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Zachcjjj

Zachcjjj

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  • @BenihimeWrath said:

    How come these two perks are treated so differently despite the fact they are basically the same perk? Both are straight line dashes for extra distance. However killers are only allowed a measly 5 per game, and those 5 tokens are at the complete mercy of the survivors to give you? Imagine if survivors had to be in chase with a killer for 60 seconds in order to get their exhaustion back, there would be a complete meltdown of society on the forums.

    Honestly that bug where you would get 5 stacks per gen pop seems a lot closer to what coup de grace SHOULD be. Personally I would just switch its activation to hooks, at least you'd possibly get 11 uses out of it.

    it was cool when coup was bugged and gave multiple stacks for each gen pop

  • @Myla said:

    I'm genuinely curious. I play this game like 60% killer and 40% survivor with it doing a flip recently with the addition of boons and just started playing Survivor heavily. But I would say most of my games had none of this stuff. It's also the reason why I started making topics about how DS is overrated garbage in high MMR. Of course there's some "Camping" or "Tunneling" in some games but honestly it could be attributed to the game being on EGC that this is fair play at this point. There's also the fact that your random teammates is doing a godawful saves and just encouraged the killer to patrol the surroundings instead which I think is also fair play.

    I also met a friend when I was looking for randoms to play the game with since it's boring doing Solo queue for years and he throws around this terms around willy nilly and I'll be scratching my head midgame when the Killer isn't even doing those stuff, Just stayed near where he got hooked and started doing generators. It also didn't help that he didn't a good job pathing himself properly and just showed blatant disrespect to the killer because he has DS on and BT. It's just mind boggling.

    I also watched some random streamers on Twitch and seems like this is just the mindset going around. It's like you have to run a non existent Make your choice otherwise you're either of those terms.

    By the way I do think Camping and Tunneling do genuinely exist in the game but I'm starting to have doubt whether it applies or not in some cases.

    ofc they are they always have

  • why do you need to respond to that guy constantly acting high and mighty above them? its incredibly cringe

  • its by far the strongest addon in the game on one of the already strongest killers

  • If someone not good enough at blight to outplay l t's then realistically their opinion on balance shouldn't be considered

  • @Brimp said:

    Im not saying it healthy for the game but a blight with alch ring has the similar counterplay to one without it. You learn how they play then counterplay to that. So if a blight loves to use his power you pre drop the pallet so he can't get any ring value and if he just walks up to the loop and plays it as a regular m1 until he breaks the pallet to use rush then greed the hell out of it cause it will take much more time than if he were to break pallet, rush, regen all tokens, rush again. Or you could just.... use strong loops against him like main buildings and T/L's.

    my guy you can not convince me when u put t l's under the strong loops category especially against blight

  • @HectorBrando said:

    As a Solo player I can guarantee if Im far away from the hook odds are its on the team best interests I keep doing the gen Im doing than trying to unhook only to meet with another rescuer thus wasting work on gens, if Im close Ill rush after Killer is gone so the other 2 dont waste much time.

    The problem with this mindset is occasionally nobody goes to rescue and someone goes into stage 2 but its very rare for this to happen, usually its just 2 or 3 people going for unhook, wasting a lot of efficiency, after a thousand games almost all Solos end up like this.

    yeah but thats why i bring kindred so everyone can see what the other teammates are doing and what the killer is doing

  • @SpitefulHateful said:

    Personally, I'm not scared, I just gave up on being altruistic.

    why tho what is fun about escaping if you just have no actual fun in the match and hold m1 on gens?

  • @Fuzzels said:

    this typically happens at the lowest, and highest mmrs. lowest because people that low are generally new and immersed, playing the game as a horror survival game. at the highest its because gens = wins so the mindset becomes "why leave a gen if you arent being chased off it?"

    for the rest its likely a thought of "oh someone else will unhook them, I dont have to" kind of the equivalent of real life scenarios where people hearing someone in need of help will assume that another nearby person will go help them, so they dont have to go themselves. of course when everyone thinks that way, no one goes to help.

    yeah im probably pretty low tbh because i sacrifice myself alot to get other people out/ just get left on hook after carrying but mmr is so good and will account for that right.... right?

