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Zachcjjj

Zachcjjj

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  • @DoritoHead said:

    I'd like to join you.

    I know about the basic stuff like curving but is there anything else I should know about? Perks, strategies, do's and don'ts, etc. Thanks in advance!

    just learn skybilly and you become like 7 times more cracked at billy in general

  • @Gamedozer7 said:

    Anytime you run Hexes Undying is pretty mandatory to keep your hex up for more than 30 seconds. If it was a base mechanic it would free up a spot for other stuff. It feels bad to have to run it to get value out of Hexes. Of course the aura reading wouldn't come with it. I don't think it would be broken.

    Thoughts?

    nah

  • @MikaelaWantsYourBoon said:

    Question on title.

    Why i am asking this question? Because I've seen opinions that survivor gameplay is braindead and simple. Is it really?

    I mean repairing generators are easy and does not need skill for sure. But what about looping? Also good teams know which generators should fix first and give big area to killer for last 3 gens. This strategies really does not need skill? What do you think?

    ofc survivor requires skill maybe not as high of a skill ceiling as surv as there is to killer tho

  • @Crit said:

    Let's get straight to the point

    well i usually play solo or duo swf and theres usually a random with coh so most people can just go heal themselves anyways

  • @VikingDragonXii said:

    BHVR won't do it because getting rid of the cheaters would also get rid of a chunk of thier players base because how abundant the cheats are we all can hazard a guess that let's say 30% of players are using some minor grade of cheating. I was playing a survivor match and I saw a player get on a unworked Gen and within 15 secs it took me to get there the Gen was already past 50% and she didn't have a tool box with her.

    Now in regards to how simple the coding would be to fix the speed cheaters would be something like this.....

    Player Repair speed value = X

    Grey Tool Box Speed = Y

    So what we would see would be X+Y=Z. While Z would be the total speed of the player with a Grey Box. The engine would scan for those values and when it sees a X+Y=V where V is a speed value that doesn't match with what should be there then it would kick the player for using a speed hack. But adding that to their own spaghetti coding would be difficult because that could break the game altogether.

    you are SO delusional if you think even anywhere close to 30% of the playerbase is cheating

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819803#Comment_2819803

    Just hoping it gets looked into cause it can make some tiles and loops completely useless in a chase.

    you literally just play against hug techs the same way you play against a flick billy

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820265#Comment_2820265

    I'm almost certain Haddonfield will be more than just a coat of paint, it's been one of the most hated maps for the longest time, it's due an overhaul, and usually when they 'rework' maps they don't disable them from the game entirely like they have done with Haddonfield.

    hopefully

  • @GoodBoyKaru said:

    I'm missing surivors bringing that map with Balanced for an easy win, now they just stick on RPD and it's somehow worse

    "rework" is more like different textures and breakable walls

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819346#Comment_2819346

    Why you know it's less than 1%, have you made auto dead hard and counted total downloads?

    I didn't expected someone to actually say something along the line of "he had better gaming chair" in reality.

    bro youre in denial so ######### hard if you genuinely think more then 1% of the player base is hacking at any given time this isnt csgo the VAST majority does not even consider downloading hacks let alone auto dh

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819273#Comment_2819273

    I mean if they can speed up by 180% or join as another killer or wallhack or fly and throw hatchet everywhere, why do you think it doesn't exist.

    i didnt say it doesnt exist im not an idiot what im saying is accusing someone who didnt do anything else except deadhard to good for your liking isnt auto dead hard you just got outplayed. less then 1% of players run auto dead hard

  • @cutiekiller said:

    Title, it's probably one of the most common hacks there's in the game and it's so damn annoying, and don't say they just got lucky, no, if you wait for it for 6 seconds and they don't do it and the moment you finally decide to hit they DH, they hack, period, stretched res has been fixed, time for auto dead hard, I hope you can do it BHVR, thank your for the res, now please, auto dead hard.

    yeah im gonna be honest accusing people of hacking because they outplayed you and didnt do anything else thats sus is weirdo behaviour

  • @CamaroThunder24 said:

