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Zokenay

Zokenay

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Zokenay
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  • How does this challenge work exactly?
    2 comments 311 views last activity
  • https://www.youtube.com/watch?v=WjXXEjzNaTs&ab_channel=PixelBush So, for summary, Pixel aggress that her automatic hinder effect is nothing short of annoying and cheap, making her miserable to go against. So rather than outright nerfing her, he suggest reworking this feature a bit, by making it something similar to Doctor's Shock. This are the changes as he lists
    8 comments 101 views last activity
  • Like why? only significant nerf that comes to mind was the CD increase for missed attacks, which DID require a nerf. What else we got though? the turrets no longer having like a second or two of immunity to dmg when emerging (god this was awful) and far, FAR better visual feedback on the tail attack that made it easier to use. I played the cat quite a few times (And im not that great at him) A
    65 comments 1,564 views last activity
  • Yeah theres no defending this perk, its practically unavoidable without Calm Spirit, and its available constantly, doesnt help that it also applies Blindness to survivors affected. Even all the other Aura perks cant compete with it, they are more niche, and can even fail to read someone, or only applying to one survivor, UW tops them all by revealing everyone in range, impossible to dodge withou
    36 comments 671 views last activity
  • Like the glyph itself is fine, but why make challenges for both Red and Purple Glyphs for example that take several games to complete? and you often have to go out of your way to find these, and dont get me started on that dumb Green one. They should either respawn in the match or being only once per challenge.
    0 comments 1 views last activity
  • Giving 200% freaking speed boost was an horrible idea, in no way should a survivor be allowed to run half the map for a blind. This is even worse against SWF.
    2 comments 41 views last activity
  • 95 comments 2,171 views last activity
  • https://www.youtube.com/watch?v=Rsk5NH0X-rM&ab_channel=DeadbyDaylight
    2 comments 81 views last activity
  • Cause i just had a Nea slipped past like 5 different traps that should have been 100% guarantee catches, at windows and at pallets.
    2 comments 21 views last activity
  • This thing is just obnoxious to go against, it straight up allows him to ignore the way you counter him and its almost impossible to react in time to dodge it due to how fast he moves. Doesnt help that he has some of the most stupidly OP addons in the game, but at least those are getting patched as far as im aware.
    91 comments 1,733 views last activity
  • Last game when playing Knight i had considerable trouble getting the guards to kick a gen, it seems to happen when putting the guard too close to the gen, at which point, it fails to register the gen is even there, not allowing to order the guard to kick it. This wasnt the case before, where the distance from the gen didnt matter.
    0 comments 21 views last activity
  • More than tired of looking all over the map trying to find these stupid things with no luck, and multiple games without getting at least one.
    1 comments 71 views last activity
  • Think we need one? its well know by now that killers like Dredge are heavily map dependent due to the lockers, we could also count Trickers and Huntress in this lot due to both also interacting with lockers They could simply add a few lockers in areas that are completely lacking on them, like the outside area in RPD.
    2 comments 31 views last activity
  • 3 comments 102 views last activity
  • Like, if you gonna ask for Iri Emblems, you gotta at least make it viable to even get them, most of the time it requires a massive amount of effort to obtain them, specially compared to Killer ones.
    4 comments 41 views last activity
  • Last match i had to break like 8 SAFE pallets on this stupid map, and that was probably not even half of the pallets. Often chained to one another as well, this map is awful. Too big, way and i mean WAY TOO MANY pallets, and the coloring makes it hard to track scratch marks. Seriously, playing this map is just unfair as a killer.
    1 comments 51 views last activity
  • So its been a couple of chapters since this trend started, i believe since Forged in Fog, which would make it 3 tomes so far, being Forged in Fog, Tools of Torment and lastly, End Transmission. Yeah what you think of this schedules? personally im against it, would rather have the tomes be tied to whatever characters need them, rather than always being the newest release. Just imagine what som
    1 comments 41 views last activity
  • Anyone knows if this is possible? Was trying to help a survivor open the secret room but after a failed attempt (he didnt knew the code) i guess he tried to look it up, but it took him too long and didnt started moving again until i hit him. And yes, he was in the animation of tweaking with the pad, and even after i went out to close hatch and even halfway into the timer, he still wasnt moving.
    0 comments 11 views last activity
  • So, down the line its obvious we're gonna get more Screaming perks as seen with the new Ultimate Weapon perk, to the point that screams will likely become viable as an alternative to auras. While Distortion is MOSTLY fine, it needs one particular nerf, which is not getting tokens in chase, since that alone can essentially give you permanent invulnerability to auras unless youre facing stealth k
    14 comments 614 views last activity
  • The hitboxes of the tiles are atrocious, even with clear view the tail keeps hitting invisible walls, doesnt help that the map sucks in general already for killers.
