Superyoshiegg
Superyoshiegg
About
- Username
- Superyoshiegg
- Joined
- Visits
- 10,710
- Last Active
Comments
-
...they said Monday, not today.
@Peanits said:
https://us.v-cdn.net/6030815/uploads/SRZMCXMMSGRQ/announcement.png
We’re back with another Developer Update, a series of posts outlining some of the upcoming changes to Dead by Daylight. You read that title correctly, this is part one; there’s so much to cover this time around that we couldn’t fit it all in one post. (And the writer passed out halfway through typing this.)
Killer Updates
https://us.v-cdn.net/6030815/uploads/10MY7H7HUVMF/bannertrapper.png
The Trapper
Starting things off with a bang (or rather, a snap), we’ve made a series of small changes to The Trapper.
Did you know that the number of bear traps that spawn on the map is random? That’s right, each trial will spawn between 4-6 bear traps at random. Now you can take this interesting little fact and completely forget about it because that’s no longer how it works: now, 6 traps will always spawn (not including the traps you load in carrying). This takes away some of the random element in playing The Trapper and makes each match feel more consistent.
Having more traps is great and all, but wouldn’t it be nice to carry more than one without add-ons? We sure think so. The Trapper will now be able to carry—and start with—two bear traps by default. This will help you get up and running quicker without relying on add-ons. The Trapper’s bag add-ons have been adjusted or repurposed accordingly.
Finally, on the subject of add-ons, we’ve done a pass on some of his least used add-ons and either increased their effects, removed their downsides, or gave them new effects entirely.
https://us.v-cdn.net/6030815/uploads/X0ZSX42FN75L/trapperaddons.png
https://us.v-cdn.net/6030815/uploads/C7DBLEUF4P6F/patchnotesdividersmolwhite.png
https://us.v-cdn.net/6030815/uploads/N8FDR460T3Q2/bannerspirit.png
The Spirit
The Spirit has been a strong Killer since her release, and with that in mind, we’ve made some changes that aim to increase her skill ceiling whilst also giving Survivors some counterplay.
When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t.
To add more skill into The Spirit’s counterplay, we’re making two changes:
- Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from.
- The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult.
These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off).
Additionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing. Like The Trapper, some of these changes are small tweaks while others are completely new effects.
https://us.v-cdn.net/6030815/uploads/9S7JHZV184C9/spiritaddons.png
https://us.v-cdn.net/6030815/uploads/8YTMVQWM5ZD8/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/AW12ROXVLTQ8/banneraddons.png
Killer Add-ons Update
What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game—Items, perks, etc.—in the future.
On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does.
While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers:
- The Hillbilly
- The Nurse
- The Shape
- The Hag
- The Oni
- The Blight
- The Wraith
- The Pig
- The Ghost Face
These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful.
https://us.v-cdn.net/6030815/uploads/2EHO2W1OON09/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/JMS35MSSKPNS/bannerperks.png
Perks Updates
Variety is the spice of life, and incidentally, Dead by Daylight matches too. In an ongoing effort to give you more options to choose from, we’re updating a huge list of perks. Without further ado, let’s run through some of them quickly:
Vigil
Nice and simple: We’re increasing the recovery rate from 10/15/20% to 20/25/30%. Additionally, Vigil will now increase the recovery rate of the Broken, Exposed, and Oblivious status effects as well (where applicable). In short, more situations where it’s useful, and even faster recovery too.
Babysitter/Guardian
Another small tweak: The rescued Survivor will now receive a speed boost for 4/6/8 seconds in addition to not leaving Scratch Marks or Pools of Blood. The aura reading duration has also been doubled.
For the People
For the People can create some amazing moments, but the trade-off of being Broken can make it very risky to justify using. We’re decreasing the duration of the Broken status effect from 110/100/90 seconds to 80/70/60 seconds.
Hex: Retribution
Previously, Hex: Retribution would only make a Survivor Oblivious if they cleansed a dull totem. Now, interacting with any kind of totem will make them Oblivious. Additionally, we’ve increased the aura reading duration once a hex totem is cleansed to 15 seconds.
Hex: Blood Favor
This perk shipped with very safe conditions so it didn’t get out of control. Upon reflection, we feel comfortable with removing some of these restrictions. Hex: Blood Favor will no longer have a cooldown, and will also activate upon successful Special Attacks as well.
Hex: The Third Seal
Just like the above, we’ve added Special Attacks to Hex: Third Seal as well. This should make the perk more practical on Killers that focus more on dealing damage with their power.
Hex: Thrill of the Hunt
With Boon perks making their way to the game (more on this soon!), we decided to give Thrill of the Hunt some love by extending the speed penalty from Cleansing to Blessing as well.
https://us.v-cdn.net/6030815/uploads/UBSSKAL0J967/patchnotesdivider.png
Item & Character Kill Switch
Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough.
