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Star99er

Star99er

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Star99er
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  • ShyN3ko said:

    @ReneAensland schrieb:

    @ShyN3ko said:
    Funny thing.
    When you think NOED is just for bad killers.
    Why every survivors uses adrenalin?
    Adrenalin is in the meta for survivors.
    When you said NOED is for noobs, then adrenalin
    is for noobs, too.

    You have to level up Meg for that.
    And I rarely see Adrenaline users.
    #########

    Its a meta perk.
    The others are DS, Self Care and Sprint Boost.
    And on high rank everyone used it.

    Neither Adrenaline nor Sprint Burst are meta, exhaustion perks have been trash for a while now.
  • Cornfield map is pretty Survivor sided, the only killers who benefit from it are Billy and Nurse. Michael can’t stalk anyone more than 5 feet in front of him, the Hag, Pig, and Freddy can’t see anything, andTrapper doesn’t have any good spots to set traps.
  • I rarely ever see Doctor I see Pig and Hag more than him. Also replace Spirit with Freddy.
  • We already have a killer inspired by The grudge/The Ring, I'd rather get a killer that isn't human or isn't a ghost. Personally think a Wendigo or Lycan would be cool

  • The chances of it activating should be increased from 50/50/75% to 60/70/80%
  • I’d say you don’t need a warning if you did any of these things.
  • Nea and the PussyCats!
  • Mister_xD said:
    1. nurse
    2. everyone else

    there you go c:

    Nurse is overrated.

    I say Hag
  • Vigil was hit very hard due to exhaustion nerf. It needs to change.
    I never said it didn’t lol. Also it’s just got buff in the PTB
  • HP150 said:

    How are people still complaining about No Mither in 2018? Like, how?
    Yes, it's a bad perk. That's the freaking point. It's "Hard Mode" for survivors that CAN lead to some interesting builds that are still pretty bad.

    That might make sense if it was rewarding enough, but it isn’t. It’s just as you said it leads to builds that are all trash.
  • Nerf this! (A reference to another game)

    It’s about time we get a movement speed perk that is always active. Could definitely use for Freddy and spirit. 
    Shut up D. Va 😑
  • Rancor counters it pretty well.
  • Maximus7 said:

    The only thing needed was a rework on Iri Head. Everything else about her was fair. Now they've neutered her and it's ruined the killer, so nobody wants to play her anymore.

    Which is sad because everyone loves her. At least before she was high-skill high-reward, now it feels like she isn’t rewarding enough.
  • Okay, I hated the Spirit's grunts as much as everyone else when she was first released but now they're kind of growing on me. Anyone else think the same?
    She sounds like Waluigi its too funny not to like 😂.
  • No Injured state audio plays when No Mither is equipped. Also you don’t move around when trying to crouch and stay still.
  • RSB said:

    I'm tired of that [BAD WORD] free win. Everytime I slug the third survivor, it waits as the other one finds the hatch, and it DCs. Then they scream "EZEZ TEAMWORK EZEZ KI.LLAH OUTPLAYED". How is this [BAD WORD] fair? How is it fair, that the last survivor has a guaranteed win everytime?

    When will you add a "one free kill" button for the killers?

    Yes, this is a rant, but a right one.

    Well don’t we feel entitled.
  • Agreed, git gud.

    pandorayr said:

    No, git gud.

    Okay what is the counter to Bbq and billy? Define “get gud” besides looping, sprintburst, bnp, flashlights, and decisive? Do you have any valid discussion or insightful opinions? There is zero stealth play once a billy hooks someone, just constant chases with the threat of instant downs. No counterplay. Period. No other killer has a secondary ability that can apply as much pressure as Billy’s chainsaw with bbq. You all know it’s broken, without it most killers would 2k-3k at high ranks instead of constant 4ks. 
    “What is the counter to BBQ”

    are you really that dense? 😂
  • Agreed, git gud.

    pandorayr said:

    No, git gud.

    Okay what is the counter to Bbq and billy? Define “get gud” besides looping, sprintburst, bnp, flashlights, and decisive? Do you have any valid discussion or insightful opinions? There is zero stealth play once a billy hooks someone, just constant chases with the threat of instant downs. No counterplay. Period. No other killer has a secondary ability that can apply as much pressure as Billy’s chainsaw with bbq. You all know it’s broken, without it most killers would 2k-3k at high ranks instead of constant 4ks. 
    “What is the counter to BBQ”

    are you really that dense? 😂
  • Pretty sure when ever i've entered a match in this situation i have fewer generators to do.

