make kindred base kit for solo q survivors?

Comments

  • Only if BBQ is base kit for killers

  • A nerfed variation of it.

  • @NoOneKnowsNova said:

    A nerfed variation of it.

    like what?

  • @Unseen_Force said:

    Only if BBQ is base kit for killers

    you feel both parts of bbq should be default or just the bp increase?

  • Not exactly sure what, possibly only show the closest survivor to the hook or reduce the range you see the killer from, but definitely a nerfed variation.

  • Yeah why not give Survs unbreakable and borrowed time as a base kit too? Would be cool and funny for the killers. (irony off).

  • Maybe only during the last 30 seconds of each hook state and not have it see the killer, with those limitations I'd think it's at least worth a shot at a test.

  • I like the idea, except seeing the killer's aura is probably too strong as basekit.

    It would likely remove the scenarios when someone dies on first hook because everyone thinks someone went for the save, or whoever went for the save gets chased but no one knows. As a bonus it gives extra information about other survivor's whereabouts, further closing the gap between solos and swfs.

  • @Enrage_Rabbit said:

    Yeah why not give Survs unbreakable and borrowed time as a base kit too? Would be cool and funny for the killers. (irony off).

    because UB and BT arent bonuses that are naturally granted to swf unlike the effects of kinderd

  • @Parallax said:

    I like the idea, except seeing the killer's aura is probably too strong as basekit.

    It would likely remove the scenarios when someone dies on first hook because everyone thinks someone went for the save, or whoever went for the save gets chased but no one knows. As a bonus it gives extra information about other survivor's whereabouts, further closing the gap between solos and swfs.

    seeing if the killer is facecamping is too op?

  • No, seeing the killer if you happen to be looping near the hooked survivor would be OP.

  • But like devs don't want to buff solo survivors and swf separately they want either buffs for all survivors or none, so saying only solo queue survivors get free kindred is never gonna happen

  • @Parallax said:

    https://forum.deadbydaylight.com/en/discussion/comment/1797994#Comment_1797994

    No, seeing the killer if you happen to be looping near the hooked survivor would be OP.

    maybe just dont do that because it hurts your team and kills hooked teamates. also what would they do with that information? not get off their gen because they know they wont be able to get the save?

  • Its not a great perk or anything in my opinion, it just helps counter with face camping killers.

  • @bjorksnas said:

    But like devs don't want to buff solo survivors and swf separately they want either buffs for all survivors or none, so saying only solo queue survivors get free kindred is never gonna happen

    if you gave kindred to swf it would be no change in strength in swfs

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1799265#Comment_1799265

    if you gave kindred to swf it would be no change in strength in swfs

    yes because approximant information is just as good as perfectly seeing the killer and other survivors through walls, genius

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802769#Comment_1802769

    yes because approximant information is just as good as perfectly seeing the killer and other survivors through walls, genius

    "hey hes camping me just stay on gens" is about as good and seeing the killer aura 5 feet from the hooked survivor across the map

    "hey your the closest, get him" is about as good as seeing how far you are from the hooked survivor relative to your teammates

    you're being disingenuous arguing it goes much deeper than this but if you think other plays are possible please enlighten me on why auras in this exact situation are so much better than call outs

  • Kindred is a helpful perk, but I think Borrowed Time should be base kit on every survivor. Tunneling is am epidemic up in here and that might tone down the amount of it slightly, although a killer hellbent on the tunnel won't stop even then.