Enter the Kill Switch. (It’s actually a lot nicer than it sounds!)
The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected.
What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix.
With that, we’ll give you a break from reading for today. But we’re just getting started. There’s a lot more to cover, so come back Monday for part 2.
The Dead by Daylight team
With that, we’ll give you a break from reading for today. But we’re just getting started. There’s a lot more to cover, so come back Monday for part 2.
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2516972#Comment_2516972
You mean BHVR did a BHVR and made the hatchets somehow pass through survivors without hitting them.
Oh of course their fix ended up being broken in some way, but they should've have fixed that issue instead of reverting it entirely.
-
Indeed.
They did actually fix her beachball sized hitboxes at one point and made it more accurate to the hatchet's model, but all the 3000+ hour Huntress sweatlords suddenly found it way more difficult to hit anything, and their complaining got the fix promptly reverted.
-
@TheStabbiNAngeL said:
I understand how law works obviously, you don't and they bend the rules for certain criteria's laws don't change but if someone makes a mistake,then the law is willing to work around some of the bases,loop holes exist
You're being rather insufferable, you know. Just ask a mod for a change. GoodBoyKaru has already kimdly given you an explanation to why you can't change it yourself, so why do you insist on arguing it?
-
@PanicSquid said:
Unpopular opinion: Dead Hard shouldn't give you I-frames. You shouldn't be able to Dead Hard through traps or through the killer or another survivor. David isn't a ghost, he shouldn't be able to move through solid objects.
Contrary opinion: Dead Hard should only give you I-frames. The free distance it gives at a press of a button leaves the Killer with no room to counter it in the majority of cases. It's literally a 'press E to make it to a pallet or vault you wouldn't have otherwise'.
Dodging hits by timing it well requires skill on the Survivor's part, and has counterplay on the Killer's if they know what they're doing.
-
@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2512294#Comment_2512294
I feel like even that happened? I thought I was Silver 4 and now im Bronze 1 again.
Outside of Grade resets (on the 13th of each month), it shouldn't.
Likely a glitch.
-
This game does not need more ways for players to be toxic to each other. Not to mention how doing ridiculous actions like dancing goes completely against the theme of the game.
No thank you.
-
Love it. The indoor maps are some of my favourite in the game, because they break up the monotony of "sit on a generator placed in a spot where you can see the Killer coming from a while away with easy access to loops" that all the outdoor maps have.
The majority of the outdoor maps play identically to each other, with the only differing factors being the main building in each. The indoor maps (as well as Haddonfield and Badham) shake that up with unique layouts and I appreciate it.
-
They escaped the Entity's realm. They're free.
Death is an escape after all.
-
Adding new rewards available only to those who have Prestiged a lot is just punishing people who chose not to Prestige already because they don't think the current awards are worth it.
-
Then those people should accept that sometimes they're going to have to deal with copping a punishment for their internet cutting out.
Each time it happens, it's ruining the match for the four other players left in it. That shouldn't be allowed to constantly happen unpunished. It's your bad internet that ruined the match, not theirs. They shouldn't have to deal with it, but they're forced to because of other people with crappy connection.
-
You're back. Lovely.
This has got to beyond spam at this point.
-
@IlliterateGenocide said:
Wouldn't this just bring less survivor diversity. and make the meta even more concrete
Yep. You'd just start seeing more Meg's, Claudette's, Bill's, David's, etc because people will pick Survivors for their perks instead of simply who they like the most.
It's been suggested many times before, and it simply isn't a good idea.
-
The last Realm Beyond update was only a month ago, with Patch 5.1.0.
There's normally a couple months between, so we aren't scheduled to get the next Realm Beyond update (Part Seven) for a month or so.
-
@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2498147#Comment_2498147
I don't think I've ever seen a legacy player with a public steam profile
People like their privacy. I've got Legacy, and my profile is open, but I understand why some people's aren't. Might not even have anything to do with DBD.
-
@ThiccBudhha said:
Just glowing skins? I have no idea what legacy is, but I would rather avoid le hackers.
Legacy refers to a Prestige cosmetic variant that is only available to players who had prestiged before November 24th, 2016. It's basically the character's default outfit covered in splotches of glowing embers. They're only available on Dwight, Meg, Claudette, Jake, Nea, Trapper, Wraith, Hillbilly and Nurse.
Here's an example.
They're not possible to obtain anymore, so anyone you see wearing them are either veterans or cheaters.
-
Something for Meg, hopefully. She missed out three years in a row despite being one of the OG four Survivors. Made no sense that Dwight and Claudette showcased for the first event, but Meg did not join Jake in the second one. Then she missed the third one as well.
