Avatar

TotemSeeker91

TotemSeeker91

About

Username
TotemSeeker91
Joined
Visits
2,065
Last Active

Comments

  • @Chocolate_Cosmos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232824#Comment_3232824

    You know this is sarcasm from OP, right?

    ...at least I really hope so, it sounds like it is joking :D

    No, it's very serious

    NERF PIG

  • Even with the PS5, I've crashed like 2 times so far

  • Even so, there's still people who rely on useless data that only shows their view, and as soon as it doesn't it's "invalid" like ugh...

  • @Okonar_ said:

    Everyone laughed at me when I said Freddy was an unstoppable force. You guys didn't believe me, but now bvhr got the data to support my claims. Don't take a nap, he will 4k you in your dreams.

    https://us.v-cdn.net/6030815/uploads/TNCB7FA6IA3B/fd.png

    Oh my lord, why do people rely on useless data

  • @squirtinq said:

    Good thing to remove the penalty. Why?

    • Hackers
    • Campers
    • Tunnelers
    • SWF

    Simple as that. Finally, something to get rid of the people saying "just do gens" phrase.

    Literally the only problem in that list is hackers, everything else is fair play

  • @roundpitt said:

    I noticed a ton of DCs today. Some DC right when the match started. Did something happen?

    Yeah, the DC penalty got turned off

  • Tell me you DC regularly without telling me you dc regularly

  • @Okonar_ said:

    Since the last update survivor has become UNPLAYABLE, even professionals can't keep up with killers anymore, they have become an unstoppable force and its shameless the game has been left in this state for so long. When I see Freddy "4k" Krueger himself I already know its gg and don't even waste my time, just smash the dc button to free myself from the pain. PLEASE BHVR, listen to the community, heres the NEEDED changes to make survivor playable again:

    • 1 - DS (buffed ofc, needs to be at least 8 sec stun imo) basekit so killers don't tunnel so ez like they do;
    • 2 - The following maps should have higher priority over the others: eyrie of fun, garden of joy, goodham, haddonfield, cowshed, ormond. The Game would be fine as well, but only if gets a rework with more pallets;
    • 3 - Every map needs a building with at least one infinite, the killer shouldn't be able to get survivors anytime they want;
    • 4 - Nurse blink shouldn't go through objects, recharge addons need to be removed;
    • 5 - Revert gen speed, they take WAY TOO LONG now, its impossible to keep up with the killers opressive meta when you basically need to build the gens from scratch;
    • 6 - Remove franklins, OP and UNFUN, survivors shouldn't lose their hard earned items so easily;
    • 7 - BLIGHT NEEDS A MASSIVE NERF! I was watching this streamer the other day, LimithOwen I think??? And its CRAZY how broken that killer is, alch ring, all kinds of tricks the survivor doesn't even have time to react, like some moonwalk bruce lee shenanigans but on the speed of CRACK! ;
    • 8 - Well, I already mentioned Nurse and Blight, but we can't forget the next one in the big three list: The Spirit! Spirit has always been a problem in this game and the reason is clear, shes been always OP and this is well known in the dbd community. With years of being an unstoppable force with 0 feedback for the survivor to outplay, but thankfully bhvr took an step in the right direction gave us sounds, which is great, but not enough! Spirit with broken addons is faster than the speed of light itself, giving the survivor no time to react even with deadhard, not even after 3 red bulls comp players can keep up with it, so imo it clearly needs to be adressed asap;
    • 9 - Ranged killers completely change the feel of the game, doesn't even feel like dbd anymore, its like we are playing cs:go but we are defenseless sheeps vs the big bad wolf throwing hatches and shooting at us. The way to fix it: every time its a ranged killer, the survivors should be able to loot guns from the chests. Any sucessful hit by the survivor should stun the killer for 10 seconds, this way its a fair fight and not "shoot the Meg simulator";
    • 10 - To finish off this list, one of the most fair changes imo. Once the team finished all gens and opened the gates, if the 4 survivors are still alive, the team should be able to group up and mori the killer. It's only fair after pulling off the impossible of completing gens vs the unbeatable gen defense perks killers have been stacking for ages and have not been adressed.

