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Zokenay

Zokenay

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  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2390129#Comment_2390129

    It’s to prevent slugging and camping they did that on purpose so ghostface can’t camp and slug

    Fair enough i guess

  • For starters i think its stupid a downed survivor can reveal him.

    Also fix his freaking reveal, its annoying to stare a the guy dead center and not reveal him

  • @DaDuck said:

    That is not a nerf.. Come on dude. Why can the survivors still end the game early but they changed the mories because they could end games early?

    That only happens if they are coordinated and repair a certain amount of Gens, Mori's allowed you to kill survivors way too fast, hell im pretty sure they could kill on the spot without a hook before

  • @Huge_Bush said:

    In today’s game, she’s rather busted since she can bypass everything that survivors use for defense, but since elite SWF bully/sweat squads exist, she needs to remain as powerful as she does.

    I actually like facing them as long as they’re not running infectious fright and don’t play sweaty and try to 4 man slug at 5 gens. It’s a different kind of game play against her that is a nice change of pace. It’s fun trying to juke her and make her miss.

    No she shouldnt, a killer THIS oppressive should not exist, just cause theres SWF tryhards, doesnt justify her state

  • She is busted as hell and needs either a nerf or a rework.

    A killer that can ignore nearly all the defenses the survivors have is just ridiculous

  • Wasnt the change made so its impossible to have the stun and the hit at the same time or something like that? meaning that if you got stunned you dont get the hit, and viceversa

    If anything the "illusion" of the downed survivor is likely just latency

    Idk havent payed much attention to this change

  • I dont really see an issue with it, since youre meant to use perks to get reliable regression.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387512#Comment_2387512

    To your first point, it’s not just that having a safer life made them less cautious. They were in a desperate situation, and Abby fought with them, which would have developed some trust, especially from their perspective that they saved Abby’s life. As seen in notes in the game, it’s very common for Jackson members to help and recruit people in the area, they’ve probably done it dozens of times at this point, and presumably there hasn’t been major issues. It’s human to make mistakes, and in stressful life or death situations, people make them. Joel very quickly realises something is off, they didn’t make him stupid. A major part of the first game was how Joel began jaded, then had something to live for, and Ellie is the inverse of that, so it makes sense that Joel is not quite as pessimistic as he once was.

    Tommy never wavers, he always wanted to take revenge. He simply doesn’t want to put Ellie in danger, which is why he leaves her, and then is willing to return with her, for her safety as she’s all he has left of Joel. After suffering a severe injury, and breaking up with Maria, it’s completely understandable that he would be even more into the idea of killing Abby as she has directly and indirectly cost him everything.

    Not sure what you want to do about this, you have to suspend disbelief with gameplay and story in most games, this isn’t a TLOU2 issue.

    The game never implies Ellie ever believed him, only that she WANTED to as that was easier.

    Being unlikable doesn’t make a character bad, Ellie has immense survivor guilt and she’s projecting that anger at herself for being alive onto Joel. He took her purpose away, and is only able to try forgive him at the end, which reminds the player that she still loves him.

    Abby is a hypocrite when she tells Ellie she saved her for sure, but this is literally after the person she loved died, I think it’s understandable why she wouldn’t be in the best mental place.

    I don’t think it’s fair at all to blame Lev, as he is a child and in history, the threat of death hasn’t stopped lgbtq people being themselves.

    Joel and Ellie really aren’t the same as Abby and Lev, it’s a parental bond vs more of a sibling bond. They also have the dynamic coming from rivalling groups, which is not something Joel and Ellie had to deal with. The point is that as Abby begins to view Lev (and the scars) as humans, despite being her enemies, we can sympathise with Abby despite her being the person who killed a character we love. That’s why Lev and Abby’s relationship is significant, it’s a metaphor.