  • @Shaped said:

    Running deliverance, ds, dh and iw will help if you get those kind of teammates often.

    Also medkits.

    yeah but thats just so boring :(

  • @Haven said:

    I am new to the game and trying to figure out what killer would be easiest to use for a new player.

    wraith, pig, trapper even legion or ghostface any primarily m1 killer is very good for learning to end chases quickly

  • @Dino7281 said:

    Only killer where it should be normal is Oni....

    If you are not some snowball killer like Oni / Plague, then 3 gens popping before first hook is just terrible.

    Doctor / Wraith / just most m1 killers are screwed and survivors have to ######### up a lot.

    in a way yes in a way no in alot of games if 3 gens pop before you end the second chase or so then i would say you played bad but if you spawn in red forest and all of them spawn on different gens and it takes you 40 seconds to find someone and then 20-30 to down them and then 10-15 to hook them its not so much your fault as much as it is the bad map design/ spawn rng

  • @Sonzaishinai said:

    Well it's not nothing but i do agree that it isn't as big of a deal as a lot of people think it is.

    DbD is a game of scales in essence

    At the start of the game all weights are on the survivor side, every gen that gets done and reduces the patrol route of the killer, every pallet broken, every injure, every hook the scales start slowly tipping towards the killer and once they reach a certain point it's really hard for the survivors to pull it back. It's all about momentum. So while i don't think it's nothing if 2-3 gens pop on first chase. There is truth that the first gens are a lot easier to do and thus don't matter as much as the later ones.

    Saying that if survivors did 2/5 of their objectives vs the killers 1/12 if they lost 2 gens by their first hook is a bit misleading as the killer objectives become easier the longer the games go on and vica versa for survivors.

    ok you know what thats a good way of saying it and basically what i was saying thankyou for the better detail

  • @Shaped said:

    Is me deleting someone with tombstone piece Myers after 2-3 gens pop fine as well?

    i mean depends whether they fed you stalk or you literally haven't seen them all game and then they just get deleted

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715661#Comment_2715661

    Me, watching Otz get his ass kicked on a daily basis after literally PLAYING THE GAME AS A JOB for years.

    everyone gets their ass kicked sometimes otz is not above that there are people that play just as much if not more then otz?

  • @espooked said:

    https://forum.deadbydaylight.com/en/discussion/301765/2-3-gens-popping-after-the-first-chase-or-2-means-nothing

    bring corrupt on every killer then and guaranteed only slowdown u will need (if you know how to play the killer/get corrupt value). there's your early pressure. streamers like otz, umbra, cope, all use none to limited slowdowns and get 4ks idk how you are different

    im not complaining about me losing?? i dont use slowdown 9/10 times and 4k just fine im talking about how people complain about 2 or 3 early gens playing and i how i feel thats not a valid complaint

  • @DyingWish92 said:

    3 gens popping after the first chase is demoralizing for the killer especially if it's an M1 killer. If 3 gens pop quickly you know you're likely against a smart swf that's gonna have BT, DS ect for endgame. Also 3 gen is overrated especially if all 4 survivors are still alive.

    but thats just simply untrue just cause gens pop does not even in the slightest mean its a good swf it mean they spawned spread out and insta hopped on gens

  • @anarchy753 said:

    Most of the issue comes from the fact that survivors can reliably do 2/5-3/5 of their objective in the time it takes you to do 1/12th. The two don't progress linearly so almost every match is thrown very quickly into a tense setting of "how can I get a down while not getting too far away from the remaining 4 gens." Quite often just the spread of gens means you know the outcome of the match after your first or second chase because they just did the bare minimum of not 3-genning themselves.

    the thing is killer is supposed to ramp up in endgame while survivors are supposed to have early game pressure for example whenever you kill 1 person it makes it infinitely easier to win that game thats why going for every survivor on death hook before you kill one is not the optimal strategy just like if survivors dont do the gens fast they will probably lose if the killer is at all competent

  • @Carth said:

    The fact that you think playing with any kind of slowdown is some ridiculous try-hard only strat shows what your MMR is. What's next will you tell us how you 4k regularly running Wraiths perks only?

    im confused on who exactly you are responding to?

