Remove TIERS from all the perks

Having played through Blood Harvest event again in a long time. It really cemented the fact for me that Dead by Daylight is TOO Grindy!

My Suggestion is to remove tiers from perks and just change it that all perks should have their final perk value.

Like what is even the purpose of having like a weaker perk because bloodweb RNG won't give it to you? like most players wont even use tier 1 perks because it's still too weak.

Get rid of Perk tiers so the Grind won't be too ridiculous in the future like when a new players joins and we have like 35+ Survivors or 30+ Killers to play as.

Comments

  • I personally like the grind, but seeing discordance be nerfed just so it'd have differences across tiers, and also seeing how daunting the grind seems to a newcomer via my friend who started playing just 2 days ago, I have to agree.

  • it's pretty rough to get all perks it's a couple mil bloodpoints because of perk tiers. There's also 5-6 pages of perks which make the grind for every perk on a killer or survivor tedious.

  • My theory is that once the amount of perks becomes equal to 3x the amount available when they introduced the change to bloodwebs that enabled 4 perks per blood web after level 50, then, and only then, will they remove tiers from perks.

    for an idea of when that will happen... the new system that introduced 4 perks per blood web past lvl 50 was introduced right before the stranger things chapter, so that would mean that the perks have to equal 3 x 60 for killers, and 68 x 3 for survivors, so 180 for killers (9 pages of perks) and 204 for survivors (10.2 pages of perks).

    At that point, if they STILL insist upon making everyone purchase the same perk 3x in order to max its level... Pretty sure most of us will just uninstall.

  • @TWiXT said:

    My theory is that once the amount of perks becomes equal to 3x the amount available when they introduced the change to bloodwebs that enabled 4 perks per blood web after level 50, then, and only then, will they remove tiers from perks.

    for an idea of when that will happen... the new system that introduced 4 perks per blood web past lvl 50 was introduced right before the stranger things chapter, so that would mean that the perks have to equal 3 x 60 for killers, and 68 x 3 for survivors, so 180 for killers (9 pages of perks) and 204 for survivors (10.2 pages of perks).

    At that point, if they STILL insist upon making everyone purchase the same perk 3x in order to max its level... Pretty sure most of us will just uninstall.

    That’s five years from now if anyones curious.

  • 35 more killers and survivors each coming with 3 perks... at 4 per year... we actually get 8.75 years at this point, but yeah, it's a long ass time to wait.

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1717074#Comment_1717074

    35 more killers and survivors each coming with 3 perks... at 4 per year... we actually get 8.75 years, but yeah, its a long ass time to wait.

    Caught me before my edit went through. But we are at five pages of perks (maxed out my first killer, Hillbilly, recently). Four more pages is sixty more at twelve a year. That’s five.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1717078#Comment_1717078

    Caught me before my edit went through. But we are at five pages of perks (maxed out my first killer, Hillbilly, recently). Four more pages is sixty more at twelve a year. That’s five.

    hmmm... may have messed up my math... 3 perks per killer and survivor released... current amount is 75 killer perks, and 83 survivor... so 180 - 75 = 105 and 204 - 83 = 121...

    105/3 = 35

    121/3 = 40 (AHA!!! that's where I think I screwed up...)

    yet.... even if 4 killers and survivors were released per year, each bringing 3 perks, to equal 180 perks for killers, and 204 for survivors....

    105/4 = 26.25 killers

    121/4 = 30.25 survivors

    so roughly 7.5 years for survivors, less for killers.... which seems weird considering there are only 20 perks per page, and your math feels correct.... I think i'm overthinking this


    BAh, I can't math today! 12 per year per killer and survivor... you're probably right.


    Edit: ok I Think I know where my math messed up... I needed to devide 105 by 12, and 121 by 12, giving us 8.75 years for killers and 10.083 years for survivors... wait.... what? Someone please help me, this can't be right. (this coming from a guy who accurately mathed out how much time it takes to finish the tomes and archives here: https://forum.deadbydaylight.com/en/discussion/comment/1527119#Comment_1527119)

  • It'd be an amazing change for newer-medium tier players as it'd help them actually get somewhere. It'd not matter for those in the higher end.

  • The game will be dead before they ever do this highly requested suggestion.