    Quite frankly, I would never forgive someone who killed my parent, even if they saved me, not sure who would. Also, it’s flat out false that Abby doesn’t feel remorse for her actions. She has nightmares before killing Joel, and still has them after, showing that her revenge on him didn’t make her feel any less angry. It’s only until she helps Lev & Yara, that they go away, as she’s making a positive decision in her life to help people, instead of hurting them. Again, the man Abby loved was literally just killed by Ellie, the fact that she’s able to control herself and spare her + Dina shows how she’s grown and is not a monster.

    Ellie literally had to forgive Abby, as she knows damn well she crossed the line by threatening Lev, a child. She remembers how angry she was at Joel, and how that anger cost her time that she could’ve spent with Joel, and now her anger at Abby has cost her her love and adoptive child. She also saw how Abby’s first priority upon being cut down was taking Lev to safety, and that humanised Abby to a certain extent in Ellie’s eyes. Ellie is so exhausted at the end, she is tired of fighting, and only wants the pain to end, but knows after her experience in Seattle, the way to get over her pain is not with violence, it’s with love.

    The first game is about overcoming loss with love, the second is about overcoming loss with hate, but then at the final hour backing down from hate to retain the last shred of humanity Ellie has.

    1.- That just made them look stupid and unrealistic to begin with, recruiting people without any caution like they did is just begging to get stabbed in the back and lose your stuff, Joel and Tommy in particular know how messed up the world is, specially Joel, hell like 80% of the humans in the first game were either robbers, murderers or cannibals, also thats just alliance for convenience, not trust, all 3 didn't really had a choice whenever they should trust each other or not, they were forced to, also Joel didnt sensed anything was wrong until the last second..., if anything he acted dumbfounded that they clearly recognize him which should be a MASSIVE RED FLAG considering his backstory, which is just out of character for someone has cautious as him that didnt even trusted his own shadow

    2.- The thing is that it makes him look really unrealistic and even stupid, he himself says how it would be incredibly dangerous to do something like that alone, and yet he does it anyway without any help, something that nearly got him killed at least twice btw, considering his backstory it doesnt make much sense, let alone switching his opinion so often.

    3.- It is a major issue though, thats the point, the story portrays Ellie has extremely affected for her actions to the point of collapsing, while in the gameplay she is taunting the enemies and is just fine.

    4.- Mate... she straight up goes to the Fireflies to find out the truth..., she did believed him for whatever stupid reason, and constantly questioned what happened, even though is obvious he lied to her, that just made her look like an idiot for doing so, the whole thing was handled poorly for starters, like did we seriously needed that situation resolved in a stupid flashback?

    5.- Doesnt change the fact that she is unlikable, and she is poorly written in this game.

    6.- It still makes her look stupid for lashing at Ellie for seeking revenge.

    7.- He isnt young enough to not understand this, specially considering he was raised in that world.

    8.- I meant in how its a hardened survivor being paired with a little kid which soften them, they arent exactly the same, but its basically the same dynamic but poorly made, since Joel's and Ellie's was believable while Abby's and Lev's wasnt.

    9.- The nightmares came from his father dying not her killing Joel, just cause she didnt feel peace for killing him doesnt mean she regrets killing him or that she feels remorse for it, which she doesnt, also, it was Lev who stopped her, not herself, she even readied the knife to cut Dina's throat, it would be different if she had stopped on her own accord rather than being convinced by Lev.

    10.- The problem is that Ellie is basically a monster at that point, having giving up everything just for that moment only to back away at the last second, after having killed countless of people, and like i mentioned they barely know each other, the mere fact that Ellie free Abby was already dump, it would have been more realistic for her to leave her there if anything, her forgiving Abby just felt cheap and underserved.

    To add more points, the pacing is atrocious, constantly interrupted by flashbacks and then doing a full reset to see Abby's story which btw felt like filler since it barely has anything to do with Ellie until the very end.

    Also cutscene injuries just disappear magically, two examples being Ellie's arrow on her shoulder which later we dont see any sign of and later with Abby leg injury from Ellie's knife.

    Abby's and Lev's (also the sister whos name i cant remember) relationship just felt rushed, she basically gives up everything to protect 2 randoms she has know for less than a day, even killing her former allies without hesitation, Joel and Ellie took considerably more time (a year) to build up theirs and felt far more natural.

