TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Eh, if she was wearing dark clothes, an easy B imo
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@TurboTOne said:
Is it Killers being too strong ?
Is it Killer Perks Combos being OP ?
Is it Maps Size ?
Is it Map RNG ?
Is it Map Offerings ?
Is it SWFs ?
Is it SoloQ ?
Is it Survivor Perks ?
Honestly. I think we kinda need to know what the Problem actually is first before we can fix anything. As long as everyone is just complaining about different things, nothing is going to be done.
Now what is the actual Problem ? I tell you...
Its Quentin not having any Cosmetics. Why you doing my Boy like that BHVR ? I would love for some Cosmetics for him. Take my Money and Give it to us.
But for real, what do you think is the biggest Problem in DBD and how would you adress it ?
Maps, I don't wanna start crying when I get eyrie or garden, lol
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Ok...
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@RavenBirb said:
David and Legion, then probably shakily ask Michael if he wants a toke
He...hey mi mi mi Michael....you uh... y'know.... want a toke? Lol
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@HoodedWildKard said:
So your rating at the end of the match: entity hungers, ruthless, brutal and merciless killer, what decides each one? I know it's a general metric for how well you've done in a match. But obvs chasing that merciless for adepts is an big objective. I've had 4k games with loads of BP without getting merciless. Anyone know the criteria?
Good chases + a 4k + good pressure
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3257590#Comment_3257590
To further elaborate, not only do survivors WANT to be on these maps, they seem to be bringing map offerings for them more and more
Well, idk what to tell you, I personally hate all map offerings, and if they would reverse it so the offerings would guaranteed you wouldn't go there, I'd have a couple I'd always want to throw in, but again, not everyone wants to kill the killer
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3257590#Comment_3257590
In what world do survivors not want free escapes because the entire map is a jungle gym and is an auto loss for any non nurse /blight / artist killer?
The ones that want balanced maps, Ik, CRAZY but we do in fact exist
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/3256409#Comment_3256409
How is that bloated? Its a legitimate death/kill?
Because that survivor isn't trying
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3257355#Comment_3257355
A month long ban?!?
As someone who plays this game daily and has invested a lot of time and money into it, if they were to ban me for a month…I’m not coming back.
Then don't DC, tada
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3257431#Comment_3257431
Yeah, theirs nothing to get better when their are 10 linked loops all with God pallets and a true infinite thrown in for funsies.
Fix the maps and people won't feel hopeless.
You can still try, why wouldn't you? All you're doing is ruining 4 other people's game when they probably didn't want those maps either, not everyone is out to make the killer miserable
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@MeanieDeeny said:
Which map do you find most success for you when playing Pig?
I generally do very well w Pig, but can’t seem to figure out which map seems to be best when playing her…curious which maps people find most successful when they’re playing Pig 🐷
RPD, survivors still don't have enough time to get to all 4 boxes I believe
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@NemmyMan3000 said:
I don't really try on Garden of Bullsh1t or the Red forest maps.
God those maps make me wanna break my controller into lego bits.
Then... maybe take a break and not try so hard?
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@DyingWish92 said:
I'm an m1 killer and I'm playing on Badham, Meat Plant, Eryie, Mothers Dwelling those type of maps I've lost the will to even try. The maps are so unfair to some of the killers on this roster its a joke. Do your gens and leave or farm if you want. I'm not even going to try.
Game needs serious map tweaking, I'm not even going to explain myself. All killers know what I'm talking about.
You're not gonna get any better if you don't try
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/3256135#Comment_3256135
Bubba is a noob stomper. He is completely trash against good survivors. Killrate of sadako is considerably higher.
https://us.v-cdn.net/6030815/uploads/5BKBV7UR0PK5/grafik.png
And still I manage to 4 k with bubba on this map almost everytime. You just have to know that looping shack for ages is not the play there.
Because people only play Sadako with just the condemned strategy, however those 2 iris work
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@drsoontm said:
I thought it did.
