Zavri
Zavri
About
- Username
- Zavri
- Joined
- Visits
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Comments
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I only play him when I have a daily for him. Even that is painful.
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NOED: Keep speed bonus but give full aura reading of the survivors instead of insta downs.
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how about instead of this confusing bullshit they just increase gen times across the board by 20-25%.
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when you master her, she is pretty fun with double max range addons.
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Solution:
Increase gen times by 25%.
Add a power generator in the map that requires 2 parts. Pickup and install both parts to speed up generator progress by 30% and a hefty survivor wide blood point bonus for completing that objective.
Done.
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thana is complete garbage. if you really don't want people to heal, use the clown perk instead of thana.
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Nah, just copy hearthstone's ranking system instead.
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Post memes in a different subforum.
Also, hag is actually good now, so this is outdated.
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@SasukeKun said:
@Glebu said:
Have you thought of moving for 4 seconds after a survivor gets hookedYes, it doesn't matter in most cases with Billy and or nurse, you ever been body blocked by a billy?
At standard killer walking speed it takes somewhere around 10 seconds to run at least 40 meters. Billy's sprint it's around 4 seconds or so, but this is assuming a straight line from A to B. Nurse is faster with double max range addons, but still takes at least 3 seconds ( 2 blinks ).
Bodyblocking has nothing to due with evasion of a tracking perk.
BBQ is fine.
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@Global said:
@SasukeKun said:
@Envees said:
@Khalednazari said:
There are multiple ways in which you can use this perk to your advantage and confuse the killer. Also, there's enough time from the point where the survivor is downed to the time he's on the hook, for you to get into the safe zone around the hook where the killer cannot see you.All that tells me as killer with BBQ is that one or more survs are within saving range. Meaning i go nowhere from the hook thereby promoting camping yourself. If you are within 40 meters which is very close then you are coming for the unhook. Tell me why i should go? Cos of your twisted rules that state that i have to go to the other side of the map when i slap somebody on the hook?
Think about it please.
Some people use the perk to make the game smoother but i hope the devs take into consideration that the detection perks overall need to be weak. Otherwise it takes the point of the game away
Detecting perks are literally the most needed thing when setting up perks for killers though. Whispers is good but innacurate Spies from the shadows can be good but only works 80% of the time. BBQ is accurate and why is BBQ so bad when perks like bitter murmur let you see survivors for 9 or so seconds when the last gen is powered like seriously it can be devastating with NOED but no one talks about it. Im not sure what survivors want they go after one perk because its used more and affective not knowing that without those perks killer would be nearly impossible.

Bitter murmur is still new since the rework. Wait til more killers use it in combo with a select few perks ( new meta tbh especially for nurse and billy ) and people will be crying for a nerf as much as BBQ.
Hint: Try BM/BBQ/Nurses/Ruin ( or noed depending if you want a strong early game or strong late game ) on the nurse or billy.
It's like having a perma wallhack the entire game. It's great!
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@Well_Placed_HexTotem said:
Tsulan said:@Well_Placed_HexTotem said:
azazer said:
Tsulan said: So... would you prefer to get Insidious basement camped by Leatherface? This here. You realize BBQ was made to incentivize not camping right? lol come on now, someone dumb enough to basement camp with Insidious is going to do it whether they have BBQ or not. I play both sides, I think the main problem with BBQ is the same as Tinkerer, sure it helps certain killers, but it can be too strong on others. Yeah it’s great for Leatherface or Trapper to let them see where they should go next. But on killers like Billy or Nurse or even Huntress it almost breaks them because it’s so good.
I wish they they could somehow tweak it so BBQ isn’t as strong on some killers as others. I love the BP boost, but it makes Billy games so easy.
Survivors could use their Sprint Burst to run into a different direction, after BBQ triggered.
Everything is better than hiding on the same spot.
Neither Billy nor the Nurse can cover the 40 meters in 4 seconds. They can approach the spot, but survivors still have enough time to evade them.
Yeah there are counters to BBQ, but sometimes you don’t have the option to use them. Depending on the map and killer, your only hope is that when the killer dashes or blinks over, they’re terrible and can’t find you.
Its fine on killers who need to walk over and find you. It’s broken on killers who can just zip across the map or fling an axe across the map.
And yeah, we’re talking 2, maybe 3 of the killers out of what... 12? But Billy is incredibly common because he’s so easy to use and effective.
Billy is FAR from easy to use. Landing chainsaws on good survivors without reduced charge addons ( and the tink nerf ) is pretty difficult without hours of practice.
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How to deal with BBQ in 2 easy steps:
Be within 40 meters of the hooked survivor.
Crouch behind a gen LOSing the hooked survivor if not within 40 meters.
