Micheal_Myers
Micheal_Myers
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- Micheal_Myers
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@Senaxu said:
I also think Slaughtering Strike isn’t that helpful in many situations. The pallet-breaking is nice, but that’s about it.
Wouldn’t it be an option to bring back the old one-shot basic mechanic from OG Myers Tier 3? Keep Slaughtering Strike in addition for specific scenarios, but that way we’d also restore the animation and sense of menace that define the killer.
100% I hope they make his Fragrant Tuft of Hair addon basekit again and make Slaughtering Strike the addon instead. 🥹🙏
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007963#Comment_4007963
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007432#Comment_4007432
Get rid of the dash and replace it with a different, more interesting and especially more faithful ability. I was always a fan of the idea that Myers could traverse the map extremely fast when unseen. Now that we have the option to go stealthy whenever we want, including something like does not seem impossible. We already have a "dont - look at me" - mechanic in the game (unknown).
Would be very interesting to see where they take Myers after all the feedback the community is giving them cause Honestly hopefully they see we don't like Slaughtering Strike and need changes 😭🙏
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007592#Comment_4007592
I liked the tier 3 (even 2 but that happened once per match zhen it would just notify tier 3 start or end) sound q which warned all survivors and was better desinged than just slapping 40 meters terror radius which is huge nerf because not even good survivors can prerun you and waste 10 or more seconds but now he is in evil incarnate only 40 seconds so this is nerf overall.
100% true I just wish they kept his old ability as the basekit and added the strike as the addon so then they can buff Slaughtering strike occasionally instead of potentially reworking his entire power again 😭
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007591#Comment_4007591
Yeah now you can be more in stalker mode but you are 105% speed which is only good on indoors especialy hawkins or larrys, he should have his old terror radiuses back.
It would help alot tbh with his old TRs 😭
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@Throw said:
Slaughtering Strike needs buffs badly
Some buffs and maybe a switch to being the "Fragrant Tuft of Hair" addon and the OG Myers ability to stay basekit. 🥹🙏
I miss my Myers boiio being able to actually achieve his goals without an addon 😭🙏
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007432#Comment_4007432
Dont forget terror radius changes too, fot persuer mode he got just basekit brutal strengh and 20% increase in lunge and decrease stun time which are small buffs for increasing his terror radius from 16 meters to 24, his evil incarnate mode has 40 meters terror radius from 32 but its way weaker than onis furry and it has no mobility and 40 meters terror radius got only killers which have solid mobility with chase power like blight, wesker, ghoul or krause head form so Idk why mayers have to got it too.
I feel like they thought people would abuse "Slaughtering Strike" so they made it harder to use and to make him louder than usual to combat consistent use but at the same time reduces Myers' playability if everyone knows when he's about to come and/or about to strike. Hopefully they can change that! 🙏😭
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007423#Comment_4007423
I for shorter deadly ambush with instadown so its faster to pop evil incarnate mode like 1,5 seconds and not slow as its now and make the strike to have longer reach than basic attack ( his old tier 3 with 25% lunge increase) and faster speed than basic attack, now as you said its super easy to deal with and predictible more than pigs dash attack and for me the terror radius changes are bad too even more because they nerfed monitor and abuse which was perk that made lower terror radius killers stronger but now its gone.
Yeah honestly I do still believe it should be an addon but the suggested changes to buff the "Slaughtering Strike" sound pretty good to try and polish the ability. And hopefully they decrease his Terror Radius slightly so he can still sneak alil bit in Pursuer mode 🙏
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@TheGoon224 said:
Yeah, I’m not gonna lie. The rework is kind of the main reason why am refusing to continue P100 Myers
Playing "Fragrant Tuft of Hair" Myers is easier imho. But honestly thats the only reason to level him up for now is to stack those until they make OG Myers basekit instead of "Slaughtering Strike" hoping they listen to the feedback! 🥹🙏
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007446#Comment_4007446
idk I kinda like it cause it gives you a oh ######### I’m being watched moment
I love it but it’s also counter intuitive cause Myers gets no buffs from stalking afar and the range was lowered
they need to bring that back
Honestly if they buffed stalking from afar for example if you're farther you gain Stalk faster I would say having the survivor hear the Cue would be beneficial for both the survivors and Myers since Myers would be able to reach Evil Incarnate faster and the survivors can still feel being watched. So I can still see the cue being viable if they tweaked stalking alil bit to compensate the alert.
