Zachcjjj
Zachcjjj
About
- Username
- Zachcjjj
- Joined
- Visits
- 1,134
- Last Active
Comments
-
@gendoss said:
Basically everybody agrees that Nurse is by far the best killer, sometimes even in a tier of her own. Why does nobody care that she's OP? I believe she deserves to be balanced like every other killer but she's barely been changed at all over the years except for her add-ons. I just never see anybody mention nerfing her.
i feel nurse is in a really bad spot where if you nerf her she becomes terrible and literally d tier but at the same time where she is, is not a good spot either and opens up a lot of problems for overall game balance for things like perks but i think shed need an actual rework to change her power lvl
-
thats a hacker lol not ping
-
oce aus
-
@StarLost said:
For me, it's a toss up between Plague and Demogorgon.
- Both are strong, but not broken.
- Both have depth and counterplay.
- Both can be powerful if played well.
- Both have excellent addons that can completely alter the way they play without making them a meme.
Artist comes close in terms of her kit, but her addons let her down.
Myers has the opposite problem. Great (mostly) addons, but an outdated kit.
huntress blight demo billy
-
@Pizzasauce said:
I don’t mean end game chat, I mean where people go out of their way to look up your username and send you a personal message about how much you suck. As a killer main, every time, I get a "gg" I am always surprised because I think it is just more hate mail.
Well my friend, who is a survivor main, says he doesn't experience this. Do any other survivors out there share in his experience, or is the opposite true?
yessir there are just as many salty killers there are just more survivors in general so you see it less but ive had many killers get extremely mad and message me on steam or cry in end game chat when playing survivor
-
@km66 said:
Just out of curiosity for the killers who chase one survivor the whole match while all of the generators are popping, how is it satisfying to play this way?
I've been in many matches where the killer will chase me most if not all of the match and end up getting one kill because all the generators are done and the other survivors escape.
Even if I get rescued after one or two hooks, the killer keeps coming after me despite the generators being done allowing all the other survivors to escape. Thus resulting in one kill at the end.
I'm just wondering how this strategy or playstyle is satisfying for someone who plays killer? I'm not a killer main but it seems like a boring way to play. I would think that someone who plays killer would attempt to maximize hooks and kills in a match, but maybe I'm wrong after experiencing this over and over again.
idk maybe they just think you are a fun chase or maybe they are just bad or new or so on and so on it could be a billion different reasons
-
@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2737693#Comment_2737693
Let me ask. Why do you teabag? Is it beneficial to you? No. Not at all. There's no point in defending it. Your points aren't constructive at all.
i barely ever teabag or click im more of a hook hitter/ nodder but when i do teabag or click its so that they chase me and throw the game to do it
-
@loopsahoy said:
.teabgging more than two times during a chase will cause the entity's claw to grab you, leaving you unable to move for 4 seconds. This has no cooldown. If you have a speed boost such as sprint burst active,the affect stays active so you cannot use it to have a longer speed boost.
.flashlights now have a burnout system. This happens when the survivor using the flashlight successfully blinds the killer or if the flashlight is turned on and off more than three times within 4 seconds. The burnout for flashlight clicking only takes affect in the killers terror radius.
These are to remove the overwhelming affect of toxicity in the game for the killer.
The affect of these only happen in the killer's terror radius or during a chase to ensure that toxicity hurts more than helps, while still offering the greeting teabag to survivors or flashlight clicking at the start if the match since there is no other way to communicate, Yet.
you should probably just quit while your ahead if a teabbag or click hurts your feelings
-
@Pulsar said:
30 straight L's.
I quit playing Killer normally (because it's no longer fun whether I win or lose) so I decided to try to play Killers I have never played before in hopes that it would be a fresh experience.
Apparently, that was a mistake because I've lost 30 straight games while trying to learn Nurse.