    Doesn’t matter, there’s only 2 or 3 of you, you’re chances of escape are significantly lower.
  • Agreed, git gud.

    pandorayr said:

    No, git gud.

    Okay what is the counter to Bbq and billy? Define “get gud” besides looping, sprintburst, bnp, flashlights, and decisive? Do you have any valid discussion or insightful opinions? There is zero stealth play once a billy hooks someone, just constant chases with the threat of instant downs. No counterplay. Period. No other killer has a secondary ability that can apply as much pressure as Billy’s chainsaw with bbq. You all know it’s broken, without it most killers would 2k-3k at high ranks instead of constant 4ks. 
    What is the counter to BBQ”

    Are you really that dense? 😂
  • Wolf74 said:

    Simple fix, do not run No Mither!


    What you call a “Simple Fix” is just ignoring the problem.  


  • Honestly both the Killer and remaining Survivors should get the quitter bonus because it’s an inconvenience to everyone.
  • @Star99er said:
    Bug_Reporter said:

    @SpaceCoconut said:

    I agree.

    They should lose their items at the end of the match regardless of the outcome.

    A wanted FIX Indeed! Killers always lose their stuff, why survivors dont? =/

    Yeah tell me again how the survivors counter black ward.

    It’s bs that Franklin’s can Counter White Ward when the killer doesn’t have to worry about losing his/her add-ons when they have Black Ward.

    Just pick the item up again.

    You’re missing the point. 😑
  • @SpaceCoconut said:
    I agree.

    They should lose their items at the end of the match regardless of the outcome.

    A wanted FIX Indeed! Killers always lose their stuff, why survivors dont? =/

    Yeah tell me again how the survivors counter black ward.

    It’s bs that Franklin’s can Counter White Ward when the killer doesn’t have to worry about losing his/her add-ons when they have Black Ward.
  • They plan to reverse it, not get rid of it
    Any other changes?
    Don’t quote me on this but I believe their increasing bis lunge.
  •  Surveillance, Monstrous Shrine, and No Mither should be the prioritized for reworks/buffs. 
  • Remove chalk pouch, a 1% increase in escape attempt is useless. Amanda’s Letter is pretty bad too.
  • No but your opinion needs a nerf
  • She seems above average in Mid-Tier
  • Ihatelife said:

    No surveillance there?

    It’s just one of those forgettable perks, forgot to add it. Lol
  • Some of these changes are a maybe, others are too op. I could see Freddy being able to grap survivors during the transition state but not when they are fully awake. I totally agree with the self care one though.
  • Struggle Effects:
    30/40/50%

    Time to Struggle out of Killer Grasp reduced by
    4/6/8%
  • The first thing they need to do is remove the injured state music when this perk is equipped, it makes it hard to hear your surroundings.
  • @RotBb said:
    ShrimpTwiggs said:

    Title: Amanda should get a buff

    @RotBb said:

      I am not saying she needs a buff

    Bruv, finish the sentence, or even read the title.

    I read both. They're still very contradictory. But despite that, I agree. What I think would be a nice change is working on her lunge. Getting rid of the loud sound cue when she lunges would help more. I agree that if a survivor dies on the hook while wearing the trap, she should be able to pick it up. I like the idea of raising her view when crouching as well. As for MYC, it does tell you when it activates, right? After somebody rescues someone, you can see the timer start on the perk.

    Thats not what @RotBb meant. Devour Hope lights up once you are far enough away, MYC doesnt.
    I think increasing the duration of her ambush attack by .5 seconds would be good, or even something simple like increasing her crouch movement speed from 92 to 93% would be nice.
  • M2Fream said:
    "Only have pallets"
    "Took away our perks"

    What about windows. 
    What about lockers.
    What about a loud audio cue when the killer is within 32m.
    What about a red stain where the killer is looking.
    What about enhanced 3rd person view.
    What about smaller hitboxes.

    Your perks are still more powerful..
    Survivors have DS to negate atleast 70 seconds of killers work and get a 4.5 second head start and escape their grasp. Survivors have exaustion perks that allow them to negate stealth attacks from pig and wraith. Survivors have a perk that makes them self sufficiant with infinate healing makes them not need team work.

    And what do killers have?

    A perk that makes survivors breathing slightly louder...A perk that slightly increases fov... A perk that gains power by letting someone escape mid chase...6 perks that can be 100% destroyed in 45 seconds... A perk that has a CHANCE to alert crows.. 