    The very concept of the sequel is dump, its literally "out of nowhere daughter from random NPC with less than a min of screen time, comes back to take revenge and kills the protagonist", like... that straight up sounds like a fanfic.

    They really wanted you to sympathize with Abby and it was annoying..., the best example being the dog.

    Two freaking love triangles...

    Speaking off, Mel, (that was her name?) how the hell is that baby even alive?, she is put into dangerous missions which btw why?, riding on the back of a car on rough terrain, etc, its a miracle that the baby didnt died before Ellie killed Mel, and the same goes to Dina, getting rocketed from the horse by a mine and falling a long distance and getting beat up.

    Also "that" scene, you know which on im talking about, Abby just escaped from an attempted handing which she still has the marks on her neck and her lover or whatever is questioning his life decision in clear depression, yet they both feel like doing it? that just felt so out of place.

    Could also mention Abby's body which doesnt make sense at all.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387415#Comment_2387415

    I’d love to hear how it ruins the established characters, as I’m sure I could dispute the points. Abby is just as great as Ellie/Joel imo.

    Easy:

    Joel and Tommy being downright idiotic with how much they let their guard down around Abby and co, specially Tommy which was BEGGING to have his home raided, and ill address this cause im sure youll bring the same stupid argument, getting softer over the years doesnt mean you lose over 20 years of experience, the way both acted almost made them look like people that were at the very start of the outbreak, which is funny cause Joel was already cautious at that time as seen when he ignored that family on the road.

    Tommy constantly switches his stance on getting revenge trough the game and turns into a total ######### at the end.

    Ellie portrayal during cutscenes and gameplay are completely disconnected

    Ellie believing Joel's lie, the scene in the first game makes it really clear she didnt believe it with the face she made.

    Ellie's treatment of Joel made her extremely unlikable, which was mainly caused by the above, regardless, she being so antagonistic towards him just felt out of place considering the reason Joel saved her in the first place.

    Now regarding Abby, shes freaking awful...

    Shes an idiot for starters, since she gets annoyed by Ellie going after her, like... what did you expect was gonna happen?, you go to her home, kill the person she was crying and screaming at you to not kill and expected she wouldnt care?, and not just her, same for Tommy which she knew was Joel's brother.

    And the same goes for Lev, like, does he not care about his life or something? cause he changed gender being fully aware it would get him killed in his group.

    Also regarding both, they are just discount Joel and Ellie, could they really dont come up with an original plot instead of trying to do the same dynamic Joel and Ellie had?

    Abby is also a monster, this is proven multiple times, first with Joel, despite him saving her, she didnt hesitate to torture and kill him at all, not did she felt any remorse for her actions later on, she betrays her allies and kills them without hesitation to save two people she met like a day ago, she treats killing Scars like a sport, she rejoiced the idea of killing a pregnant woman, now Joel was no saint, but his actions were largely driven by survival, unlike Abby that seems to enjoy hurting others.

    Regarding the remorse part, she didnt deserve to be forgiven by Ellie, that didnt made ANY sense, why? to begin with both barely interacted with each other, so Ellie has practically no reason to forgive her because theres barely any relationship between both, to Ellie, Abby is just a stranger that came one day and ruined her life, nothing else, and like i mentioned, Abby never felt any remorse for her actions.

    Anyway i can keep going all day, TLOU2 is a disaster of writing, theres MANY more issues i can point out.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387386#Comment_2387386

    Best plot of all time you mean? No other game comes close.

    Sure.... its not like it ruined nearly all stablished characters and all new ones are not even close to the quality of the first game.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387366#Comment_2387366

    Slightly off topic but Ellie and Dina were perfect together

    I just wish the game's plot wasnt total garbage...

    Besides Ellie's and Dina's relationship felt kinda unbelievable to me at times

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387309#Comment_2387309

    So I guess asking for lgbt representation is now "a freaking joke"..? Or did the words just come out badly or am I too sleep deprived right now to figure out what you actually meant, because that's kinda suspicious

    Not exactly, they ask for any kind of representation, regardless of if its good or not, you will straight up loss braincells talking to those people...