    If you read until here, THANK YOU so much. This feedback needs to be seen and hopefully bhvr will listen and make dbd great again. Thats some basic ideas I had in mind when I woke up today, if you guys got any other suggestions feel free to comment below <3

    Nice bait

  • @Steel_Eyed said:

    It’s a legitimate strategy.

    It's a cowards way out

  • But like, in the next update or something, I swear I saw something that said you can use 2 flashbangs

  • @dspaceman20 said:

    The bug where flashbang can stack is so fun and I don't see it being overpowered.

    Can we please keep it?

    I thought they said they were allowing for up to 2 flashbangs to be held

  • @CoDismylife said:

    I have already 200+ event offerings even this I use them every game. And I'm always sitting near BP cap. What a waste of BP, I will be never able to use them all. You gain more than you can use.

    Wow... suffering from success much?

  • @FrodoTbaggins said:

    If I haven't griefed you during the match, please for the love of god don't grief me at the end of it.

    Just hit them out

    Jeez, didn't know it was so complicated to just not care about someone on the other side of the screen

  • @Rythoriak said:

    Extra totems are spawned to accommodate all Hexes.

    Survivors don't come in permanently broken.

    Which side would win? Why do you think so?

    Holy... there'd be so much conflict of perks, it'd be so much of a **** show, and I love it, lol

  • @dugman said:

    I'd personally move a handful up or down but that's just me, mostly agree with this though.

    • I like Call of Brine better than Overcharge, particularly against survivor that are good enough to hit the Overcharge skill checks. It gives better short term regression than Overcharge if survivors stabilize the gen within about 20 seconds or so, and it also gives decent tracking information when someone is actively repairing a Brined gen. Overcharge is literally less regression than a basic, perkless kick in the short term if a survivor stabilizes it soon after it's kicked if the survivor can hit the skill check.
    • I think Unrelenting is slightly underrated. Unless you literally never whiff attacks against juking survivor you actually get some decent value out of it in a chase when you miss. It's basically the flip side of Save the Best for Last for misses in terms of distance saved. So its value depends on how often you miss swings, and I have a sneaking suspicion there are quite a few killers who think to themselves "I never miss so Unrelenting is useless" but who forget how often they actually do miss. So I'd put it in the two star bracket versus the trash tier.
    • Bloodhound I'd put in two star as well mainly because it's a decent alternative to Nurse's Calling if you're worried about things like Distortion hiding survivor auras. And while blood trails can be seen without the perk, it's almost impossible to miss the trails with the perk, even on maps where the ground is dark. Plus it makes the trails last slightly longer which also makes them more likely to be spotted. So not the best perk but not trash in my opinion, even for people who follow blood without it.
    • Deerstalker is a two star as well. There are lots of times you might end up slugging a survivor for 20 or 30 or 40 seconds after you down them and Deerstalker prevents the possibility of that survivor crawling off into a bush to hide and being difficult or impossible to find depending on the sounds they're making. I've had and seen quite a few games where the killer slugs someone, the survivor either crawls off or the killer forgets where they slugged them, and then spends an extra 15 or 25 seconds looking for the slugged survivor or worse not finding them at all. It's just a really nice quality of life perk to completely eliminate those situations.
    • I might put Lightborn in the 1 star tier, it's kind of a bad perk. Yeah, you're immune to flashlights, but so what? If the survivors are trying for flashlight saves it's usually a waste of their time anyway and all Lightborn does is encourage them to stay on gens instead. The only thing I like about Lightborn is it is fun to do the "gotcha" moment of kicking a pallet, they try and blind you, and you get a free hit out of it, but aside from that gimmick and maybe a similar gimmick in a backpack build I just can't see myself using this perk.
    • Personally I'd put Coulrophobia in the 3 star bracket maybe, since it got buffed it's actually a decent anti-healing perk. In fact I've seen more killers doing things like Coulrophobia plus Sloppy Butcher to really punish the healing meta. (And impossible skill check Coulrophobia is a fun gimmick build. 🙂)
    • In the current Prove Thyself meta Discordance is a solid perk, I'd put it at 4 stars. If Prove Thyself weren't so popular though I'd keep it at 3.
    • I'm undecided if Shattered Hope is 2 or 3 star in the current meta. If Circle of Healing weren't the third or fourth most used survivor perk I definitely wouldn't put it in the 3 star category. But Circle of Healing is quite popular and permanently denying totem spots for it plus a bit of aura reading might not be so bad, so maybe it's a 3 star right now given that? (I've been tinkering with swapping that one in recently since Circle of Healing is on the rise currently.)