From the light yeah, not the stun
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/3255972#Comment_3255972
Haha. It's ridiculous. Next thing you will hear is probably, that 3-gens are survivor sided, because survivors doesnt have to run to generators much.
It's the same reason why I almost always 4k on this map with a Bubba. A pretty much low tier killer. Just break the two doors in Main and some pallets around and you will be completely fine just by hooking people within 3 gens with no pallets left in that area and windows blocked by bamboo..
Btw. Behind the main there was one short wall jungle gym, 1 4 lane and two filler pallets. Great stuff against a nurse
Low tier is sadako, Low tier is Freddy, Bubba is a decent B tier Killer
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3255832#Comment_3255832
The guy is just having a simple conversation offering his point of view, but for some reason you have to resort to name calling? No one says you have to like it, but bringing toxicity into conversations like this is what gets threads shut down by the moderators.
If you can't treat others with respect in the message boards, that means that reflects the things you say and do in the game too. So is it really that much of a surprise why so many people look forward to bots?
Uh...no, it doesn't reflect in game stuff that I do, I don't facecamp and tunnel, i just think people should grow a backbone
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@Dionysus42 said:
There it is, friends. The harsh truth. It will make it possible to play the game without dealing with the toxic community, without the cheaters and BMers. After that, Killer bots should be implemented as soon as possible, of course. Playing with three other bots won't be any different from existing soloq anyway.
...why? Just because you're too much of a wimp to deal with people, playing against bots will get so boring because you know...nemi zombies exist, and I doubt the bots AI will be any better
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@SweetTerror said:
For me there are killers that I've never tried that I don't want to play online with because I don't want to sweat while I practice.
Perfect example, it's been a while since I played with the Legion and last night I decided to play a couple of games with him. The game was offering a 100% blood point incentive for killer so naturally I thought this was a win/win, but I couldn't have been more wrong. In the first match I went against a four man SWF. Not only did I not manage to get a single hook, I didn't even manage to get a single down. It was an absolutely abysmal experience. In the next match I managed to get one hook, but nothing else.
Again it had been a while since I played with the Legion so I needed to get my bearing straight again, but doing that against a SWF made for a horrible learning tool.
The one thing I definitely would like to try against the bots though would be different loadouts. I play on a controller, and I don't think using the same setup for every killer works. Being able to try different loadouts for different killers against bots versus trying that in live matches would go a lot more smoothly.
Then just don't sweat... whatever happens happens
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3255211#Comment_3255211
How you choose to have fun in your game is different from how I choose to have fun in my game. To each their own.
But...why play an online game to play offline? Like...how does that make any sense? That offline mode is just for testing out new killer powers and how they interact with survivors
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@SweetTerror said:
Say what you will about bots, but the crap you can encounter in this game sometimes makes me look forward to never having to play with people again.
First match of the night our team goes up against a blight. After a few minutes one of our team members disconnects because they were found first. Boo hoo. Not too long after that the blight downs and hooks me. Despite the fact that he brought party streamers, he proceeds to camp and hit me on the hook, thus literally guaranteeing that he's not going to get any value out of his party streamers. The match ends without a single generator being done.
Crap like this is what made me stop playing for months, and coming back to crap like this makes me want to put it down for months more. But knowing that I won't have to deal with toxicity, or disconnecting players, or camping/tunneling killers makes me very eager for the bots. And if BHVR improves how efficient they play as time goes on, then I'll never hop back into a live match ever again.
So... you'll never have fun again? It's going to be pretty boring against bots, and if it's anything like zombie AI, they will be such potatoes you will never lose
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@JakeParkSimp said:
Title.
Everyone and their mother uses Eruption now.
It is fine otherwise but the incapacitated lasts way too long and there are no counters (other than being in a SWAT team SWF). As a solo survivor, there is no way to predict or anticipate the effect of this perk (unlike Pain res for example). Also, other survivors do not know if you have the incapacitated effect, which causes miscommunications and frustration (e.g. you cannot heal others and they do not know this).
