Shadow Nerf to Spine Chill

Is it true that Undetectable counters Spine Chill? Can anyone give me some confirmation? I'll have to swap it for Iron Will.

Comments

  • Supposedly not though it should imo..kind of defeats the purpose of the status and plus one of the few perks with no real counter

  • Undetectable means you don't hear the terror radious and can't read the aura.

    Spine chill should work normally

  • @immortalls96 said:

    Supposedly not though it should imo..kind of defeats the purpose of the status and plus one of the few perks with no real counter

    It makes sense, it just makes me sad because it's one of my favorite perks.😢

  • @Alice_pbg said:

    Undetectable means you don't hear the terror radious and can't read the aura.

    Spine chill should work normally

    @Kycer said:

    Which counters which?

    I saw this post. Made me think.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403

    It makes sense, it just makes me sad because it's one of my favorite perks.😢

    Even if it did counter it it would still be very useful vs most of the cast and even stealth killers arnt 24/7 stealthing...plus it still makes prayer beads useless which is crazy enough lol

  • @immortalls96 said:

    Supposedly not though it should imo..kind of defeats the purpose of the status and plus one of the few perks with no real counter

    You can moonwalk and Spine Chill won’t trigger.

    @OP I’m also taking Spine chill out of my build, better perks are out there, I guess.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403

    You can moonwalk and Spine Chill won’t trigger.

    @OP I’m also taking Spine chill out of my build, better perks are out there, I guess.

    Sure but you also cant see where your going and that is if you know..plus it's pointless as you need yo turn around eventually to do anything

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403

    You can moonwalk and Spine Chill won’t trigger.

    @OP I’m also taking Spine chill out of my build, better perks are out there, I guess.

    Myers also counters it.

  • same goes for some killer perks. they getting countered to 100% by the new status effects. so stupid.

  • I really hope it's a bug and not intentional. The description of Undetectable means that it shouldn't counter SpCh

  • @Peanits Is spine chill not working with Undetectable, intentional or a bug? And also Premonition

    Seen these threads a few times now and people being upset by this, sure the community would like to know

  • Btw, Undetectable description here, just in case:

    @PatBrutal said:

    https://us.v-cdn.net/6030815/uploads/405/Y3MIPJ2KY5SJ.png

    Welcome to our first Designer Notes, a blogpost presenting the fine details of upcoming design changes. We are ready to share the details of two new status effects—one for Killers, one for Survivors— that will be making their debut alongside the next chapter, as well as a much-anticipated change to the bloodweb. 

    UNDETECTABLE 

    The first Killer status effect since Bloodlust, Undetectable consolidates our Killer stealth mechanics into one easily understandable status that can be applied through Killer powers, perks, and add-ons. 

    When a Killer is Undetectable, the following effects are applied: 

    • The Killer’s terror radius is removed. 
    • The Killer’s red stain is removed. 
    • The Killer will not have their aura revealed. 
    • The Killer does not trigger the jumpscare sound effect. 
    • The Killer sees the smoky screen visual effect. 

    As with most of our status effects, the Undetectable icon will appear on the right side of the screen. 

    When the new chapter releases, players will have an opportunity to experience this status effect for the first time with the new Killer. We intend to roll out this status effect to other existing powers, perks and add-ons, where relevant, in upcoming chapter / mid-chapter releases. 

    OBLIVIOUS 

    Oblivious is a status effect applied to unfortunate Survivors that have no understanding that a Killer is nearby. 

    When a Survivor is Oblivious, the following effects are applied: 

    • The Survivor does not hear The Killer’s terror radius. 
    • The Survivor is not affected by any effects that are conditional to being inside of a terror radius. 

    Being Oblivious makes a Survivor completely ignorant of a Killer in close proximity, but at the same time, they also ignore the effects of Coulrophobia, Unnerving Presence, Infectious Fright, and other terror radius perks. 

    As with the Undetectable status, Survivors will have the opportunity to experience this effect when playing against the new Killer in the upcoming chapter release. Following this, we will include Oblivious in other powers, perks, and add-ons in later patches. 

    BLOODWEB CHANGES 

    This update will also see a change to the bloodweb which significantly cuts down the amount of time taken to unlock perks. 

    From level 40 and beyond, more perks will appear in each bloodweb, giving you more choice between which perks you take, increasing the odds of finding the perk you want, and potentially allowing you to take two perks per level. The exact details are as follows: 

    • Levels 1-39: Unchanged 
    • Levels 40-49: Three perks appear, up to two can be purchased. 
    • Level 50: Four perks appear, up to two can be purchased. 

    The other rules of the bloodweb remain the same; when you take a perk, The Entity consumes another perk at random. If you are efficient at acquiring nodes on the bloodweb, this change means that you could earn up to two perks per level, although you will be racing against The Entity. 

    With the total number of perks growing with each chapter release, getting the perks you wanted could be challenging. With this change, the odds of finding the perk you want are doubled and the amount of time taken to unlock all perks is dramatically reduced. 

     

    All the changes mentioned above will first be available in the 3.2.0 update. We look forward to hearing what you think once you’ve gotten a chance to try them out! 

     

    See you in The Fog, 

    The Dead by Daylight Design team 


  • Spine Chill & Premonition definitely n compensation buffs.

  • Only Myers is immune. And that's because doesn't chill spines, he soothes the soul. You take one look at him and go "Oh, that's Myers. He's the best boi. I'm safe around him."

  • Hello!


    Peantis Confirmed that undetectable does not impact the see through stealth perks but will impact aura reading perks.

    @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/671018#Comment_671018

    Undetectable only blocks aura reading, hides your stain, and removes your terror radius, so any perk that does not show auras would be unaffected.


    So Premonition or Spine Chill are not impacted by this effect.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403

    You can moonwalk and Spine Chill won’t trigger.

    @OP I’m also taking Spine chill out of my build, better perks are out there, I guess.

    Well spine chill can gain a HUGE advantage against spirit, especially if with prayer beads, nurse, and all killers. You can prevent a lot of chases, hide even before the terror radius.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/685422#Comment_685422

    Well spine chill can gain a HUGE advantage against spirit, especially if with prayer beads, nurse, and all killers. You can prevent a lot of chases, hide even before the terror radius.

    I know this, I’ll still use it in swf since I can’t hear the heartbeat very well when talking to people but you don’t really need Spine chill to predict spirit.

  • @immortalls96 said:

    Supposedly not though it should imo..kind of defeats the purpose of the status and plus one of the few perks with no real counter

    If you expect it for some reason you can technically moonwalk to avoid spine chill

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403

    If you expect it for some reason you can technically moonwalk to avoid spine chill

    Moonwalk 35 meters..?

  • Yes? You move 4.6 ms so it'd be a 7 second moonwalk.

  • Basically Premonition, Spine Chill, Alert, Object of Obsession, etcetera will not work against any killer with an active undetectable aura about them. To include crouched Pig, cloaked Wraith, stealthed Ghostface, recently burrowed Demogorgon, E1 Myers, and potentially Insidious users. If it causes the black squiggly lines on the sides of your screen that hamper your vision, you're Undetectable.