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Unseen_Force

Unseen_Force

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Unseen_Force
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  • @Wesker09 said:

    Like my guy i'm solo queue can we not play like a douchebag it's already awful enough in solo queue and on top of that I don't wanna run meta perks but then I see ######### like this along with the camping and tunneling and it's like "Welp guess I'll run DS+UB+BT etc just to play the ######### game.

    I honestly don't get this playstyle at ######### all like calm down my god

    Its really ridiculous how many people on these forums are using "solo que" as a crutch to why they're struggling on this game. Its really not that bad at all

  • @FixThisGame69 said:

    Here's some ideas (I am not saying to make all of this happen, just brainstorming ideas):

    - Make the window to kick victor longer, or shorten his pouncing range.

    - Why should victor see bright red blood? He shouldn't be allowed to see anything if hes this fast.

    - Nerf victor's speed.

    - Make it so even hitting an injured survivor brings you back to charlette.

    - Make the switching time longer. After kicking the baby, victor cannot be used for at least another 30 seconds or more.

    - Change No Mither to no longer begin as injured, just give two health states plus all effects, but still give a way for the killer to know who is running it.

    - Make charlette a 110% walk speed at LEAST if you keep victor this fast.

    - Victor shouldn't be able to damage anyone in a locker.

    - Decrease detection range for victor.

    - make it so victor cannot detect crawling or crouching.

    - bloodlust is a crutch that should be removed, because griefing killers can just refuse to kick the pallet and guarantee you die at the end.

    - bring back the sabotaging of Trapper bear traps. He can lock down end game with whisper + 1 trap at a door. This is bullcrap unfair for the last survior left because their random teammates sucked.

    So in total you want 10 nerfs to be applied to the twins? Thats not how you balance a character, thats how you nerf it into the ground lol

  • Unfortunately I think hes going to get nerfed into the ground

  • @WishIcouldmain said:

    He was underperforming at first. Then according to stats and many others he's over performing. So he's getting nerfed. So what's gonna happen? I feel like they'll bring back his old mechanic were you actually have to put them asleep. Instead of survivors going to sleep passively or on a hit. But his abilities snare and gen teleport will stay but maybe get tweaked.

    I feel like his rework will have a similar outcome to the doctors, he will clearly be different, but people are still going to complain regardless

  • @Onyx_Blue said:

    If you get triggered by this, clearly you feel attacked and that just tells us you are what I am about to say you are:

    It's observable how the vast majority of the killers (mains or otherwise) in this game have no leg to stand on when it comes to actual skill. When a loadout is your pressure, that says something; that something being you are bad at the game and are hard carried through matches by it.

    It's laughable how many players say gen pressure is near impossible without gen related perks, and how map pressure is non-existant on basic movement killers; yet these are the people that spam these builds and claim to be good at the game. Killstreaks with busted builds doesn't prove anything, having 'pressure' with busted builds prove nothing.

    People call certain killer characters weak, yet they are merely undervalued/underrated and most do not know how to play them strongly. Yet they put busted builds on them and suddenly they are 'viable', that word, my god, anyone using it seriously needs a wider vocabulary and a braincell.

    This meta needs removing asap, it is the epitome of the current skill level of players, this cannot be the state of dbd, and should never have been. Ignoring Survivor meta, this new meta just destroys all fun in the game. It isn't interaction, it is abusable, free intel, lazy gameplay.

    This rant is what it is. Do whatever. This perk needs nerfing, the aura reading aspect is overkill.

    I bet being a survivor on your team is a huge chore

  • I like everything about Elodie except her voice

  • @HittingOnHook said:

    1,5k+ hours here, DBD commenced with hidden content that didn't prove they were Satanic Illuminati with stuff like "reversed pentagrams", sacrifices to "the entity", all seeing eye, pyramids.... until now (besides huntress skin etc):

    https://us.v-cdn.net/6030815/uploads/4C6I4YO9EAB3/image.png

    Devs surely are not aware of the bigger plans of this game, probably the narrative girl, Cotè, Lead Designer and bosses above him know the real intentions of this game:

    • promote Satanism agenda: sacrifice yourself/others to "the entity", it is ok to do cannibalism (Hag's mori), it is fine to kill others with obscenity, not to mention, the infinite duality of survs-killers discussion and fights
    • bring your interdimensional souls to entities (archons, demons and other entities) with each sacrifice, and gather your energy with the emotions generated by playing (killer = frustration, surv = anger etc) + open portals

    I am not religious, of course it is VERY expected to call me conspiracy person, crazy or #########, but around 1-5% of the awaken guys from this community will understand this post that surely will get me to a warning, a ban or closed, even when it was a "constructive discussion".