Do the people making this game understand how ######### demoralizing it is to get clicked at, t-bagged and generally treated like a joke for thirty goddamn games? I had someone send me a TWITCH WHISPER to "learn how to play Killer gg baby Killer."
I had hoped that my MMR would lower enough to the point where I might get people on my skill level, but apparently not. I'm getting the exact same perk set-ups and the exact same people as my first games. It's not even that my MMR is high, I'm just BAD at Nurse because I've NEVER PLAYED HER BEFORE. I can't aim blinks and can't land hits and I'm never going to be able to because my games are ending before I get to learn ANYTHING.
Is this a rant/vent post? yes. Am I pissed? yes. Is this meant to be taken seriously? not really. Am I close to not being able to find any enjoyment in this game. also yes.
thats not far off how it was when i learned nurse almost a year ago or so because id already been solid at rank 1 but realistically the only way to learn nurse if your already sitting at a "higher" level is to hard commit to chases with people that are destroying you and just simply practice over and over bring plaid flannel also its a good learning tool and maybe watch oh tofus nurse guide aswell
-
@GentlemanFridge said:
Would you have a screenshot of it? "That one farmer hat" is a bit vague.
If you mean this one, it's from the Bloodstained Sack DLC.
yeah this one and thankyou i forgot about the skin packs
-
HAHAHAHAHAHAHA no
-
@RekLaw said:
At first you may think no, how could it be it’s a perk that the devs put in for a reason. However it ruins an outlet for fun for the survivors and is very much not enjoyable for them.
i dont think a perk can be toxic lol
-
@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729848#Comment_2729848
The developers do not want killers to compete at the highest level because they hand hold potato survivors. That's who the game is balanced around. Same reason they nerfed pinheads eng fang. The game is ######### joke at the moment at high mmr. Killer gets 2-3 hooks and games lasting 4 minutes then tbag at exit gates. I hate how the devs coddle survivors in this game.
😂😂😂
-
@PlayTwink said:
Who in BHVR thought that power struggle is too weak? Do you guys even play your own game? It was already broken with unbreakable and flip flop
Amazing, a perk that will be even more easier for SWF to be abused.
are you joking lol?
-
@BlighTown said:
In patch 5.4.2, who's by far the strongest killer for PC or console?
console probably spirit or artist, pc obviously nurse
-
@BlighTown said:
What killer do you enjoy a lot and always have fun no matter how long you play it?
blight huntress demo (edit) and oni
-
@shinobu149 said:
https://forum.deadbydaylight.com/en/discussion/comment/2725039#Comment_2725039
Thats like everyone one lol monkey see money do i feel. The reason I base red rank is because everytime the players are toxic or just straight up troll end up being red rank. For example a couple months ago I said imma weed oit the toxic frustrating players then let the non live and do gens freely sure eneough the red ranks were the rude and the non red were chill and ran, did gens, ect healthy normal play. Just now everytime go to pick up a servivor one comes around the corner and takes out the hook and theres no other around so im forced to drop and get the other survivor then the same thing happens. Then another that time with the pallet even though I have the recommended perks to counter act it. Its just frustrating. Its rare to actually find an enjoyable game and its hard to put down because its addicting. Im just sick of toxic survivors that do all that extra stuff when killers dont have much power against it they outnumber and can easily take the game hostage. I hope ringu can conteract them because they are ridiculous.
idk what you are saying is toxic exactly but if you see every little action good players do as toxic then youll never improve and youll rage 9/10 games
-
@HR_Helios said:
Don't.
But in all seriousness if you're seriously wanting to improve as Billy here's some things you'll need to know.
1. Be prepared to lose. A lot. When starting out you need to get familiar with Billy's chainsaw and this takes a lot of time. Don't feel bad when you lose and don't resort to just m1ing everyone. Pay attention to survivor patterns and as you get more advanced you can use those patterns to path for flicks.
2. Find your sense. Billy's chainsaw uses the controller sensitivity not mouse sense. On PC I recommend keeping this at 100 for maximum range of movement, on console only thing from 85 to 100 is fine but be careful with 100 as it can be hard to track survivors that are in your face.
