Zachcjjj
Zachcjjj
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- Zachcjjj
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Comments
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@Pukenplag said:
It's actualy 8.3457201%
ahhh thankyou for your statistics
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@Crazewtboy said:
I don't care how bad or inaccurate it could be, it still worked better than this. I have played five killer matches today and in only one of them was I adequately matched and that was because it was an instadown killer. An M1 killer would have been screwed. I can't take it anymore. I genuinely see why no one wants to play killer. Can't play for fun or get out of ash rank if I wanted too because every game is just a whole bunch of SWF groups who stomp the ######### ######### out of me before I get a chance to even make a ######### impact on the game. This is by far the least amount of fun I have ever had playing this goddamn game.
im gonna be honest dude if you cant even get out of ash rank i dont think its the game
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@Yords said:
I happen to get quite a lot. In fact a streamer was going off in it just last night for me.
Do you get salt often? Do you find it funny?
i have like 12 pages of comment but like 60% are good ones id say
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@foxsansbox said:
Winners who say GG first are fairly tone deaf, especially given the often one sided nature of this game. If you think the other side is being a sore loser, that really speaks volumes about why you're saying GG at all.
i have no problem with someone not saying gg but people getting mad at you saying gg when you are genuine is just kinda weird
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@DeadHardMan said:
Even though "GG" is a sign of courtesy towards opposing players, a lot of people do use it to gloat their victory and taunt.
But the amount of times i have seen gg be used as a taunt is like 1 out of every hundred games
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@crowbarman said:
It's toxic to send gg as a survivor if the killer got zero hooks.
Was it really a good game for them, do you think?
its not toxic just because one side did bad you can do bad and have it still be a good game even if you yourself didn't play the greatest
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@VikingDragonXii said:
I always say GG even if it's a win or loss but I always give a message like good loops or fun chases and I mean it.
me to but people really take it the wrong way so often
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@StarLost said:
As with everything - context is key. It can sometimes feel condescending to be GG'd by someone who absolutely slaughtered you.
That said, 99% of the time, anyone who takes offense at a simple 'GG' is just being a sore loser.
'GG EZ' though is generally regarded as incredibly BM.
But why do think the community has come to seeing something as light hearted and sportsmanlike thing as "gg" as a BM toxic thing?
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@gentacle said:
even if it wasn't a good game, you should say it imho. good sportsmanship is dying out. i add in the "wp" personally because some people will interpret gg in the wrong way but there isn't an accepted diss version of ggwp as far as i know lol.
i always say ggs<3 as a default after every game survivor or killer whether i win or lose
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@fogdonkey said:
It is just simply too powerful against soloQ.
My idea: survivors should know at the start of the match that killer has NOED and should have a totemcounter.
the only problem i can maybe see with noed is the speed boost but even then just cleanse the totems or just play safe in endgame
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what is potg? idk why i cant think of what it is
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2650943#Comment_2650943
No.
It's a taunt, a gloat. It's disrespect being shown to someone after you beat them.
I understand the occasional bit of QQ from a sore loser, but a bad winner...that I can't tolerate.
no like it really isnt that deep sure sometimes its meant to be disrespectful but dude its a video game character going up and down why tf would you let that hurt your feelings
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@Iliketoplaykiller said:
Yet I still get bm'd and teabagged on SWF weekends, gotta love the community.
tbh teabagging isnt that deep people are just having fun when they do it just shake your head at them when you down them and treat it like a fun back and forth
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2649665#Comment_2649665
Hypothetically here lets say his tentacle strike is now 2 hits instead of 3 and we also even remove all vaccine cases from the match. Demo is still significantly better, that's how awful Neme is.
Zombie map pressure is on the edge of non existent, where at least Demo has some map pressure with portals.
Shred has a signficantly further reach, significantly easier hit box to land and can be baited as tapping shred barely slows him down at all, whereas you lose ground on tentacle baiting as well as a delay at canceling it for an m1.
Shred doesn't need build up to be able to break pallets fast, he has it from the very beginning.
The only tiny area Nemesis has better is one that the infected survivors are a tiny bit louder with coughing so stealth is tiny bit harder and two that he can sometimes hit over things. Emphasis on the sometimes since the vast majority of things you cannot and the survivor can just crouch to avoid it.
Nemesis is just inferior across the board to a killer that is already inferior in the first place and that's even after we "hypothetically" gave him those significant buffs that don't actually exist. It's wild how bad he is.