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802870#Comment_1802870

    "hey hes camping me just stay on gens" is about as good and seeing the killer aura 5 feet from the hooked survivor across the map

    "hey your the closest, get him" is about as good as seeing how far you are from the hooked survivor relative to your teammates

    you're being disingenuous arguing it goes much deeper than this but if you think other plays are possible please enlighten me on why auras in this exact situation are so much better than call outs

    ah yes because a swf will only use one or the other but never both to make way better plays, my bad I never thought of that,

    devs will not buff solo queue without buffing swf because they will only buff survivor as a whole or not at all they said it themselves but if you missed it the first time I said it here it is again just in case, they would buff both and it would be very strong with communication

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1803012#Comment_1803012

    ah yes because a swf will only use one or the other but never both to make way better plays, my bad I never thought of that,

    devs will not buff solo queue without buffing swf because they will only buff survivor as a whole or not at all they said it themselves but if you missed it the first time I said it here it is again just in case, they would buff both and it would be very strong with communication

    Call outs + Aura has some level of advantage over just Aura.

    Call outs also has some level of advantage over nothing.

    However:

    Callouts + Aura vs Aura is a smaller difference compared to Callouts vs Nothing. Thus adding the aura will tighten the gap.

    Callouts + Aura > Callouts does not disprove this.

  • Add it to everyone, trying to balance by JUST changing Solo's is fundamentally the wrong approach.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1803012#Comment_1803012

    ah yes because a swf will only use one or the other but never both to make way better plays, my bad I never thought of that,

    devs will not buff solo queue without buffing swf because they will only buff survivor as a whole or not at all they said it themselves but if you missed it the first time I said it here it is again just in case, they would buff both and it would be very strong with communication

    you could use kindred to make some of those plays and the point of this is to show how it lessens the information divide between solo and swf.

    the fact that you couldn't bring up an actual situation is telling

    it wouldnt affect swf that much if the devs feel that way then they should add it to all survivors

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1803968#Comment_1803968

    you could use kindred to make some of those plays and the point of this is to show how it lessens the information divide between solo and swf.

    the fact that you couldn't bring up an actual situation is telling

    it wouldnt affect swf that much if the devs feel that way then they should add it to all survivors

    lol, im right because you didn't say this specific thing that I didn't ask for

    of course if you didn't ask for an example you didn't get one

    this is just a good example of bad discussion skills on display from you

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806516#Comment_1806516

    lol, im right because you didn't say this specific thing that I didn't ask for

    of course if you didn't ask for an example you didn't get one

    this is just a good example of bad discussion skills on display from you

    "but if you think other plays are possible please enlighten me on why auras in this exact situation are so much better than call outs" this is what i said

    you didnt give a situation in either of your next 2 replies

    your just stalling now. throw out a situation or stop replying

  • I'd only have the survivor aura reading part baseline for solos.

    The killer aura reading part being baseline would be too strong.

  • @Warcrafter4 said:

    I'd only have the survivor aura reading part baseline for solos.

    The killer aura reading part being baseline would be too strong.

    the radius is pretty short it seems to not be very useful aside from knowing if a teammate is being facecamped. why do you think its too strong?

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806570#Comment_1806570

    "but if you think other plays are possible please enlighten me on why auras in this exact situation are so much better than call outs" this is what i said

    you didnt give a situation in either of your next 2 replies

    your just stalling now. throw out a situation or stop replying

    alright here you go

    indoor map, survivor is put on hook by killer, based on where he is moving they can see the killer is going after X generator, but the killer decides to go to another generator and because he is behind the wall the swf give bad information to their teammates and the survivor on the gen he was seemingly going after wastes time, and the survivor that he caught out from being on the gen he actually went to takes an early hit and takes chase

    indoor map but with kindred, survivor is put on hook by killer, due to aura reading through walls the survivors see the killer change direction to go after the other gen instead of the one it looked like they were going for first, swf have more time to spend on their 2 gens while the 3rd guy prepares to take chase with a reasonable head start


    in most maps and all indoor maps being able to track where the killer is looking and going after hooking a is pretty impactful and can be used to great effect to play efficiently as a swf team and bully killers harder because now they can look through walls after they get hooked

    happy with your specific scenarios

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806659#Comment_1806659

    the radius is pretty short it seems to not be very useful aside from knowing if a teammate is being facecamped. why do you think its too strong?