    Why are people so salty playing this game? People treat this game like it's their life and not a video game. I get it can be frustrating at times but every video game out there can be frustrating if not more. But I've never seen so many people complain after a match like they do with DBD. If you have a bad match where you get tunneled, camped, gen rushed, etc... yeah it sucks but just load into the next game and move on. There's literally no point at the foul messages afterwards. 🙄

    unfortunately people cant determine games from real life, like i genuinely believe people who think your a bad person irl because you did something in a game have mental illness and should probably get off video games and the internet as a whole

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818242#Comment_2818242

    Twins? Excuse me? If you're finding twins boring, you must be exclusively camping.

    at this point the only redeeming quality of twins is that you can bm people as a 2ft tall gremlin they are boring because they feel bad to play and their strongest playstyle is also boring

  • freddy, legion, twins, doctor, hag, trickster because they are boring af

  • @landromat said:

    You can't say getting hit around the corner is not huntress problem but latency problem. Latency is not a problem, it is part of the game we can not affect, but we can change Huntress. Same with everything else

    Killers powers and mechanics should be adapted. Pallet stun and dh validation is just first part of changing things.

    Killers like huntress should get git validation for projectiles so they're fair to everyone.

    It is huntress problem

    i believe that already happened and got reverted in like 2 days cause it sucked

  • @Mileena_Kahn said:

    Just went up against a huntress that claims the game is dead, what are your thoughts? I kinda agree with them just because both sides use the same perks most of the time.

    https://us.v-cdn.net/6030815/uploads/E4MEPQRRJL65/deadbydaylight-2-18-2022-6-10-37-pm-li.jpg

    no

  • ^^ 1 bird shots are easily the strongest for chases and if you get god at them shes basically uncounterable

  • @AJStyIez said:

    I can't believe we finally got rid of an issue that was admittedly considered cheating by BHVR a long time ago and a lot of respected names in the community yet people are still here making these types of comments/threads/videos 🤣 If you're salty that you have to play native and can't use stretched res combined with 19 different filters to help you play better than others with equal or worse hardware in a semi-casual party game then just say that

    People be rocking a $3,000 setup vs Nintendo Switch/PS4 players talking about "It doesn't provide that much of an advantage, only a little bit. I do it for the FPS bro" as they make content inflating their skill against players with outdated rigs. Conveniently the two maps impacted the most (Macmilan & Autohaven) are the two focal points of competitive play and the former's Coal Tower variation is widely considered by the general public as the most neutral map you can bring. Sounds like you guys are projecting onto the victims of this type of sweaty play because deep down y'all know you're not going to be pulling off the same plays as consistent and will not be special anymore. You guys are setting up your own excuses but then trying to shame people that have had to deal with this for years

    the only time i have ever even gone thru the effort of using SR was for 1 singular clown game of 700x1080 cause funny tummy

  • @EvilJoshy said:

    Im sure those people who say they only lost to stretch rez will find something else to explain how they got outplayed.

    unfortunately real and true

  • agreed people can also stop using it as a crutch to cry about being bad tho win win

  • @gammatsunami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811842#Comment_2811842

    Same, this was a chance to get something completely new, so crazy.

    Now we will just get boons / scourge hooks with copy paste killers

    why do people complain about boons and s.h? they're literally cool new mechanics "were gonna get boons and s.h every patch" abit like how we got exhaustion perks and hex perks every patch pretty much since 2016

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2810327#Comment_2810327

    In a normal game yes but this one has an odd obsession with lopsided balance to where atm only 2 of the killer's are worth investing in and one isn't avalible now so right now.

    bro its not a comp game every game or even close ive played in scrims with good teams and its not even close to pubs you can play any killer and win easily yeah maybe blight spirit and nurse are easier to win with but every killer is viable

  • @Trex_Crazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2809624#Comment_2809624

    I concede that that's probably a better idea than mine. though there's no way either idea will happen due to the community.

    its not due to the community its due to them both being bad ideas looping is fine as it is the problem is map layout, map size and the amount of strong loops that spawn in a way thats chainable such as 1 longwall into shack into a short wall into like 3 trash loops that makes an area of the map almost impossible to loop in as killer if the survivor is really good

  • @JonahsTablet said:

