Steel_Eyed
Steel_Eyed
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1738859#Comment_1738859
I think you misunderstand what I'm getting at. Most of Pig's add ons are not good. Not even a little. Unless you have narrowed your viewpoint to only their raw power (which you shouldn't), most of her add ons heavily encourage incredibly scummy behavior on the part of the Pig player.
Tampered Timer + Crate of Gears is bad for the same reason Iri Head + Infantry Belt is bad. They're too good in a way that makes that particular round of this game become absolutely terrible. That is not a good thing.
They are good add ons. You’re making the case that it’s bad for game health, but those addons are very strong. She has green versions of those same addons. Then the exhaust and mangled can cause some problems.
They are good addons. I do not know that Pigs should or should not play to her strengths, but I am arguing they are strengths. You are sideways walking towards the same conclusion. See what I mean?
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Nah, I understand Pigs addons and heard people explain the negatives. I do not care for one of her iridescents, because it does not feel strong enough. But her purples, greens, yellows, and brown addons are almost all good except for like a hemorrhage yellow status effect and the three skillcheck addons. Everything else has a place, purpose, and use. Just be creative. She’s very good.
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1738576#Comment_1738576
I would like to disagree with you.
All of Pig's add ons that effect box skill checks are significantly more punishing for new survivors and against good survivors they are somewhere between useless and actively bad for her because more skill checks can mean more Great Skill Checks and less hat time. Utility Blades, Slow-Release Toxin, Rusty Attachments, and arguably Facemask all encourage Pig to tunnel anyone with a hat on which is just toxic gameplay. Tampered Timer, Crate of Gears, Jigsaw's Sketch, and Bag of Gears all are designed to make it easier to kill Survivors with active hats, so much so that Timer + Crate make it so Survivors can't search every box and interfering with searches could make it so they only get to search one. That's probably not quite as toxic as Iri Head + Infantry Belt, but it's pretty bad. Amanda's Secret encourages Pig to tunnel people who have just got their hat off. Rules Set No. 2 turns what should be a stall power into a power that incentivizes Survivors to hammer gens because they're not going to stumble around blindly trying to find Saw boxes. Instead they'll hit Gens to activate their hat so they can see where they need to go. That only leaves Shattered Syringe, John's Medical File, Combat Straps, Video Tape, Last Will, Jigsaw's Annotated Plan, and Amanda's Letter that aren't problematic in some way. Most of those are the add ons that effect her stealth/dash.
Legion's are better. However Stab Wounds Study and Frank's Mix Tape both simply do not fit what's Legion's power is anymore. All three Frenzy Detection range add ons are just kinda... why? The affliction pins work on paper and can work in practice, but... for them to actually have an effect on someone you do not instantly start chasing you have to stab at least 3 survivors. Good survivors simply won't let you stab 3 people. Fuming Mix Tape... eh... Frenzy doesn't have enough up time for it to be great and you can't just flicker Frenzy to quick check all the gens because 4 second stun. All 3 Duration, the 3 Cool Down, 2 Recharge, 2 Mend Time, and Iri Button are all fine though.
You actually make the case that her addons are good. I agree with a lot of what you say.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1738576#Comment_1738576
No way for Pig. She has far too many god-awful ones IMO. Like, not just bad. Actual trash-tier.
A lot of killers have bad addons. When you max out a killer you get pretty free range to pick and choose your favorites. I feel I only have a strong case that four of her addons are not particularly good (to me).
@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1738576#Comment_1738576
I'd just make the base say 22 seconds, then the recovery ones 4/2s respectively (rn they are 8/6s so 30>16s would become 22>16s for example)
Glad you agree on concept. I think four seconds (30 to 26) is well and good enough. Just gift the brown away so that GF players don’t feel like they have to bring both addons for charge. But also 16 seconds is too short a time. With this the GFs will be in the 20~ second range and be free to play other addons without significantly knee capping themselves by not bringing charge addons.
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After playing these killers quite a bit, Pigs and Legions addons are quite good.
I agree with GF to an extent. Ghostface needs the thirty second base reduced, but not allow stacking of time reduction so people can be freed up to use his other addons. Ofherwise double charge time is king.