    6 comments 91 views last activity
  • https://youtu.be/NuEFqHJfrdU?si=WVHFNYy1bpQqA9ah Like shown in the video by properly entering the locker you will forcefully push the loser outside leaving them vulnerable to the killer, where they will rightfully get killed and hopefully banned afterwards.
    61 comments 1,421 views last activity
  • Last match i was playing as the cat and the server crashed halfway into the match, i remember this being reported since his release, and even after the last patch, it still hasnt been fixed. And no it wasnt on my end, everyone got DCd, and i didnt got any DC penalty.
    0 comments 11 views last activity
  • Just had a match where one of the bots had up to 3 crows somehow, that was WAY after the person DC, so they didnt had them beforehand.
    3 comments 61 views last activity
  • Well the cat has been out for some days now, and these are my opinions on it. Hes ALMOST a fine killer, but he has some issues that need to be addressed. Turrets: The addons are a problem, with good enough skill and reaction you can deal with them already, but the addons that reduce their radius or increase resistance to them basically make them a non-factor, considering the amount of time
    1 comments 31 views last activity
  • A killer that can make completely impossible to escape from basement while making it considerably hard to even get in to save someone shouldnt be a thing. Yeah Bubba exists, but he at least needs to be there most of the time. Trapper can trap the entire thing which not only heavily delays rescues, but its essentially an early warning, its also not uncommon for him to reset whatever exit is left
    24 comments 503 views last activity
  • 3 of them dont work for me. Artist's for hitting 6 survivors working one gens. totems or chests. Hooking 6 survivors in basement. Vaulting 6 times in chase. One is just usual, but 3 of them? like there was that screw up with the number on that Haddie one in the previous Vol, this just seems rushed as hell.
    0 comments 21 views last activity
  • So what you think of this killer after hes been out for a while? I think he has too many flaws that hold him back, the detection of his Biopods isnt good, you can have nearly 80% of the survivor's body in view and not being able to target them. Indoor maps make his power borderline unusable. And the situation with the EMPs is hard to say, cause without them hes crazy strong, but with them, he
    9 comments 101 views last activity
  • Yeah its not popular, but the problem is the design. The whole point of this perk is slugging, while slugging one person isnt a problem, it becomes a genuine issue when the killers decides to just slug, combine this with the likes of Third Seal and Sloppy, and you see where im getting at. Its almost impossible to find downed survivors in SoloQ or without comms. Wraith in particular excels at
    2 comments 31 views last activity
  • In the latest Vol, both of these challenges arent working properly, LoF fails to register vaults completely during chases and SoD fails to register the swarm hits which do require a survivor working on a gen, chest or totem. Before anyone asks, yes i did made sure the survivors didnt let go of the gen before getting hit by the birds, and it did not register, i managed to get 3 of them at the sta
    0 comments 311 views last activity
  • Jesus Christ change it, first time i did it i got some heavy motion sickness, why you gotta shake the camera so aggressively? it felt almost like someone was shaking my head.
    0 comments 12 views last activity
  • Garden of Cringe, Borgo, Badham, Swamp, etc. Seriously, its about time these maps get a serious balance change, the amount of pallets on Borgo alone is outright ridicoulous. The infinite of Garden. The constant god windows and pallets of Badham. Enough is enough, either fix them or put their rotation to the bottom of the list
    8 comments 71 views last activity
  • So the new achievement requires you to hit survivors carrying Special items, those being: Wesker: First Aid Spray Xenomorph: Flame Turret Nemesis: Syrenge Pinhead: Lament Configuration Singularity: EMPs And lastly, Sadako: Tapes. Problem is, its been confirmed that you get no progress for the achievement when playing Sadako, its believed cause hitting the survivors immediately destroys
    0 comments 211 views last activity
  • So for whatever reason hooks are now themed after the killer rather than the map, its this a bug? cause this thing was removed a long time ago to avoid which killer is revealed at the start of the match so easily, specially in the case of stealth killers. This is even more questionable considering several killers dont have their "own" hooks, like Blight or Trickster.
    2 comments 51 views last activity
  • It was reduced to make destroying turrets not so punishing by losing a lot of distance, but it made missing the tail attack hardly punishing at all. This attack is already hard to dodge at all, you should be rewarded for doing so and the killer should be punished for missing. Could potentially also do something about that, the attack comes out so fast thats its almost impossible to react to it
    6 comments 111 views last activity
  • Title, so yeah, can you get adept even if you mori one or more survivors?