These kind of perks, where effectiveness of the perk inherently depends on if you play with your friends on comms or not, are fundamentally bad design and something needs to be done to bridge the gap between solo and swf. Nerfing perks like these is a good start.
Gosh, I keep trying to make a name for myself out there, but apparently I'm outmatched by a lot more people than I thought "You see that idiot Doc running lightborn? What a dum dum"
I want people talking about me, lol
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@Remedicist said:
It's not your fault for playing him efficiently. All killers have perks that have the most synergy with their power like Bamboozle for Legion or Iron Maiden for Trickster/Huntress, it's what makes them unique. However, if you wanna make it easier for the survivors and help them have fun, you can do what I do and equip no gen regress or blocking perks. It has made my games way more fun personally and I haven't experienced any survivors dcing against me.
Hey, maiden also works well on Doc, guarantees everyone can't avoid your shock
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3253670#Comment_3253670
No need to be a Debbie downer.
I mean, it was a thumbs up
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@Sharpefern said:
Okay so I have been trying to practice with Pinhead, trying to be as good as I can be, but I am having issue because of Lethal. Clearly it is an S tier perk on Pinhead giving him info of not only where all the survivors are but deducing where the box is based on that. I want to use this perk, but I am having issues because of how demoralizing it seems to be for survivors if you actually track the box with it. Like I played two games today both finding the box in the first 20 seconds. Both games the first and second people on hook just took their pulls.
Like I really don't want to stop using the perk because I want to do well with my box locating abilities since chain hunt is Pinhead's biggest strength, but if survs give up when that happens thats the only real practice I am getting and not really getting to play the game. Like I understand that it can be demoralizing having chain hunt start the match but I think its far from over especially in indoor maps. Anybody also having this issue or have thoughts on what I should do?
Play for your fun
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@HugTheHag said:
In my experience in duos, there's mostly a chance you'll annoy solos. When my friend or I get hooked in the basement and see killer hanging around, you bet we're not telling the other to come unless it's safe.
Well see, if Bubba is running insidious and I'm in the basement, you'd better believe I'm not telling my friend so he'll come down and get me off, then gets downed by Bubba, and I get to see him die, lol
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3253670#Comment_3253670
Thank you for such an impactful and meaningful comment, truly lifechanging
I mean, just like any of these threads, (and I mean all threads, not just this topic) nothing's really life-changing anyways
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@EvieSimpsForCrowLady said:
Seriously, ask any lesbian that plays dbd
...Ok 👍
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@Jay_K said:
So i have been thinking about this for a while now. Every time new perks are released the same forum posts come up again and again.
"this perk is to OP when combind with this perk" or "This perk makes this perk OP"
Now although they are fair forums and often are very justified I wanted to see what everyone would run if they could no longer combine perks.
So for killer and Survivor what would be the single perk you would run to give you the most advantage?
Ill go first
For Killer I would simply run Franklins Demise - The reason for this is because it can remove item charges from the game rendering them useless your often removing a lot of power from the survivors. not to mention protecting yourself against flashlight saves. I feel comfortable enough in the killers I main to run just this perk so i think for me at least it would give me the most value (yeah if they run no items and don't loot any chests in game its kinda wasted)
For survivor I think i would go for Alert - I have recently started playing survivor and fell in love with this perk. It gives such good information for tracking the killer and i think gives me the most advantage in game.
So what would everyone else run?
Also any devs who see this im curious of what you would run.
Killer: lightborn
SoloQ: Kindred
Team: Small Game
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3251672#Comment_3251672
That's seems unlikely. What are the odds you get a skill check and hit the great the exact moment trapper put down the trap to see it.
People are over exaggerating thinking this perk is the new old object.
I mean, you have a 6 second window when it's active to see trapper place something
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The DC's being tossed? Yeah, it was mentioned quite a bit
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3236035#Comment_3236035
Try her. And post your results
Well legit I'm crippled, I only play games one handed on the PS5 so my results would mean nothing
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@kaneyboy said:
All night iv had abuse from killers after most of my matches. Frankly its disgusting.