    How dare you talk smack about my lord and saviour lightborn, it's the greatest perk in the game, 5 stars, lol

  • @Odawg241 said:

    What are some chapters/killers you want but don't think will be added to the game? Here's some of mine:

    The Exorcist - I really like the concept of a possessed person and a priest being in a chapter with each other, but I don't think they'd put a 12 year old running around killing people in the game.

    Psycho - it'd be cool to have Marion Crane and Laurie Strode in the same game, but I don't think there's enough demand and I'm not sure what Norman Bates power would be. I'm sure he'd be a stealth killer but there's so many at this point it'd be hard to make him distinct.

    It - this one hurts to say but Pennywise seems like too big of a character and Stephen King seems like too much of a stickler to let his characters be in a video game.

    The Shining - The Overlook Hotel would be an awesome map, but same as above

    Ju-On & One Missed Call - both were on the satisfaction survey, but there's already two Onryo killers :/

    American Horror Story - This one has a lot of potential but there's not enough demand, Twisty the Clown is probably the most recognizable villain, but there's no distinct ability, already a Clown killer, and other bigger Clown killers BHVR would want more

    I Know What You Did Last Summer - this one is so niche I don't even think I've seen anyone else talk about it, I just imagine doing a 5 Gen chase as Helen Shivers only to die in the end game. We need Sarah Michelle Gellar representation in this game somehow

    Toy Story :(

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228201#Comment_3228201

    Dbd SHOULDN'T be that way! I'm legit contemplating staying only in custom to play with bots when winter rolls around just so I don't have to deal with people being buttholes to eachother.

    But that's every online game ever

  • @BougieBlackChick said:

    You created an event that literally pits killers against survivors even worse than they already are and takes all the fun out of it.

    Anniversary event, you placed invitations throughout the maps that we simply had to collect and then survive until exit gates are powered.

    This time you make it void energy that has to be collected by doing gens or downing survivors or “stealing it” thereby causing the killers to play super sweaty. I’m getting tunneled and slugged worse now than before.

    And Solo Q is beyond unplayable now because every random is only out for themselves to collect their void energy.

    I know you guys know how toxic your community is already as far as killer vs survivor. Why create an event (that’s supposed to be fun) to make it worse?

    I mean, I've been getting great survivors

  • @drakolyr said:

    Why even bring "stealing" in this already toxic community?

    Why we cant keep the stuff we collect?

    Its part of the job to down a survivor, landing stuns is not always possible against a skilled killer.

    Snowmans who where bad against killers and now survivors getting robbed. Why not just have an event who is fun for both sides, while noone can steal each others event stuff?

    Do you have a choice to steal or not? Cause like... I don't wanna down, but I also want my 8 hooks, lol

  • @FrostySeal said:

    Every Killer has at least 1 niche to them, even Killers considered to be the weakest in the game (Trapper, Freddy, etc) have at least one playstyle that can help them not suck as much. The one exception to this rule however is Deathslinger. Not only does Deathslinger have no alternative playstyle or tech that can help him not suck as much but overall as a Killer all the tools he has are so, so damn lacking in power. First of all, he's a ranged Killer...with a limit on his range which means he's already weaker than Trickster and Huntress. Secondly not only does his power take a painful amount of time to pull up but it also takes a long time to reel in the survivor and then afterward hit them AND then have to reload. Let's assume the Deathslinger is able to shoot a survivor, then has to take 6 seconds to reel them in, then go through the 2.7-second weapon wipe, then has to do the 2.75-second reload afterward. That's nearly 12 seconds just to injure a survivor whereas any other ranged Killer would've been able to already down the survivor. Thirdly he has some of the worst add-ons in the game and is incredibly limited in what he can use in a match. And finally, he is one of the most unforgiving Killers in the game as missing more than a couple of shots in a game can and will lead to the Deathslinger losing hard.