    I am someone who uses Kindred in every single game I play as a solo queue survivor and trust me just knowing if a killer is camping and or which way they are going.

    These can help me massively by either knowing I can/should commit to a generator due to camping/teammates looping the killer by the hook.

    or

    Knowing if the killer is coming in my direction(Usually revealing if they have BBQ or not) so I can hide/leave the area so I don't get caught which is invaluable against the Nurse and Deathslinger where stealth is king.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806650#Comment_1806650

    alright here you go

    indoor map, survivor is put on hook by killer, based on where he is moving they can see the killer is going after X generator, but the killer decides to go to another generator and because he is behind the wall the swf give bad information to their teammates and the survivor on the gen he was seemingly going after wastes time, and the survivor that he caught out from being on the gen he actually went to takes an early hit and takes chase

    indoor map but with kindred, survivor is put on hook by killer, due to aura reading through walls the survivors see the killer change direction to go after the other gen instead of the one it looked like they were going for first, swf have more time to spend on their 2 gens while the 3rd guy prepares to take chase with a reasonable head start

    in most maps and all indoor maps being able to track where the killer is looking and going after hooking a is pretty impactful and can be used to great effect to play efficiently as a swf team and bully killers harder because now they can look through walls after they get hooked

    happy with your specific scenarios

    so you're saying if a killer didnt know kindred was in effect he would attempt to bait the hooked survivor into giving the wrong call out and change direction when out of view and kindred would show the juke and make this impossible?

    you're basing an argument against a universal change on lack of information?

    the term 'universal change' and 'doesn't know' don't mesh.

    how would the killer not know about a universal change?

    am i missing something? is my top sentence wrong?let me know.

    also this doesnt work on midwhich

    "happy with your specific scenarios" yeah this is much more productive than:

    you: "you're wrong"

    me: "tell me why"

    you: "don't have to because you're wrong"

    me: "tell me why"

    you: ""don't have to because you're wrong"

    (continues indefinitely)

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806730#Comment_1806730

    so you're saying if a killer didnt know kindred was in effect he would attempt to bait the hooked survivor into giving the wrong call out and change direction when out of view and kindred would show the juke and make this impossible?

    you're basing an argument against a universal change on lack of information?

    the term 'universal change' and 'doesn't know' don't mesh.

    how would the killer not know about a universal change?

    am i missing something? is my top sentence wrong?let me know.

    also this doesnt work on midwhich

    "happy with your specific scenarios" yeah this is much more productive than:

    you: "you're wrong"

    me: "tell me why"

    you: "don't have to because you're wrong"

    me: "tell me why"

    you: ""don't have to because you're wrong"

    (continues indefinitely)

    just gonna respond to this one line at a time because you seem to be all over the place


    so you're saying if a killer didnt know kindred was in effect he would attempt to bait the hooked survivor into giving the wrong call out and change direction when out of view and kindred would show the juke and make this impossible?


    no im saying that if a killer changed their mind on where they were going seeing it happen through walls giving a swf more information would be strong, its unlikely that killers would ever juke or change their playstyle like bbq, 99% of survivors just power through the aura reading and act like nothing happened


    you're basing an argument against a universal change on lack of information?


    im using an argument based on previous knowledge and experience of how survivors react to the most common killer perk bbq


    the term 'universal change' and 'doesn't know' don't mesh.


    bbq pretty universal, and 99% of survivors don't know or don't care


    how would the killer not know about a universal change?


    would most react if they even knew in the first place


    am i missing something? is my top sentence wrong?let me know.


    yes your missing an example of another perk providing information that can be countered or mindgamed but most people not bothing and giving the other side free information to work with


    also this doesnt work on midwhich


    yes it does its midwich and, most hooks on that map 5:4, are at corners or have the courtyard doors to lose los behind


    "happy with your specific scenarios" yeah this is much more productive than:


    you physically didn't ask for a specific scenario I met your terrible wording with a blanket statement that should have covered what you wanted your statement is interpreted as why would swf be better in the scenario than without basekit kindred and my answer of more accurate information should have had you ask about a specific example not be petty about it because you can't think for yourself of a scenario using my blanket statement

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806729#Comment_1806729

    I am someone who uses Kindred in every single game I play as a solo queue survivor and trust me just knowing if a killer is camping and or which way they are going.