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Demogorgon, Deathslinger, or Hillbilly at this time. In my opinion.
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No problem finishing this challenge. Rank 1 killer. I was worried about it too but got it pretty much right off the bat. No tricks. Just playing Hillbilly.
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@beached said:
I'm not sure if it was just overlooked in the grand scheme of things or if it was purposeful but I'm not sure why freeing someone from one of pyramid head's cages doesn't count as a stack for WGLF. Essentially the cages are identical to hooks despite the animation itself and the relocation of the cage if the killer is near but you're still saving the survivor regardless. As somebody who plays pyramid head from time to time why would I care about WGLF stacks, it doesn't really change gameplay besides encouraging those with WGLF to save the person, which most people who run it are looking to save survivors anyway and have builds that often reflect that. It just seems like kind of an oversight in my mind?
It purposefully does not count. It was not an oversight. Cages are not hooks.
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If OP doesn’t normally DC, and life started happening, the DC penalty they received would 100% be a non-issue.
Errands are more important than a five minute ban that they didn’t even have to deal with since they had errands.
I do not like the premise of this thread or similar threads and I am 💯 glad the DC penalty is being enforced properly.
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It gets really dark on high settings. Surprisingly bright on low settings.
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Awesome read!
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After reading this thread, speed limiter seems to be the best answer. I am not in a rush, so farming isn’t a good answer for me.
The challenge is welcomed.
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@BlackRabies said:
No, it's fine enough as is some killers already have a way around it without using M1 to hit survivors. Demo, cowboy, trapper name a few that i can remember or just don't hit them.
Pig
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Ruin/Undying/Im All Ears/BBQ
or
PGTW/Brutal Strength/Im All Ears/BBQ
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Trapper is on the cusp of over powered. One small tweak can really destroy the balance of this game.
I’d prefer they let him simmer exactly like he is.
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I guess maining Hillbilly is a niche like Otz maining Trapper.
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Free weekend
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They go to the end of your inventory box and gray out until they can be used again. Pustulas unlocked last year are useful again this year so it’s not a terrible problem. Also some players are proud of their older retired offerings.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1717924#Comment_1717924
https://forum.deadbydaylight.com/en/discussion/comment/1717935#Comment_1717935
https://forum.deadbydaylight.com/en/discussion/comment/1718026#Comment_1718026
@Steel_Eyed I tried watching your video but then had to nope out when the roar happened, so while I would like to comment about the video, I can't. Also, I would like to point out that the devs did not, in fact, accomplish the goals they said that they were out to accomplish. Instasaw doesn't exist anymore, and that's the only thing that they accomplished. Did they remove camping made more beneficial because the killer's power is a chainsaw? No. All that they did was train newer killers on how to better hook camp with a chainsaw, and faking a chainsaw into a grab is still just as viable. Did they remove the killer's ability to completely take control of a loop? No. Billy can still do that; it just takes a little longer as he waits a little more between chainsaw uses. Did they buff silent Billy builds? Not really. They honestly nerfed the ingenuity and just said, "you want this effect? Have an add-on that does it, but since what we're doing is dumbing down creativity and it would be too strong, we have to make the add-on an ultra-rare and give it some downsides". No longer having an uncommon option for the chainsaw noise reduction is not cool, not to mention they'd been broken for several patches so I couldn't even use them as I remembered them before he was reworked. Did they buff cross map snipes? It's not really a snipe... and regardless, that's also a no. They did nothing to give Billy with anything less than Ultra-Rare add-ons any help with having opportunities to be sneaky (which in my opinion should be hard to do anyway given Billy's intended design).
So, whoop-de-doo for ineffective and harmful re-works.
@WishIcouldmain I hate the music. Nothing against your opinion, but if a change makes it so that extremes are formed and the changes are forced on everyone rather than giving everyone more options and increasing per capita satisfaction, that's a bad change. #rankedchoicevoting
I would be all for having the option to change what music plays for any particular player, however, and I think that would be an awesome change.
https://forum.deadbydaylight.com/en/discussion/comment/1718157#Comment_1718157
I would like to point out that while a number of people hold that as their cause, the majority of the reasons I see for people not playing Billy is because of the roar and animation issues (along with add-ons that stifle emergent creativity, but this I've only extrapolated from the implications commenters have made about add-on changes as opposed to seen written verbatim). Edit: and the message to micromanage coupled with jankiness.