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2493998#Comment_2493998
all the cosmetics even from the next new character are leaked fom long ago
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2495023#Comment_2495023
you can tell which could really the blighted ones except one because the leak is about who is getting an outfit and which date, so you can actually guess
To my knowledge, nothing has been leaked past Mid Chapter 21, and the Halloween event (assuming there is one this year) is after that.
-
It's your 'punishment' for not solving the box before the chain hunt begun, even if it wasn't your fault.
Basically, all you can do is hope you get lucky and are able to solve it in-between chain attacks. Not very good or fun game design in my opinion, but it's whatever.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2493105#Comment_2493105
Chris doesn't show up in RE2make though?
I was referring to the remakes of RE1, RE2 & RE3, of which all five characters in the Chapter come from, not any sequels or the original versions of their games.
Chris is based off his RE1 Remake appearance after all, and not his RE5 or RE6 ones (or 7 and 8).
I wouldn't mind beefcake Chris showing up though.
-
If it happens, there's no reason why it wouldn't be the RE2 one. Claire and Chris's Legendary skins are based on their depiction in the remakes of those games, after all.
-
@7eewilsmi said:
https://forum.deadbydaylight.com/en/discussion/comment/2492861#Comment_2492861
So basically any modification to the game may result in bans but BHVR doesn't ban people for it?
Theoretically, but as I mentioned, I've never heard of anyone actually being picked up by the anti-cheat and banned for swapping PNGs in the game files. It's just a precautionary statement that takes responsibility off of BHVR if something does happen.
-
The official stance is that BHVR won't ban you for doing so, but if the anti-cheat picks it up and bans you for whatever reason, BHVR won't help you.
Basically it's a "do it at your own risk" kind of deal. I personally use custom icons, as do many streamers and other content creators, and I've never heard of any cases of someone being banned for it, so you'll likely be fine.
-
There's only ever been one 3x BP event, the Blood Feast. It happened from the 4th to 7th of August, 2017.
I believe the devs said they were never going to do it again.
-
PC here, got mine.
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2492601#Comment_2492601
This is my first post about this? Are you mistaking me for someone else?
Your thinly veiled attempt to disguise yet another thread about "muh RE accuracy" as an SBMM complaint isn't fooling anyone.
-
@Mringasa said:
His punch is absolutely fantastic. That grunt and thud... ffs... I don't care about anything else. It is the MOST satisfying weapon hit in the game right now.
Have played maybe 2 hours total of all RE games though, so I have no clue ######### he is supposed to be like other than that lovely movie.
The Nemesis shown in DBD is pretty accurate to his depiction in the Resident Evil 3 remake. He's usually armed with only his fists and a tentacle like in DBD, and doesn't start using weapons until later on (and only briefly uses a flamethrower and then a rocket launcher).
Audio and visual design wise, he's phenomanally accurate to his depiction in that game, and as close as he could get gameplay wise while still being a unique addition to the DBD roster (OP's 'improvements' would just turn Nemesis into a weird Oni/Legion hybrid, which would be lame).
-
@Pulsar said:
https://us.v-cdn.net/6030815/uploads/T0EUC7YC843J/5lxoq3.jpg
At least you were honest this time.
Heh.
I may or may not have had the same idea for a meme as you.
All different discussions btw, and that isn't even all of them. Just as many as I could fit.
-
@TacitusKilgore said:
Its been months now man. Give it up. You've posted about this a hundred times.
He's fighting for a righteous cause, don't you know. He NEEDS to make a thread about the same exact topic weekly.
How else will BHVR ever listen and add Nemesis's iconic ability to... run.
-
@BlackRabies said:
Which version of Chris exactly? DBD has RE1 version during Chris early days of STARS. Everyone thinking of most recent version of Chris. RE8 version would destroy David. RE1 version of Chris, David might stand a better chance but will still lose to Chris I bet.
Do remember that Chris as of RE1 is still ex-US Air Force and current S.T.A.R.S Special Forces officer (all by the age of 25!).
David would still have no chance, being a common street thug.
-
@DevilliciousPeach said:
https://forum.deadbydaylight.com/en/discussion/comment/2485926#Comment_2485926
Sweet thank you! :) I haven't come across the Blood Lodge. Is there an offering for it?
It's in the Autohaven Wreckers realm. You'll need the 'Azarov's Key' offering, but there's four other maps in that realm it could send you to instead.
-
Blood Lodge and The Game were reactivated. Dead Dawg Saloon and Raccoon City Police Department are down until the 14th.