    Which other disadvantages you find when playing, feel like less energy or more negative? peace

    PS: I stopped playing due to the graphics update that my old laptop cannot handle, not sure if will come back

    I keep my bible next to me while I play for protection

  • Only if BBQ is base kit for killers

  • @Ogon said:

    So, I bought the game a couple days ago and something seems to be off with matchmaking, especially in the evenings (GMT+1 timezone here).

    Tonight, I played 3 matches as Rank 13 killer. Every time I got an instant match (waiting time maybe around 10 secs) with survivors ranked much higher than me:

    Game 1: Rank 1, Rank 2, Rank 8, Rank 8

    Game 2: Rank 2, Rank 3, Rank 7, Rank 8

    Game 3: Rank 2, Rank 2, Rank 5, Rank 8

    From what I understand, matchmaking system is supposed to group me with higher ranks ONLY if waiting times are long. However, in my situation, I get instant matches, but with people >10 ranks higher than me.

    Needless to say, I'd rather wait a minute or two and play a fair game. I barely know the map, yet I am forced to play against god-tier loopers with months/years of experience. I can get a few hooks here and there, but this is far from being fun. Why is this happening? Was my account accidentally marked as smurf or something?

    This games matchmaking is notoriously flawed and unfortunately if you want to get good at killer, you will have many lobbies like the ones youve mentioned.

  • @Bloodwebs said:

    @chieften333 I don't think it's fair to generalise all PC players like that.

    And messages from where? You cannot communicate internally in DbD and think you've missed the main point of this topic sorry

    Lol Id rather have an option to limit my crossplay entirely to just consoles.


    Sometimes its not fun going against the 5k hours played PC player thats getting 120fps, is streaming on twitch, and looking to add me to their YouTube highlight reel

  • @Angelicus23 said:

    you had a single match with missleaded matchmaking, probably you took a while in matchmaking and your searching opened more the rank barrier, would be an actual bug if you had it more than just once

    What...? Are you saying matchmaking is fine and that this rarely happens??

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794944#Comment_1794944

    Yes... However what prompted this post? Did you just want to discuss design choices in the game, was there an announcement of an upcoming change that encouraged your decision to make the post?

    The world is vast and unknown, yes, but people can be... predictable. It says as much in the video you posted.

    Are you a Freddy main perhaps?

    1. There are multiple killer reworks happening right now and on a weekly basis someone makes a post asking for a killer nerf.

    2. I play all killers, except the 4 I dont have.

    3. They also just nerfed flashlights.

    4. People need to realize asking for too many nerfs can hurt the game overall.

    Anymore conceited questions you want to ask?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794883#Comment_1794883

    You're not alone. English is my 1st language and I'm unsure of what this post is about in relation to anything specific in DBD.

    Its ok to look at the world and not understand it.

    They prefer to nerf and rework things in DBD for balance instead of buffing things that are weak to deal with things that are strong.

  • @notlonely said:

    https://forum.deadbydaylight.com/en/discussion/210994/a-nerf-vs-buff-discussion

    So, how exactly is playing against Hag fun? How is getting 3 moris in a row fun? How is not getting a single kill thanks to the sweaty SWF group with 2 keys you just gone against fun?

    https://forum.deadbydaylight.com/en/discussion/comment/1794686#Comment_1794686

    Overwatch's case has been analysed for years and it's really similar to DbD tbh. Players giving feedback and showcasing how many characters are underwhelming, but the vast majority will complain about how 1 character is overwhelming and BOOM, nerfed. Just look at the twins, they were classified as underwhelming and camping machines in the PTB and they werent buffed. Coup De Grace was said to be borderline useless so they nerfed it to just make it garbage :D The true balance relies on giving both nerfs and buffs

    When did I say any of that was fun lol

  • @AChaoticKiller said:

    If something is fun but extremely weak or too strong people wont play it or against it, there has to be some level of balance incorporated into things or it is no longer fun.

    like i enjoy playing as victor but because i get frustrated with how unviable he is and all the bugs i don't want to play him.

