How would you nerf adrenaline AND noed

OK because my only threads that get traction have nerf in the title how would you nerf both of these perks if you absolutely had to?

And actually. Just list any other perks you'd nerf if you absolutely had to.


Or if you want to list buffs for perks.

Hopefully this doesn't desolve into "your asking for how I would nerf x perk? *insert comment trying to belittle you*".

Comments

  • Adrenaline only gives you the boosted speed if youre healthy.

  • Honestly don’t think any perks needs nerfs, but I can list a few dozen that could use buffs. Lol

  • @Star99er said:

    Honestly don’t think any perks needs nerfs, but I can list a few dozen that could use buffs. Lol

    I'm all ears. List them off frendo

  • No perks need a nerf imo.

  • adrenaline is fine, noed shouldn't give free bloodlust

  • I can help!

    Survivors,

    • Boil Over, Left Behind, Lightweight (is it even working?), No Mither, No One Left Behind, Up The Ante, Vigil, Wake Up, and We're Gonna Live Forever.

    Killers,

    • Beast of Prey, Dying Light, Hangman's Trick, Insidious (could be made more useful), Iron Maiden, Monstrous Shrine, Play With Your Food, Territorial Imperative
  • Survivor Perks:


    Sole Survivor

    Autodidact

    Head On - needs to be a cooldown perk instead of an exhaustion perk

    Detective’s Hunch

    No Mither - no injured state music should play when this is equipped, also make it not appear as the broken status to the killer.

    Lightweight - should still do what it does but also reduce grunts & noises made when jumping off a cliff or a 2nd story building

    Slippery Meat

    Deja Vu

    Left Behind - rework needed

    Calm Spirit

    Hope

    Vigil

    Pharmacy

    Wake Up - increase the speed you open the gate from 5/10/15 to 20/30/40% you can see other survivors aura when you are standing inside the exit gate.

    Resilience - should also effect mending speed. Also increase it to 6/9/12%

    This Is Not Happening - increase it to 20/30/40% and make skill check appear 4/6/8% more often for you.

    Up The Ante

    Mettle of Man


    Killer Perks:


    Monstrous Shrine - rework needed, make it effect all hooks.

    Hex: Third Seal - make it appear to be a dull totem to survivors that are affected by it.

    Unrelenting

    Hangman’s Trick

    Brutal Strength - increase it to 15/20/25%

    Predator

    Overwhelming Presence

    Play With Your Food

    Coulraphobia increase it to 40/50/60%

    Beast of Pray - make it remove your red stain completely instead of when your just in Bloodlust.

    Fire Up

    Territorial Imperative

    Mad Grit

    Distressing

  • @Star99er said:

    https://forum.deadbydaylight.com/en/discussion/comment/614433#Comment_614433

    Survivor Perks:

    Sole Survivor

    Head On

    Detective’s Hunch

    No Mither

    Lightweight

    Slippery Meat

    Deja Vu

    Left Behind

    Calm Spirit

    Hope

    Vigil

    Pharmacy

    Wake Up

    Resilience

    This Is Not Happening

    Up The Ante

    Mettle of Man

    Killer Perks:

    Monstrous Shrine

    Hex: Third Seal

    Unrelenting

    Hangman’s Trick

    Brutal Strength

    Predator

    Overwhelming Presence

    Play With Your Food

    Coulraphobia

    Beast of Pray

    Fire Up

    Territorial Imperative

    Mad Grit

    Distressing

    Brilliant. Now list how you'd buff them

  • I updated my previous comment, there’s some balance changes I’d recommend for certain perks.

  • Both are fine, no need to nerf them.

  • Adrenaline:

    • It no longer heals
    • If you miss the window when it can be activated, it's not activated, period


    NOED:

    • Each individual survivor can only escape if they cleanse at least one totem, or if all totems have been cleansed
  • @Orion said:

    Adrenaline:

    • It no longer heals
    • If you miss the window when it can be activated, it's not activated, period

    NOED:

    • Each individual survivor can only escape if they cleanse at least one totem, or if all totems have been cleansed

    Killer body blocks one totem and takes the game hostage, gg.

    Survivor does 3 totems trapping the rest of the team in the game forever, gg.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/614533#Comment_614533

    Killer body blocks one totem and takes the game hostage, gg.

    Survivor does 3 totems trapping the rest of the team in the game forever, gg.

    Good point, I'll think of something else.

  • They don't need nerfs.

  • They don't need nerfs. Let's buff some perks instead.

  • I wouldn't both are fine. Adrenaline rewards you for doing your objective. Noed punishes you for not breaking totems. Seems fair to me.