  • @YOURFRIEND said:

    It's because survivors have control over nearly any given match. Their perks are more impactful and therefore pertinent.

    no im sorry to break it to you but if you stack meta perks against meta perks its pretty balanced my guy

  • @Pulsar said:

    I don't.

    I've been in favor of nuking every remotely meta perk and then looking at the base-game balance (which, btw, is bad) so that we can finally get things back on track and stop band-aid fixing everything.

    i actually hard agree on that imo nerf tf outta both sides top perks and bring everything else up a notch and maybe then people on both sides can stop getting carried by their perks

  • @FrostySeal said:

    I don't understand the posts that overexaggerate and talk about how Killer is the hardest thing in the world and how every single survivor is not only godlike but the most toxic person in the world. I think just in general the forums are a place filled with much more vocal killer mains than survivor mains. Whenever I play Killer for the most part I almost always win my games, and whenever I don't then it's usually my fault for getting tilted and screwing up, but I guess for most people it's easier to blame the game and developers for being too survivor sided than to take a step back and admit that you screwed up.

    better then me= toxic for some, reason people actually try so hard to cope with not being the greatest player in the world

  • im sorry but thats literally just u playing bad

  • @LoneSlinger said:

    I gotta say ok I have 1000s of hours in this game on PC but I also have it on console which I play from time to time and I have never encountered a hacker on console

    Until today I just got out of a game where a guy hit me with a super slow mo head on that seemed like it was gonna last the whole game ofc I just dced because I had the feeling he was gonna hold the game hostage

    I though consoles were safe man but ig not so watch out console folks

    do you play cross play off because otherwise why would it be different?

  • @Faulds said:

    When the five gens are done... but one survivor is hooked (in solo q). Do you go for the save?

    When i'm the last survivor hooked, i'd rather have my teammates escape as three than giving the killer more kills for no reason. But they always go to save me... and then i feel obligated to do the same (what doesn't always end well).

    i go for save always unless we are both gonna die for whatever reason if i do ill sacrifice myself for the rando to get out for sure especially if i see my teammates being to scared to do so

  • @just_one_player said:

    It's a totally wrong comparison. DH benefits survivors while they are injuried, and remains active any time when survivor is injured, just press E to reach a vault or window. SB requires exhastion management, and it's not always during the match that the survivor will have 99% exhaustion recovered. Survivors are forced to use SB several times even if they don't need to, and there's a chance they'll chased while still exhausted. There's no such thing with DH, the "press E" is always avaible.

    The amount of mobility or long distance killers that handle well with SB is huge, while DH negates several powers, to be honest the only thing I know that is a good counterplay against DH is trickster's knives (and instadown powers and perks, but in these cases DH is not activated).

    id rather verse 4 current dh then 4 current sprintbursters that pre run when you are still 6 years away like they are playing comp

  • @Kira4Evr said:

    I was today years old when I found out that Bitter Murmur's icon is not someone holding its own bicep, it's in fact someone touching someone's shoulder. I think, I don't know anymore xd

    https://us.v-cdn.net/6030815/uploads/YAJ0PB8XMK7R/screenshot-31.png

    well ive just now seen that after almost 2500 hours rip lmao

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/301707/why-do-people-subtle-hack

    It's a self esteem thing.

