Unnamed_Freak
Unnamed_Freak
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- Unnamed_Freak
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Comments
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@BigFudge said:
Yea I met all the requirements for it. I’m never sure what the exact specification is for the adepts as I’ve gotten one or two with ruthless victorys in the past lol
Yeah, adept achievements are really buggy, for example I escaped with Ace only using his perks but I didn't get the achievement. And I got Adept Tapp achievement by a disconnect from a killer so yeah, they never work as intended.
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Is probably bugged, you don't need to 4k, just reaching the merciless killer mark will earn the achievement. At least I think so.
Of course you need to only use that killer is personal perks.
Sometimes the achievement can bug because of add-ons or disconnects.
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@Nokillerinozone said:
OP killer so it's pretty badRadiant, I thought it was clear that nobody wants you in this forum.
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@Onionthing said:
How insane would it be if you gave the killer the ability to move their totems to other locations?It would be amazing on Coldwind, Crotus Prenn, Autohaven, MacMillan, Yamaoka, Haddonfield and Springwood.
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@Nokillerinozone said:
Just run Haunted GroundOh yeah, let me waste a perk slot so the devs poor placement skill won't affect my match.
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@The_Crusader said:
What change is this?I think is one that makes impossible to see the red stain behind solid walls.
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Relax guys, it will only take 1 year to solve. Seeing how Behavior solve this kind of stuff.
And Ormond has a lot of fat shames. -
Lighthouse totems all over again.
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If DBD was all around stealth, then Doctor would be the best killer of the game, as he constantly ignores survivors is attempts at hiding. But he isn't, because the game is around the interaction between the killer and the survivors.
Stealth might be fun, but as the trial continues, the game will start to get lackluster, since you only crouch and hold M1 for the rest of the game. The only time you can interact with the killer is in the chase, where the most skilled player will succeed. Stealth denies this interaction, as the killer will enter a walking simulator, and survivors a M1 simulator.
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Whenever I see Jeff, I only think of a metalhead fat jesus.
And he screams way too loud, looks like he has asthma. -
@Wolf74 said:
It's still crap to release such buggy patches.
It's not like this isn't something new.
It's Dead By Daylight, when it doesn't have bugs? Even more when new patches are released.
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@Wolf74 said:
@Unnamed_Freak said:
@Wolf74 said:
Is it a bug or a feature?
The scratchmarks are now really hard to see. At least to me.
Anybody else that issue?
Looks like another issue with the new graphics.I mean, aren't them always bugged?
Not that I noticed anything before.
It is only that bad right after this new chapter.I think it is a bug, the new patch came with a lot of 'em
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@Wolf74 said:
Is it a bug or a feature?
The scratchmarks are now really hard to see. At least to me.
Anybody else that issue?
Looks like another issue with the new graphics.I mean, aren't them always bugged?
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@FayeZahara said:
Where are the fun perk combos with the legionWell there is Monitor & Abuse, and, Monitor & Abuse, and Monitor & Abuse...
I can't possibly see this killer without M&A. -
It just happened to me today while playing Legion on Family Residence. In some matches one or two of the survivors glitch out and disconnect right after. Is happening to everyone.
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@ReneAensland said:
I still don't understand the locker aura buff/nerf.
Why was it necessary?Probably Ranks 20 complaining
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@Kebek said:
Once again new map has THESE kind of totems.https://steamcommunity.com/sharedfiles/filedetails/?id=1588629011
And on this map there is a Lighthouse totem.
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We can all agree that Surveillance is trash.
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We can all agree that Legion is horrible.
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Nippleless Wraith is the best
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What about the best perks of the game, Surveillance and Boil Over?
They are so useful that they do exactly nothing! -
Genuine question, why would you run a tracking perk on the best tracking killer?
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I'll buy the killer with shards, this DLC don't deserve any money.
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@Vietfox said:
I felt so bad when i saw his rank.This is nothing new, it's just the matchmaking system failing miserably, as always.
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SS tier - Nurse
S tier - Hillbilly, Spirit, Huntress
A tier - Hag, Clown, Myers
B tier - Doctor, Pig, Wraith
C tier - Trapper
D tier - LeatherFace
F tier - Legion, Freddy
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No, unfortunately.
