Star99er
Star99er
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- Star99er
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I love Hag ❤️
I’d probably put the Plague in between Huntress & Doctor.
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@ChesterTheMolester said:
And/or make thevtotem appear once you have a token.
One or the other for sure. It just doesn’t make sense to have a hex totem lit up but not be in effect.
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I don’t recall them saying they were nerfing her on the Q&A today.
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/511599#Comment_511599
no one would want to stay at Red Rank anyway, better to just Derank
queues are longer, no rewards since 3 years
Identity V mobile DBD has it on day 1
You do realize that rank rewards are finally being added right? So players will actually have a reason to rank up.
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@Ksoni said:
I play on rank 1, and actually new legion is much better. I have no problem with stabbing at lest 2-3 survivors at the start of the match with FF. That gives me enough time to catch and hook someone before first gen pops, because everone is healing themselvs. Im sure, and im not afraid to say, that the Legion is at least 5th best killer without add-ons at high ranks
Agreed, Legion stalls the game better than any other killer as of now. Survivors struggle to do gens when you have Sloppy Butcher and Thanaphobia equipped.
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@Mister_Holdout said:
I don't think they're touching her power. Probably an add on rework, which is definitely needed.
yeah most of her add ons aren’t worth running. Especially the very rare ones.
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I know you were joke but she could use a console exclusive buff, it’s a lot harder to get those blinks with a joystick vs a mouse.
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Hag, because it’s fun to Teleport all over the place slapping people. When no one is running urban Evasion it’s like open season.
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- Nurse
- Spirit
- HillyBilly
- Hag
- Huntress
- Clown
- Myers
- Trapper
- Pig
- Legion
- Doctor
- Plague
- Wraith
- Leatherface
- Freddy
Legion isn’t as bad as people say. He’s definitely the best at slowing the game down currently.
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@Milo said:
It would make sense. It's the 1st perk in the chain
And the weakest
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Urban Evasion is your friend, use it to counter Nurse, Spirit, and Hag.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/505281#Comment_505281
Plague is weaker than Legion and Legion is quite weak.
The biggest thing killing Plague is how loopable she is with her huge size and TR.
At least Legion has better mind games with his size and he doesn't get gen rushed quite as bad with healing time.
The vomiting and caughing sounds are irrelevant as you aren't hearing those unless you are basically on top of them anyway. They also aren't cleansing so you aren't getting location information.
Not sure what Legions you’re getting but at red rank Legion is crazy. He prolongs the game better than any other killer.
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@BlazeNightash said:
@Poweas ya ok hag is so good, ######### billy and nurse players struggling at Red ranks but you over here trying to convince me hag can do better
She can do better it isn’t as hard as you think it is to get a 4k with her. Currently a rank 2 Hag Main.
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@GrootDude said:
DS needed a nerf, syringe hasn’t been changed yet and the endgame isn’t too bad.
You should probably play both sides a bit more, the only OP thing about killers is their add ons(not every killer though).
End Game could use some minor adjustments. Killers in red rank already use it pretty well to their advantage. Making it to where the exit gates won’t spawn too close to each other would be a decent change. Because there will be times where the killer will keep 2 survivors alive until they find the hatch and will close it immediately after they get there a 3rd Survivor killed and in that situation 8/10 you’ll die trying to power up the gate within that short Widow because of the timer on end game.
Other than that I don’t have any problems with Killers.
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They both require a lot of practice but are also both high tier killers. I prefer Hag because once you have traps spread out on the map you’re able to down multiple survivors much auicker than most killers.
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This perk needs buffs/rework more than any other. It’s been in this state since launch.
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@Mringasa said:
They shouldn't notify you at all. Devour Hope was so much better back when it didn't give you a notification of the Exposed status. You actually had to pay attention to what was going on in the game, rather than being spoonfed all the information. It added a bit more to the game imo, and actually helped me learn a ton by asking questions about What caused This or Why did that happen?
If you notice the skillchecks are coming faster, you should automatically think it's an outside influence and figure out how to stop it. First time encountering it, you should take a look at the Killer's perks and add-ons to see what it was.
It was always fun to get called a hacker or cheater when I ran DH and someone hadn't seen its effects before. Then they'd get laughed at by the rest of the Survivors and learn a valuable lesson.
Both Lullaby & Third Seal deserve some tweaks. They’re the butt of hex perks.
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@zacmangaming said:
Lullaby just shouldn't be a hex perk in general. It's just not good enough to warrant the high risk, high reward playstyle of hex perks
Agreed, same with Hex: Third Seal.
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@yes said:
He isn't cute or adorable either. He's by far the ugliest.
You have poor taste.
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I think the timer on RBT is fine. The only thing I think needs some buffs are her Add-ons half of them aren’t worth using.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/498469#Comment_498469
First off, chill with "No, you're wrong.". I have an opinion based on how I view the game in its current state vs its past states. You have your opinion based on whatever you base it on. This isn't about correct or incorrect.