    They cannot tolerate feeling like they are worse at a videogame than someone else.

    i guess so but its so sad

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715252#Comment_2715252

    I never got this mind set. I use to be terrible at Huntress then I practiced and I'm alright with her but when ii hit some sick hatch it feels so good because I did that I put the time in and now have the skill to do said thing. Not auto aim hit that for me I'm so good.

    exactly its so satisfying to get better at a game like dbd where your skill is matched up against other peoples and when you then come our on top because you actually put in the time its a great feeling that idk how someone could play without getting that feeling

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/301707/why-do-people-subtle-hack

    I would rather be chasing someone and they just take off flying because that's like ######### hahaha ha and it's funny and they aren't taking it seriously anyway. But that player moving at 105% or whatever is just lame and they don't want to or can't get better.

    legit its so sad when they try to hide it

  • @Shroompy said:

    I dont doubt you go against subtle cheaters from time to time

    But I dont think you go against them as much as you think, some times you just get outplayed

    no no im not talking about i verse them all the time or even play with them ALL the time but i use bond open handed and kindred as my main build on surv and i see them all the time insta healing themselves i pay attention to the perks they use and they use like 17 different perks and thats usually the way i can tell. The way to 100% confirm on killer that they were hacking is when you count like 11 different perks that they use for example the thing that inspired the original post was that i versed a laurie that had breakout speed wiggle with no one around had boil over that was like 150% had breakdown 2 boons saboteur breakout and a flashlight with like a 8 second blind which needs to be a purple flashy with double globe addons and she had no item so she spawned that when she loaded in

  • @tippy2k2 said:

    As the posters above have stated, for some people, winning is the only part that matters. Whether they do it because they feel like the game is too imbalanced (so all they're doing is balancing the game!) or if they just don't care how they win as long as they win, subtle cheating is an easy way to do it.

    If you make the hack too obvious though, there's no plausible deniability if your BS is getting called out on and you're far more likely to be reported.

    what i really dont understand is its not even hard to tell they're hacking usually i can tell before we load in by looking at the profile but even if i couldnt tell off of that its easy to tell off of the fact the have 60 perks at once but maybe its just because i have alot of hours maybe a newer killer or a survivor on their team not paying much attention couldnt tell? but idk

  • @Shaped said:

    Headpops are too rare imo and are just there for slowing the game down.

    I would love to see a deadly version of pig.

    the thing is tombstone myers shouldn't exist they should buff his basekit and maybe incorporate tombstone as base when the survivor is death hook or something but you shouldn't be able to insta kill a survivor you havent seen all game because their teammate fed you stalk and pig definitely does not need something that op although she definitely does need a buff

  • @BabuDweet said:

    killers just completely exaggerate I swear like 😂

    to be fair so do survivors its just people who cant admit they arent as good as they think they are

  • @White_Owl said:

    Aside from the bs that SBMM is, currently a lot of survivors throw the match to ######### around with snowmen.

    oh yeah im one of them, but im talking about like actual bills megs and dwights hiding in corners like its genuinely their first game ever

  • @PlayTwink said:

    Same with playing the killer.

    yeah bunch of new survs even tho id say my killer games are usually relatively high mmr

  • @UnknownKiller said:

    I noticed much players who are lost as hell when playing as surv when I think my MMR is higher than that

    usually id say my surv mmr is decently high but i was playing with people and just basically throwing a couple days before dbd released on epic and now im just stuck in elo hell like its genuinely impossible to win in solo q lmao

  • no this is normal unfortunately lmao

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2678259#Comment_2678259

    Wha...

    "I am going to press a button and get to that window faster and avoiding damage in a way that the killer cannot counter".

    That is not a good play. At all.

    https://forum.deadbydaylight.com/en/discussion/comment/2678266#Comment_2678266

    9 users beg to differ.

    if you somehow think using dh to dodge a hit rather then use it for distance is the skillful way to use that perk then idk what to tell you man

  • @Steel_Eyed said:

    I'll be watching out for his placement in tier lists going forward because he is truly terrible. Survivors strafe at a faster clip than he can move the reticle.

    hes just kinda jank now but hes not even that much weaker im a bad deathslinger but the times i do play him i dont really see much of a decrease in actual power he just feels worse to play

  • @GeneralV said:

    I just want this from DH:

    "After the Dash, you cannot interact with Pallets or Windows for 5 seconds." 

    And done!

    Now you can use it to dodge a hit, as it should.

    But using it for distance? In your dreams.

    but using it for distance is exactly the opposite of a bad play with dh?????