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@JordanMalicious said:
This is an awful lot like a video by BigBrickPlays.Actually, I got some inspiration after watching his video, some are equal to Bricks's video for example A Nurse's Calling, others I thought myself for example Pop Goes and BBQ&Chilli.
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I think as a perk, Deep Wound would slow down the game better than now.
And it wouldn't be an ability that makes the killer useless cough cough Legion cough cough. -
@JanTheMan said:
What's up with people wanting legion's vault to block pallets, when using bamboozled? That's not even a gameplay mechanic! Besides he has a add on that breaks pallets when he vaults...Because when the Legion vault pallets, instead of going on the other side, they go more futher, allowing survivors to juke him easily. And for a weak killer that's not good.
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Relax, Legion is made for fun, of the survivors.
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@The_Crusader said:
Than survivors who switch at the last second?5 seconds to go and they pull out the legacy skin, purple flashlight, and of course when you get in the game they have Decisive Strike.
Am I meant to be intimidated or something? Or impressed? I just cringe.
Even sadder when its a high rank trying to get in to games with smurf accounts. This game is just full of toxic bullies who set out to ruin the game for everyone else.
Feels good when you put them down.
You mean the toxic crybabies who disconnect when they're downed? I give a total crap about those guys.
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@EnviouSLAY said:
I was just held hostage in yet another match against the doctor for well over 20 minutes. The doctor's addons make him ridiculous to play against. His kit is not fun to play against what so ever..the fact a doctor can shock you from two jungle gyms away to completely have full control and not even need to touch the gens is just broken. I would love to see some reworks soon for him...again. It's just annoying at this point that I have to contemplate disconnecting from the game anytime I see a doctor because there is a chance it is a sadistic killer main who likes to just slug people down and leave them and just make sure no gens are done and the game drags on for well over the standard play time a match of DBD should go on for..either nerf doctor or make it so if a match hits a certain point everyone loses.Yes, nerf a addon dependent killer's addons. Gonna make him really useful.
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@CallMeBacon said:
Absolutely Pathetic. I just can't believe that after the Clown and Spirit, the devs would "grace" us with a Killer worse then [BAD WORD] Freddy. The power is absolutely pathetic and useless. It does nothing to help in a chase and does worse then the Pig's traps at slowing the game. I wish the Devs would learn that giving Survivors a million ways to counter a ability is not the appropriate way to make the game "fun" for both sides. This has been nothing but a [BAD WORD] disappointment. How the hell do you mess up such a concept so [BAD WORD] badly?Herman Carter has some words for you:

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Probably a perk that somehow affects generators and another one to not encourage camping, since the devs like to make perks to "fix" issues than fixing the issues themselves.
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@RotBb said:
Nickenzie said:
xChrisx said:I can tell this is fake because his power sounds extremely weak which BHVR isn't known for making weak killers.
cough Freddy, leatherface cough
Memes don't count as killers.
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Here are some ideas
Bloodthirsty.
The excitement to hunt your prey makes you stronger.
While chasing survivors, Bloodlust fills 25%/50%/75% faster. Bloodlust is not lost when breaking a pallet.Discourage
You know how to make a mess.
When you damage a generator, the regression is increased by 25%/50%/75%.Deceive
The naiveness of survivors amuse you.
When a Hex Totem is broken, the effect of the Hex stays active for 60/90/120 seconds.
Requires a Hex perk.Hex:The Seer
Unlocks potential in one's Aura-reading ability.
Hitting a survivor while the Hex Totem is active reveal the hit survivor's aura indefinitely.
This effect applies to the last 2/3/4 Survivors hit.
The Hex effects persist as long as the related Hex Totem is standing. -
All Nurse's Very rare and some rare addons are crap, they simple screw you more than help. Just looking how much useless LeatherFace's addons are and how they make addons that should be part of that killer's normal kit(Rules Set No.2, combat straps), you can see that they don't know how to make addons properly.
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@FujinRaijin said:
@Unnamed_Freak said:
@FujinRaijin said:
Doctor - When reaching Madness Tier 2, survivors can't get back to Madness Tier 1. Slightly increase the time to Snap out of it.