Second, even the strongest killer can be made to look weak when the survivor team is playing at the highest level of skill. No one said she couldn't beat survivors. I just stated something that evidence seems to support which is skilled survivors can outplay a nurse. Getting outplayed doesn't mean anything more than they have clear and present weaknesses that can be used to an opponent's advantage.
It really just boils down to who can anticipated who. The nurse has to try and predict which direction the Survivor will try to dodge her blink hit. I’m usually able to deal with Nurse’s
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Rank 2 Hag Main here
Perks:
Hex Ruin
Monitor & Abuse
Nurse’s Calling
BBQ & Chili
Add-ons:
Rusty Shackles/Swamp Orchid Necklet
Dried Cicada
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I don’t get it, why do you get killer offering for killers you already have?
this has been an issue for me with Freddy’s offering for awhile.
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She’s pretty bad at high ranks. If the survivors are smart they won’t clense themselves and she’ll be a killer with no use of her ability and will be easy to loop.
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Hag is definitely the most underrated killer. A high tier killer that rarely gets plays.
Hillbilly is kinda overrated, don’t really have trouble with him at Red Rank. Can be looped like most killers.
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Yes DbD Anniversary Steam plus Mk11 dlc reveal. I got a lot to look forward to tomorrow.
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My bet is everyone will complain about him saying he’s op, and they nerf him and then we’ll be back were we start. With him in F - Tier.
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Myers is the same across all platforms, the only killer who seems weaker/stronger on console is Nurse who’s harder to do good with because blinks are less accurate with analog sticks vs a mouse.
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Resilience & This is not Happening need some buffs in general. So I’m all for this.
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@MasonMyers69 said:
https://forum.deadbydaylight.com/en/discussion/comment/494993#Comment_494993
How can a dev stream be 3 inches long, please use the brain
Your*
not “the”.
Kappa
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The issue isn’t dying light, it’s the rage quitters. Hopefully they’ll do something about them once the Dedicated Servers go live.
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Pig & Hag
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Hag & Myers get the most value out of it.
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Leatherface, just because of the way people play him. Campy boi isn’t fun for anyone.
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wha about slightly increasing her movement speed while she’s crouch walking?
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Fake, also I’d rather have Cici as our survivor if we were to get one.
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I think we can all agree that it needs improvements though.
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The only time I thinks it’s wrong is when another survivor farms you off the hook and you hit that unhooked survivorand put them back on the hook. It’s really an unfair situation because you have your teammates getting you killed.
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Survivor: Resilience, This Is Not happening, & Sole Survivor.
Killer: Monstrous Shrine & Beast of Prey
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477160#Comment_477160
Again, what's the point if it's still gonna be irrelevant? If the point of buffing it is just to buff it, then you can just apply it to all the hooks. If the point is to make it useful, however, then it needs to actually do something.
Idk what to tell you, other than I disagree on it being irrelevant. In a game where time is everything this could be very crutch. Especially if the survivors are gen rushing.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477154#Comment_477154
If it's not meant to be significant, then why are we even talking about buffing it? By your own admission, it should always be something that's not worth using.
It doesn’t need to be significant it just needs to be less situational. 😑
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Hex Totem Perks now reveal their aura to survivors when they are within 20 meters of them.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477136#Comment_477136
It's 13 seconds. It's not significant. Also, do you want to improve the perk, or make it worthwhile to use?
It’s a passive perk, it’s not meant to be significant. Also certain killers would benefit from this more than others. It would be worth while to use for certain killers.
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@Orion said:
Still wouldn't be worth it. 12% faster progression would cut down a little under 13 seconds.
I feel like it would depend on how much pressure you’re putting on the other survivors. It would still be an improvement compared to the current version.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/474588#Comment_474588
Why would Dev's give you proof?
I believe there should be a punishment for a single disconnect however which most games do have.
It should work like Overwatch’s ban system after so many DCs you will be banned for the rest of the season.
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I’m looking forward to dedicated servers, once those go live. Players will get punished for frequently DCing.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/474307#Comment_474307
Not on high ranks mate. Not on high ranks. SWF just genrush, save people during endgame with Borrowed Time, Mettle of Man, DS, teabag you at the exit gates, and message you "GG EZ".
Certain Killers do better against SWF especially when they’re altruistic. Hag, Leatherfac, and Nurse are perfect examples. I always look forward to swf when I’m playing Hag. Just spread traps around the map and let the slugfest begin.
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Survivors:
Kate
Claudette
Nea
Killers:
Hag
Pig
Myers
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Urban Evasion is my favorite perk to run. It’s great against most killers.
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I feel like you should be rewarded like 50k bloodpoints once you prestige a Survivor or Killer. It’ll give you a few level ups once you go back to lv1.