    Right so the point of the video would be to buff Charlotte and victor instead of nerfing suvivors for being strong against victor

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794546#Comment_1794546

    https://forum.deadbydaylight.com/en/discussion/comment/1794547#Comment_1794547

    https://forum.deadbydaylight.com/en/discussion/comment/1794569#Comment_1794569

    My post is not about the difficulty for the player doing the achievement, it's about other Survivors being screwed over because someone is severely limiting themselves by attempting the achievement. That player is less useful to the team than someone using a full perk loadout.

    "I dont like this. Make killers do it"


    It sounds challenging but not too hard

  • @DwightFairfield said:

    The Meta for this game is rather bland, as it's built up from perks that either grant second chances or have such a powerful effect that you can't win without them in most situations.

    For instance, the Ruin/Undying Meta, the perks work in synergy, as the Ruin stays up past it's destruction, and totems grant wallhacks.

    Or another example; the Unbreakable/Decisive Strike Meta, because each perk individually negates each other's downsides. (If picked up, Decisive, if slugged, rise)

    The Meta is built from perks that work, which is somewhat disconcerting. Because the game is littered with so many useless or niche perks it's rather hopeless. Does anyone actually use insidious other than for camping? Does anyone legitimately believe that Sole Survivor is a good perk? Are there any Visionary stans?

    We need a massive perk overhaul for both survivors and killer perks, to shake up the meta and to make the game more fun, so that every game isn't just "well I guess he has BT I lose", or "He brought NOED so I guess I lose." over and over and over again.

    Please do keep in mind that this is an opinion, and I am not a professional, nor do I know the reason why these perks haven't been updated in the past. Criticism is welcome.

    This game needs to stop with the nerfs. Especially killer nerfs. Theres always a killer nerf or rework being done (like right now), while survivor gameplay and meta has been the same for a long time now.

    I agree running ruin and undying on everything is bland, but just because its overused meta doesnt mean it needs an overhaul.

    In any game the smartest thing to do for balancing is buff, not nerf, which I wish they would realize for this game.

  • @Madjura said:

    The latest patch includes a new achievement, Power Moves:

    Equip 0 perks, repair generators for a total of 1 full repair and escape 8 times in public matches.

    You need to play as Survivor, with no perks, repair the equivalent of at least one full generator and escape. You need to do this 8 times in total.

    When you play as Survivor, do you want a teammate who is running no perks, or do you want a teammate that is using perks?

    When you are playing Survivor, and you want to play normally, you can be disadvantaged by another player on your team, because that player is going for an achievement. I think that's bad design. Your team is weakened for reasons outside of your control (= someone doing this achievement) and there is not really any way to prevent that.

    It should have been a Killer achievement instead: Kill everyone Survivor without using add-ons, offerings or perks. Do this 8 times.

    You need to play seriously to get this achievement, so you are not ruining the game for the Survivors, even though you make them play against a significantly weakened killer.

    When something is hard for survivors you feel it should be reworked to killers having to deal with it instead?

    All of the Adept killer achievements are very difficult at high ranks.

  • @Zippy said:

    Just wanted to say that her scream and grunts are really annoying. Sounds like she hasn’t pooped in weeks. Just saying.

    They left out that Elodie smokes a pack of cigarettes a day in her lore

  • @jdr27 said:

    Which is a better cop? The oni or the spirit, i know both of them are pretty good but which of those 2 is a better cop to main? and why?

    If you arent familiar with killers that have a dash ability like Billy or Blight then Oni is going to be tough to learn. Onis dash is pretty easily countered at jungle gyms and shacks, but it is pretty satisfying when you land his insta-down.

    Spirit overall is stronger, but you have to be good at following scratch marks and finding survivors without seeing them and only hearing them at times.