I don't get how noobs don't realize this. It's the EASIEST perk to counter in the game that tracks.
You should be more pissed off about bitter murmur, it's almost uncounterable.
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i notice zero difference from p3 and non prestiged characters on amount of green+ addons on average.
Only prestige for the cosmetics if you want them ( and achievements ).
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except if he has STBFL and you're #########
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nurse. the only "real" killer tbh.
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walking around the map as nurse and using addons that limit max range.
LMAO
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@Broccoli_Jaeger said:
Zavri said:It's been MONTHS now that the option for game filters have been broken by various updates.
When will it be flagged to be usable again?
Kinda tired of having to edit config files and use older drivers just to play this game because being color blind [BAD WORD] sucks with default settings.
There are glasses that cure color blindness
No.
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@Eninya said:
Instant blinds are gone, and BNPs are getting nerfed pretty hard next patch, but the other things are still an issue. Killers shouldn't have to rely on Ruin and its RNG placement; it should be built into the game or removed and generators rebalanced. The removal of the pallet vacuum helped more than most killers want to admit, since it had a pretty significant effect on looping, especially if survivors started the chase in a bad spot.I feel like Ruin and Bloodlust's place in this game are the biggest problems to balance. Bloodlust is almost useless, and Ruin is mandatory, but such a liability to itself.
There's also a concerted effort by the devs to keep camping in the game.
0.1 second blinds are gone but 0.6 second blinds are still a thing, oh and they can do it from more angles now.
BNP nerf is coming, thankfully. I'd rather them only slighly nerf BNP vs what they plan on doing and just increase gen time across the board so it's effectively 6 gens needed.
Pallet changes were a welcome addition, it's no longer an "I WIN" button but requires skill.
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the entire point of the change is so new players don't get ######### steamrolled by depipped smurfing.
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with the mountains of survivor nerfs
LOL
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Keep SWF.
Just make ranked mode solo queue only and you don't see the names of other survivors in the lobby.
Problem solved.
Ranked queue might take slightly longer but it fixes the issue.
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@brokedownpalace said:
Who cares? With the right offerings and perks you can turn a 5k game into 25k+Lol.
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No one even uses franklins ffs unless it's a killer they don't have all the perks on.
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@Lowbei said:
only1biggs said:Nice potato upload. Time for a new PC, peasant. Perhaps if you get a job and stop P3 50'ing all the killers, you'll be able to afford one.
lol i took this picture with my phone. its obviously not a screenshot genius. it probably looks like that because its taken too close to the 42inch screen i play on.
you can see me play at twitch.tv/lowbei
feel free to come pour your salt in my chat
Playing a refresh / fps sensitive game on a TV.
My sides!
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Spent all that time p3ing killers but spends zero time on how to properly upload a picture.
Nice job!
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Everyone who paid attention knew it was 1 devotion level per 100 levels.
Not sure what you expected.
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it makes sense that exhaustion shouldn't recover while running.> @ShrimpTwiggs said:
@Zavri said:
it makes sense that exhaustion shouldn't recover while running.It's not always a good idea to balance things in a game around real life. By that logic, the Hillbilly shouldn't be able to run when he revs his chainsaw because it makes sense that someone wouldn't be able to run so fast while carrying something that heavy.
well the intended idea behind exhaustion perks are a one time get away from the killer during a chase. It shouldn't keep popping because of poor map design.
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it makes sense that exhaustion shouldn't recover while running.
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nurse, shes fun and you can ######### on survivors.
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Man you really like to up your post count eh?
Every thread you make is a bait.
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Yup.
Mainly a couple map areas while playing on ultra. Most obvious is lery's.
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@MuteNewt said:
Im a Billy main. Just bought his outfit today
I think its the speed at which I can patrol gens is what I like the most. Combine him with B&C, Enduring, Thanatophobia and Lightborn and you have a winner. Not to mention Billy just looks so horrifying in his P3 gear. I think hes the best looking P3 killer in the game.thana is useless, don't need enduring but it isn't bad, lightborn isn't needed.
Try nurses, BBQ, ruin and shadowborn.
First 3 are a no brainer, shadowborn lets you have a HUGE fov advantage to avoid chainsaw jukes and it's great for when you're patrolling gens while sprinting, easy to spot people moving with that larger FOV.
for myself:
I'm a nurse main, used to be a billy main. Still play both mainly, recently playing clown for the lulz.
Why I play nurse and billy is pretty obvious though.
I'd love to be a freddy main if he was viable.
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rather them double the time it takes to cleanse by default. They don't have skillchecks.
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I notice no difference. I think it's either incredibly small or a placebo.
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@Runiver said:
Make him visible at all times.
Make him able to hit awake survivors.
He would still be able to put survivors to sleep
24 meter terror radius.