    These can help me massively by either knowing I can/should commit to a generator due to camping/teammates looping the killer by the hook.

    or

    Knowing if the killer is coming in my direction(Usually revealing if they have BBQ or not) so I can hide/leave the area so I don't get caught which is invaluable against the Nurse and Deathslinger where stealth is king.

    the purpose of this post is to put forth a suggestion that lowers the currently huge information gap between solo q survivors and swf

    i already typed this out before so i'll post it here:

    "hey hes camping me just stay on gens" is about as good and seeing the killer aura 5 feet from the hooked survivor across the map

    "hey your the closest, get him" is about as good as seeing how far you are from the hooked survivor relative to your teammates

    are my rebuttals to your:

    "These can help me massively by either knowing I can/should commit to a generator due to camping/teammates looping the killer by the hook.

    or

    Knowing if the killer is coming in my direction(Usually revealing if they have BBQ or not) so I can hide/leave the area so I don't get caught which is invaluable against the Nurse and Deathslinger where stealth is king."

    arguments. they are even in the right order without editing

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806763#Comment_1806763

    just gonna respond to this one line at a time because you seem to be all over the place

    so you're saying if a killer didnt know kindred was in effect he would attempt to bait the hooked survivor into giving the wrong call out and change direction when out of view and kindred would show the juke and make this impossible?

    no im saying that if a killer changed their mind on where they were going seeing it happen through walls giving a swf more information would be strong, its unlikely that killers would ever juke or change their playstyle like bbq, 99% of survivors just power through the aura reading and act like nothing happened

    you're basing an argument against a universal change on lack of information?

    im using an argument based on previous knowledge and experience of how survivors react to the most common killer perk bbq

    the term 'universal change' and 'doesn't know' don't mesh.

    bbq pretty universal, and 99% of survivors don't know or don't care

    how would the killer not know about a universal change?

    would most react if they even knew in the first place

    am i missing something? is my top sentence wrong?let me know.

    yes your missing an example of another perk providing information that can be countered or mindgamed but most people not bothing and giving the other side free information to work with

    also this doesnt work on midwhich

    yes it does its midwich and, most hooks on that map 5:4, are at corners or have the courtyard doors to lose los behind

    "happy with your specific scenarios" yeah this is much more productive than:

    you physically didn't ask for a specific scenario I met your terrible wording with a blanket statement that should have covered what you wanted your statement is interpreted as why would swf be better in the scenario than without basekit kindred and my answer of more accurate information should have had you ask about a specific example not be petty about it because you can't think for yourself of a scenario using my blanket statement

    "no im saying that if a killer changed their mind on where they were going seeing it happen through walls giving a swf more information would be strong, its unlikely that killers would ever juke or change their playstyle like bbq, 99% of survivors just power through the aura reading and act like nothing happened"

    then what's your problem with it?

    "how would the killer not know about a universal change?"

    thats what i'm saying

    "yes your missing an example of another perk providing information that can be countered or mindgamed but most people not bothing and giving the other side free information to work with"

    i feel this reply turns a blind eye to the reason i made this post so i will post it here for you to consider:

    "the purpose of this post is to put forth a suggestion that lowers the currently huge information gap between solo q survivors and swf"

    "yes it does its midwich and, most hooks on that map 5:4, are at corners or have the courtyard doors to lose los behind"

    idk about you but most of the time when i get downs in midwhich the closest hook is in front of a room