    Are we seeing the theme yet?
    Exactly, it’s just Survivor Mains being bias when they have more advantages overall.
  • feffrey said:
    This goes back to what I was saying killers expect a free handout for their lack of skills and failures
    It’s not “lack of skill” when the actual in-game mechanics make looping survivor-sided. Bloodlust balances it out so survivors can’t loop infinitely. Maybe you should stop thinking so one-sided about it.
  • Urban Evasion is your Friend 
  • I never see a pig do good without stealth tbh.
  • I mean, only  1/3 of the killers are only able to counter looping.(Nurse, Huntress, Clown, and Hag)
  • Chrona said:

    @azazer said:
    Star99er, are you aware as a survivor you are capable of putting your item down on command? Do you feel that if you willingly put down a ghost lunchbox, that you should then keep it? Or if you swap it with an item in a chest you should escape with two? No that's ridiculous and would cause people to exploit item duplication and running the in game economy as well as giving survivors more of an edge when it comes to items.

    Franklin just makes dropping the item involuntary. It's a tough thing to experience but that's what hard counters are about

    @Mister_xD said:
    you could abuse that to multiply items.
    following scenario:
    killer hits a survivor with franklins -> survivor used white ward -> different survivor picked up the item -> escapes -> both now have the item, since one picked it up and the other one used a white ward.

    It would be very easy to prevent it. Whatever item the player burning the WW enters the round with gets an "owned by" tag. Any item with the "owned by" tag cannot be seen or interacted with by any other player other than the owner while it is on the ground. As long as the item still exists (it is not consumed, etc), it is returned to the owner's inventory regardless of if it was in the player's possession on escape or death. If they did pick up a different item during the course of the match, the item they picked up is destroyed and removed from their inventory after the match is completed, replaced with the item that was white warded.

    You tell me, how could this be exploited? No possible duplications or bonus items, since no other player can interact with it, and the WW using player can only get the WWed item out from the game.

    Exactly, people aren’t thinking hard enough.
  • Mister_xD said:

    you could abuse that to multiply items.
    following scenario:
    killer hits a survivor with franklins -> survivor used white ward -> different survivor picked up the item -> escapes -> both now have the item, since one picked it up and the other one used a white ward.

    “Yeah it really feels like you get cheated out when the whole purpose of white ward is to prevent you from losing your item but Franklin’s says “screw that!”

     I think they should make it to where if you die in game with/without the item you brought in-hand you won’t lose it as long as you don’t pick up any other items during the trial. Also make it to where other survivors can’t pick up your item, this way people can’t exploit it and make duplicates.“
  • Mister_xD said:

    you could abuse that to multiply items.
    following scenario:
    killer hits a survivor with franklins -> survivor used white ward -> different survivor picked up the item -> escapes -> both now have the item, since one picked it up and the other one used a white ward Scroll up, ive already discussed this.

  • No. You dont even need items as survivor anyways.

    Go troll somewhere else.
  • I still think it's going to be a japanese movie killer if licensed. Something like Sadako Yamamura from Ringu

    But i'll wait for more hints

    Or the Grudge 
  • @Zarathos said:
    Honestly the reason this happens is so survivors can't duplicate items. Like if a killer frankie's you and another survivor takes your item you could share items with other players. If an items is white warded you could make it so no survivors could pick it up and it would disappear on your death but item duplication has to be dealt with in someway.

    This is honestly the only legitimate reason for WW to not protect from Franklin's. What should happen is that if the item is picked up by another survivor, the WW effect is removed. Just give that player an icon when they walk over the item so they know you have a WW on it, and then they can choose to leave it for you or be a dick and take it anyway.

    Or just make it to where only you can pick it up when you have WW equipped, 2 birds with one stone.
  • Peanits said:

    @Star99er said:

    I don't know how I've never seen this before, but I want to thank you for sharing that.

    Glad to have made someone’s day. 😂
  • I know this post is a little old but I just feel like if you used white ward but you die without a item in your hand then you get white ward back
    Yeah it really feels like you get cheated out when the whole purpose of white ward is to prevent you from losing your item but Franklin’s says “screw that!”

     I think they should make it to where if you die in game with/without the item you brought in-hand you won’t lose it as long as you don’t pick up any other items during the trial. Also make it to where other survivors can’t pick up your item, this way people can’t exploit it and make duplicates.
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