3. Q and E. Most of the best Billy players use Q and E to steer the chainsaw due to how sensitive the chainsaw is when using the mouse. This allows for more precise flicks and control. But of course this is all personal preference.
4. Addons. I actually recommend running no addons to start. The reason for this is you need to master Billy at his weakest first as it sets the foundation for the more advanced stuff. Engravings can be put on here in there but I'd recommend setting your muscle memory early so you have an easier time later.
Finally 5. DONT RUN BAMBOOZLE. Now yes bam is a great Billy perk however, it is significantly more beneficial to learn without it. It teaches good habits and makes you have to be creative to deal with windows. Learn without it and throw it on once you already grasp his basic mechanics and chase interactions for a stronger Billy.
Hope this helps and I encourage questions 👇
one thing ive found talking to some of the top billys globally is they actually dont use q and e for flicks but instead only sometimes use it for travel
-
@xxshyguyxx said:
Honestly man I don't know. In so many of my games I just can't keep anyone hurt. It has ruined so many killer perks and playstyles.
I was playing twins and I downed a Meg. By the time I tele back to Charlotte and walked the maybe 30 or 35 yards back she was already healed off the ground and gone.
Anyone I injure I feel like I have to chase and down, I can't hurt and hit someone else to put pressure on them bc they just heal so fast and so much.
So many people run COH in most of my games, and I just stopped snuffing totems unless I'm right next to it bc 100% of the time it gets relit. I'm not even exaggerating. Every single time I hear it relight.
Am I supposed to keep snuffing it out? Screw that. Killers have gens to patrol, survivors to chase we can't keep circling back to a totem all game.
I scratch my head when I hear people say it's not a big deal. Literally prevents perks and playstyles completely, and severely hurts the killer when they heal up so fast so often that it prevents you from downing them unless you commit to every single chase.
Twins suffer so bad from free heals. They'll destroy Victor and then heal immediately.
You don't need medkits anymore. And when you bring one, you heal even faster. Or someone else even faster which is what happened with my twins match.
When I downed Meg, someone with a medkit healed her off the floor so fast I couldn't even make it to her.
I cant be the only one who's having such a bad experience playing killer now. My matches went from 3 or 4ks to 1 maybe 2. If I can't keep them hurt, I can't get hooks and put any pressure on the gens .
I'm honestly thinking of stopping. I don't care about 4ks but free healing for all prevents me from even getting more than 6 hooks half the time.
I mean dude... last two matches I had 2 or 3 survivors were running this damn perk. Essentially the whole map was a free healing ground all match, and you can really feel it.
If a healthy survivor saves a survivor from a hook, I feel compelled to tunnel and eat the borrowed time bc you can't spread out injuries anymore. If I hit Meg she'll just immediately heal again after she speed boosts to a pallet, drops it, and heals immediately right behind it with her medkit
I see survivors with medkits healing mid chase it's so fast. They'll throw a pallet at a strong loop and immediately heal up lol. Like okay.... guess we'll just start the chase over again?
You can't counter this. It's so gross when you load into a match and see 3 or 4 COH perks. What the hell can you do? Lol
i mostly just wanna see the y axis of boons get removed
-
yeah you're just gonna have to bring the 6 traps and and spam tier 3 with double stalk addons
-
@kyogul said:
Oni is my least favourite killer to go against, and on NA East he's kind of a popular pick so I see him often in my experience at least. I've tried looking up guides/tutorials or whatever and nothing reasonable seems to help for looping an Oni in his power unless he's brand new.
Stuff I've heard about/tried:
- corner teching
- tree hugging
- dead harding at them when you anticipate they're about to swing
- L&T walls
- trying to 360
Probably others but can't think of them right now. There are some jungle gyms that make it hard to use his power in but pretty much always when I'm against an Oni it's in less desirable positions and it's not like I have the luxury to get there in chase either because I'm one shot, many times healthy when I get downed.