    Basically its not wrong at all to ask for representation, but at least ask for good representation, instead of just checking boxes and making terrible boring characters.

    A good example of this kind of mess was announced recently i think it was called "Q Force" and let me tell you, it was SO BAD that people straight up said stuff like "ive met homophobic people that are less offensive than this".

    Im kinda new to the lore of the game, so cant say much about it, but if BHVR is doing proper representation like mentioned in that statement in the post above, then good for them for not being total idiots like many others and actually caring about the quality of the writing.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387289#Comment_2387289

    The majority of posts come from Twitter? Do we have exact numbers to share with the class on this- ie Instagram comments + posts, Facebook, actual forums themselves (because oh my lord this topic comes up like at least once every 2 months and we all have the exact same conversations over and over again for a week), etc. Twitter may be the easiest to see them on but I'm not convinced it contains the most.

    I mean, Twitter is definitely around the top, that place is a freaking joke...

    Whats worse is that i often see people from companies such has Marvel or DC that act that way posting there, an example being that mess with "Im NOT Starfire"... dear god.

    I wish companies would stop hiring those lunatics and focus on quality first.

    Hell those people often have mental breakdowns when their garbage fails hilariously and blame everyone but themselves for it.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387247#Comment_2387247

    You could've just said "No".

    With the amount of bots and false accounts on Twitter, I'd take anything you read there (from unverified accounts) as 100% false. Regardless, if you read that being espoused by certain accounts on Twitter, then engage with those accounts, don't bring it here and imply we're all asking for that.

    I mean tbf, the Woke idiots how i like to call them are just that, they want nothing but token characters that arent more than their race, sex, orientation, etc. They dont really care about quality or the dmg doing these changes would do (What i mean by that is how often they celebrate when a character gets race/gender swap or is made gay out of nowhere)

    Actual sane LGBT people care about representation but good one, which means properly written characters.

  • I think youre reaching a bit there.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2386114#Comment_2386114

    To know your enemy, you must become your enemy.

    To beat spirit you most become the spirit.

    I prefer to have my body in one piece and not being pretty much naked.

  • @Crowman said:

    I don't think Iron Will needs a timer.

    I just think Iron Will should no longer be 100% reduction. I don't even think 100% itself is even op, but it's problematic when devs try to create other niche perks that also reduce your sounds by 100%. Why would I run a niche perk when Iron Will exists?

    For Example, Off the Record helps you hide from the killer after being unhooked by making it so the killer can't read your aura and can't hear your injured sounds for a duration. It's not a bad perk, but killers don't always have aura reading and the other part of it's effect can be gotten by just running iron will in the first place.

    If anything i think OTR should have Scratch Marks instead of Aura.

    Also even if both do the same thing, they fit different purposes, Iron Will is just the most flexible.

    An example being Bite the Bullet, combined with the likes of SC or a Med Kit, you can hide yourself with the sound effect, which actually works better than you think, cause the killers know you dont have Iron Will, which would make them think you left the area because they cant hear you anymore.

  • @Røøkë said:

    https://forum.deadbydaylight.com/en/discussion/comment/2383114#Comment_2383114

    Almo stated in one of his streams a few months ago that after the Demo and Huntress changes, he was asked to start looking at Legion and Trapper for possible tweaks.

    I think Legion needs an addon pass and have their fatigue be 3 seconds rather than 4, i actually feel they are a decent killer but the long fatigue is what makes their power so weak at chases


    As for Trapper i think he needs a rework

  • @Orion said:

    Agreed, 100%. This is especially true of killers like Nurse and Spirit, which some people like to claim "have no counters".

    I mean, a good Nurse will just delete the survivors.

    And Spirit truly doesnt have a counter, since she basically gives no info regarding her phasing, and her addons make it even harder to figure her out.

  • @xXCAM3R0NXx said:

    That legion one sounds great.