If it's not chat abuse, it's allowed, same with survivors
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@enormous_bruh_moment said:
https://forum.deadbydaylight.com/en/discussion/comment/3239999#Comment_3239999
ah yes, good ol' victim blaming.
"such a minor thing"
it's a waste of time. it's literally just survivors being ######### and holding the killer hostage in the game as long as they possibly can because they're petty and they want to gloat. if you don't give them the satisfaction, then they can keep you there for 2 extra minutes.
you chase 3 out of one gate, the last 1 will be waiting at the other one for as long as possible.
it would be a minor thing if it wasn't every single game.
Wow two minutes...the exact amount of time I spend in the washroom...so just do that, lol
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@jamally093 said:
What I mean is end game starts and your at the exit it full opened by the way so why not just leave. Everyone is alive and healthy your all at the exit so why not just leave oh I see because your teabagging...okay then why are you not being punished for not leaving or not doing anything. Simple if a teammate is injured usually you heal at the exit gate for bonus BP but why aren't survivors punished for not doing anything at the exit gate just standing there flashlight spamming or teabagging I would like to know why. A killer is punished for standing next to a survivor and not moving standing at the exit gate and not moving is basically the same thing so why aren't survivors punished for it a killer loses BP for it so survivors should get the same or something else.
Hit them out, tada
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@Jallybwan said:
Let's say for a moment that instead of a slider, we had Shadowborn basekit with the option to switch back to 87 FOV. That would functionally make Shadowborn basekit while still allowing people who don't like higher FOV to switch back.
The amount of people who think this would be an unfair change is extremely weird to me. Borrowed Time was widely regarded as one of the strongest meta perks in DBD's history. And yet when it was made basekit, most people accepted it as being necessary for the game's health, because it was a good change and we recognized it as such. I recently found this Reddit post from 8 months ago (pre-basekit BT change) offering to trade basekit BT for basekit Shadowborn. Survivors got one of their strongest perks for free, while killers would've been getting a basic quality-of-life/accessibility perk in exchange. Fast forward to now, and it's hard to feel like this post hasn't aged like fine milk.
Why, then, do people react so strongly when Shadowborn basekit gets brought up? It's fine for a meta perk to become basekit in the name of game health, but it's not fine for a meme perk that some don't even consider a perk in the first place? It makes no sense to me. In the 6 years this game has been out I have seen countless posts complaining that they can't play certain killers - or killer at all - without Shadowborn, and yet somehow people still think it would be a bad change. I don't get it.
I was fully on-board with the basekit BT change, and I would be even more on-board with basekit Kindred. But at some point you just have to think - with so many perks becoming basekit, why shouldn't we have Shadowborn base? At the risk of sounding like an entitled killer one-trick, it just feels unfair. Idk. I get that not everyone suffers from motion sickness, but it still feels bad to have to waste a perk slot to not feel nauseous.
Sorry for the rant, I'm just sad and feel kinda scorned that we've heard nothing from BHVR about the slightest possibility of adjustable FOV.
Well I mean, why would anyone handicap themselves with lower FOV
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@zHypnotism said:
https://forum.deadbydaylight.com/en/discussion/comment/3247235#Comment_3247235
Running Lightborn every game in case survivors last second switch to flashlights isn't really a viable solution its just unnecessary self impairment but hey at least locker techs are being removed and about the billy thing, well... maybe you should just scroll up and read the entire thread...
There's always a chance survivors can get a flashlight from a chest, and if you don't get value but still did good, you had a good game with only 3 perks, tada
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@TheMetalOne said:
I know this game isn't a really hardcore horror experience, but which killer(s) do you find scariest to play against as a survivor? (Not just in terms of looks, but also gameplay)
Happy Halloween!