??????? That's already how it is, why are you making posts about things you dont even know anything about???
I didn't know that, I'm an idiot.
Though if that wasn't baseline then it'd make sense. I do however think Doc could have his power shifted from the passive into his chasegame:
-make swapping stances faster
-reduces movespeed slow when charging a shock
-buff base range, reduce the range from electrodes.
-make it impossible to ender madness 2/3 from the static field.
-make the shock cancel action-vacuums again so you dont cuck'd but the surv TeChNiCaLlY starting an action before the shock lands.I agree with you, it's really annoying sometimes survivors ignore the shock and just do the animation, even if timed perfectly.
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@SnakeSound222 said:
Unnamed_Freak said:@SnakeSound222 said:
I’m not sure how I feel about the RBT timer being decreased by 30 seconds. I’m pretty sure that the current timer is 120 seconds. Your buff would make it 90 seconds and with Tampered Timer, it would go off in 60 seconds. I don’t think that’s enough time to search more than two, maybe three Jigsaw Boxes.
The base time of the RBT is 150 seconds(2 minutes and 30 seconds),with the Tampered Timer 120 seconds. With the buff the base time would 120, 90 with the Tampered Timer.
Alright, then it wouldn’t be that OP.
Imagine Tampered Timer plus Crate of Gears with your buff. That would be pretty scary because of the increased time to search boxes.
That's the idea of the buff, put more pressure on survivors to waste their time so they won't die instantly. The atual RBT are so easily countered that it feels like a joke.
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@SnakeSound222 said:
I’m not sure how I feel about the RBT timer being decreased by 30 seconds. I’m pretty sure that the current timer is 120 seconds. Your buff would make it 90 seconds and with Tampered Timer, it would go off in 60 seconds. I don’t think that’s enough time to search more than two, maybe three Jigsaw Boxes.The base time of the RBT is 150 seconds(2 minutes and 30 seconds),with the Tampered Timer 120 seconds. With the buff the base time would 120, 90 with the Tampered Timer.
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@FujinRaijin said:
Doctor - When reaching Madness Tier 2, survivors can't get back to Madness Tier 1. Slightly increase the time to Snap out of it.
??????? That's already how it is, why are you making posts about things you dont even know anything about???
I didn't know that, I'm an idiot.
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@SnakeSound222 said:
Your Doctor buff is already in the game. Survivors cannot go back to Madness 1 after entering Madness 2. I would give Doctor a movement speed increase while charging his shock therapy (to at least 100%), make his Moldy or Polished Electrode shock range part of his base kit (shock range is increased by 25/50%), and shorten the shock delay (or at least make it part of an add-on).I didn't really know that, when I played him last time it felt like it was back all the way tof Tier 1, I guess is becaus I'm blind as ######### and can't see the HUD properly. I'm gonna edit and remove it, probably gonna put the change to the shock delay.
I’m not sure how I feel about the RBT timer being decreased by 30 seconds. I’m pretty sure that the current timer is 120 seconds. Your buff would make it 90 seconds and with Tampered Timer, it would go off in 60 seconds. I don’t think that’s enough time to search more than two, maybe three Jigsaw Boxes.
The base time is 150 seconds(2 minutes and 30 seconds), with the Tampered Timer is 120. The buff would make default 120, 90 with the Tampered Timer.
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@facundoj said:
Haven't played in a while, is DS nerfed already? Also, was there any important changes to balance since spirit was released?Answering your first question, no they didn't nerf DS. Answering your second question there a lot of changes since WAH girl's release. I would recommend reading the latest patch notes.
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@yhtse0911 said:
I play a round by Freddy and bring a Ebony Memento Mori.
First, I kill 2 survivors and chase with last 2 survivors about 5 minutes. Finally I win and let both of them dying hard. I want to get achievement "Blood On Your Face".
But when I am killing the last Feng Min, she disconnects intentionally in my kill action and I can not get "Blood On Your Face".
How can I do to get the achievement? Am I need to play again with Memento Mori?Some times it happens, some times because of dc's or for some addon that you're using. Those achievements are buggy as hell.