Generalizing the reason people stopped playing Billy as either "he was gutted" or "overreacted strongly" is a mischaracterization. The vast majority of people aren't saying that he's less viable but that he's just notably less enjoyable.
Disagree. The hostage holding at loops cannot be done like before because of the heat mechanic. The hook camping with a pre-revved chainsaw cannot be done like before.
They most certainly buffed silent Billy builds and probably do deserve their ultra rare status. I have to admit I do not use these much myself as I prefer turn speed and have been flirting with engravings.
Otherwise the builds he had are largely availavle except two: instasaw and crack billy. I would like these back personally.
Builds that are still available: silent billy (buffed with multiple different addons), bumper billy, drift king, curve billy. And now he has lopro too (although I’m not a fan).
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This works with the spirit they had when implementing this and goes along with what the streamers were saying: the charge time addons are fine but just don’t let them stack.
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@BillyMain77 said:
https://forum.deadbydaylight.com/en/discussion/comment/1717599#Comment_1717599
What this man said, ever since they moved billys POV slightly forward he feels clunky, add in the fact that after every chainsaw you look at the ground like nurses fatigue and then you let out that stupid rawr every time you wanna chainsaw.
The overheat mechanic was pointless and not needed nor wanted. Nobody was complaining about billy but they nerfed him anyway. Most of his new add ons are suppose to make billy a silence killer like ######### no i dont want stupid add ons that make me quite or make my chainsaw cool down faster while being blinded by a flashlight 😂😂
Add ons are jokes and billy just feels different.
They accomplished what they wanted: nerf instasaw, remove chainsaw hook guarding, remove hostage taking at loops, and buffed silent billy builds / cross map snipes.
I think the instasaw could be buffed again. He has no cooldown reduction anymore or addons that buff two to four categories. Let us play a regular 4.6 crack billy again. With the old brown/yellow addons as higher rarity (green/purple).
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1717773#Comment_1717773
They are but is it still fun for the people who played Billy a lot before now having to babysit dumb mechanics? Not really
And I haven't seen a single person from that team in any of my games or on Twitch since the Billy rework. If you have any videos of them playing double engravings post-rework then I guess I'll eat my words.
They aren’t exactly content creators but their discord has a bunch of clips. Here’s one:
https://youtu.be/fc1Xd8KvV28 -
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1717642#Comment_1717642
"people only played him for instasaw" I don't agree with that. There were a lot of Billy players who were always running addonless or maybe only using turning add-ons. There were very few double engravings players and that playstyle is effectively dead now with his new changes. Haven't seen a single double engravings Billy in a LONG time, not even anyone on Twitch has done it in forever. Insta and crack were definitely popular but not THAT popular. You'd still see a lot of Billy players who would just run something different if all they did was change the charge time and cooldown add-ons. And they would also be the good Billies too so you'd know it'd be a fun match if you ever saw a Billy.
Well I have to push back on this because all the styles listed are still very much available.
Except instasaw.
If you want to see double engravings Hillbillies go check out the Syndicate.
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That’s hilarious. I didn’t realize this happened 😂
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If they buffed his two charge time addons to just give him charge time without involving pallets or 4.4 m/s, he’d blow up in usage. People only played him for instasaw.
They nerfed a couple of other addons like bumper Billy that noone really noticed. Pretty much only undone engravings but the charge time penalty on that appears to be a bit worse than it was too according to Otz’s two addon videos.
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Blight. It just makes his power better with an extra stack. This new event addon is just a way to market Blight and let everyone test what his powers like (with other killers). Very similar to those old iridescent offerings that switched your killer to try out Pig/Cannibal/etc.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1717074#Comment_1717074
35 more killers and survivors each coming with 3 perks... at 4 per year... we actually get 8.75 years, but yeah, its a long ass time to wait.
Caught me before my edit went through. But we are at five pages of perks (maxed out my first killer, Hillbilly, recently). Four more pages is sixty more at twelve a year. That’s five.