Micky, he will get me everytime at the start of a game, lol
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Yeah, whenever my friend comes over, we always play dbd to berate survivor attitudes together, lol
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@[Deleted User] said:
"and now you're probably going to die"
As long as I got my challenge done. I'm fine with that.
That's a mood, lol
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@Grandpa_Crack_Pipe said:
Am I not playing Bill?
Idk gramps, are you!? Lol
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@Bot_Salvo88 said:
Today I was playing survivor and 2 of us were dead. I manage to get to an exit gate injured and I open the door. As I was opening the door I see my (injured) teammate being chased from the killer. I opened the door and sacrificed myself (I went down for my teammate) to get the other one out.
The teammate that escaped typed a <3 in the end game chat and there I understood that I did a good action and I felt happy about it.
Did you ever sacrifice yourself for a teammate?
I'll do it, as long as NOED is not in play, the last thing I need is 2 feed the killer 2 kills for nothing
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@TheMetalOne said:
If you have a "main" or two (or three), who are they, and what is it that you like about them?
Personally, I main Pinhead because I really like the character (actually have a replica of the Lament Configuration on a shelf in my office) and I love his built-in slowdown mechanic.
My backup guy is the Dredge, because he brings a big toolkit with him...undetectable, counter-looping, great mobility. I also really enjoy how unpredictable it's possible to be when playing him.
Doc, because I hate searching for survivors, so between the screaming and the illusion docs, I can find them pretty easily
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@VexTheHex said:
This needed fixing to be fair. They do need to make Survivor not a tedious and horrendous experience most of the time though to. But right now they are pretty dead set in dumping in Killer buffs and Survivor nerfs in an attempt to make sure all the other asymmetrical games die off cause they are keeping their killer fanbase overjoyed giving them probably 90% kill rates when DC's and suicides are factored in.
This flashlight thing was rare as hell, but it needed to go.
Su... survivor nerfs? Bruh, they are literally introducing basekit unbreakable, and the DC factor isn't killers fault, it's survivors for not playing the game through and putting up with the trial
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@kaneyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3247152#Comment_3247152
Killers litterally have perks to counter blinding and taking away survivors items
Yeah, and you guys whine and complain when we do bring the counterplay for those niche techniques, there's no winning for killers
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@kaneyboy said:
Fun is being sucked away from this game yet again, something that actually takes skill was very situational and only works in certain locations. Learning this was fun and something to strive to, flashlights run out and eventually you can’t do it? I don’t see the problem.
I'm sorry, I didn't know holding down m1 and aiming slightly up was considered "skill"
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3246576#Comment_3246576
Some players (some, not all), would simply like that from the moment they use a flashlight, the killer is blinded, burned to the third degree, handicapped to the point of being able to move only at 3.5m/s, and that on top of that, he can't use his power anymore 🤣
Lightborn 4ever 😍
Yes, we always use the Lord and Savior
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3246392#Comment_3246392
True gigachads are using Hyperfocus without Stake Out
TRUE gigachads run lightborn, whether killer or survivor, lol
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@Canas said:
Take a look at these survivor builds. They were done with repairing all gens in five minutes or so.
https://us.v-cdn.net/6030815/uploads/9QJ2OXN2E7BT/are-you-kidding-me.png
It's abundantly clear that survivors still have access to gamebreaking builds which invalidate any hope the killer could have at fullfilling his own objective. Now stack these odds with an extremely survivor sided map (Ormond) and voice comms/SWF and the game becomes entirely unwinnable.
Ok... and how many people do you come across with the same exact build, even in a SWF, this is like 0.001% of the issue atm
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@Sharpefern said:
https://forum.deadbydaylight.com/en/discussion/comment/3246576#Comment_3246576
I know people are like "but so many perks are better" or "just learn to dodge the flashlights" but if the perk saves you from one or possibly even more flashy saves that you cant or couldn't dodge the value is insane.
I just run it because it's hilarious to see the reactions of "oh god oh **** it's not working why isn't it working" lol