    Style wise I think theyre both really cool

  • @umpiggi said:

    okay so, I'm really new here and I have n o clue on what feedback to this is gonna be like, but oh well, I feel that the pig needs a serious rework, given aside from wraith (who makes sense to be noisey, he holds a bell), she is the only noisy stealth killer, which makes her main ability (ambushing) really hard to rely on; survivors can hear it from a good distance away (which for it to be not heard you'd have to be too far, and you wouldn't land a hit). Her ambush is generally better than her traps, which is my next point; they do nothing unless you time it correctly, and around the best time to put it on, the survivors will have learned your playstyle and counter it. I feel like they do really nothing, not even slow the game down. a rework I think would help newer killers learn to play her, and feel more comfortable doing so, since matchmaking is wonky as if now, too. if she wasn't as weak as I've been hearing, and seeing she is, it could make things a lot easier for baby pigs.

    This is all in my opinion, so you don't have to agree by any means!! I just felt like sharing my thoughts on pig!!

    I think her traps are cool but overall not really a threat and are pretty easy to counter

  • @Surginou said:

    Vile Purge leaves a "deep wound" status for 2 minutes. Actions like Repairing, fast vaulting, healing survivors, opening chests etc... reduces this timer.

    Corrupt purge is no longer 60 seconds long, but it is limited for 2 vomits.

    Discuss!

    This is less of a "rework" and more of a nerf into the ground lol

  • @wisdomwielder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793435#Comment_1793435

    You don't think I know what the situation is? Doesn't mean we can't discuss other things on here.

    Giving survivors a notification when they are within its aura reading would make undying useless

  • @wisdomwielder said:

    Simply give survivors a perk notification when they are within range of it's aura reading. (Like Leader)

    This would undoubtedly make totems easier to find, but the trade-off is fair since it may just end being the wrong totem. This may also cause a new discordance situation (wherein the first tier of the perk is better than tier three since it has shorter aura reading range, so something may need to be done about that, or you could just possibly make the notification a fixed distance)

    Overall I think having this small downside is a fair trade since the perk is so powerful. Yeah, you might lose totems faster but the perk is still doing its job. And this could even create some additional synergy with haunted grounds.

    As a killer main, I'd be okay with this change.

    I think we can take a break with all the killer nerfs for a little bit and worry about fixing current bugs

  • @SkeletalElite said:

    Want to know the difference between huntress and victor?

    Huntress moves at 110% speed and victor moves at 150% speed. There needs to be a downside to missing.

    Huntress hatchets are faster are more useful then victor ever will be and you can miss 5 times with the hatchets before you need to get more.

    Plus when you hit someone witch a hatchet, they cant kidnap your other 4 hatchets or your ability to get more for 45 seconds lol

  • @shiffpup2 said:

    I can't stand playing against SWF. They always know what you're doing, WILL (not try to) stop you from getting anywhere, and are as toxic as a toxic barrel. How am I supposed to deal with these people?

    Take out one of them as quickly as you can by any means necessary. Dont play their game, or they will play you

  • @azame said:

    I love how when oni had a bug with hit validation the devs got that in a small but when its survivors who suffer from these hits for years the devs sleep. Call me entitled but man you have to understand just how frustrating it is to he hit through a window despite the distance you have.

    As killer I dont have to aorry about bad wifi or vpn killers. I also dont have to hear the devs or the mods lazy reason why I'm still getting hit when hit validation was supposed to be on.

    Alot of stuff gets nerfed on survivor too which is annoying to me. I can understand why it happens but that doesn't make the nerf any less annoying.

    Solo queue is so bad rn too. As killer I only har me and myself to worry about.

    This was kind of a rant but I just cant stand the survivor side. Killer is way more relaxing too. The sweat squads barely exist. And when I do get them it's an easy dub.

    Lol dont take the bait guys

  • @lazerlight said:

    How we feelin' Freddy stans. Your precious killer is finally gonna get the nerf he needs 🤭🤭🤭

    Sound like the type of person to ask for a killer nerf on a weekly basis but lose their mind over a slight flashlight nerf lol

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/209995/bbq-and-chili

    Yes,i was super confused why i've got so less points in the last few games.