  • @GannTM said:

    Are we not allowed to play with friends? Do I really deserve to get banned because I like to play survivor with people I usually hang out with? It makes no sense and it’s nauseating to hear.

    I have over 1300 hours in this game and have never complained about SWFs in my killer games. If I lose, I either get annoyed by the map, bugs, or I just come to realization that I didn’t play well enough. It’s not survivors’ faults for wanting to play with their friends.

    Sorry for the rant, but as someone who probably has more bias towards killer than survivor, I really get annoyed hearing that SWF is off limits.

    i think people complain because it is technically pretty strong and unbalanced but like lets be real 95% of swfs are jsut in discord laughing having a good time barely paying attention to the game. But i can definitely understand the frustration when youre a killer that gets nerfed hard asf by callouts or youre trying to run a fun build that just is completely worthless because of comms. People exaggerate how bad swf is tho so much and it is quite boring to hear over and over again

  • @RoachesDelight said:

    Putting strength and the ability to 4k all the time aside. Which killer do you have the most fun playing as in terms of their abilities and such things. For me I'm currently having the most fun with Plague and jump scare Myers. Plague because it's fun to launch your vomit over walls and have it rain down on unsuspecting survivors on gens. Myers because I love when you come out of nowhere and you can see someone get jump scared by their survivor movement.

    blight oni huntress nurse billy demo pig

  • @Predated said:

    I honestly would love NOED to be changed from an instadown perk, to a mainly movement speed perk. I do think the instadowns are required for NOED, but I'd say that for every 2 hooks you'd recieve 1 token of double damage instead(not exposed status, just literal double damage, being capable of eating through endurance since it's 2 hits).

    So effectively, you wouldnt lose a double damage stack if survivors are already injured since you only need to deal 1 damage to down them. Then you could boost the speed up to about 7%(note, the percentage isnt additive, 7% on a 115% killer isnt 122%, it's 123.05% Just like the 4% isnt 119%, but 119.6%).

    Ofcourse, this would mean that it no longer needs to be a hex totem. Since it's not a Hag perk, the hexiness of the perk isnt necessarily required for the design.

    i wouldnt mind something like that the only actual problem i kind of see with noed in its current state is the speed boost because at the end of the day if the killer sucks so much that they NEED noed to get a down you can loop them just fine doesnt matter if they have a 1 hit or not

  • @TeabaggingGhostface said:

    I once went up vs a speed limiter bubba with noed, it was terrifying

    legend

  • @Sideralkchudo said:

    I've seen some posts here and on other sites saying, in summary, that playing killer is currently boring and "unbalanced" (I don't know why an asymmetrical game has to be balanced LOL), but as a killer main, I usually got 3k or 4k in each match, and when I play survivor, it's the opposite, I rarely escape the match ( unless the killer camp or tunnel me of course). Even some times I think the killers say that because they don't like to lose in this game.

    i think people are incredibly over dramatic about how hard it is to play killer especially on the forums lmao

  • @sluc16 said:

    How is the game even fun for these guys? Just standing there like idiots from hook one.

    They don't even make good BPs, and finish the match with 1 or 2 hooks. What's the point?

    legends lmao

  • @nostrada96ass said:

    still teabag is most fun factor in this game

    i don't care what result is

    actually i want to get facecamped

    Teabagging isnt toxic neither is facecamping the only toxic thing in this game is taking the game hostage (actually against the rules and bannable) and harassing someone after the game (also bannable). So teabag as much as you want its funny i do it to sometimes

  • @BubbaDredge said:

    Seems you're not a killer.

    i have over 1000 hours playing killer and have been playing on and off since day of release

  • @ShErMaDeRmA said:

    Its like rubbing salt into a gaping wound you may have just cut open. They probably had an AWFUL game light years away from good then getting told "Good Game"turns into, "Yeah, I know you had a good game, mainly because it made ME wanna blow my brains out". It's like one of those poorly made *You Tried* stickers, I'd prefer just being left alone rather than fed pity or tone deaf sportsmanship.

    i mean not really it could still be a close fun game even if the killer 4ks or the survs 4 escape

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