    So just a quick recap the Deathslinger has the same extremely long stuns the Twins have without the insane map pressure and chase power they have, slows down so much when reloading and ADSing, has add-ons that are on a similar level to that of Phead, is extremely unforgiving as missing shots can easily snowball into a win for the survivors, he can be countered by pre dropping and holding W. And after all the weaknesses he has, he doesn't even have a strong chase power to make up for all of the L's he has. The only thing that saved him from all of these was the fact that his ADS time was instant meaning survivors more likely than not couldn't react to him at all and would have to predict when he would shoot. Once that was removed we were left with an empty shell of a Killer with not even a glimmer of what he once was. I understand why he was nerfed in that regard as it was extremely unfun to go up against but he should've been compensated for it and yet he wasn't. Please BHVR, after visiting the Twins the Deathslinger needs to be buffed in some regard or even have a minor rework. In his current state he might as well be unplayable.

    Sadako would like a word with you, lol

    And twins I guess, especially if this UB thing goes through

  • It always happens with updates like this

  • Wow... someone HAS A DIFFERENT OPINION how dare they, they can't do that, BHVR, BAN THIS NURSE LOVER

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227850#Comment_3227850

    I don’t personally mind Tombstone Myers, but this “blame your team” excuse really needs to be retired.

    There’s a LOT solo queue can “blame their team” for, that doesn’t mean you don’t make gameplay changes.

    I mean, yeah I know, but atm...it really is a team problem, you always have that one guy in the corner who runs up to Mickey and just tbags up and down so he can get easy stalk to kill the team

    I will HEAVILY agree though that he is VERY outdated, and needs something else, ANYTHING ELSE to his kit then "haha boo"

  • @CakeDuty said:

    People have suggested that before, but the downside to that is basically 60 seconds means that killers get to camp a whole hook stage for free and there is nothing the survivors can do about it, cause all gens are blocked.

    I'd rather the perk got some kind of secondary effect or it revealed the auras of all survivors for like 10 seconds. Killers will get 40 seconds of gen blocking + encourages them to leave hook cause they get to know every survivors current position. Atm if the obsession is your 4th hook, then you just get no value out of that aura reading.

    Well I'm pretty sure grim also reveals obsessions aura when all gens get blocked as well

  • @RisingTron said:

    got 1 gen done and next thing i knew Myers was on me, I was caught in a dead zone and was instantly dead...not even a few minutes into the game lol.

    Then blame your team, they obviously fed him alot before he came to get you

  • @Killing_Time said:

    Didn't change anything for me. I always tunnel out whoever I don't like the most at the match screen. I definitely go for the toolbox or flashlight guy first.

    Ah yes, I'm definitely not trying to get a sabo daily done, noooooooo, that can't be it at all

  • @Bot_Salvo88 said:

    Don't break her heart 🥺

    Oh well, I get my inner healing

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227047#Comment_3227047

    It's a shame they didn't have you on their team, there would be no totems to speak of.

    That's right, I will die to cleanse any totem, you never know when it'll help, also I run inner healing, so y'know, win win, lol

  • @gabrielfan1983 said:

    Hex No one Escapes Death. A perk any killer can get early in their bloodweb. A perk that was created to give noobs, trolls, and low skill killers the auto 2k. I thought with the update it was finally gonna be nerfed out of use but no. It's still the op cheat perk for a killer who can't get the 4k or even a 1k when the gates are powered to get their token kill. I'm sorry but if a team gets all gens done and the killer needs no end to get any kill that's not skill, that's just useing the easy button. Yes the devs did put a expanding aura on it but it's only if you run right up on it. Now I'm not saying it's gonna be removed but let's nurf no end like Dead Hard, Boon Healing, Spine chill, Self Care etc. Why not remove the exposed and just keep the haste? Oh in know all the killer mains are in a uproar for saying that but it truth. Devs took away the survivor builds cause the killer mains whined them dead perks. So is it just fair to do the same to no end? Just a thought.

    You must be very fired up if you have that many spelling mistakes...

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/350429/ghostface-builds-advice

    Ghosty lives and dies on info.

    I currently run:

    Lethal (early stalks are king).