    And it was terrible, I had more fun running around like an idiot with no mither. Killer matches for me are either boring noob stomping, or facing the sweatiest of sweats with their screen so stretched they can chart the stars while looking down. I can never seem to get 'normal' players, it's either one of the extremes and is really jarring to play. I don't know what disgusting combination MMR has brewed for this game, but it makes solo queue and killer such a different experience from what I played when I started. If you're a new player and you're reading this, I'm sorry, this game has begun the process of self destructing and while it can be fixed, if we don't start course correcting now, the games gonna go through another dark age.

    i vs ALOT of babies because idk bhvr but i just take it as an opportunity to practice things like nurse or flickbilly i still stomp because its like their first time ever playing the game so +mmr i guess but then when i go against actually really good players its extra fun cause its a decent challenge and even when im playing harder things such as flickbilly or something im more equipped to win or atleast have an evenly paced match. I dont really get the complaining about versing really sweaty players because at some point youll just get better and be able to smack them, right?

  • @IlliterateGenocide said:

    Im going to have to say Dark Devotion. it is the only killer perk that i cant remember what it does off the top of my head.

    I even forget its a plague perk half the time.

    any perk that isnt bbq or shadowborn

  • @FoggyJester said:

    Tell me your ugliest cosmetic opinion or ugliest cosmetic combo. screenshots are welcome.

    neas new rift head no question

  • @Chocolate_Cosmos said:

    Which side do you think has it harder when it comes to earning and leveling up grades?

    i rank up quicker as survivor personally but if i was to actually play to win more as killer by far killer is easier because you can double pip pretty much every game up until like rank 3 and even then depending on the killer your playing its still really easy where as survivor especially solo survivor you can sometimes have 0 control over your game due to teammates and stuff

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2802057#Comment_2802057

    Stop lying dude. This is why I am going to start recording gameplay, starting today, of every Bubba I play against, and create a youtube compilation for the community to see.

    Being able to TURN HARD CORNERS and getting instadowns from the 1st minute of the match with NO Prerequisitie (stalking, or whatever), is broken.

    so when i load in as billy with double engravings and lethal and kill someone in 6 seconds should billy be nerfed?!?

  • @SilentShepherd said:

    This is really needed. I am tired of Bubba getting instadowns from the 1st minute of the game because his BASEKIT allows him to swing his chainsaw and STILL turn hard corners and chase anyone down.

    Everytime someone complains about this, a lying poster will say "just turn corners to force him to hit a wall" but this never works. Bubba's can turn ANY hard corner and keep swinging and then instadown you from healthy to dying state.

    He doesn't have to charge up anything, doesn't have to stalk you, or use an add-on. This is beyond stupid and toxic. This is UNFUN for Survivors. I get it, Bubba players love it. But if something is really unfun for one side, it needs balancing.

    just learn how to play around window better and always position yourself on a part of the map where there is a window or pallet in your path because at the end of the day bubba without bamboozle can be destroyed by any decent survivor around a strong loop you can even learn the timing for locker jukes or pallet stunning while hes in his chainsaw (kinda risky because of ping) but realistically bubba is fine apart from maybe his face camping potential but thats a different argument

  • @darkshadows8326 said:

    Save The Best For Last should lose stacks when the obsession loses a health state just as Remember me gains stacks when the obsession loses a health state.

    no way stbfl is by far one of if not the best designed killer perks in the game it does not need a change

  • @ElizaSteph said:

    I’ve been straying from using the same boring perks and have tried to not run iron will all the time. However, I have not been able to juke a spirit in a chase for very long without having it. Just had a game where no matter how many times I fake vaulted, ran my scratch marks around, etc she could find me because I was injured and phased on top of me. I don’t know how there’s much counter play to her when she has all this info and you can’t see her. Yeah you can hear her direction now but she’s so fast it hasn’t helped me much without iw.

    She also had mother daughter ring on that last game though. Still, if anyone has any pointers on countering her without iron will I’d love to hear! Thanks :).

    dont worry even if you have iw they now added dried cherry blossom to counter that

  • @SquidBad said:

    An example of BM that is already bannable is body blocking survivors in corners, and I think it should be extended to BM that serves no gameplay purpose and is solely to spite other players. These are:

    -T-Bagging at exit gate

    -Loud noise/Iron Maiden notification spamming

    -Repeatedly striking survivors on hook

    -Slugging for 4 minutes (provided it is extremely clear it is for BM and not for gameplay purposes like avoiding DS or being unable to find/hook the survivor)

    isnt this game meant to be 18+?