    "you physically didn't ask for a specific scenario I met your terrible wording with a blanket statement that should have covered what you wanted your statement is interpreted as why would swf be better in the scenario than without basekit kindred and my answer of more accurate information should have had you ask about a specific example not be petty about it because you can't think for yourself of a scenario using my blanket statement"

    the page with my exact wording is now on the previous page so i can't quote the part where i ask you to provide a play that contradicts what i said. But unfortunately this site deletes my unpublished comment if i leave this page to copy it to paste the exact wording for you to see for yourself but rest assured everytime you mention it i go back and look at it and reaffirm that i did ask you to provide a play. i am not sure if you arguing this for its own sake or what. it seems like you would like my first comment to you to be "put up or shut up" as everything is too subtle.im not sure what your getting out this. i definitely asked and i definitely reread my original comment to make sure i asked and i did. i asked for a play to enlighten me. is that not asking for a play?

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806852#Comment_1806852

    "no im saying that if a killer changed their mind on where they were going seeing it happen through walls giving a swf more information would be strong, its unlikely that killers would ever juke or change their playstyle like bbq, 99% of survivors just power through the aura reading and act like nothing happened"

    then what's your problem with it?

    "how would the killer not know about a universal change?"

    thats what i'm saying

    "yes your missing an example of another perk providing information that can be countered or mindgamed but most people not bothing and giving the other side free information to work with"

    i feel this reply turns a blind eye to the reason i made this post so i will post it here for you to consider:

    "the purpose of this post is to put forth a suggestion that lowers the currently huge information gap between solo q survivors and swf"

    "yes it does its midwich and, most hooks on that map 5:4, are at corners or have the courtyard doors to lose los behind"

    idk about you but most of the time when i get downs in midwhich the closest hook is in front of a room

    "you physically didn't ask for a specific scenario I met your terrible wording with a blanket statement that should have covered what you wanted your statement is interpreted as why would swf be better in the scenario than without basekit kindred and my answer of more accurate information should have had you ask about a specific example not be petty about it because you can't think for yourself of a scenario using my blanket statement"

    the page with my exact wording is now on the previous page so i can't quote the part where i ask you to provide a play that contradicts what i said. But unfortunately this site deletes my unpublished comment if i leave this page to copy it to paste the exact wording for you to see for yourself but rest assured everytime you mention it i go back and look at it and reaffirm that i did ask you to provide a play. i am not sure if you arguing this for its own sake or what. it seems like you would like my first comment to you to be "put up or shut up" as everything is too subtle.im not sure what your getting out this. i definitely asked and i definitely reread my original comment to make sure i asked and i did. i asked for a play to enlighten me. is that not asking for a play?

    still can't read anything you write, you just have a way with words but backwards

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1807000#Comment_1807000

    still can't read anything you write, you just have a way with words but backwards

    i quote you for all except:

    "the purpose of this post is to put forth a suggestion that lowers the currently huge information gap between solo q survivors and swf"

    which is why i made this post

    the rest is just me replying to all of your comments individually

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1807005#Comment_1807005

    i quote you for all except:

    "the purpose of this post is to put forth a suggestion that lowers the currently huge information gap between solo q survivors and swf"

    which is why i made this post

    the rest is just me replying to all of your comments individually

    no the reason you made this post was to theorize a buff to solo queue

    and my reasoning was the devs don't want to buff only solo queue they want to buff all survivors as a whole or not at all

    then you got mad that anyone would dare bring what the devs said into your discussion and got defensive

  • You sadly forgot that theres no separate queue for swf.

    The games doesnt differentiate between olo and swf. Neither in trial nor in the killer lobby.

    Its also often an oversight in solo-swf gap discussions.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1807020#Comment_1807020

    no the reason you made this post was to theorize a buff to solo queue

    and my reasoning was the devs don't want to buff only solo queue they want to buff all survivors as a whole or not at all

    then you got mad that anyone would dare bring what the devs said into your discussion and got defensive

    you're telling me what my own reasoning for posting is? what? even after i told you? why do you know my own reasoning better than me?

    i got mad? i said: "it wouldnt affect swf that much if the devs feel that way then they should add it to all survivors" and that counts as getting mad?