-
@justalilbit123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2483188#Comment_2483188
Ironic that this statement gets upvotes like it isn't godawful advice, when Cote himself said "go play civilization" and was absolutely massacred by the community for such awful advice, even having to publicly apologize for saying it.
Which was completely ridiculous that he got backlash for it, when it was a perfectly reasonable response in the context of the person he was replying to.
Just my two cents.
-
'Remove Nurse's only real downside'
-
@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/277790/dlc-prices
What really gets me is there are cosmetics that cost more than entire chapters. Cosmetics are stupid expensive.
You'd rather have the inverse? Cheap cosmetics but expensive ass chapters?
The way it works now is fine. Cheap gameplay content, expensive **optional** aesthetic content.
-
@lolololol said:
https://forum.deadbydaylight.com/en/discussion/comment/2480540#Comment_2480540
You don’t play at the top ranks as killer do you?
I got the Rank 1 achievement five years ago, and have reached red ranks every season I've played since. So that's up to you to decide.
-
Why is this only an issue when Killers are asked to look for totems? If you don't waste your time looking for the totem, don't do it. Just put up with whatever negative effects it provides.
After all, that's what Survivors have been expected to put up with for almost five years since Hex perks were introduced.
-
Contact support and wait for a response. Don't buy them again, you'll end up wasting your money.
-
David showed up in the Legion's trailer AND the Twins' trailer. He's overstayed his welcome.
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/278061/why-dwight-why-not-shirtless-david
david has allready been murdered in legions trailer, we got meg in nemmysussy. and now dwight in pinhead
Dwight was killed by the Reverse Bear Trap in the SAW trailer. He had his turn.
-
Agreed, but my reasoning is that there's nothing in the Chapter that interests me.
Pinhead as a character does nothing for me, and his power looks unengaging and too complex to use. The introduction of Scourge Hook perks is mildly intriguing at the very least, but still unexciting.
No new Survivor or perks, or even a map or rework is just lame. One Killer and three meh perks is all we're getting for another three month (if the rumours about a stand alone Survivor is false).
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2473351#Comment_2473351
Felt like making a video because some don't seem to understand what Nemesis is an think he is perfect or something.
I'm sure the first 30 threads got your point across.
-
It is your internet that cut out, so you're the one that should cop the punishment.
It's a five minute penalty. By the time your connection comes back, it'll probably be over.
If your internet cuts out frequently enough for this to be a recurring problem and the penalty builds up, then maybe you should stick to offline games. Each time it happens, you're ruining the match for the other four players. That shouldn't be permitted to continue.
@Junylar said:
Back in the day people DC'ed by literally pulling the cable. The system can't recognize whether the connection was broken intentionally or not. They should just remove the DC penalty whatsoever, since it's not a competitive game.
It's a Player vs Player game. By definition it is competitive.
The DC penalty is the only thing stopping cry babies from rage quitting the match (ruining it for everyone else in the process) the moment it stops going their way. It is a good system, and needs to be harsher in my opinion.
-
@Huge_Bush said:
Huntress reminds me of a pokemon
Indeed.
-
Just the wounded running animation. The rest (standing, walking, standard running, crouching, etc) looks way better now.
-
...you must be really new here if you genuinely think the devs try to please everyone.
They know what they're doing, for the most part. They balance things that statistically need balancing, not off the word of new players who don't know how to play against something properly.
-
@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462984#Comment_2462984
Ah thanks, panic mode activated then. Don't get paid until Thursday so wasn't too sure that it affected the cosmetic sale or not
All relevant dates, if you were wondering.
-
@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462979#Comment_2462979
So it's just the Chapter sale and nothing else?
That's what it says, yeah. You already posted the dates for the outfit sale in your original post.
-
https://twitter.com/DeadByBHVR/status/1428060281662492681@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462959#Comment_2462959
Oh so the Outfit sale is still happening? I'm confused with all these dates
-
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2461370#Comment_2461370
weve already had 3 Licensed chapters in a row in the past, twice
Bubba/Freddy/Pig
Ash/Ghost Face/Demo
Leatherface and Ash were Paragraphs, not Chapters, which means they were released outside of the quarterly timeline.
We've never truly had three licensed Chapters in a row. If you ask me, Chapter 22 is almost certainly non-licensed going off the hints provided in the Anniversary livestream.
-
Dead by Daylight has one of the worst communities I have ever seen in gaming. The chat filter is necessary, because grown adults are somehow unable to manage their tempers and instead throw massive toddler tantrums over a video game.
The filter itself could do with some tuning, though. Many instances of it censoring innocuous words.
-
It was the stage name he had when he peformed knife throwing tricks at his family's restaurant as a child, before his becoming of an idol.
It's non-indicative of his power, but so are several other Killers' such as Nurse, Doctor and Blight.