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@No_Cluie_Louis said:
most of these are either already in the game, would be too heavy of a counter to specific things (im sorry but the clown one for giving a 25% hindrance just cuz you have sprint burst is an awful idea and clown is already strong), or just wouldn't workI know, some of the ideas are from addons from the killers, but some are so bad as addons that you wish that they were part of that killer's kit. For example, Obedience - Carter's notes (only the time increase of the time to snap out of it, the exhaustion at tier 3 should stay in some addon), Rules Set No.2(I don't know why this is a addon, it should cleary be part of her normal kit).
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@No_Cluie_Louis said:
most of these are either already in the game, would be too heavy of a counter to specific things (im sorry but the clown one for giving a 25% hindrance just cuz you have sprint burst is an awful idea and clown is already strong), or just wouldn't workThe 25 % hindered is when using the perks, it just activates when used on the speed boost of any exhaustion perk (excluding Dead Hard, since it doens't give you a speed boost, and Adrenaline ,because the perk ignores everything).I gave the wrong meaning for the buff, my bad.
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@Raptorrotas said:
Leatjerface actually gets slowed down to 87.5% movement speed when revving his chainsaw. Its one of the reasons his ability is considered unreliable.I thought it was the same as Billy, my bad. Then 100% would be fine.
About my trapper fix:
When survivors get freed from traps, it mobes a certain distance to adjust with animations or whatever reason. This can lead to traps getting stuck in unteachable spots.
Also trap will be out of position, and neeeds to be put back into the cortect place, this would be annoying even with the UR addon that automatically arms beartraps.Ah now I understand. Yeah I think it's better if they adjust that, because broken bear traps respawn so it's not a huge problem, but when they get in those spots it sucks so much because you turn into a m1 killerl
The shape addons don't need to have the same effect for all levels.
If that'sthe case, then they can change his addons.
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@thekiller490490 said:
Why is disarming a trap not a "skillful" action?It would be quite simple to put in.
When you disable a trap, you are hit with a skill check a little smaller than a doctor's snapping-out-of-it skill check.All spring add ons decrease this zone by 10/20/30/40/15%. (Strong Coil Spring (SCS), 4 Coil Spring Kit (4CSK), Secondary Coil (SC), Oily coil (OC), and Bloody Coil (BC) respectively.)
If you fail you are injured but the trap is still disarmed.
Bloody coil injures you even if you hit it but if you miss you have a 25 or 50% chance to be caught. That is why it has less skill check reduction than 4CSK. This keeps the risk high even if he survivor knows they will be injured anyway.
Like BC does now, dying state can not be caused through missing trap skill checks.
It would be great to see this as disarming a trap should be risky and even potentially deadly with the BC.
I am assuming that this has already been an idea but this is my own take on it.
Thoughts?
Sounds really nice. It would make Trapper less boring, more satisfying, and more viable.
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@Raptorrotas said:
Nice ideas can i add some?That's the purpose of this forum, discuss what would make mid and low tier killers better.
Trapper:
After removing a survivor from a trap, either by freeing ir grab, the trap should still be where the trapper set it. "Survivors should snap to trap, not vice versa.Do you mean that the trap should still be open?
Leatherface:
I think 100% ms while revving would be better than no penalty, but they could also slighty reduce his charge time.
Also improve final chainsaw speed and the acceleration (fix addons too).When Leatherface is charging his chainsaw his speed is decreased to the survivor running speed which is 100%. I agree on fixing his addons they are really buggy some times.
Pig:
Make her addons have 2 effects:
One for the RBT and another for whatever her addons could do. The 2 brown ambush addons could be removed or integrated into basekit that way.
Eyelevel higher pls.
Regenerating RBT after theyve been removed.The regeneration of the RBT is really nice.
Doc:
Slightly longer shock range?
Less shock delay?These sound nice, sometimes when I shock someone they ignore the stun so it would be better for him.
Shape:
Multistalking (even with dimishing returns), collision, ew1-BL, endless evil to siphon has all been discussed to hell and back.I agree.
I'd add that his addons need to each have effects on all levels of EW.
Some addons would be broken, for example boyfriend's memo slightly increasing the lunge in tier 3, which is already increased.