    Is it only on the twins or did you experience this bug on otger killers too?

    Its confirmed bug for multiple killers

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793126#Comment_1793126

    "its human nature to do anything the most effective way, if you’re able to, why wouldn’t you?"

    Because you'd get DS'ed in the face, then you'd come on the forums and complain about it.

    BigToxicMegMain

  • @VikingWilson said:

    I DCed because multiple hits were squared up and didn't register. Why keep playing?

    I DCed because a survivor was just vaulting a window and somehow I hit wood. Again, multiple times in a match. Why keep playing?

    I DCed because grabs don't work and survivors teabag during your miss-grabbed animation. Why keep playing?

    I DCed because I hit actual air months after it was addressed. Why keep playing?

    Im glad these forums exist. The killer experience needs a support group lol.


    However posts like these might get you in trouble. Might want to edit it cause its not worth it

  • @HommeBizarre said:

    Fix It Now

    Not in 3 months, Now

    How do you "fix" body blocking? Body blocking is a legit strategy used by both survivors and killers

  • @YaiPa said:

    yeah, who cares about a good policy or just not laughing at the community with these updates; let's have skins. You're literally the perfect target for this game.

    I cant wait until they give survivors fortnite dances lol

  • @TheButcher said:

    Survivors are incredibly entitled. They expect that they should get BT every time they make a save. They expect they should get DS every time they are unhooked. They expect they should get to get up every time they take Unbreakable. Most of all they expect they are going to get 2 hooks before being sacrificed.

    Then you have the good survivors only getting hooked once, even if that much.

    And people have completely forgotten the courtesy of taking a hit after unhooking someone

  • @bjorksnas said:

    Twins in their design with 1 person controlling 2 characters both of which aren't too strong on their own in most situations makes me think that twins wasn't designed to be 1 person switching between 2 killers but instead was meant to be something more like an actual 2 person killer, now whether this idea was scrapped or not was probably not even attempted because of all the factors involved, such as how to have 2 killers queue together and what do for solo queue killers in this case is unknown.

    However the question we can ask is do you think the twins would be more fun as a 2 person killer and do you think this would make them more fun to play as and against

    Idk I could see people who main survivor thinking it would be hilarious to grief with victor and just let survivors kick him the whole match

  • @Alec1055 said:

    Sorry, it isn’t

    Everything I hate about Dead by daylight, let’s see, I paid $27 to get, one survivor with an extra shirt, two of her cosmetics, a killer, and a onesie. Four things for $27, buying a game pack for the sims 4 gets you like 20 garbage things but hey at least it’s priced a LITTLE bit better than this #########. Maybe auric cell packs should be reduced by two dollars or maybe original characters shouldn’t have auric cell exclusive outfits and keep that to the licensed characters. 

    Iridescent shards do take a LONG time to get, how often is it? Like 250 shards every 8 games? The grind for these shards along with the bp and the fact you have to buy every perk is ridiculous. Most games with grind can make it fun but this game isn’t anywhere near the level of “fun” in its grinding. 

    Speaking of fun, there’s certain things that don’t make this game fun, like spirit and Freddy having no skill cap whatsoever, one perk being able to get someone a guaranteed 2k, (NOED) the fact that there are no in game punishment for camping and tunneling, sure there’s two perks to counter that but guess what those two perks are on licensed characters and one of them isn’t even good. So this game is a pay to not get ######### on, also the fact that the devs tell killers they can do that, it’s not a banable offense to ruin someone’s fun, even if the survivor did nothing wrong and they were just the first person you saw at 5 gens. 

    Yep, just sit there and camp them, with 0 gens done... it’s ok to do that if all the gens are completed and you haven’t gotten any kills. But it’s not gonna work anyway unless you’re a good killer but how would you get to the endgame without any hooks, surely it’s not because you tried to chase one person too long and the generator speeds are fast as #########, nOoOo that’s you being bad at the game. 

    And oh hey what’s that? It’s a wall where there used to be a door and now you got ######### on and you have to break it making killers with a fine early game suddenly becoming hag. Oh what’s that? You weren’t able to hit them anyways because the optimization of the new maps is dog #########? Oh just get a better computer, what? You have a high quality gaming computer with a max graphics card that can run actually good looking games with a breeze? So it isn’t your computer it’s actually the dev’s team Yandere dev level of coding? I was hoping for spaghetti for dinner but I wasn’t expecting it in my game! 

