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Unnamed_Freak

Unnamed_Freak

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Unnamed_Freak
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  • @Raptorrotas said:
    Chainsaw dudes:
    Chainsawing a pallet thats currently being vaulted should either injure (instantdown might be too op lolz), or atleast stop/stun the surv and lock him in the landing animation for a moment.

    Both of them instantly down survivors when they destroy the pallet while the survivor is vaulting the pallet. The survivor will be downed first then they will instantly break the pallet. It's pretty rare to happen, but it can since it happened to me while playing both Billy and Leatherface.

  • @FayeZahara said:
    I would enjoy fun changes with wraith that would be fun. This change would be fun but probally cause complaints. But it is fun thing to add to his kit.

    I thought that removing survivors is ability to detect the Wraith a fun one, after all they detect him from far away so makes his stealth really weak compared to the other stealth killers.

  • @Wahara said:
    I think wraith would be fine if they just reduced his reappearance time. As for doctor, his base range for shock therapy should be increased and I think he would be pretty decent. At base you might as well not even bother, it's so pitifully short. I think clown would be decent if they upped the time of the hindered status from two seconds to four seconds. Most killers just need slight tweaks instead of whole reworks, in my opinion.

    I agree with you, Freddy's rework was not necessary, they just needed to remove the ability to Self-Care wake survivors by just missing skill-checks, decrease the time transition to dream to 5/4 seconds and remove any action of the survivors while in the dream transition.

  • @NoMitherPlayer said:
    The new killer shouldn't be there very soon? What's the news?

    The devs said they have something to show at the Games Awards , so is probably something related to the new killer.

  • It's practically impossible for him to come to the game since EA closed Pandemic which made Prototype.

  • To be honest, just give it a longer time like 40/50/60 seconds. The time is the really issue with this perk.

  • It varies on the killer you're playing.
    For example: Doc is good on Springwood, The Game and Lery's. But struggles on the swamp.
    Trapper is viable on maps that have tall grass, but useless on concrete maps like Lery's and The Game.
    Billy and Huntress are good on open and semi-open maps, but really weak to useless on closed maps.

  • @akbays35 said:

    @Unnamed_Freak said:
    Or it would be better if he could grab them instantly, making them enter into the dream world. He already does that with lockers, why can't he do that on gens,hooks,totems or while survivors are unhooking?

    I agree, it really neuters him as a killer but it's supposed to give extra counter play I guess?

    I think so , but then again, what doesn't counter Freddy anyway?

  • In general most of the Coldwind Farm maps sucks in the question of loops. Survivors can keep you chasing them like a idiot for a long time. Just don't respect pallets.

  • I really enjoy playing piggy, her ability to slow down the game wins me. But I also like Mikey boi.

  • I love being fast so Billy was an obvious choice.

  • Or it would be better if he could grab them instantly, making them enter into the dream world. He already does that with lockers, why can't he do that on gens,hooks,totems or while survivors are unhooking?

  • For me there is nothing more satisfying than kill a 4 man toxic SWF group.

  • A think it just need it's time increased by 15/30 seconds.
    The default 30 seconds ain't enough for slow killers or non high-mobility killers.

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