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@TWiXT said:
My theory is that once the amount of perks becomes equal to 3x the amount available when they introduced the change to bloodwebs that enabled 4 perks per blood web after level 50, then, and only then, will they remove tiers from perks.
for an idea of when that will happen... the new system that introduced 4 perks per blood web past lvl 50 was introduced right before the stranger things chapter, so that would mean that the perks have to equal 3 x 60 for killers, and 68 x 3 for survivors, so 180 for killers (9 pages of perks) and 204 for survivors (10.2 pages of perks).
At that point, if they STILL insist upon making everyone purchase the same perk 3x in order to max its level... Pretty sure most of us will just uninstall.
That’s five years from now if anyones curious.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1711695#Comment_1711695
https://forum.deadbydaylight.com/en/discussion/comment/1711699#Comment_1711699
As a nurse main, i can tell you shes still the best killer in the game.
You feel you win matches a lot that you couldn’t with Freddy?
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1716191#Comment_1716191
And you were able to catch all 3 without Entity taking some?
On my webs, if I ever have 2 of something good...she always takes the other... 😔
:( That does happen sometimes but I usually prioritize perks that I really want, then perk branches with addons/offerings I really want, then gun for my favorite scraps. Bloodwebs do have a very predictable movement when you’re level fifty plus.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1716150#Comment_1716150
It's not how many irridecents you get necessarily but how often it would be a party streamer.
If party streamers were iri then every iri would be a 1/4 chance to be a party streamer. And with one iri guaranteed to spawn every 50+ bloodweb you'd have a streamer roughly 1/4 bloodwebs at the minimun
As oppose to now where you might get 4 green addons a bloodweb but between all the map offerings and other green addons there's like a 1/28 chance for it to be a streamer iirc
I would rather a 1/20 shot with ten green chances per bloodweb then a 1/4 shot with 0.5 red chances per blooweb.
Again, I’ve gotten three party streamers on a single bloodweb before.
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@Sonzaishinai said:
Fun fact
Making bloody party streamers ultra rare would make them more common and make mori's and keys less common.
A win/win for all
That’s not true. I’ve had more bloodwebs with three-four party streamers/cakes/pudding than webs with three to four iridescents. Actually I may never have had a web with three or four iridescents.
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I like the thread! My gut reaction is that only Black Incense and Iri Heads are S-tier.
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Love the lack of empathy in this thread. DC penalties always made the game better, until someone ruins it.
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@piggypablo said:
Some people are saying only use on death hook, what's the point of bringing it then? I always use it after the first hook. Leave the hook immediately, baiting others into unhooking. Then tunnel the person that was on it and ebony them.
When you early kill a survivor (tunnel after first hook) the trial becomes extremely lame afterwards. Lame for survivors with four gens left and lame for killer playing hide and seek the rest of the match.
I prefer competitive feeling killer matches. Also, the point of bringing a mori is a cool and violent thirteen second animation.
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You get a higher chance of rarer offerings/addons for each prestige level. Prestige caps at level three.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1715805#Comment_1715805
1) Congratulations, you're the reason people hate facing moris, and the type of player people hate facing in general.
2) The reason people are saying to do that is because op said they were feeling guilty about using moris. Using them on death hook, instead of on 1st hook and tunneling them out of the game, makes people feel a whole lot less guilty.
Personally, the rare occasions I use an ebony on first hook, the game is just... easy. There's none of the fun challenge I love as killer, so I (yes, me, not everyone, but me) normally go for 2nd hook moris for cool animations.
Hold up. It’s not any players fault Ebony Moris were designed this way.
What? You expect people to come on the forums and find GoodBoyKaru posts to learn when and how they’re ‘allowed’ to use an iridescent offering?
I get your intent but do not appreciate talking down to other players.
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I use moris for dailies.
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Oni has two good perks: Nemesis and Blood Echo.
I vote Huntress. One perks multiplies bloodpoints in Hunter/eventually hides red light, alerts basement entry, and Lullaby is kinda useful but only used on meme builds.