    I'm All Ears (excellent synergy with Lethal, I may eventually drop it for something else).

    Discordance (think Lethal, but it really works well in the lategame, plus multi-person stalks).

    Surge (wonderful on him).

    Doing very well with this build, but might need to switch out IAE for...something.

    "ItS cAlLeD jOlT" lol jk

  • @xni6_ said:

    when i play survivor i play black hair cheryl, and i dont use her perks. the survivors i face play a variety of survivors (mainly nea and feng), and often they just stick to the meta. if theyre david, theyll probably have dead hard on, but thats bc of dead hard, not bc of david.

    its not like killers use their killers perks when playing (huntresses dont use any of her 3 perks), they use whats strong that works (slowdown, locating)

    What? You don't want to know who enters the basement for like 5 seconds when you're 32 meters away from it? Lol

  • @Gorik said:

    I think people miss the point sometimes when it comes to the different survivors. So I hear a lot about how survivors should all have a passive etc, but don't seem to realize they serve a purpose already mainly for Solo Q.

    An example being, before built in BT and SWF , if you where trying to unhook a survivor who is being camped, or who the Killer is still close to and you see a Bill appear, then you could more confidently assume he would be running BT and it would be better to let him perform the unhook, and you didn't have to rely on a mic to know the information.

    The same with Felix. If you have an item on you that's depleted and a Felix starts pointing at you and bouncing like a lunatic etc, then he might be running Built to Last and is trying to refill your item for you.

    I believe that the survivor you use should not just be reduced to something like: Oh I am a Feng main and only play Feng because I like her clothes etc.

    Survivors should be treated more like a visual guide as to what your team mates may have that can help you, or influence the trial.

    Just as a note, I understand fully how this can be used by Killers as well, for example i still have reservations about slugging a Bill because of Unbreakable, so I tend to hook him, but wasn't that the point of Bill, the man who sacrificed himself so others could escape?

    A survivor can have anything on them, do you expect an Ashley to have MoM, flip flop and buckle up? Maybe MoM, but the rest are garbage, so yes, survivors are just skins because they can all use the same tools

  • @ATOMIC_ACE_PUGG said:

    Yes. After the Pandemic, Wesker War in Ukraine and the Raising Prices and Gas Prices I think it would be nice. Make it an event to remember this is the only 2022 we are getting. Let's make it count and be fun

    I mean, I didn't think we'd bring real life reasons into this...we could just say it's Halloween event so we should get double BP

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225184#Comment_3225184

    Maybe if I throw them both at the same time it'll overpower your lightborn!

    No please, don't even give the devs the idea, lol

  • @tippy2k2 said:

    Yay!!! As one of five players who use flashbang, this pleases me

    As someone who uses lightborn, I laugh back at you, lol

  • @C3Tooth said:

    https://twitter.com/C3_Tooth/status/1579638287815573504

    When you able to down all 4 survivors and start to pick one of them to hook. Then 1 survivor Unbreakable into flashlight save.

    I hate that this kind of situation gone if Last standing goes live. These moments are what make DBD.

    Then you have lightborn, and just down them again anyways, lol

  • @C3Tooth said:

    https://twitter.com/C3_Tooth/status/1579638287815573504

    When you able to down all 4 survivors and start to pick one of them to hook. Then 1 survivor Unbreakable into flashlight save.

    I hate that this kind of situation gone if Last standing goes live. These moments are what make DBD.

    Every Mickey ever, lol

  • @tippy2k2 said:

    IT'S PIKACHUUUUUU

    *It's Nurse!*

    FUUUUUUUUUUUUUU

    I see you're a meme connoisseur as well, lol

  • @Hexan said:

    So when I see people talk about what licens they want too see in DBD, it is big and know stuff like FNAF, Candyman and Scoobe Doo.

    However I think there could be a guld mine of license that could be great, even if not most or even only a practely handfull know these titel.

    I mean how would people react if a licens chapter came out, with a titel like ''Castel Freak'' well they would be confuse too say it shortly, does who don't know this titel would go and fine out what is was and those who do know would be suprist, that a small titel would be licens could mean that DBD licens chapter realses would be nearly on predictebel. Also when big titel would be licens it would be more hype, I could think that the licens from small francis would be easy to get, comparet too big licens.

