Star99er
Star99er
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- Star99er
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Discussions
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They’ve been in the game mode for so long as just decor you can interact with for bp. Why not make both a Survivor and Killer Class that creates boon and Hex Totems? It would be refreshing to have a variety of classes to choose from on either side.3 comments 60 views last activity
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After the community voted original chapter it got me thinking. What they tried an event mode that let players vote on balance changes for Perks, Items, add-ons, offerings, Killers and then you could play those changes in a limited time game mode like Chaos Shuffle. Obviously these wouldn’t be finalized into the regular game unless the Devs like them and they get a lot of positive feedback.6 comments 90 views last activity
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I’ve been trying to get the grab achievement for Springtrap to catch survivors since the Chapter came out, yet no one ever uses them unless they’re memeing(not engaging in normal gameplay).2 comments 22 views last activity
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With Jason going to Live next month we practice have all of the major heavy hitters in the horror genre added to DbD. Who are some personal favorites you’d love to see added? I myself love the Leprechaun and Buffy(Sarah Michelle Gellar) I feel like the leprechaun could fit given Chucky/Tiffany’s model size and would be pretty funny to see him running around chasing survivors carrying his go11 comments 162 views last activity
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Would love to see that statistics on this. What classes and killers people voted for.1 comments 81 views last activity
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It seems like Resident Evil will be releasing remakes of both Code Veronica and RE5 sooner rather than later. The Ashford Twins would make for interesting killer(s)if DbD Ever Decided to Collab with Capcom again.5 comments 41 views last activity
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I’ve been hoarding shards for years for something cool to spend them on, I think the idea of a goofy cosmetic that cost 100k-1m shards would be a cool flex for players. #bananahammockdwight 👀👀👀0 comments 11 views last activity
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Wanted to get some but don’t want to spend money if it’s still bugged, can anyone confirm if it’s been fixed?3 comments 101 views last activity
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was saying for quite some time, more zombies for the larger maps would give him more map knowledge and gen pressure which he needed in 2v8. This will make for some funny moments I’m sure 😏12 comments 613 views last activity
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Sarah Michelle Gellar is horror icon starring in her own show, Scream 2, Scooby Doo, I Know What You Did Last Summer, The Grudge, and so Much more! Having her added as Buffy would be a cool addition to the Survivor Roster.2 comments 31 views last activity
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It’s objectively worse than the Bandage Add-on which is a common rarity add-on. The live version just increases efficiency to yourself by a measly 15%. Why not just make it 25% healing efficiency for yourself and your teammates?5 comments 281 views last activity
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Taking into consideration Licensing, Killer Powers, and In Game Stability Performance. Here’s my thoughts on who wil be added into the 2v8 Killer Pool the next time it goes live. who would you like to see added? Personally would love to see Hag and Twins.20 comments 634 views last activity
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I feel like the mode gets repetitive with the lack of perks available for either side. Totems still do nothing in this game mode, why not introduce a Hex and Boon Class option? Or a Locker Class? Or a Chest Class? It adds more ways to interact and play instead of the few classes to choose from.0 comments 11 views last activity
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1 comments 21 views last activity
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Nemesis lacks the Gen pressure and snowball needed to keep up with most of the other killers in 2v8. Why not increase the number of Zombies per trial from 2 to 3? This would help chase survivors off of gens and provide more map knowledge as you’d have more opportunities to know where survivors are when zombies are chasing them. Maps are also bigger in 2v8 so Zombies offer less map/gen pressure ov3 comments 83 views last activity
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Got a couple Huntress Hatchet snipes in a recent 2v8 match and noticed that “skilled huntress” was not progressing. Can you only get this by playing in regular 4v1?2 comments 61 views last activity
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Or at least a partial revert from the barrage of nerfs they got. They’re ineffective and don’t contribute to anything.21 comments 321 views last activity
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Lately it’s felt less incentivizing to grind and get the offered cosmetics. I feel 1 or 2 new type of cosmetics and made new types of challenges would help make it feel more refreshing and interesting. “Chase a survivor for X number of seconds” or “repair X number of generators” feels too straightforward and basic as it is core gameplay that’s bound to happen every match. “Survive a trial0 comments 21 views last activity
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The Twins by design unfortunately have slugging as a core part of their power, whether they want to or not. When a survivor gets downed with Victor Charlotte has to wake up, and walk to where Victor downed someone and pick them up. However, the new built-in recovery while crawling and increased crawling speed overtime are a big nerf to The Twins. By the time Charlotte gets to where they were dow9 comments 221 views last activity
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Instead of having to pickup his traps at random spots on the map, make workshop benches stationed near each Generator where he can pick them up. Have all workshop benches share the same number of traps. Let him keep his haste from setting them up. Give him a secondary power/trap involving building barbed wire at a work bench. Barbed wire can be attached to window vaults. When triggered by a su3 comments 52 views last activity
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Killers Like Trapper and Nemesis seem to underperform while Legion is the most played applying too much slow down. Here are some balance suggestions I’ve thought of. Trapper: Give him Iridescent Stone as a 2v8 basekit but increase the time from 30 to 45 seconds. (No compensation nerfs) Nemesis: Increased the number of Zombies in a trial from 2 to 3.(no compensation nerfs) or I1 comments 31 views last activity
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After the rework, they still feel like they’re very situational, allowing them to be able to track more objects on the realm would be nice I don't see why it needs to be an add-on.2 comments 41 views last activity
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I feel like they aren’t worth the time it takes to set them based on how much value you get out of them. Would reducing the set time or increasing the effective radius be something they should consider or do you think they’re fine as is?🤔11 comments 171 views last activity