    Or how about keys, and Mori’s making your day miserable, I was talking about the tunneling earlier but what if we added an offering that let’s you kill a survivor AFTER their first hook! I’m sure no one will exploit that and tunnel after first hook! What they did? Eh they don’t need to be banned we put that ######### in ourselves and we love our community we make sure to do the best for them by the way buy our new dlc we PROMISE it won’t be ######### this time. 

    Oh I forgot the keys. Make sure to get an item that can randomly be in a chest or you can bring into the match that lets you get a free escape after a certain bar has been cleared. Oh but wait! That exit is hidden so it’ll be hard to find it. Unless you put a common offering on that makes it spawn in a certain place we definitely thought about this when we made it. Is there anything else?? Eh I don’t think so. Make sure to share more ######### you hate about this game before the mods ban me

    I dont mind posts where someone is venting or ranting but it really just sounds like your only complaints are coming from you struggling to play survivor

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792172#Comment_1792172

    9K shards would still be far from an apology. What we need is action towards balancing the game.

    Actually, youre right. I have standards, I cant be bought, Im not some cheap date BHVR!

  • @mikeboetcher said:

    I've over 2000 hrs in this game, which should tell anyone that I do like it. But I've some issues that aren't addressed

    1. Cross play between console gens is only possible with cross play enabled. This means I can't play with my friends, who 100% deny to play against PC players. Which means having a PS5/XBXSX is useless, because BHVR may not allow cross gen with PSN or XBOXLIVE, except with full cross play enabled.
    2. Way too many bugs are introduced with each patch. Instead of fixing things, it gets worse. It seams like BVHR is more after the money of players, then having a good running game. Too much content is released. No "We hold off any new content releases. We rather concentrate on bug fixes only"
    3. No break up of the META. It's pretty much the same stuff over and over on both sides. A ton of perks and yet we only see the same 6 perks. It's really boring.
    4. Toxicity of the community is a major reason to leave DbD for good. I'm not saying EVERY player is toxic. But the majority unfortunately is and this also has made me become toxic. I have become part of the problem and this is something that seriously bugs me. I'm not toxic in the sense of saying/writing mean words, more like toxic in gameplay. That's not an excuse for my behaviour in game to not let others enjoy the game sometimes. We all have to work on this.

    Games should be fun for everyone. We players and the devs should work together. Right now it's just pointing fingers and not showing that the devs are also on the wrong path for an overall fun experience, e.g. keep buying stuff when they screw up like with the release of the latest patch. Sure, DbD has no real competition and this leads the devs to think they are untouchable. They're not. Neither are we players. But I don't see much change in the foreseeable future. So I rather take a break from DbD.

    I'll finish the current Rift and then take a long break. There are a ton of games I should finally start to play.

    Will I return? Maybe...

    Im on an indefinite leave too and I feel good about it. You should put the game on hold ASAP, considering how unhappy everyone on the forums is, its not a bad idea

  • @AUTOAIMISDIABOLICAL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792168#Comment_1792168

    It already sounds like he is mimicing the sound of a chainsaw with his mouth so I doubt louder foot steps will change much.

    That being said, Wraith (66.7%), Clown (66.2%) and Demo (62.8%) are getting reworks but poor 57% is still 57%. Really makes you think...

    @MythMage said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792168#Comment_1792168

    I'd prefer reducing the sound of his snarls by alot and make Wraith 100% invisible past 32 meters, but this seems pretty nice.

    https://forum.deadbydaylight.com/en/discussion/210677/wraith-mains-unite-also-clown-and-demo

    Different coloured gas? Oh my god my man about to turn into Pop Fizz from Skylanders

    @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792168#Comment_1792168

    I'm going to guess it's from a distance, similar to Freddy for awake survivors.

    If his snarl sounds were reduced and he had true invisibility from a distance, what tier would you think he would be? Like a B+? I dont think he'd be A unless the bell got reworked too

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792140#Comment_1792140

    Having 300K bloodpoints is nice, but this is far from a full on apology. A real apology would be to take us seriously and stop neglecting the game as well as the community.