The only thing I've found that kind of helps is L&T walls but again, can't really pick where you go when he pops a power when you're in his sight and can get to you from afar pretty quickly. Also 360ing doesn't really work that well, especially going against PC Oni's who can do 180 flicks (which also makes trying to turn corners/corner teching not that easy either)
I've not really found any advice so far. Watching tournament players go against Oni, all I see them do is try to starve an Oni out of his power as much as possible and make him into an M1 only killer. You can do the same thing against Plague but from my observation the power of Plague versus Oni seems a lot less intimidating in comparison which is why I don't really see people trying to make Plague M1 only/as much as possible compared to going against an Oni, which gives me the impression his power isn't really loopable unless you just so happen to be on a pallet-heavy map where you can just chuck pallets back to back, like The Game.
depends as someone who plays alot of oni i find the power to be loopable but only if im going for stupid flicks and then you basically play like a flick billy and go wide and or tight but realistically onis power is the strongest in the game and pretty unloopable
-
the more time i spend with bubba in the basement the more i fall in love 😍
-
@ShinobuSK said:
Just delete the ######### endgame chat already
no way i love endgame chat and if you dont personally like it there is an option to turn it off
-
@shinobu149 said:
Im tired of getting red rank players when im only a bronze rank and lose my rank even more because of course there going to outplay me smh
rank doesn't mean anything its easier then ever to get rank 1 just look at the players individually instead of basing your frustration's on their rank
-
@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2723884#Comment_2723884
Because it does, you can get Flashbang, drop to the ground, and do Gen for another one. There are vids of Steve stack 5 of Flashbang in the shack.
oh yeah you can do that but thats not true stacks you know but yeah you can kinda stack it in that way
-
@C3Tooth said:
I feel Flash grenade is much more powerful than Diversion.
- Able to stack
- Able to share with other
- Easier to get (earned by working on Gen at the start of match), Diversion is almost useless vs stealth killers
- Its existence brings caution to killers
- Able to save other & yourself
I would balance them as Flash grenade requires in TR instead, with Diversion gain a token for every 60/50/40sec on Gen, able to have 2 stacks.
i dont think flashbang should stack tbh because it is actually really strong especially against certain killers
-
@TAG said:
Pebble should just have a normal cooldown. It is for sure not strong enough to have as many conditions to it just to use it once.
eh i do like that idea in general but 2 stacks would be way funnier
-
@Tr1nity said:
It should be able to have infinite stacks for snowball fights
i love that idea
-
@SvarturSteinn said:
Back in September I made a thread asking people what is your personal favorite killer perk that is as popular to you as Survivor will run Dead Hard.
Back then I generally always would include BBQ and Chili on a killer I didn't have all my perks unlocked on yet but now that we are passed that and new perks have dropped since then I decided to update my all time favorite perk of 2021;
No Way Out
When it comes to value, this perk just works. The majority of my games it always has given me that little breath of air at the end of a match to get that one last kill in.
mad grit and bbq
-
@Aven_Fallen said:
While it would be nice to collect more faces, it would take ages to get some. It took me an eternity to get Jakes Face on Bubba and this was when switching Killers in the Lobby was possible, so I switched to Bubba whenever I saw a Jake in the Lobby.
If I look at Survivors like Adam or Jeff AND not being able to switch Killers, it will take years to get all faces on them.
If they make it possible, they should at least lower the requirements a lot. 5 sacrifices per Character would be fair, not 25 like the original ones.
no way it would actually be cool to have rarer faces
-
@xxshyguyxx said:
https://us.v-cdn.net/6030815/uploads/OHG5JDA840W3/16409092427831770170813699265831.jpg
Yeah. Just another game where most gens are done in 5 minutes, and I can't play long enough to do much. What I did do however was negated by free healing for all. My huntress couldn't keep up. Injure. Heal. Injure. Heal. All game.