  • @Pawcelot said:

    It'd be an amazing change for newer-medium tier players as it'd help them actually get somewhere. It'd not matter for those in the higher end.

    I disagree that “it wouldn’t matter for those in the higher end.” I have every perk in the game on ever character, it took me a really long time to accomplish that by grinding just like everyone before me did. If they made it so easy for everyone to get to that level, a lot of veterans would be upset, perhaps more upset than handing out legacy.

  • image.png

    yeah there are too many perks right now, too much grinding...

    and give us a 5th perk slot!

  • @Speshul_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/1717092#Comment_1717092

    I disagree that “it wouldn’t matter for those in the higher end.” I have every perk in the game on ever character, it took me a really long time to accomplish that by grinding just like everyone before me did. If they made it so easy for everyone to get to that level, a lot of veterans would be upset, perhaps more upset than handing out legacy.

    Well aware. I was mentioning it in a more practical sense. They've already unlocked everything so it'd not matter to them in that sense.

  • I like the grind myself honestly but knew players it can be a bit overwhelming but it's the grind of the game. I just want them to make it some all perks are in abc order for all tiers and rarity it's tiresome looking tho your perks they way we currently have them

  • Rather than tiers, why not address the larger issue?

    @Kind_Lemon said:

    (for bloodweb and perk leveling, skip past the spoiler/italics)

    Spoiler Spoiler Warning ▲ ▼

    First and foremost, I think a White Ward should prevent add-ons from being lost upon an escape if the devs do go through with this change. I personally dislike it given that I have very few clean rags or rubber grips despite having upwards of one hundred of brown bloodpoint offerings each. Keeping these add-ons after a successful escape is the only way they can compete with the amount of bloodpoint offerings without burning through tens of bloodwebs worth 50,000 points each.

    About killers keeping add-ons: I think considering adding the rule that killers lose their add-ons only if a survivor escapes would be an intriguing idea even if only for the sake of lore (eg. the Entity rewards killers for doing well). However, before considering this, the issue of bloodpoint gain, the cheapness of bloodwebs, and perk acquisition needs to be addressed.

    Perks and Bloodweb leveling

    As it stands now, perks can only be obtained through the bloodweb, and the sheer number of perks in the game requires an inordinate amount of bloodpoints to be spent and bloodwebs to be run through in order to acquire most (if not all). The developers decided to make the bloodweb cheaper to combat (among other things such as 8k common bloodpoint offerings) the grind to acquire all the perks. In doing so, the developers allowed players to breeze through bloodwebs and accumulate hundreds of add-ons and offerings that can't be used in enough games before the player reaches the bloodpoint cap and has to start leveling again or waste the points.

    The BEST solution (not the easiest) is to add another menu in the bloodweb tab that is designed solely for upgrading perks and then increase the prices of items on the bloodweb. I have incomplete drawings I may edit in later, but for now, imagine it as similar to the UI structure of the loadout tab (add-on choosing, offering choosing, etc.). There is a bloodweb section and then a perk section that can be switched between with ease.

    How it functions:

    • The bloodweb no longer spawns perks higher than the first tier and teachable perks, so once a player has purchased a perk in the bloodweb, he/she will have to travel to the perk upgrade menu.
    • In the perk upgrade menu, players will be able to see the perks they have purchased off the bloodweb. All perks (other than the first tier of teachable perks) not purchased from the bloodweb will not appear. If a player clicks on a perk, a prompt will show up asking the player if he or she would like to upgrade the perk a tier (or downgrade, but I'm still not sure about having this option) and will show a price twice that of the next level's rarity (eg. upgrading from common to uncommon will be 8,000 and upgrading from Very Rare to Ultra Rare will be 14,000).
    • Purchasing a perk on the bloodweb does not immediately consume another perk node. Instead, The Entity will first consume the highest rarity node in the furthest ring.

    I think this solution is best because it removes the problem part of the grind from the bloodweb, the sole way for killers to get items and add-ons and the only way for anyone to get offerings. It gives the developers more flexibility in the future to play with prices and the numbers of rarities of nodes on any given bloodweb. Even perhaps more crucially, it allows players more agency in deciding which perks to be able to upgrade, avoiding (for the most part) unwanted perks and giving players more of an option to plan out builds and strategies without relying on chance to such a degree.

    https://us.v-cdn.net/6030815/uploads/YQKFIWTIZGMM/perk-leveling-282-29.png

    https://us.v-cdn.net/6030815/uploads/LLMYBPPJFFWX/perk-leveling-286-29.png

    (ik the amount is inconsistent with what the above post states. Follow the post and treat the pictures as rough drafts.)