Don't get me wrong i would agree demo is better aswell especially with addons like barbs glasses or black heart or even rat liver but i dont thin k neme is terrible i play him very similarly to the way i play demo ie tentacle only and i have pretty high success rate when i get in the zone and do well with the tentacle strafes i would say neme is around mid B tier imo and for reference i would place demo low A tier
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2649631#Comment_2649631
Like even if we hypothetically made his tentacle strike not take 3 hits, so now it's only 2 like normal hits. I still think Demo would be signficantly better than Nemesis...and that would be a huge buff if we did that for Nemesis. I mean wow, I feel like that really illustrates how terrible Nemesis actually is. He makes Demo looks crazy good and Demo isn't even viable against top tier survivors lol.
i think neme is actually pretty decent especially when you learn the full potential of his tentacle strafe but you really have to try to have them all fully infected from the start otherwise he is bad at snowballing but granted you hit them all twice? i think it is assuming each one of them uses a vaccine he has pretty good snowball potential and can get some insane hits with the strafe
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@JPA said:
He's in the good boi tier
I like that answer :)
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@Labrac said:
MMR is based off kills and escapes only according the own devs. My kill rate is above 75%, so it's safe to assume I'm at least on high MMR (maybe not top, but close).
yeah its a really bad system im pretty sure its incredibly easy to get max mmr as killer due to the fact you only need 1 kill to raise your mmr. Survivor is maybe a little harder if youre playing solo or something but even then escaping isnt all that hard
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@vacaman said:
If you win more than you lose it's safe to assume you have high MMR, but anyways MMR should be public so we can know but for some reason a lot of people are against it are people that claim to have high mmr
the only reason i dont think mmr should be public is it just incentivises people to play as boring as possible on both sides to make the number go up
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@Sluzzy said:
It's a very badly designed perk and at the same time grossly overpowered for how it works. It basically punishes survivors for doing the objective and rewards the killer massively for doing nothing at all. It's broken on killers like Blight. When only 2-3 survivors left, there is no way to do the objective. It needs changed.
Why is other perks like Eruption and Surge require effort on the killer has a cooldown and tinkerer doesn't?
Tinkerer needs a nerf.
ok i dont believe all that its not that bad its just a little bad with ruin and could maybe have a 15 sec cooldown
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/2645902#Comment_2645902
I see gods in the solo queue all the time. They use the perks the game provides to get info and help each other.
its true there are solo q legends unfortunately majority of solo q is more like getting left to hit second and then getting tunnelled out or running the killer for 5 minutes and 2 gens pop
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@GrayEyes said:
I hate to inform you of this fact but everything you said is not describing a good swf a good swf leads you on exactly one chase and it lasts exactly 5 mins cause how fast gens can get done
i mean maybe if you're bad and let a chase go for 5 minutes sure
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@Veinslay said:
Obvious bait post
not in the slightest : opinion you dont agree with= obvious bait post. nice one bozo
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2645643#Comment_2645643
I'd give it a small cooldown between procs on individual gens, say it can only proc on the same gen every 15 seconds? 20?
I'd hate to make it an underwhelming perk on its own but honestly I'd rather it didn't have such gross synergy so maybe 20.
thats basically all im saying but damn people take stuff so serious on this forum damn
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@Gamedozer7 said:
You do realize one survivor meta perk is equal to the whole combination of 3 perks?
yeah definitely not my guy
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2645791#Comment_2645791
Pretty sure that they average team mmr for survivors and killers are subject to anyone just to keep wait time to a minimum.
Can't say I find skilled swf fun. In most matches gens are overly quick and 1v1 is boring as he'll when your just forced to bust pallets until they make a mistake. Though could be the fact I don't like any of the killer that can function on their level or they can straight ignore my favorite perk.
i think mmr is way worse at high queue time points of the day but when there is a big pool of people it works decently well tbh
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2645805#Comment_2645805
Okay, yeah. I'm confused as I'm talking to you in two threads simultaneously.
In one you seem to be defending SWF stompcomps. In the other you are claiming that Tinkerer is OP.
And sure, this may be the way you enjoy the game - but it's not the case for everyone (I'd say the vast majority). Most people want to play against folks of a similar skill level that they have a chance of winning against. This is how most games are balanced.
There is nothing fun to me about a Spinechill+PTS SWF with crazy toolboxes that get 4 gens done before I get my first hook. There is nothing fun to me about a group that brings a Haddonfield offering and runs directly to the infinite every time I chase them. There is nothing fun to me about a group that brings multiple further hooks offerings and a Badham offering.
But go nuts. If you play sweaty, you will find all the sweaty SWFs you could want at high MMR.
no im saying the swfs who bring a billion things are bad they're just carried by maps items and perks there is a massive difference between actually good players in a swf and boosted apes that have op stuff. i find really skilled loopers that have interactive chases ie not just dropping every pallet and holding w the most fun to verse
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@Sonzaishinai said:
I don't think so but it falls in the pretty big list perks that have counters but people just don't bother.
