Star99er
Star99er
About
- Username
- Star99er
- Joined
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Comments
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Kate, she looks good in all her cosmetics.
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I prefer Stealth even though stealth isn’t very good at red ranks(unless you’re playing against Spirit or Hag). Certain perks like like Lightweight & Calm Spirit need buffs imo.
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Hag is definitely better than Huntress and Freddy. Id also put Myers in front of Ghostface or at the bottom of A - Tier
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I’m not sure about make rule set no. 2 part of base kit but I like your idea with Hex: Lullaby. Personally I think that increasing her crouch movement speed from 92 to 94% would be a nice change. The meta really makes it to where you can’t play stealth Pig because of gen Rush.
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That would be ridiculously overpowered. Keeping it as is and making it affect all vaults for 20/25/30 seconds after all Generator are complete would be much reasonably balanced.
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No the 80s time is fine. However I think it’d be fine if the amount of time it takes for 2 survivors to complete a gen together is increased from 44.4 seconds to 48-50 seconds.
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Like Sairek said, it would defeat the purpose of running Resilience and we’ve seen just how good 15% action speed increase is no thanks to Wake Up back when it was bugged. I think it’d be fine if they increased range on how close you have to be to the perks owner for it to affect them by like 2 meters.
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I like it, the only thing I’d suggest is map sizes being slightly reduced because this seems like it would be a much faster paced game mode. Other than that it sounds like fun.
Personally would like to see a mini game like a board game or something.
What about a DbD themed Chess mode that could be both pvp and pve. All the original Killers could be chess pieces.♟
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@Kaiju said:
Resilience does affect mending speed and snap out of it aswell too
Really? I knew it that it affects Snap Out of It but it never really seems like it affects my mending speed.
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Get that sorry excuse of a horror game out of here. Lmao.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/702444#Comment_702444
Maybe check spelling lol
I wasn’t going to say it so I’m glad someone did. XD
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@alienschmalien said:
https://forum.deadbydaylight.com/en/discussion/comment/701867#Comment_701867
Then the jokes on you (and sometimes them depending on your skill with Corrupt Purge) because they just instaheal with the fountains anyways.
I've honestly never quite gotten why survivors completely heal using a fountain and not just purge the sickness out of them.
I suppose it's probably a balance thing to go along with the risk of giving Plague super-vomit? But then it can't be that, because most Plagues are just gonna run the add on that gives her it when a generator pops anyways. So....yeah.
Well that’s just it, you want them to use you fountains so can get corrupt purge. Most high ranks players refuse to cleanse themselves because Plague is just an M1 killer if no one chooses to cleanse. I usually run Thanaphobia on her because it forces survivors to choose between Corrupt Purge or slower action speed.
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The new status effects are fine. I do however think that certain perks like Premonition, Coulraphobia, and Spine Chill need compensation buffs.
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For Daily Rituals and toxic survivors that trash talked in previous games.
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NGL, if there are 3 or more survivors running medkits I’ll go Plague just to counter them. “No insta heals on my watch!”
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/701670#Comment_701670
PTB Kate sounded awful period, it baffles me people defended and miss that voice! The screams were just the icing on the cake, apart of me really hopes those were old lines they always planned to replace, and just didn’t want to reuse any of the other character’s sounds for the PTB (like they ironically did with the Shattered Bloodline PTB characters).
Not going to lie I actually liked Kate’s original voice but that was only because I know everyone else hated it. If they brought it back I’d main her just to annoy the other players. 😈😂
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A good & simple solution for this would be to add a lighting preference in the Settings.
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Because most survivors don’t know how to counter her. That or they’re just petty and will DC on their first down(but that’s with any killer).
Spirit, Hag, and Nurse are the reason I run Iron Will + Urban Evasion in High Ranks. Blendette is definitely more effective against them than people think.
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Cruel Limits isn’t very good, it was better when it first hit the PTB, the range on it feels too short now. Bamboozle is much better.
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Did you flip this tier list upside down? 🙃
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I heard more people complaining about Nancy. People were comparing her On Hook Cry to Kate’s original voice. Lol
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@Almo said:
Pig's in the wrong slot. ;)
B for Bacon 🥓
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A Lycan Killer would be awesome, idk what you’re yawning about.
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I’ve played roughly 8-10 games today. 3 of which were on the new map. You might have just gotten unlucky
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Hook Sabotaging needs buffs in general so I’m all for this. 👍
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/691008#Comment_691008
Why won't you answer anyone with a different opinion?
You've posted in general discussion but aren't open to having a discussion...
He doesn’t want to hear what most people are saying because he’s bias. Just ignore OP’s rant post.