    7 comments 671 views last activity
  • This addon is stupid, getting harassed by 6+ chains in a row is NOT FUN in any shape or form, let alone fair, it essentially guarantees free hits unless youre next to a god pallet or window
    3 comments 91 views last activity
  • At least until she gets reworked, this killer is just poorly designed to her very core, theres no quick fix for her, so at least put a band-aid to make her harder to play. By notifications, i mean every time someone enters her drones or the Killer Instinct from being exposed, if she wants to know if someone is inside her drones, then she needs to check her radar, otherwise she will be oblivious
    0 comments 11 views last activity
  • Both are just BS, even after the several nerfs they've gotten, they're still BS to go against. Huntress's fix is really simple, and its been suggested before, make it so it only works after a certain amount of distance, the hatchet insta downs, same thing has Slinger's own Iri Expose addon, you can also allow her to have 3 or more hatchets this way, cause landing long distance shots requires a
    17 comments 242 views last activity
  • Arguably one of the most obnoxious killers in the game, which also has broken addons, and was even buffed by the removal of Lightburn. She can put several traps around hooks, and good luck if said hook is on basement, which severely slows down saves, or severely punishes them if rushed, allowing her to essentially camp a long range. Her idiotic Rusty Shackles addon thats not Iri at the very le
    4 comments 71 views last activity
  • I feel since her recent rework she has become a complete slog to face, specially on SoloQ, and its because of the same old style, focus on Condemn. Condemn builds up a lot easier now, and she can just keep hitting people to make them drop tapes and build Condemn even more, without ever committing to a chase, which severely stalls the game due to people being too busy jumping from TV to TV. Th
    24 comments 391 views last activity
  • Its just stupid at this point how due to luck that a single hook spawns in that corner of the map and once its gone, anyone that goes down there is impossible to hook. Midwich is notoriously bad for this specifically, and the bigger maps as well.
    10 comments 151 views last activity
  • I can get to Iri 1 Killer with little to no problem. But with survivor its a massive struggle to even get 1 pip at higher ranks, this just dumb. Like i can get constant heals on other people and do well on gens, and get nothing out of it at Iri Ranks.
    6 comments 121 views last activity
  • In the sense that teammates are utterly clueless on how to deal with them. Legion? Mend instantly, often resulting in a Frenzy down, usually yourself, or healing nonstop, or grouping up. Sadako? whats a tape? why is that bar building up around my portrait important? why is it red? why is Sadako hyper focused on me now? Good god, Solo Q sucks against her.
    1 comments 52 views last activity
  • Cause im tired of Huntress, Slinger or Bubba getting free kills for camping cause its borderline impossible to save against them when they do.
    4 comments 81 views last activity
  • No i dont mean gameplay, im talking about which ones are the most irredeemable ones (to avoid bias and the obvious "one", we arent including Licensed characters, BESIDES Ghostface due to being a special case) In my opinion Knight, Clown and Doctor easily make it to the top 3. Knight is essentially a psychopathic warmonger, driven by pure violence that refuses any notion of peace or laws, br
    20 comments 921 views last activity
  • And i mean both, not the combo only. Hope's large speed boost was justified due to its limited duration, which was removed, making it a permanent buff during endgame, on its own its already strong, add MFT and its just unfair, it should be 5% max. MFT is a problem on its own, the 3% often makes the difference in getting hit or not, and you even add a Endurance effect for healing someone, makin
    9 comments 132 views last activity
  • More specifically, Commodious, this toolbox has an excessive amount of charges, made worse by Wire Spool which for whatever reason is still a yellow addon. We can also add "Built to Last" which further increases the uses out of the toolbox, which goes without mentioning other gen related perks to boost repairs. Then we can also add "Brand New Part", yeah it got reworked recently, but it need
    8 comments 111 views last activity
  • 3 comments 72 views last activity
  • The unintentional buff to Autodidact, who would have thought, just saw a vid from Nuggetz, where he found out about this accidentally from a random that had Autodidact. It happens at 1:54 https://youtu.be/FeHGtcmHua0?t=114 He was trying to farm the new achievement of picking yourself up or getting picked up, and turns out that the person that ended up healing him had t
    2 comments 242 views last activity
  • You can get blinded while picking someone of a locker and get stunned, this was supposed to be addressed and fixed to combat double locker blinds, which had no counter.
    2 comments 51 views last activity
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