Then you down someone and o look insta heal into a dead hard.
It's honestly laughable. 4 Gens done in 5 minutes and no toolboxes either. My biggest issue was keeping them hurt. Heal heal heal
Between speedboosts, instaheals, deadhards, and 100 pallets on every map this game is literally designed for swfs to hammer you into the dirt and your supposed to just take it.
Snuff the boon? Nah relight it. Down someone? Nah for the people or insta medkits. When all 5 gens are done and you struggle to get 3 or 4 hooks......
These are the matches I'm having.
Why would you want to win? Why? To play even harder games where people are worse? Everyone knows high MMR is nothing but 4man swfs and cheaters.
I'll just kill 1 every match then. Focus on daily challenges and archives.
You guys can keep your high mmr crap. It's to much cushion for survivors. To many chances and coordinating for killers to stand any actual chance.
It's a pretty miserable experience. 😕
hey bro i understand the feeling of a match feeling hopeless but in reality they had rainbow perks and a guy get 31k points that doesnt happen in a match where you get absolutely stomped or where the gens get done in 5 minutes but if youre not having fun with killer play some surv or just take a break till you come back better then ever
-
@MystarXMusicdash said:
there are a lot of killers who are broken like ghostface, mickael myers, the doctor, the wraith ...
and others wh oare normal like the trapper, the huntress
and people abuse of the broken killers so sometimes i just want to break my computer
you just named some of the weakest killers
-
@Aurelle said:
Just want to know everyone's opinions on the game.
Do you have fun playing Dead By Daylight?
why would you play the game if you dont like it lol play something else
-
@Phasmamain said:
When it comes to how powerful they are with it compared to not then I’d say pinky finger. Having exposed on demand as clown for 1 add on slot is ridiculous
Id Change it to expose survivors for 30 seconds if they cure their intoxication with an antidote. Changes his playstyle in a fun way but remains somewhat powerful
honestly both clowns iris are pretty busted but yeah pinky finger is a good contender for most busted addons
-
@StarLost said:
I'm sure a lot of people are going to say Alchy Ring, but honestly - Tombstone Piece is hilariously silly. Change it, give Myers help elsewhere (I'd make 'stalk juice' reset slowly on survivors so you don't arbitrarily run out of your power on longer games).
alch ring or mdr and yeah obviously tombstone op but atleast its on arguably the worst killer in the game
-
@Pulsar said:
It's basically just better old Ormond.
yeah its heavily survivor sided thats no question
-
@KayTwoAyy said:
I like the look--I'm a fan of the bright maps, tho I much prefer witching hour or overcast settings for horror. I think this map should have a night and day time variant. Even better would be a realtime day cycle, where this map starts bright and goes to night as each survivor is hooked.
Regarding balance. This map missed the mark by a mile.
Maybe they have some major changes planned for killer in the future, and this map was designed with those in mind, but as it stands this map is a killer's nightmare.
Every survivor who enters chase on this map should run towards main or towards shack, then back and forth between the two. The tiles between main building and shack are so incredibly easy to chain together and all of them are incredibly safe to play around.
i really like the day night idea. idk how much i like the activation of that idea but some variant of that would be actually really sick
-
is it that bad lol? i didnt even know it made a noise maybe i have just been playing without sound when on that map or maybe im just not the smartest and somehow have ignored it
-
@douggie123 said:
One or both of these could work well
- stamina bar which after you run for so long you get exhausted
- after two/three pallets are thrownor two or three vaults used no more can be used by that one survivor for a set amount of time. Say 1 minute
loops dont need to be nerfed. maps need to be re sized and 3 long walls shouldn't be able to be on one map and especially connect to each other with filler pallets/loops in between
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2720322#Comment_2720322
The issue arises when people know that there is an area of the map with literally only one viable hook and always sabo it. Eyrie, RPD, Pantry, Badham, Haddonfield and sometimes Midwich are horrible in this regard.