  • @lonesomekill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2793698#Comment_2793698

    Its not just a 2 click. Some survivors hit you over and over. I dont mind torches, its a cool challenge to look out for. And the fact we can still move while blind is interesting. Ive hit players while blind by lashing out. Raging over 2 clicks is a bit over the top. Its just a little annoying.

    they literally cant blind you more then twice if you just look down

  • just fake pickup and slug

  • @xxshyguyxx said:

    The most rage inducing thing in the game, is when survivors exploit game mechanics to do dirty #########.

    Playing the killer is bad enough during normal matches, but then to have to deal with broken game mechanics adds salt to the wound.

    Nothing more annoying than when a survivor who hides somewhere or just happens to be near when you get a down and gets the stun, and they get off your shoulders but during the animation they double blind you extending the stupid blind screen. Tell me how that's fair to be blinded again, while your already blind and still in mid animation so you can look down? To me that's cheap. And DC worthy gameplay.

    You should not be able to keep blinding an already blinded killer who can't see especially mid animation where they can't counter it.

    Thus game is broken man.

    wow your screen has the blind effect for 2 more seconds better dc

  • @fulltonon said:

    You can't be toxic as a killer.

    you cant be toxic as a survivor either

  • @Lyonic said:

    That's why I use lightborn but aparently the high end player looks down on this perk. Nothing worse than having a game as killer against a bully squad, bodyblocking hook, going for every save. I think its a quality of life perk for me.

    look at a wall lol

  • @dallasmedicbag said:

    Just don't. Save your headache and just play killer. There is a big exploit going on right now regarding pig and her camping boxes. Two of my teammates' keys unfortunately belonged to the camped box and these players are out there to ruin your game. If you play killer, there isn't a way for anyone to ruin your game because you can still play normally.

    ive only run into 1 ever and that was ages ago and then when it failed they just 1v1d me at shack

  • @StarLost said:

    Here's the situation.

    You queue up on killer. You get a lobby pop with 4 survivors waiting. Checking profiles, you notice that 3 of them have private profiles, with a recent VAC ban on record.

    Do you dodge?

    nah not unless i know a specific person in the lobby that plays boring as

  • @Scienziatogm said:

    Hello, I made a video on how to prevent stretched res problems on Unreal Engine (obviously this is for the devs and not for players). This could be very useful on dbd since this behavior is giving advantages on loops, as already mentioned on different topics here on the forum.

    https://youtu.be/rir0ekAX8Ao

    I hope this will help to fix the issue.

    Thank you for your time!

    how am i gonna run around with shadowborn only clown on 700x1080 now?? :(

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783359#Comment_2783359

    Because you do not have infinite resources and the killer is literally meant to catch up eventually, and the goal of a chase is to stall that, not escape it? The fact you made them take that long means you already won the chase. Winning a chase isn't not going down, it's delaying it long enough.

    yes but bloodlust does not need to be a factor in that in 9/10 loops and as ive said many times i dont specifically hate bloodlust because i understand the need in certain places but getting bloodlusted feels incredibly uninteractive that is my main problem with it is that its the same feeling as getting stand still mindgamed by a spirit

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783348#Comment_2783348

    It does matter, because it means that with equal skill one side benefits more, and unless all loops are homogenised so the hitbox doesn't match the visibility of the loop (or all loops look conspicuously the same) this will always be a factor. Plus, there are the 110% killers, who hurt even more from this.

    Therefore, Bloodlust is necessary as it is and shouldn't change, except the part that has nothing to do with how good you are at looping but makes holding W easier--i.e. that it's very picky about how far away it starts to charge and maintaining LoS. Hold W on the right map and it doesn't kick in for ages if you start early enough just because there's too many obstacles.

    110 killers should not be brought up in an argument like this as they all have some type of anti loop/ movement ability which completely changes looping apart from maybe loops like house of pain and in that case i am all for bloodlust until loops like that are nerfed

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783336#Comment_2783336

    Bloodlust would exist regardless of those loops, because you are MEANT to go down at some point no matter what. That is literally intended design.