    I would forgive them for 9k shards lol

  • @NomiNomad said:

    Wraith is confirmed getting a few tweaks. They mentioned "true invisibility" on the Q&A stream. They also showed something about Clown, but not too much.

    Clown: Different gas colors, and an automatic reload (I think). It's liable to change.

    Edit: Demo is getting an add-on pass and a few tweaks after Clown. They also mentioned balance changes for Freddy, since he's been at the top for awhile.

    @Boss It's happening.

    Auto reload would be fantastic for clown. "True invisibility" also sounds very cool but they will probably make his footsteps much louder to counter.

  • @lucidlux said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792062#Comment_1792062

    Where do people get this its +- 6 Ranks at? Was it something from years ago that they said and people still believe for some reason?

    I started playing in January and matchmaking has never worked keeping people I play within 6 ranks.

    I like how they say +- 6 like its a reasonable matchup range lol. In a game where there are only 20 ranks, +-6 is a pretty big deal

  • @yobuddd said:

    Backpack. Carry an additional 1/2/3 items with you, and keep them if you survive. Items that you assign to the Backpack cannot be equipped, used, or dropped during the match.

    3 items? Key, toolbox, medkit? Maybe if the backpack counted as 3 perk slots

  • @BabyCameron10 said:

    Kinda weird that he isn’t able to close the hatch.

    He needs a gun im telling you lol

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/210076/survivor-mentality-oh-yay-new-chapter-i-can-t-wait-to-bully-people-trying-to-learn-a-new-killer

    Yes be cause every survivor is out for blood. Ever think it's because you just arent good at twins yet so it feels like you are getting bullied. You have been making alot of whiny post recently you alright?

    So youre done crying about flashlights? Lol

  • @Gerneral_Buckness said:

    I was playing survivor and I saw one when somebody got hooked last night, pretty sure we were on Ormond.

    There was like a wave of energy that blasted from the explosion.

    Anybody know what I'm talking about?

    Guile from street fighter confirmed next killer

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/210237/body-blocking-with-charlotte

    https://forum.deadbydaylight.com/en/discussion/comment/1788861#Comment_1788861

    I literally just had a game like this. I was against an annoying teabaggin SWF. They got cheeky and decided to ignore the last 2 gens to try and bully me - near basement on Thompson House. I got 2 of them on hook in the basement. Had Charlotte Stand at the top of the stairs. Then moved Victor to stand next to her. That blocked the whole staircase off, and then I just waited as the other two stood infront of me teabagging and pointing till the two in the basement died.

    Still gave the Claud the hatch at the end, but it felt good as payback to a toxic SWF. Sure enough they were not as happy in the end game lobby.

    Yesss ok I didnt even think of using victor to completely block the basement.

    People are going to hate this character once people develop an Iron grasp, monstrous shrine, and completely block the basement build.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1789199#Comment_1789199

    Even if it was a good nerf th ssd t does not make it a nerf. You cant pick and choose what counts as a nerf and what doesnt. Flashlights are significantly weaker now that insta blinds were removed. The best use is locker saves.

    Once again there is no need for significant nerfs therefore they arent gonna do them. Cut the us vs them killer bias stuff it's pretty cringe.

    Where did I ask for a significant nerf? Im just saying complaining about a slight nerf to an item like a flashlight is very silly, but it makes sense that people who dont really have to deal with nerfs would complain about it

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1788810#Comment_1788810

    I mean survivors dont need any significant nerfs currently. Also maps were reworked which are typically nerfs. Infinites mostly fixed are nerfs. Dont mention breakable walls once they are gone the loop is absurdly unsafe.

    Why do you use things like insta blind flashlights and infinites as examples? If anything those were removed for the overall health of the game and can hardly be called nerfs.

    I guess I can see why players that havent had a significant nerf since late 2018 would struggle to deal with a slight item nerf though

  • @Mushwin said:

    'Jus saying and he knows of DBD too lol ^^

    I think any post mentioning the b-word get deleted and you get a message from a mod as a warning.

    It aint worth it lol

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