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1807083#Comment_1807083

    you're telling me what my own reasoning for posting is? what? even after i told you? why do you know my own reasoning better than me?

    i got mad? i said: "it wouldnt affect swf that much if the devs feel that way then they should add it to all survivors" and that counts as getting mad?

    well if you weren't going to tell me thought I might as well extrapolate for the information I had while you stay your hand by saying there was a reason but im not going to tell you

    still didn't give the reason btw

    also my reasoning was it would still affect swf by making their information better which apparently you took a disliking to so yea I would consider it mad

  • not going to tell you? i already told you. gaslighting doesn't work when i can copy and paste what i wrote an hour ago.

    then i'll take a page out of your book: you didnt directly ask me a question. if you tell me the question ill answer.

    i didnt take a disliking to the applying kindred to all survivors not just solo q idea. both would lower the information gap which i am in favor of doing

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795267#Comment_1795267

    you feel both parts of bbq should be default or just the bp increase?

    I think he meant just the BBQ aura reveal. I also think that should be base kit, it can actually "change" the meta lol. If Kindred is gonna be base kit, have it for both solo q and SWF survivors.

  • I'd be okay with level 2 version of it being base kit.

  • I'm conflicted.

    I think, if SWF didn't exist, it would make sense to leave Kindred the way it is, because you should have to run a perk to ruin the killer's privacy.

    In a world where SWF does exist, the killer already has no privacy and everyone knows everything all the time, so the people really being disadvantaged are solo queue survivors.

    But I still don't know if it would make things better or worse to have it be part of the base kit.

  • basekit but remove killer aura, if you're getting a perk for free just by queuing without friends then it should just tell the survivors that they have to do things, and the killer doesn't need to worry about their aura being constantly shown

  • @DwightFairfield said:

    basekit but remove killer aura, if you're getting a perk for free just by queuing without friends then it should just tell the survivors that they have to do things, and the killer doesn't need to worry about their aura being constantly shown

    kindred is 16 meters from the hook which is likely face camping or proxy camping. swf would have access to this information why shouldnt solo q?

  • As a solo survivor i love running this perk but sometimes i don't and i do as fine : meaning not better but not worse.

    Because even when i have it equip, there are times when nobody come rescue me even tho someone else is getting chased on the other side of the map.

    And when i don't have it, it's pretty easy to know when to go for the save :

    • A = healthy and close : silently go for it
    • B = healthy and far away : stick on gen until you see someone else get injured or bar is already at 75% refers to A
    • C = injured and close : if i know it safe i'll go for it or if i'm the only one that can do it and trade a hook state
    • D = injured and far away : i'll stick to a gen if there is an other healthy teamate that can go , if not i'll either finish the gen or go before the hook state is over
  • @Adeloo said:

    As a solo survivor i love running this perk but sometimes i don't and i do as fine : meaning not better but not worse.

    Because even when i have it equip, there are times when nobody come rescue me even tho someone else is getting chased on the other side of the map.

    And when i don't have it, it's pretty easy to know when to go for the save :

    • A = healthy and close : silently go for it
    • B = healthy and far away : stick on gen until you see someone else get injured or bar is already at 75% refers to A
    • C = injured and close : if i know it safe i'll go for it or if i'm the only one that can do it and trade a hook state
    • D = injured and far away : i'll stick to a gen if there is an other healthy teamate that can go , if not i'll either finish the gen or go before the hook state is over

    im not saying you cant do well without it im saying it would help to make games more consistently by closing the information gap between solo q and swf

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1820227#Comment_1820227

    im not saying you cant do well without it im saying it would help to make games more consistently by closing the information gap between solo q and swf

    then it would have to be the old 8m aura reading version because the 16 m is already really good but would be to much to give as an inbuilt perk ^^