Star99er
Star99er
About
- Username
- Star99er
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Comments
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I’d put him in A tier, probably right behind Hag, Billy, and Spirit.
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Billy can pressure the survivors a lot more than the spirit however he’s not very good on certain maps like Lery’s or The Game. He can also be looped like majority of the killers.
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Have only had a killer do this to me like once. But yeah I’m always cautious when it’s an insta down killer or when they want to hook farm in the basement.
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Or they could just make it a cooldown perk instead of an exhaustion perk
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I think would be a little too strong if you started with all of them in hand. They should just increase the trigger hitbox for survivors by like 15-20%, it’ll make it a little harder for survivors to dodge & slip by them when you have them set in front of a pallet.
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Seems pretty fair considering Pc only got 3 killers and the rest you had to pay for separately. Xbox/PlayStation included Hag, Nurse, Doctor, and Huntress upon release so that’s actually pretty good if the switch version gives you 9.
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They could make Saboteur worth running again but I’m sure someone will complain if they do.
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I updated my previous comment, there’s some balance changes I’d recommend for certain perks.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/614431#Comment_614431
I'm all ears. List them off frendo
Survivor Perks:
Sole Survivor
Autodidact
Head On - needs to be a cooldown perk instead of an exhaustion perk
Detective’s Hunch
No Mither - no injured state music should play when this is equipped, also make it not appear as the broken status to the killer.
Lightweight - should still do what it does but also reduce grunts & noises made when jumping off a cliff or a 2nd story building
Slippery Meat
Deja Vu
Left Behind - rework needed
Calm Spirit
Hope
Vigil
Pharmacy
Wake Up - increase the speed you open the gate from 5/10/15 to 20/30/40% you can see other survivors aura when you are standing inside the exit gate.
Resilience - should also effect mending speed. Also increase it to 6/9/12%
This Is Not Happening - increase it to 20/30/40% and make skill check appear 4/6/8% more often for you.
Up The Ante
Mettle of Man
Killer Perks:
Monstrous Shrine - rework needed, make it effect all hooks.
Hex: Third Seal - make it appear to be a dull totem to survivors that are affected by it.
Unrelenting
Hangman’s Trick
Brutal Strength - increase it to 15/20/25%
Predator
Overwhelming Presence
Play With Your Food
Coulraphobia increase it to 40/50/60%
Beast of Pray - make it remove your red stain completely instead of when your just in Bloodlust.
Fire Up
Territorial Imperative
Mad Grit
Distressing
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Honestly don’t think any perks needs nerfs, but I can list a few dozen that could use buffs. Lol
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Slugging is more effective with certain killer. Billy, Nurse, Huntress, and Hag are probably the best killers to slug with
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Shirtless Hag is to die for.
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New content is always good, but prioritizing balancing makes the game more enjoyable.
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I don’t think it would be too hard to balance out. The two main things that they’d have to do is increase certain map sizes by like 50% & Increase the number of Generators you need to finish to like 9 or 10 exclusively for this gamemode. 4 perks would also probably be too chaotic so only allowing 3 would probably be better. Not sure about items/add-ons.
It would be really cool to see the combo play between killers.
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It’s really just more of an annoyance than anything it’s not too hard to hit those hex skills and just power through it.
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Honestly, I think he just needs number tweaks. Specifically towards his treatment mode. Maybe reduce the cooldown in between use and slightly increase the range on his shock field.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/609440#Comment_609440
Ranking as a killer its 3 Times easier than ranking as a survivor.
A killer can get to high ranks only playing Billy or braindead Prayer Beads spirit.
I see more boosted killers than boosted survivors,this because a lot of people only know how to play with their ruin,and if it is cleansed immediately they don't even know what "pressure" is.
Optimal 4 Men sfw groups have the advantage,yes.
Solo survivors however,do not.
You will always at least get two kills against them if you're good.
And you don't meet 4 men swf groups that often.
Actually you do get 4 man swf more often than not at red rank.
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Stake Out, Premonition, & Knock Out.
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Small Game just needs something to encourage players to use it, because a lot of times it just doesn’t feel like it’s worth running. Players mainly just use it because they’re sick of going up against Ruin.
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Rule #88
If One survivor farms another survivor off the hook, don’t hit the survivor who got unhooked.