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SUMMARY OF THE ISSUE: Despite meeting the criteria of escaping using only her 3 unique perks and nothing else. PLATFORM: Xbox Series X STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: N/A VIDEO: PLAYER LOGS: Player logs are required from PC players only.1 comments 41 views last activity
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When no even enters the security booths? Survivors never enter them/use them33 comments 752 views last activity
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Consider bumping the odds up from 20% to 33% or reducing the offering rarity from rare to uncommon.9 comments 121 views last activity
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If 4 survivors are slugged or hooked you should be able to attempt to unhook yourself without a perk or luck add-on. It feels bad enough when not being able to do anything in this situation, please consider more scenarios like this where survivors can attempt to unhook.7 comments 501 views last activity
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Dull Totems are kind of just there for show in 2v8. Why not give more class choices in the form of a Hex Class for Killers & a Boon Class for Survivors?0 comments 1 views last activity
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Going from 100% odds unless someone brought a sacrificial ward or different map offerings to a flat 20% odds is pretty awful when you consider the fact that you get several map offerings per bloodweb level1 comments 21 views last activity
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As the title suggest, what about the idea of a perk that increases the range of aura reading perks, items, & add-ons?2 comments 41 views last activity
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Title, blight feels awful to play as on controller, he feels very mouse and keyboard centric and not tuned to be played on console.7 comments 171 views last activity
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Been saying for years that the forgettable survivor perk premonition should give you aura reading on the killer for 1-2 seconds every time it triggers. Now that we have the killer equivalent of it I don’t see a reason for it not to.2 comments 21 views last activity
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Haven’t had the chance to test this yet but I could see this being an issue if it does.11 comments 302 views last activity
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It can be a little overwhelming at times especially with certain killer chase themes. I genuinely get a headache from nurse's chase music and wish there was an option to tone it down, even if it's at a disadvantage in some instances.3 comments 61 views last activity
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How will they be able to tell if some is running a Slippery Meat + Luck increase build over just throwing? Are they going to rework slippery meat to deter this or what? Me and my swf occasionally like to run this build and I would hate for players to get confused for throwing.35 comments 812 views last activity
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Haven’t really heard anything about it yet.13 comments 471 views last activity
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An Easter Event Skin would be perfect from the Twins Dress up Victor in a little Bunny Costume and have an easter baskit stuck to Charlotte’s Chest. 😂😂😂5 comments 21 views last activity
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I feel like players should be able to adjust chase music volume, Nurse's Chase music genuinely gives me a headache and makes me not want to play. I also feel like it wouldn't cause any major balancing issue to implement this as an optional setting.2 comments 21 views last activity
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All Survivors Share their combined Evil Within Stalk. Increases how much Stalk Myers Can Get off of Survivors before it depletes by 15%. Tier 1 Evil Within movement speed increased from 4.2 m/s to 4.3 m/s. Amount of Stalk required to go from Evil Within 1 to Evil Within 2 reduced by 10%. Add-ons: Tombstone piece: upon killing a survivor instantly with this add-on, the Shape cannot1 comments 21 views last activity
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If you were to create your own perk what would it be and how would it work? I'll go first! Boon: Hidden Knowledge All Survivors benefit from the following effects when inside the boon totems radius The Aura of all Vaults, Chest, and Generators are revealed to you within a 20 meter radius. The effective radius on all your boon totems are increased by 2/3/4 meters.22 comments 563 views last activity
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I don’t feel like he was compensated enough for his saw no longer insta-downing.5 comments 101 views last activity
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Will we be able to invite and have a lobby of more than 4 friends when loading into a game lobby? Or will it still be a max of 4 swf and/or killers?3 comments 201 views last activity
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Game needs a patch ASAP for frame rate stability. it drops so low on certain maps to the point where it gives me a headache seeing it flutter so much.1 comments 31 views last activity
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So instead of increasing Perk diversity and making more perk builds effective we’re getting more nerfs and no buffs to weak perks when half the perks in the game aren’t worth running? Come on man, this just makes the game feel stale… 🫤6 comments 151 views last activity
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Despite there being well over a 100 perks in the game, it feels like we rarely see perk balance changes. Every mid chapter or new chapter it seems like only 2-3 perks get tweaked despite only a handful of them actually being good. We still have perks like This Is Not Happening, Premonition, Bloodhound, Predator, etc which haven’t been touched in many years or not even at all. It would make the ga6 comments 101 views last activity
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The nerf it got a couple years ago was overkill imo, making the perk have too many drawbacks. I think reverting it to where being exhausted doesn’t turn the perk off would be ideal as it would allow it to be less situational. It would allow players who like to use sprint burst to get value out of it whereas on live you’d never get value out of iron will as you’d always be exhausted. We have perks6 comments 151 views last activity
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Has anyone else experienced a huge increase of cheaters lately? Over the past year Ive probably only encountered 4. This past week ive had 3 in my games. Naturally I’ve been reporting at the end of the match but still. Are the developers aware this?1 comments 51 views last activity
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I swore I saw that it would finally be getting one early this year but nothing has been said about it in awhile.3 comments 81 views last activity
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3 out of the 4 survivor games today I got hard tunneled starting at 5 gens and there was nothing I could do. I didn’t even get the chance to touch a generator. Something needs to change if anti-tunnel perks like DS aren’t allowed to do what they’re suppose to.9 comments 131 views last activity
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Ever Since Hatch was nerfed to only spawn when one survivor is alive keys haven’t really been relevant why not buff them so they can be used with their aura reading add-ons more. Key “Seconds of Use” should be buffed Broken Key from 10 to 15 seconds. Dull Key from 5 to 20 seconds. This would at least make the Token and Amber add-ons better and give players another reason to use keys for. A0 comments 12 views last activity