So, didn't the devs learn?


These totem spots...


These totem spots...
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
I just view it as an issue Behavior is incapable of solving.
Lighthouse totems all over again.
Hex haunted grounds was there fix to the totem mechanic.
Pretty good job as usual
jUsT aDApT anD rUn tHAt pErk"
Relax guys, it will only take 1 year to solve. Seeing how Behavior solve this kind of stuff.
And Ormond has a lot of fat shames.
Funny...
Remember everyone!
YOU ARE NOT MEANT TO FIND TOTEMS.
IF YOU DO.... The Devs placed it poorly.
Since ALL totem spots are supposed to be impossible to find.
Devs, i find great enjoyment out of trying to get 4 kills with Devour Hope.
I am aware i shouldn't always be able to get 5 Tokens, nor 3, and sometimes it'll get cleansed immediately and i won't care.
In fact, having it fail every now and then, and 5 Tokens being rare to get, only makes it more fun to me to actually get 5 Tokens and slaughter them all.
But c'mon, this makes Hex Perks SO useless, and it drains my fun whenever i wind up on any of the older maps, or this new map.
Cause POP goes the Devour Hope in 30-60 seconds!
Oh yeah, let me waste a perk slot so the devs poor placement skill won't affect my match.
How insane would it be if you gave the killer the ability to move their totems to other locations?
It would be amazing on Coldwind, Crotus Prenn, Autohaven, MacMillan, Yamaoka, Haddonfield and Springwood.
I don't understand why they don't implement a decent range limit between Totems and Gens.