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Definitely not overpowered
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@[Deleted User] said:
What if the perk made 2 basements spawn?
Not every map has 2 basements, if they did that would dope.
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If they do this then they need to hit the Ruin & PGTW combo because together it makes it hard to finish all 5 gens.
Seems like every Freddy in red rank are using these 2 perks together and no one can do anything.
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@DaS_only said:
"looking into it" doesn't mean anything when DbD devs say that. It just means they know it's bad.
They way they said it implies that it’s for sure getting changes
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@ColgateAdvancedWhite said:
Killers need better perks to reach 50% 4k rate. I believe monstrous shrine should help achieve 4k more rapidly.
Whenever you hook a survivor in the basement, the entity gives you a surge of power and increases your movement speed by 45% for 30 seconds. All survivors will also gain the exposed status effect for 30 seconds. If the survivor is rescued while you are not in the basement, the entity will block the basement exit for 60 seconds and reveal the aura of all survivors in the map (not just basement).
Nah, they need to make it effect all hooks instead of just basement hooks. It’s too situational and not rewarding.
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@Mochan said:
They better confirm Left Behind rework as well, because Left Behind is even more useless than Monstrous Shrine.
I mean yeah they’re the 2 worst perks in the game, but MS is one the original perks that hasn’t really been played at all since launch. If anything they’ll probably both get a rework during the next chapter.
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What about this?
- For each dead survivor gain 1 token: all actions speeds are increased by 3%(rapairing, healing, vaulting, and Sabotaging) times the number of tokens you have.
- When all other survivors are dead the hatch aura is revealed to you when you are within a 10/12/14 meter radius.
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@TheGorgon said:
To be honest, whatever they do to it, I'll probably still never touch it.
We’ll see, anything is better than the state it’s currently in.
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Clown is balanced, I just don’t find him fun to play tbh.
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Yeah it needs a rework. Maybe make it effect all action speeds instead of just repairing(repairing, vaulting, healing, and sabotaging) and lower the increased action speed to 15/25/35%?
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Urban Evasion & Premonition on Claudette.
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I wouldn’t recommend it, his perks aren’t that good. They need to buff Flip Flop & MoM.
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Funny how I was just talking about this earlier and it happens.😂🤣 Just goes to show how often players abuse the report feature. Lolol
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My only issue with end game collapse is when both exit gates are close to each other. Because you’re guaranteed to die then. At least when they spawn on the opposite sides of the map you have a 50/50 chance.
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You won’t get banned without hard evidence, so unless someone sent a game clip of it to DbD support, you shouldn’t have anything to worry about. I’ve been accused of it a few times and nothing happens. It’s usually just players trying to get you worked up because you beat them. Lol
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right here fam! Started right before the Freddy dlc dropped.
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Urban Evasion is the best perk to use when up against Hag, Nurse, and Spirit. I always run it.
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I love Zubat, Him, Calha, and Jen. Are my favorite DbD streamers. <3
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@OinkGirlMain said:
https://forum.deadbydaylight.com/en/discussion/comment/588796#Comment_588796
*Oinks in slow-release toxin*
*Cackling in Teleporting Hag*
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Keep exhaustion add-ons. They just need to buff Vigil to counter them.
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I see more Quentin than I do Detective Tapp. No body probably wants to bother playing him because he has the worst survivor perks. I just bought and didn’t get Quentin for that reason.
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Dont really think anytime is appropriate to DC. If a survivor DCs within the first minute of the match I won’t blame the others if they do as well, but that’s really the only exception.
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Is Monstrous Shrine a perk that you think could use some balance adjustments?
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Hag that ugly creature gives me chills
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@Gorgonia said:
I think you people forget this game is not all about PC. There are consoles too.
What difference does it make? It’s all the same.
Xbox player btw.
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As someone who has recently developed carpel tunnel syndrome, I’d be in favor of this.
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I think New Players should be given 100k bloodpoints to start out with, then they can level up the Survivor/Killer that they want to start with a couple times so they don’t just start their first match with 1 perk and no items/add-ons.
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I’ve been as for Sarah Michelle Gellar for awhile now. Would love to see Buffy as a new survivor.
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If the left 4 dead logo shirts do come out, they’ll probably not be unlockables because Xbox is the only console that you can own Left 4 Dead on. So getting the shirts for owning the game would be impossible for PlayStation & Nintendo Players.
