killed, the complains is on heavy tunneling and camping, both which dont allow the survivor to play the game at all.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366090#Comment_2366090
no cuz littaraly what doing a gen is whilst chasing is so much more complex with mindgames powers bloodlust
Well lets stop playing this stupid game then.
Cause theres a lot more to "working on gens" than you think.
Examples:
Keeping track and planning ahead of the gens locations so you don screw yourself with a 3 gen situation
Hard pushing a gen due to that very reason, ive seen killers trying pretty hard to force a 3 gen early in game by protecting specific gens, ive seen horrible 3 gens and i usually due my best to get at least one of them gone so it doesnt become a problem later on, even if it means getting hooked in the process.
Being aware of possible dangers, if you just sit working on the gen and thats it then you are a terrible player, cause you arent looking around, and the killer will definitely take advantage of that.
Only time none of this really apply is when the killer is camping or tunneling, why? cause you arent in any danger at all cause the killer is focusing the hell out of one person and leaving you with nothing to do but gens, like ive been next to a killer while working on a gen that completely ignore me to chase that one person.
Both sides have their things to work on.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366069#Comment_2366069
the "fun" ur talking about is moving the mouse and hitting mouse click maybe a teamate comes by so you walk up to them and move ur mouse and click the mouse go back on the gen repeat
Seriously man? ok what about killer then? what you do, you run towards a survivor and you smack them, thats it.
Wow soo much fun...
We can both play this stupid game.
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Say it, dont wanna watch a video if you cant prove your point yourself.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366052#Comment_2366052
so what if you die on first hook? just requeue and play the next game.
You also have skill checks during struggle state and you can attempt to unhook yourself in first yourself. You are not lacking gameplay being camped on hooked. It's just as engaging as sitting on a gen and hitting skill checks.
Are you for real?
First, getting yourself off hook is extremely rare without perks/offerings, and largely a terrible idea to even attempt it without said things.
Second, working on gens in more than just doing skill checks, there also looking around for the killer, creating some form of paranoia which is fitting for a horror game, this is even more true against stealth killers, cause you dont know when they will end up jumping on you.
And third, you can do more than just sitting on gens, such has going to help your teammates, ive personally have run healing builts lately due to challenges and it was kinda fun running around the map like im some kind of medic for my team.
So yeah tunneling and camping dont allow any of those things, like honestly try to unhook yourself in front of the freaking killer, see how that goes.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2366030#Comment_2366030
https://forum.deadbydaylight.com/en/discussion/comment/2366035#Comment_2366035
Being on a hook or slugged is a part of survivor gameplay. You are basically complaining that you don't like survivor gameplay and that's somehow an issue of the killers.
Not to method chases are the "fun" part of the game and if you are being tunneled you are experiencing only chases.
Theres a difference in being hooked or slugged to dying on first hook due to a camping bubba or someone tunneling you off hook not allowing you to do anything.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2366035#Comment_2366035
so is gen rushing t bagging and clicking
Gen rushing depends on a lot more factors though, usually perks youre running, survivor spawns, their coordination, your strategy, etc.
Also tbagging or clicking dont do anything in reality, just annoyance, unlike tunneling or camping.
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I guess because Legion is fairly decent at getting points due to being able to hit multiple survivors and get in a lot of chases.
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Nobody likes not being able to play the game, getting tunneled is just that, that person unless is extremely good a looping (and that highly depends on what killer is too) will just get removed out of the game without doing anything, an overall horrible experience.