When the third piston of a gen starts moving you should always expect tinkerer except proven that the killer doesn't have it.
And once you know they have it start doubling up on gens. it takes 14 seconds to finish the last 30% with 2 people and when the killer arrives they can only commit to one of you. The other one can easilly finish the gen
If you are in swf comms it's even easier as you can still split up and just time it so multiple tinkerer triggers happen. No matter their mobility killers can only pressure one place (with the exception of nemesis but he doesn't have mobility)
yeah i think i worded the original post kinda bad i think ruin is the main problem but tink on top is just pretty yucky especially against solo
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@throwaway79465468797 said:
I know theres no way to tell but if I can consistently get 3-4ks on most killers then I can only assume my MMR is, at the very least, above average
i would agree depending on how much mmr you gain a match because if its a tiny bit maybe you just arent at that high mmr yet? but i do see why it could be confusing asf because the devs are so unclear
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2645798#Comment_2645798
Hang on - didn't I just see you in your other thread talking about how you play killer at a god-tier level and the most fun you have in the game is playing against tourney-level SWFs on a 2-perk Trapper or something?
I'm legitimately confused. Something doesn't quite gel here.
Also - no. It's not oppressive.
Hell, it's not even part of the current meta.
The current meta is either Ruin+Pop (old meta, some people are still comfy with it though), unga-bunga chasedown builds, Starstruck+Agitation, NOED+NWO or weird stuff like Plaything+Retribution. At least from what I'm seeing on high level streams.
ok again like ive said like 7 times here i probably worded the original post not so good but i was just asking specifically about tinkerer im not saying tinkerer is massively op unbeatable crazy to oppressive that equipping it literally insta moris all 4 survivors im just asking whether people would like to see a cooldown or something on it, it really isnt that deep
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@StarLost said:
It depends what you mean by 'good'.
A coordinated group of a similar skill level to you? Can be a fun game.
A coordinated group of people way better than you? Generally not a fun game. It's never enjoyable to get stomped.
A coordinated group of people way better than you abusing infinites, map offerings, teabagging and refusing to leave? Yeah, I'm done for the day.
It sounds like you enjoy playing really sweaty games where you have to go all-out to have a chance. Not everyone likes this.
no i mean real good swfs like actual comp players/ og players with heaps of hours that 100% could stomp me of they tried their very hardest but i have an extremely laid back playstyle and just love fun chases and so do these good players so they cater to that and dont try so hard and instead focus on fun chases instead of gens before friends and then just leaving
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/295394/do-you-guys-think-tinkerer-is-op
Okay, I'm not sure what you are talking about. It sounds like you had a rough game or two and decided to blame it on a perk.
Tinkerer is fine. There is nothing about the perk that is overpowered or problematic. It's not even a meta perk. There are better info perks out there.
Ruin/Undying isn't as strong as it used to be. It's a streaky, 'win more' perk combo that has a strong impact when it works, and turns out to be two wasted perk slots when it doesn't. I'm finding Pop+Oppression to be a way more consistent regression tool, but these days I'm having more luck with pure, early aggression than regression. Regression barely helps in games you are already losing.
But okay, let me see if I can help.
A big part of what separates 'good' survivors from 'okay' survivors is the ability to figure out what perks the killer is using.
- If he's hitting people and recovering much faster than usual, he has STBFL. Get the obsession to distract him.
- If he's one shotting people getting out of lockers, he has Iron Maiden. Don't use lockers.
- If he is constantly finding you when you are working on a gen with friends, he has Discordance. Split up.
- If he is constantly ambushing without a terror radius when you are about to finish a gen, he has Tinkerer. Note your escape route before getting a gen to that point and be ready. Don't repair gens injured. Pay attention to audio queues.
- If he has a 'blank spot', expect NOED. 2 = NOED+NWO.