    I can imagine plague having an ancient yet corrupted chase music with whispering in the back.

    Actually that channel has made a lot of Chase themes, Wraith one was quite good too.

  • Either one hell of a bug or a hacker.

  • @CornHub said:

    Its not even the most efficient way to carry someone. Nemesis is the worst since he basically holds them with one arm. The lack of proper carrying techniques is setting a bad example honestly.

    For one it allows them to attack anyone trying to interfere with their other hand.

    Also Nemesis is a freaking monster that can bend metal, a survivor is like a feather to him.

  • He wants to be a stealth killer

  • Dont you need addons for that?

  • Yeah its inconsistent as hell

  • @doitagain_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2379648#Comment_2379648

    We have the Twins and Victor is practically Chucky’s size. He can be implemented with some creativity.

    Heck it’d even work as a legendary skin for the Twins w/ Chucky + Human Tiffany. We would just need different animations & sound effects with the skin. Instead of Charlotte falling asleep, Tiffany would stand there filing her nails 💅🏼

    Victor isnt he one carrying the survivors, or the one that needs to be blinded...

    Victor isnt a killer, hes a power.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2379705#Comment_2379705

    Nothing stops them to implement some "generic" form of a messed up pile of flesh from the movies, it's not like they care about killers' lore too much.

    SWFs break a lot of other killers and perks too. Try playing Trapper against a 4-man SWF, for example. SWF is a problem in itself.

    Theres a difference in your power being weaker to downright useless.

    Something like Mimicry would only work if the survivors had no way of communicating with each other.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2379692#Comment_2379692

    Why can't they add the mimicking mechanic then? Imagine a killer that can turn into other survivors.

    The thing is the appearance of the killer itself, "Thing" doesnt really have that, since it basically turns into anything and is largely seen has a blob of flesh and deformed limbs.

    Basically, he doesnt really have a "true form", we dont know how it really looks like, which would make it hard to put it in the game.

    Besides mimicry wouldnt work at all in this game, due to SWF being able to communicate with each other, that would make the power borderline useless since you would get found out right away.

  • Can i just point out how Darkness Among Us did show the Legion's power?

    They can sprint and fast vault, and Frank did that in the trailer, just saying.

  • What would Thing even be?

    Also Chucky while popular i doubt it would work due to his size.

    Btw Slenderman.... yeah idk about that one.

  • Im kinda annoyed about the Rift items being time limited tbh.

    I missed all before Tome 7, and i really want that Julie skin :/

  • @januallie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2373234#Comment_2373234

    Is getting 3-genned even possible with indoor maps such as Midwich and The Game? I've never seen a 3-gen on those two, that might be because I haven't been playing for very long though

    It is for The Game, remember the gens are spread out between lower and upper floors, so if you ended up doing all in one of the floors the killer can completely ignore it and focus entirely on other floor.

    I had a match were the survivors did that and made what would have been a 2k at best into a 4k due to how badly they 3 genned themselves

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2377171#Comment_2377171

    I saw it and tried but was spotted and being chased. The Claudettes were by it and didn’t prioritize it. As I was moried by a Ghostface

    They wanted to be part of the selfie

  • I mean tbf some of the newer maps makes quite hard to find totems, mainly indoor ones


    But yeah when i see Devour i basically say screw everything and look for it.

  • @Aven_Fallen said:

    You can run Fathers Glasses, however, Fathers Glasses are really a Crutch and on top of that, they are Iridescent, so you will not have them every game.

    You can play Spirit without Stridor just fine (you will have to do it in a week anyway, when the Midchapter drops, because Stridor will not counter Iron Will anymore), but IMO you really NEED Headphones to play well with Spirit. In general, playing Killer is way better and easier with Headphones, but it is even more important for Spirit.

    Could also count Legion due to them losing both Scratch marks and blood pools during Frenzy, so you only have noise to find someone hiding when using Frenzy

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2375863#Comment_2375863

    I would actually use it if they buffed the BP it gave to something relevant. As it is now? Will never buy.