    But what do you think? Would you like too see small licens or focus on big titel's would be better...

    There are alot more there could be said and I would just like too voice a wish I had, but I would not demant anything that most would hate

    Toy Story, I will forever keep promoting this, lol

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224999#Comment_3224999

    It makes you look like a clown,which is pretty lore accurate. Consider it a feature.

    BHVRs quote they live by "Just consider it a feature" lol

  • @BowlofTofu said:

    Honestly, ive played against nothing but the sweatiest of sweat lords all day. Im doing everything I can to get them, but its always the same thing over and over.

    I get a down, go to pick up, flashlight. I try again, get another down, make sure nobodies around. Pick up, then someone sprint bursts in front of me with a flash bang.

    Just non stop crap from survivors. Its like Im not allowed to have fun. Im doing my absolute best to just get one down, and when I finally get one hook, five gens have popped cause they always know Im not near them.

    I disengage, go to kick gens, search the area for a moment and leave. And as soon as im two fert away it pops.

    When is it my turn to have a little fun? As a killer, am I always going to be trolled? Picked on? Tea bagged? Its no fun to be a killer.

    And when I switch to killer, all I get is tunneled out of the game or face camped. I have no clue what is going on or why Im not allowed to enjoy the game.

    Sounds like you need our lord and saviour lightborn

  • @Jplanas98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2663245#Comment_2663245

    It's not more efficient at all, if anything it's just barely equal. Both perks require you to work on a totem for it to activate, one lets you start healing instantly while the other requires you to find a locker and stay in it for a set amount of time, both take nearly the same amount of time to fully heal. Difference is Inner Strength has a limit of 5 uses while CoH can be used multiple times and can also benefit your entire team.

    Yeah, but I can't trust my teammates to have COH or heal me when I want, so my best friends are lockers and totems

  • @Dwight_Fairfield said:

    If we had 50 cents for every time someone proclaimed the game was dying we could finance our own Dbd game.

    50 cents!? Dude, we could probably get away with 5 cents and still have enough to make a better game, lol

  • @HarlockTaliesin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224376#Comment_3224376

    Stress relief. What a wonderful thing that is in this game.

    Rrriiiigggghhhttt

  • @HarlockTaliesin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224055#Comment_3224055

    Best way to teach is by example. Punish the one who did it, prevent all four from doing it again.

    Just make sure to drop a msg in after trial chat to specify why, so they know it's not a random thing.

    So if they are on console with messages blocked... what exactly did you achieve?

  • @woodenEnthusiasm said:

    Whether its survivors with quieter breathing/cries of pain, darker colors, or quieter footsteps. It's all an unfair advantage that you can purchase. Will BHVR address this or should content creators have to start telling new players to buy specific survivors to survive easier?

    I don't think like 90% of the survivor playerbase cares about how the skins act in the trial.

    I'm pretty sure they just look at it and say "oh, that's neat"

  • @HarlockTaliesin said:

    I'm so burned out on RPD I can't stand the map anymore. When playing survivor if someone puts up an RPD offering I DC. When playing killer and someone puts up an RPD offering I play the match just so I can make the survivor's lives a living hell for as long as I possibly can, and guarantee all of them bleed out or DC long before enough gens are done to open the exits.

    Quit it with that #########.

    Yes, punish 3 survivors that definetly knew that that one survivor was going to throw in a RPD offering, very good

  • @ACleverName4Me said:

    I keep on seeing both killers and survivors complaining constantly on twitter that they are getting RPD non stop. I'm in the same boat, two days ago I got RPD 6 times in a row with no use of offerings.

    Today I've DC during loading 4 times in a row because my teammates and survivors I've been matched with decided to bring in an RPD map offering.

    Teammates and opponents I don't understand why bring a map offering for something you are actively complaining about? I get it the map has been reworked and you wanna see it (even though it's been over a month and you've had plenty of time to do so) but you're actively making your game experience and others matched with you a game of loading screens.

    You will naturally get RPD don't force the entity to take ya somewhere they'd probably send ya too anyways.

    Not everyone has one full thought about a map, some people like it, some people hate it, it's just how it goes

1 … 6 7 8 9 10 … 45