    EVERY killer has a power that can end chases quicker and ANY decent killer does not need bl to down someone why is the survivor MEANT to go down if you cant catch them normally they outplayed you why should YOU be handed the down and they shouldnt escape the chase when THEY played better?

  • @EntitySpawn said:

    For survivor it made life so easy, for killer far too much is busted for it to be removed especially on 110% killers to the point a rock can make you lose.

    Having said that I can understand questioning BL3 etc. But end of the day the time it takes for the killer to get BL3 you probably have won, takes a long time to get BL3 and it's just for 1 hit afterall

    i dont think using 110% killers in a chase argument is fair because 110 killers are all killers that have anti loop/ movement abilities but yes a kile bl3'ing you loses them the game but its just a boring mechanic that a the very least could be changed to be more interactive

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783327#Comment_2783327

    ???

    The point is that it matters in enough loops (and will continue to do so as long as Survivors and Killers are literally unable to run the exact same path with the same skill), and Bloodlust is the only thing that even slightly counteracts holding W as it is. Adding Bloodlust doesn't encourage hold W. Killers being faster than Survivors doesn't encourage holding W. These are the only reasons holding W isn't a guaranteed escape.

    the killers not being able to run the same path as surv doesnt matter when the hitbox difference is so miniscule and the killer is moving 15% faster then the surv and of course making killers loop easier makes people drop pallets and hold w more because otherwise they literally just die because you nerf a skillful aspect of looping on one side and buff it on the other unnecessarily, i can meet you in the middle on this for sure but to me your change just wouldn't be the right one

  • @Laluzi said:

    I don't see the issue with Bloodlust. It's necessary to deal with a few extremely powerful loops that still exist, it counteracts how survivors are able to run loops tighter than killers are (and shaves down the number of rotations that that discrepancy can cause), and if the killer can only get you with Bloodlust, you already 'won' that chase with how long you stalled them, and your teammates should have made use of that time to slam gens. You're not meant to evade the killer forever. Use pallets if Bloodlust is an issue for you.

    I certainly wouldn't want to see it removed while MMR is still handing out one-perk baby killers to thousand-hour veteran SWFs.

    my issue isnt so much the killer can bloodlust 3 you around any pallets thats not a god pallet and lose the game because of it my issue is that, that is incredibly boring and while i 100% agree with you that there are specific broken loops that need bloodlust they are few and far between and shouldn't exist in the first place which would then hypothetically be when bloodlust gets removed

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783310#Comment_2783310

    It's not rewarding if the same level of skill is more advantageous to one side to the point it cancels out the speed advantage (especially of slower Killers).

    Survivors are meant to eventually lose chases. This is why Killers are faster.

    9/10 loops the difference in hitbox does not matter and a good looper should be able to actually loop a pallet anyway in your world of making killer basically just faster all it does is incentivise hold w meta and nobody wants more of that

  • in current dbd yes i agree but not for the reasons you are stating but for the fact things like house of pain or grim pantry main still exist in their current forms

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783282#Comment_2783282

    I've also seen a gap on Coldwind where a Killer couldn't get through but a Survivor could. Right in the middle of a loop. Yeah, that had to be bloodlusted. There's probably more.

    Anyway, no, the point about the Game was that Bloodlust can't trigger very often there because there's so little line of sight on the lower floor, so an EGC chase can go on and on and on and on if you don't have a power that lets you close the gap. That's what every map would be like, and not just in EGC, if you took Bloodlust out.

    yeah thats just dbd fat shaming im pretty sure it can happen on any map thats not indoors and unfortunately its just something that is bound tot happen in a game as rng heavy as dbd. Personally i dont agree that egc chases would go on forever without bloodlust and even if they do go for ages they max out at 2 minutes and the survivor dies anyways

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783258#Comment_2783258

    A killer is faster than a survivor. However, the killer has a bigger hitbox as the survivor, which means that a survivor can hug a wall and loop said wall in a much smaller circle than the killer. This completely negates the killers speed advantage to a point where killers are required the additional speed boost of bloodlust in order to catch up.

    Ironically, that 9 foot tall killer can be body blocked by a 90 pound claudette. When he would really shove her away. But thats a whole different thread.

    ok i understand your point now but as i responded to someone else hugging loops as killer and surv is a skill that makes looping feel more rewarding on both sides and i think it is perfect as it is personally

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