It makes this area into a complete deadzone where you will either be totally unable to hook someone that goes down there, or makes it incredibly easy to deny hooks with a small amount of bodyblocking. I've yet to find an answer to this.
yeah but that happens 1 in like 40 games
-
@HelloThere said:
Sometimes when I play killer I get chased by a survivor with a flashlight. Following me to flashlight save their fellow survivors or trying to distract me at any chance.
I already tried to kill em, but the thing is their much better than me at looping.
The thing is there is not always a wall to look at instead.
So my question is, has anyone who has dealt with them tips for me?
literally just let them chase you it means they arent doing gens as for the flashlight saves if there is no wall to kiss then just fake pick up and hit them once and when they run away just turn the opposite direction and pick up
-
@Shaped said:
Because pig is not nerfed enough yet.
agreed just delete pig at this point to op
-
@BenZ0 said:
tbf alchemists ring is only good for map pressure but in a 1v1 chase it isnt as broken as ppl claim it to be. No one says you have to run in a straight line and build distance after a hit... especially not against a blight, instead of your typical hold w maybe use your brain and run behind good and big tiles or obstacles so the blight cant make much use of his rush.
Maybe start trying to adept instead of complain.
dude why are you being so condescending lol im not even talking from a survivor perspective im literally a blight main with over 7k rush hits which im pretty sure puts me in the top 400 globally so you can come down off of your high horse my guy your not impressing anyone
-
@Mat_Sella said:
Alchemist Ring is okay, but Pinhead was just far too broken to remain the way he was for the 2 months he was released for and had to be nerfed.
Yup, that's balance for you.
pinhead??? nah bro pinhead is mid tier the only strong thing pinhead had was fang and that got nerfed . he is boring to go against for most people but hes just middle of the road in strength
-
@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2720015#Comment_2720015
That the day will come when people will learn how to counter blight, and alchemist ring wont have any great impact on the chases.
But right…its easier to nerf rather then learn how to mindgame against blight
yeah you can counter a blight that plays without using unintended techs easily the thing is thats not how good blights play i dont have a problem with a bad blight using alch ring doesnt mean in blight current form its not op
-
@wewantbetterfun said:
None.
Reach a pallet/window they don't deserve extending the loop by 2 gens? removed
Killer outplaying you and you get your jail free card? removed
dead hard hit validation abuse (there's no way with the amount of validation killers get you'd get this often exhausted on the ground) removed
using different exhaustion perks so at least when they don't reach a pallet/window they don't deserve the chase simply ends
If dead hard alone would be removed killers would be easily nearly half as hard as it currently is, survivors running dead ahrd are so insecure about their looping skills they simply cannot live without their jail free skilless perk, I once played with some good survivors who always ran dead hard and we played a kill your friends and removed perk, they couldn't last more than 2 loops without dead hard
If you are a survivor constantly running dead hard, try to live without your second chance perk.
pretty sure a good survivor running deadhard is still a good survivor not running deadhard
-
@ProfSinful said:
Title speaks for itself
hard agree
-
@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2719994#Comment_2719994
Great! Then apperantly you are godlike and nobody can’t dodge your rush
i mean ofc they can but that is the small minority it doesnt change the fact that alch ring is op like im genuinely confused as to what your argument is
-
@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2719956#Comment_2719956
i assume 90% of the time you are shift w
i main blight? i have 7k rush hits?
-
@speedy_kingrico said:
The cannibal ability is lil too over powered to be quite frank. Yeah i read the ability but To be able to spam charge it and be chased down easily without him dealing with any actual slow movement penalty it seems and when he starts it you can't really out run it at all or doge it cause he can chase with it pretty easily and catch you like it's a regular attack to go into an injury state. I'm just asking to put some movement penalty as the ability is active cause I feel like after the third swing I shouldn't be getting strike lounged with it basically
yeah definitely not any good survivor will smack a bubba around a good window