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@nina1121 said:
What gives killer mains right to complain about decisive strike and keep calling people that use it as small people build or idiots? The same people who have mori off of first hook? Do you realize how powerful mori is? Ds can't even be used against mori and that's whole truth you down them first? You hook them! You down them second time?they can't use ds because you mori them! Also killers have add-ons such as Iri head for example, than haunted ground is also very powerful, countless perks that gives away survivors location etc, also noed which is very powerful but easily removed so let's not count that either way my whole point is killer mains should stop calling us idiots when they have something called mori aka the most powerful thing in game! Y'all required ds nerf since ever!! And you got one after all and you aren't satisfied yet still requiring second nerf while mori hasn't changed since start and let's be real mori is powerful 100 times than ds. Even without mori ds can be countered, can't say same about mori tho, I will accept ds nerf once mori gets nerf to kill after second hook not first but u know what I'm fine with mori I never complained about it because it's just a game but this had to be said. STOP TALKING ABOUT US LIKE WE DID CRIME AND NOT USING ANTITUNELLING PERK! Hating on ds user became popular and it's not personality trait.
Question :what do you think what's more powerful 1 minute use of ds or mori which last whole game and you can use it after first hook and end all 4 survivors with it?
I wouldn’t say it in so many words but yeah I think it’s really silly that any player would be upset about decisive strike when the rules behind the perk are quite clear and the HUD gives information to the killer to look out for those rules.
If you are playing the game and get punished for being unaware or not having a strategy for the scenario you’re presented with, the idea it’s anyones fault but your own is sad to read.
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Nurse could use a buff tbh.
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I don’t bother slugging anymore. I’m going to just kill and then we’ll see who finds hatch first.
Neither side deserves anything. He’s probably right to say he played well and survivors played badly, but I’d stop there.
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It’s half a second quicker after using his ranged attack.
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Why does everyone write a manifesto when they need a break? People remember these things when you come back in a month.
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They probably tested on PS4 Pros. When I played on Playstation I didn’t have as many issues as I’ve seen reported on the forums over the last two years.
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This is a true conundrum. Where’s our DBD smooth brain philosophers at?
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1710932#Comment_1710932
no, its till bs that first of all the discount is not for individual pieces and second of all that I cant pay the set price for 1 part because right now that would be cheaper.
https://forum.deadbydaylight.com/en/discussion/comment/1710934#Comment_1710934
put the same discount on the individual pieces... 75% discount on 400 auric cells is 100 auric cells so that sitll would add up to the smae 300 auric cells the set costs without being tied to buying cosmetics you dont want.
Gotcha. Good luck on your campaign.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1710873#Comment_1710873
wait what, so because I have 2 parts it does not show a discount at all? why cant I pay the 300 then for the 1 part (not that I wll bit still weird), I can see a discount onthe billy skin just fine and I own the pants of that set, and then still there is no discount on all of them or the discount is less so which is complete random bs.
Correct. The discount only applies to a set, not individual pieces. It’s only forgiving for two pieces:
Like say you had bought just the Wraith weapon, you’d have the 75% discount for the head and body as a set. But all you have left is the body.
Also it’s not BS. You just didn’t know.
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@TheWarNung said:
You know you're not permanently locked into a single role, right? Most of us killer mains ALSO play survivor. We mostly don't whinge about perks like DS/UB/DH because we often use them ourselves. Our only real complaint about DS is that it lasts too long, and personally I don't actually mind the 60 seconds of invilnerability.
We use powerful perks at high ranks because everyone else is using powerful perks. We're trying to play the game to the highest levels of our skill against similarly skilled opponents.
OoO is a special exception. Along with keys and moris (and maybe NOED) it's a nuclear option that radically alters the way the game is played and saps the fun from matches.
Instead of complaining about killer players you could just try playing killer. See if you feel the same way after you see the game from both perspectives.
Amen. Most complaints read like poor play.
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@iZombie said:
I mean, I’ve actually been enjoying getting shards and BP for just logging in. I’m also looking forward to the upcoming double BP.
I don’t think we’re supposed to admit things like this. But yeah me too lol.
I’m going to try to squeeze out three full outfits from this event and unlock all perks on a few more killers next weekend.
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I guess Blights feet being in the ground is really upsetting players.
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I thought they said 11 AM eastern time zone. It’s not there yet.