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@Cornpopers_Evan said:
I personally feel it's to early to really start guessing at the next chapter but I'd be decently happy to have Pennywise and a member of the losers club as our next DLC.
As long as he looks like classic Pennywise(Tim Curry) I’ll be happy.
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I think The Spirit herself is fine. They just need to buff Survivor stealth perks to provide more counterplay. Lightweight needs a 2nd effect and Calm Spirit needs something as well.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/687739#Comment_687739
New Moon Bouquet on MacMillan? You won't be able to see Claudettes there. The same goes for some corners on other maps.
It was only an issue back when Claudette’s cosmetics were darker. Also you could stack bouquet offerings back then as well. It would be fine if they brought it back and made it to where they no longer stack.
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The grind is kinda fun when rank resets. I just wish it was more rewarding to actually rank up.
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I think it’d be fine if they brought back the Moon Bouquets to kinda bring back the ominous atmosphere. Just make it to where they don’t stack.
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@MegaWaffle said:
Sadly Nea (personal opinion) has some of the worst cosmetics. I'm not saying "Nea needs Kawaii eyes and big assets" but rather she needs something that actually makes her look....human. Right now all her cosmetics (aside from that awesome red jacket) all seem "homeless" like you said rather than "punk" or "rebel".
What we got:
https://us.v-cdn.net/6030815/uploads/276/PHXA5RKQGRV1.png
What we want:
Meanwhile Claudette, Meg, and Kate lookin fine af in there cosmetics.
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Well seeing as I’m limited to just 1 million bloodpoints and have 8k shards, I’ll probably use them all on Nancy since she has the best perk out of the 3 of them. I’ll probably level up Demogorgon after her.
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I’d put Legion at the bottom of C tier and put The Plague right in between him and The Trapper.
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Spine Chill & Premonition definitely n compensation buffs.
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don’t really feel like any perks need nerfs, I can think of a dozen that could use buffs/reworks though.
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@FireHazard said:
The balloon animals should co-exist with the overall theme of his power.
Perhaps instead, the balloons release a gas on the Suvivors in radius of the generator, giving them the hindred status effect for 30 seconds?
Either one would be good I just think Oblivious status would be better since it could catch survivors off guard.
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Freddy is fine where he is, he doesn’t need any balance changes.
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Blendette with Urban Evasion and Iron Will is the best thing to run at high ranks. It’s a good counter to Spirit, Hag, and occasionally Nurse.
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Either make it a cooldown perk or reduce the amount of time you need to sit in a lock for it to activate(probably to 2-2.5 seconds).
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I think he needs a Secondary Ability something a bit passive. I came up with something a few weeks ago for interacting with Generators.
Balloon Animals:
Clown can ties balloons onto a max of 3 Generators. Any survivor(s) that complete a Generator with Balloons tied to it will cause the Balloons to pop, this will cause the survivor(s) to scream and they will be given the Oblivious status effect for 20 seconds. Clown can only place up to 3 Balloons per match.
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@PoisonN said:
I would love to see the wendigos and Emily, she's my favorite from Until Dawn <3
Emily? But she’s so mean. Personally think Sam should be the Survivor. Her and Mike played the biggest roles throughout the story
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Wendigo or a Lycan would be nice. Been wanting a Lycan that can shapeshift for a while. Just trying to think of how they could balance a shapeshifter to where SWF communication can’t render it useless.
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They should make it to where you don’t have injured state mucic playing while running No Mither.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/681270#Comment_681270
That demogorgons shred ability would fit a lycanthrope quite well. (Not to mention the whole body animations)
You chose a great picture btw as its not just that cliche "dog on 2 legs" halloween monster.
Imo I think giving a shapeshifting ability to a Werewolf/Lycan Killer would fit perfectly, the problem is trying to find a way to balance it to where SWF groups can’t counter it just by communicating.
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Wendigo Please :3 would make a great humanoid killer. That and/or a Lycan.
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Agreed they’re no reason to get them when you already own that killer.
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I feel like it’d be much better if the Movement speed while incapacitated got increased from 30/40/50% to 50/60/70%.
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@thedevalex said:
https://forum.deadbydaylight.com/en/discussion/comment/675695#Comment_675695
I don't mind the speed right now, more that there's no real use to sabotaging hooks right now
Well I think the main reason why we don’t get much use out it is because of how much time it takes to sabotage and it isn’t rewarding enough for how long it takes to sabotage hooks. Sabotaging hooks faster seems like the right direction to go about it.
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Sabotage speed without a toolbox is 40% slower instead of 50%. Would be a nice buff.