    Youre better off running an offering then, a BP only perk shouldnt be a thing unless it gave a ridiculous amount.

    Way more than WGLF or BBQ

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2375584#Comment_2375584

    I remember the cup head thing virtually everyone on the internet made fun of that person

    A freaking pigeon beat the guy....

  • I mean tbf some challenges are beyond BS...

  • Then why bother running it?

    Even WGLF gives increased heal speed on dying survivors which can actually come in handy on a bad situation.

    If it just gave BP it would be useless as a perk.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2375609#Comment_2375609

    They are usually expected to play the numerous games they have to write about in their own downtime due to the workload they are dumped with. They don't have time.

    I mean, doubt they care to begin with, their work is literally play games and write about it, that aint that hard, if you see how a lot of them act, it really shows.

    A while ago they harassed a Youtuber after he called them out on their laziness with their reviews (And he was right.+, the reviewer herself admitted barely playing the game cause she didnt wanted to bother)

    They dont deserve any pity, cause thats how they operate now, a joke.

  • @MadLordJack said:

    They have little to no time to actually learn and play the game due to the demands of the industry. Gaming news sites are for surface-level reviews and industry news, not in-depth game knowledge.

    If you want someone to blame, blame their boss s for forcing them to write random shite about a game they aren't allowed to play.

    Nah, over half of them dont care or just write about how political the game is rather than the actual game.

    Or complain about a hard game being... well hard and ask for easy modes.

    Like ive seen the gameplay of some of them and honestly thats not from a person that didnt played that game, thats from a person that doesnt play games at all.

  • @PalletsAndHooks said:

    Dead hard isnt a particularly smart perk anyways; you have to be injured to use it and most killers at red ranks avoid falling for it by using standard attacks instead of lunges.

    The thing about it is that it can be used for more than just dodging, such has making distance toward a window/pallet that you would have otherwise not reached in time.

    Theres also uses ive seen on people that sabo hooks, using DH to dodge the second hit if they got hit during the first attempt, which allows them to get away after breaking the hook in the second attempt.

    Could also be used on a risky save if you have BT, you give BT to the guy and you can DH and have him take the hit for you, or luckily have the killer miss both.

  • Only 2 Leon and Legion.

    Take the L.

    Anyway i spend most points getting the teachable perks from all characters, i got all the survivor ones, just missing about half of the killer ones, the daily Shrined helped a lot by giving the 40 Level teachable perks.

    Also got all the perks on Leon making him my main.

  • @Product said:

    Its pretty easy to counter a hag. When you see that the hag is setting up her web in an area, you need to "harass" her, and set off her traps before she finishes setting up. If the Hag has a full 10 trap web and one of your teammates is hooked in the middle of it, leave them to die. There is no chance of getting them out of there.

    Well you could have a brave soldier go and trigger all the traps and run away and have someone do the save now that her traps are gone, or use a flashlight.

    But yeah regardless her power is bs when it comes to camping.

  • @Kebek said:

    Don't worry, at higher level of gameplay it's actually quite mediocre addon, not bad but nothing amazing either. For one, it takes a while to charge, all that time you're not pressuring survivors and a good looper can deny you LOS for a while.

    And once you actually do get it, the main thing that changes is that you become plague without ability of cleasing (which people don't do vs her anyway).

    Ofc vs normal solo teams, you'll win with anything be it this or perkless Legion. But when faced with players who know how to loop well and don't waste time like solos do, you'll see that this addon is nothing special.

    I mean tbh unlike Plague, Myers vaults faster and has a longer lunge than usual, also doesnt need to charge his attack.

    Could also add that with the right setup you can make your Terror Radius gigantic and make it hard for the survivors to know where you are

  • I usually try this kind of stuff when at low rank after a reset, cause some perks really dont help their killers.

    And Nurse is a hard killer

  • I usually aim towards the middle gens first for this reason.

    And if i do a corner one i check if there another gen nearby, if not i leave it and go somewhere else.

    If its an indoor map i just say screw it and do whatever.

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