Heartbeat sounds when not asleep.
Lullaby when asleep, non directional, without sound increase if he's close to make it harder to read.
Make Freddy to "Blink" and disappear sporadically from the survivor's prospective when in dream mode, especially if the survivor stays asleep for an extended period of time.
Remove his Aura reading ability out of heartbeat.that's not freddy though. it's a ######### wraith.
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Base sleep time should be reduced to 4 seconds. Keep addon values the same. This allows a very powerful combo of using the best addons to reduce sleep timer to 1 second. Gives power to the addons and it isn't every game. 4 second base is workable and not so bad.
Fix the dream blurring bullshit. Really isn't any point in handicapping sight for freddy when he can get his auras anyways. Super annoying. At least make it 30% more visible.
Make self care skillchecks not count towards waking up. Allow being able to hit an asleep survivor while in the process of being woken up by a non sleeping survivor, currently you will just miss a swing or lock on to the awake survivor.
Remove waking up from adrenaline, it's dumb.
Buff his reduced skillcheck addons, they currently do borderline nothing ( i've tested it over a HUNDRED games in KYF and it came back to ending up being around a 10% decrease in skillchecks with THE BEST addons for it )
Sleeping survivors should have their movement slowed by a small amount, basically just the hindered status effect. They should also not be able to see other survivors who are awake including with perks.
All these small changes should make freddy more viable.
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@EqMonkVeeshan said:
@Zavri said:
Emblems are fine atm, they tweaked it so it isn't super hard for a solo survivor to pip anymore.it was not hard before. the way they changed it in the 2.0 release made it more or less like a participation trophy, every one gets one now.
eh, you still have to repair 3+ gens and never get downed to pip solo if you don't want to do altruism stuff.
I wouldn't say it's a participation trophy when before you could simply just repair 2 gens, crack a totem or two and open a gate and pip on the old system.
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I was waiting for something to happen in the video but it's just a guy dieing...
So...######### is the point of this thread?
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Emblems are fine atm, they tweaked it so it isn't super hard for a solo survivor to pip anymore.
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@MaximusZero said:
Keep in mind that prestige also increases the chance for items of higher quality in the bloodweb more often. This in itself is usually a good reason to prestige. Also, adding blood to every single other cosmetic would most likely be very difficult for the team to do. I would rather them spend time working on NEW cosmetics than updating the old ones just to put blood on them.I honestly don't even notice a difference between my p3 killers and my clown's bloodweb at level 50.
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I personally swap out tinkerer for shadowborn on billy. Don't really need super insta saws, the addons alone make it plenty fast, shadowborn is really nice for spotting survivors while sprinting around and makes juking the chainsaw incredibly hard.
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even if you were "tunneled" it shouldn't matter if you were good at the game which you clearly aren't.
This thread is pretty hilarious.
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@cauthon1041 said:
The only thing about the clown that i think is OP at all are some of his add-ons. The ones that cause exhaustion for 30 seconds+. Taking away perks from survivors is bad balancing, unless you're willing to lengthen the time it takes to reload the bottles by a decent margin.Lol, what about the huntress or pig with 90 second exhaustion / infinite?
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@ChesterTheMolester said:
The Clown can punish vaults easily by forcing slow vaults for free hits so im not sure if Bamboozle will benefit him, atleast not as much as you might think, consider switching it for perks like Agitation, Iron Grasp, Brutal Strengh, Enduring, Remember Me etc, the rest of it is very solid.Survivors can still fast vault if they are close enough, which they always are considering the travel time of the throw is ######### garbage.
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area is fine, the effect needs a buff though. it's so easy to ignore and it doesn't solve pallet looping AT ALL.
Safe pallets are still safe.
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nope
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@SmallPenPen said:
Played about 5 survivor matches, so far, and haven't seen one clown. Do people not like him, or did they just not buy it?The perks are worth the purchase.
The killer itself is very meh.
Also, a ton of people farm on another killer and dump points to level him up.
Healing perk is ######### AMAZING on the nurse, like holy #########.
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@RemoveSWF said:
@powerbats said:
One solution would be if it's more than 1 survivor you get an increased chance of downing them in 1 hit. So 1 person you have 25% chance, 2 50% and 3 75% chance to insta down them. That'd make blocking much more strategic than it currently is. This would be especially true against SWF groups.Overly complicated.
One guy above had the perfect solution - Make it a perk. You down survivors in one hit when you're carrying another survivor. It needs to be a separate perk because Agitation is already strong enough.
It wouldn't be OP because after the first time, they'd just stop doing it. Even though they'd stop doing it, your perk would still be useful because you'd be able to get people to the hook quicker.
agitation strong? lmao
It wastes an entire perk slot over better perks.