Once you know what perks he has, you can easily play around them.
nah i didnt have any rough games i just think tink should have a cooldown or something because its incredibly oppressive in the current meta not on its own but if theyre arent going to change ruin then i think tink should have a small cd and im speaking from both side i play both equally and i have alot of hours im talking from pure game balance imo i think they should take all the top perks on both sides AND NERF TF OUTTA THEM and then make all the bad perks alot better and bring everything to a decently equal level so that we see some actual perk variety
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@DemonDaddy said:
I can visually see a matchmaking difference in lobby between my fun killers and the ones I try with. Not saying I'm at the top, but there is a clear difference. In game it is also clear when survivors know what they are doing or are just casually competent.
the only way ive been able to tell im max mmr is as surv when im versing the best people in my region/ globally all the time as killer tho its a little harder because ill go from versing full legacy comp teams that give me a super fun hard game to some random potatoes that dont look behind them
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@ShinobuSK said:
Probably using "hard match = high MMR" logic
unfortunately probably
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@FrostySeal said:
Most of the time people are looking for excuses for why they lost and refuse to admit that they either got outplayed or just played badly. It's easier to say that you're at high MMR going up against the best players ever and how the other side is OP than to admit you should've played better.
usually people that take the game way to serious and are still not very good i guess
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@IamFran said:
A good meter for knowing if you have an high MMR is the amount of hackers you face, if you face hackers frequently then you have a high MMR, if you rarely face a hacker or never face a single one then your MMR is not that high.
id semi agree it depends on your region like i play oce and there's not all that many hackers even at really high mmr there is a couple tho
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@GannTM said:
Ok I mainly agree but saying not all SWFs don’t sweat or are always nice in the EGC is a huge reach.
dont get me wrong there are mean people but at the end of the day thats the minority even if people want to make it out like thats every swf
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@Beaburd said:
What killers do you play when you have fun vs SWFs?
I like the competitive mindset, but I gotta think there's some masochism in there too if you're playing things like Trapper or Legion vs them.
blight, oni, demo, pig, huntress, neme, nurse, plague, billy, myers, bubba but my go to build for all is just shadowborn and bbq with no addons so its not like im running super op things to counter playing weaker killers
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@sizzlingmario4 said:
It's okay by itself but it's only really strong with other slowdown which is how most people use it (and I don't blame them).
I don't think it's overpowered but if I was going to nerf it in any way I would just put a 30 second cooldown on it activating twice on the same generator.
thats actually a good idea i like that one even tho i think that could be more like a 20 sec cooldown tho because i wouldn't wanna nerf tinkerer to hard because on its own its fine
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2645575#Comment_2645575
That 'meta' was garbage before boons and more so now, undying needs to be a perk, a hex to keep a hex is a oxymoron. Hexes spawn near gens literally in plain view, rofl. It's a wonder it was ever considered meta. Maybe for the absolutely blind and unlucky and laziest survivors.
dude youre actually trolling if you thin ruin undying or ruin pop is not meta
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@ShinobuSK said:
I don't think people understand what OP means
i definitely worded the original post wrong i mean in the current ruin undying meta
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@IronKnight55 said:
I don't really think it's fine right now. Maybe make Tinkerer activate once on each gen? I think that's fair.
i agree but only because of current ruin otherwise i do think its a fine perk
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@tenoresax said:
On its own its a perfectly fine perk, its just the crazy synergy it has with Ruin that makes it a problem.
thats basically what im saying yeah what would you do to change that or would you just change ruin?
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2645586#Comment_2645586
If the killer drop the chase you reset in 16 sec because of boon so he lost all is pressure so its good for you
yeah thats sweet and all but thats beside the point i dont care about getting injured because of tink i think its just weird that it activates infinitely when perks like ruin exist and you can just indefinitely regress the gen
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@BigChapAlien21 said:
This will probably be a hot take but unless you are a mobile enough Killer or very experienced, its usually not worth running both Ruin and Undying. Better to do Ruin Pop.
i mean ruin undying or ruin pop are basically the same thing, one is just more stable then the other
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if youre solo with bots and an already strong killer with carry perks like ruin undying tink "do bones" is a little unrealistic
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@TWiXT said:
Big NAHHH... I would also put in a "git Gud" but tbh, it's actually a fairly balanced perk and deserves some respect. You may hate it all you want, but in the current survivor meta, it doesn't do much. Against noob players it's definitely a travesty, but against decent-good-god survivors, it's not even worth equipping. So, does it deserve a nerf?... NAHHHHHH, IMO. 😘
i dont hate i just think it kinda carries if ruin undying is in a weird spot thats a pain to find especially in solo q i personally dont like the fact that perks carry and this goes for both sides seeing i play both equally
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2645578#Comment_2645578
And what? Blight is the most balanced killer in the game, pop rewards you for making a good play? What is your point?
i dont entirely disagree dont get me wrong but ruin undying even with boons is still op especially if you have a drop chase playstyle to defend every tinkerer
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@Maperson said:
No, ruin undying meta is significantly weaker because of boons, so it's okay.
ok but you could just use pop tink blight or something still?
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@BigChapAlien21 said:
It's not really OP by itself. It just has strong synergy with meta perks.
ok yeah thats more what i mean like in current meta do you think the perk should be changed? maybe to activate once?