  • @fluffymareep said:

    https://forum.deadbydaylight.com/en/discussion/comment/614433#Comment_614433

    I can help!

    Survivors,

    • Boil Over, Left Behind, Lightweight (is it even working?), No Mither, No One Left Behind, Up The Ante, Vigil, Wake Up, and We're Gonna Live Forever.

    Killers,

    • Beast of Prey, Dying Light, Hangman's Trick, Insidious (could be made more useful), Iron Maiden, Monstrous Shrine, Play With Your Food, Territorial Imperative

    Lightweight does work there's a comparison video on YouTube and i honestly dont think it needs a buff. It's viable at purple ranks and at red if paired with other stealth perks.

  • Can we please stop nerfing everything it seriously beyond a joke, everyone just be better

  • not necessarily a nerf, but i do have an idea in mind how to change NOED:

    Hex: No One Escapes Death

    at the end of the trial, when the last generator has been repaired, the fear of losing your prey overcomes you and fills you with unbearable anger. each remaining dull totem in the trial will become affected by the perk and light up.

    you are now granted to instantly kill any survivor by your hand that comes too close to you. once the animation has been started, it can not be stopped.

    when you perform the kill action, 3/2/1 of your totems break.

    once all of your totems have been destroyed, the perk deactivates.


    i believe it would be in a better place with this change.


    short clarification: by "kill any survivor by your hand that comes to close to you", i mean somehting similar to a tombstone. no need to down, just kill. would need animation changes for killers with a mori animation that starts from the dying animation, but they should just add a swing that sends the survivor to the ground and then the kill animation and that'd be fine.

  • Wouldn't nerf either as I believe both are fine


    I would buff monsterous shrine and nerf nothing

  • @artist said:

    adrenaline is fine, noed shouldn't give free bloodlust

    Hope blunts the speed NOED gives the killer by boosting the survivor speed.

    Seriously folks, you're given tools to deal with the things in this game you find distasteful, use them already.

    I'd leave Adren and NOED alone myself.

    Monsterous Shrine needs.... something. Anything.... Even Territorial Imperative is more useful

  • Why nerf what we have the tools to deal with already?

    Seriously, this whole "Nerf it because it presents a challenge" trope is just getting out of hand.

  • @SoylentPixie said:

    Why nerf what we have the tools to deal with already?

    Seriously, this whole "Nerf it because it presents a challenge" trope is just getting out of hand.

    Devs clearly don't know how to change the meta other then nerf perks.

  • Adrenaline doesn't give a health state of you are hooked.

    Noed only gets insta down and speed boost after you hit someone.

  • Adrenaline is fine. You can't compare both anyway. One rewards you for doing well, the other rewards you for failing.

  • @PoisonHurts said:

    https://forum.deadbydaylight.com/en/discussion/comment/614452#Comment_614452

    Lightweight does work there's a comparison video on YouTube and i honestly dont think it needs a buff. It's viable at purple ranks and at red if paired with other stealth perks.

    Paired with what perks? And no other perks are better in higher ranks for stealth? Also how can you tell it isn't bugged and it's actually working?

  • They should buff Small Game, Saboteur, Slippery Meat, Calm spirit, Deja Vu, No Mither, and This isn’t not Happening.


    For Killers...Brutal Strength, Spurs from the Shadows, Stridor, Hex: The Third Seal, and Unrelenting.


    these are all doo doo perks by there own or don’t change things a lot and should get buffed

  • Adrenaline isn't saved anymore.

    Or indirectly nerf it by buffing Bloodwarden to be saved as well, if you get a hook after the gens are powered, the perk activates and blocks the gates as soon as a door opens.

  • I wouldn't. I don't mind either.

  • You shouldn't get a sprint burst if it heals you a health state

  • I dont mind neither personally as perks, its just pesky swf that makes adrenaline really strong.

  • If you nerf adredaline oof mah dude theres will war and alot of ppl will d rank but also devs will change alot of killers perks and i mean change its nerfs so i dont want that beside its not soo strong that ppl think

  • Adrenaline is fine it rewards the surviviors for actually doing their job unlike noed that rewards killers for doing bad so with adrenaline is ok just do your job and patrol your generators and if you fail that Don't worry you got good ol' noed to save the day. Im sorry to say that you can't nerf both expecting it to be even, one rewards them for doing their job and the other rewards them for being bad

  • Five gens got done and you are concerned about adrenaline? You are already screwed - take your loss with some dignity.

    In case that was not clear, I would not nerf either one.

  • Rather than buffs to perks, give BP bonuses for going in with no perks. Not lots as you have offerings but maybe 25 or 50%?