    (P.S. This also brings back Ultra Rare and Common perks)

    --

    Kind_Lemon 

    An advocate of place-able totems, an "untethering from obstacles" pallet interaction (required before pallet usage), and the removal of Exposed from tier 1 Devour Hope.

    Also supports changes to how many survivors need to be present to start repairs on a generator.

    #revertNurseaddons #reverttieroneDevour #reverttiertwoBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave

  • Yeah. I agree. The multiple ranks of perks simple makes getting into the game difficult or playing new killers very painful. I think there is a sufficient grind in the game as is. It's not as if I'll stop getting and spending blood points. After all add-ons are a thing. Offerings are a thing. These are plenty good reasons.


    But perks are pretty crucial to the game and it feels bad to not have the ability to create builds because you don't play these game for a living.

  • @Speshul_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/1717092#Comment_1717092

    I disagree that “it wouldn’t matter for those in the higher end.” I have every perk in the game on ever character, it took me a really long time to accomplish that by grinding just like everyone before me did. If they made it so easy for everyone to get to that level, a lot of veterans would be upset, perhaps more upset than handing out legacy.

    Well,i'm very close to getting all my characters P3 full perks and i would 100% support the removal of perk tiers.

    The only thing they achieve is frustrate newer players and hinder perk creation/changes

  • It would be nice if they increased how many perks show up on the bloodweb past lvl 10. having at least 2 perks to choose between lvls 10-30 seems reasonable. With every lvl of prestige you could get an extra perk showing up in the bloodweb so by prestige 3 lvl 50 you would have 6 perks to chose from the bloodweb. maybe you could spend iridescent shards to upgrade perk tiers right away.

  • You can still use the Lower Rank Perks, there is no difference. its only you who think those small differences matter.

  • @Emeal said:

    You can still use the Lower Rank Perks, there is no difference. its only you who think those small differences matter.

    Okay use a tier 1 Decisive Strike(40 secs) and let's see if those extra 20 secs on tier 3 doesn't Matter. Use the Latest tier 1 Discordance and let's see if you can pick anything at the start of the match with only a 32 meter range.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/1719195#Comment_1719195

    Okay use a tier 1 Decisive Strike(40 secs) and let's see if those extra 20 secs on tier 3 doesn't Matter. Use the Latest tier 1 Discordance and let's see if you can pick anything at the start of the match with only a 32 meter range.

    Certainly, you just have to let the Tunneling Killer Catch you 20 seconds earlier. Easy.

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1720719#Comment_1720719

    Certainly, you just have to let the Tunneling Killer Catch you 20 seconds earlier. Easy.

    Then are you okay with the Devs nerfing Tier 3 DS to 40 secs as you said it doesn't really matter?

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721289#Comment_1721289

    Then are you okay with the Devs nerfing Tier 3 DS to 40 secs as you said it doesn't really matter?

    Do you have evidence that it matters? Show me the statistics.

  • @Emeal said:

    You can still use the Lower Rank Perks, there is no difference. its only you who think those small differences matter.

    @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721571#Comment_1721571

    Do you have evidence that it matters? Show me the statistics.

    You said that Perk tiers don't matter as tier 1 perks are still as strong as tier 3 perks, by your logic it's like saying it's Okay to nerf tier 3 DS to a duration about 40 secs because tier 1 DS(40 Sec) is as strong as Tier 3 DS(60 secs).

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/1719195#Comment_1719195

    https://forum.deadbydaylight.com/en/discussion/comment/1721628#Comment_1721628

    You said that Perk tiers don't matter as tier 1 perks are still as strong as tier 3 perks, by your logic it's like saying it's Okay to nerf tier 3 DS to a duration about 40 secs because tier 1 DS(40 Sec) is as strong as Tier 3 DS(60 secs).

    I repeat myself, Do you have evidence that it matters? Show me statistics.

  • yes pls , it's so grindy man just to upgrade from full 50 leveled up to full p3 aaah so tedious