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@Dwight_Fairfield said:
I think most people agree the slaughtering strike is the main issue with this rework. That and there's too many audio queues for everything Michael does.
Honestly true and I kinda love the Stalking Audio Cue but I believe it should be for the Killer only so you can get more immersion instead of giving away you're watching.
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@Abbzy said:
Maybe we can keep the strike but it must have faster animation when starting it and less slowdown when using it, now its terrible and maybe I would give him old terror radiuses back because monitor was nerfed and his buffs just gave him brotal strenght in tier 2 and basekit mori in tier 3 which are things that dont justify the terror radius increes.
Honestly I feel Slaughtering Strike is too predictable. And very easy to loop around even if any changes were made to buff the ability. I feel like it should still be an Addon replacement instead of his Basekit ability.
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@Micheal_Myers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946497#Comment_3946497
No Problem 🫡 Just doing my part! ❤️🥹
Also to add on to this: I also think this bug also applies to all the other Achievements linked to The Animatronic's Power/Abilities as well. But that would need some further testing. 🥹🫡
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@Coordi said:
Thank you, we will get this information to the team!
No Problem 🫡 Just doing my part! ❤️🥹
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@Coordi said:
Thank you. Have you attempted this on the Clown Springtrap as well?
I'm assuming the Adept Achivement will only work on skins that don't change "Characters"
So for Example a skin that changes the model/animations/name of the character (Glitchtrap or Matthew Lillard's The Yellow Rabbit) will not grant the Achivement (at least on Xbox).
From what I've seen from changing to a skin that doesn't do the above like the 2 previous skins mentioned (Default, Prestige, Clown, & Toxic) will end up granting the Achivement.
Hope that helps <3
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With the talk of QoL improvements and a better bloodpoint system coming... maybe this can eventually be a thing? 🤔
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911042#Comment_3911042
Michael Myers is here. I love you, Mikey.
I have returned after a Looooong Hiatus.
Thanks for the lovely gesture. Hopefully we can solve this shed thing eventually.
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@Man_of_triangles said:
First you need to find Mew under the truck.
Mew? Lol
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@Shroompy said:
Dave mentioned the Groaning Storehouse if I remember correctly, so "the shed" that Cote refers to might be that.
Could also be Cowshed lol
Yeah he said the groaning storehouse but idk if we need the flashlight McCote was talking about either cause the storehouse has a Cypher we would also need to translate. But with McCote's interview he did say the shed would be the "Language Wheel" which is very interesting ngl
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For me I would love a Mix of Witts and Fear. Like I get the Witts right? But this is a "Horror Game" or lets say a "Horror Museum" like the devs call it.
The lighting update was horrid, like the texture updates are good and all but every map seems like its too bright even with the reworked textures.
And getting slammed with 60 Pallets per map (due to poor Map Design/Spawns) doesnt really make the "killer" feel like a "Killer".
I feel like the Fear Factor and Power Factor for killers need to return in a way where if survivors do use their witts that they'd survive way more instead of running to 10 god pallets that spawned in the same area making the Killer powerless.
Like Teir 3 Myers was SCARY until 60 Pallets ruined that.
So Idk.. I feel like a mix of the 2 would make the game feel perfect.
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I use Self Care with Botany Knowledge which allows me to heal myself at I believe 75% of normal healing. So I heal myself and other quicker. Which allows for a high survival rate.
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@thefallenloser said:
Instead it’s some weird amalgamation of both the book and the movie where it’s stripped of everything that make the book interesting and also tragic. Yoichi is the survivor which is good, but then there’s no mention of Sadako being intersex (which is a huge reason of why she was an outcast) and it’s eluded to that her father kills her in this version, but in the books it was the Doc that abused and beat her then disposed her in the well, where she dies shortly afterwards in the book as well, but they’re using the movie version where she somehow lives for quite a long time.
That’s just super annoying.
Actually in the movie "her father" is said to be the Doc but it was disproved by one of the characters saying it was the doc who killes her. So tbh the lore still stands.
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Xbox, Crossplay is enabled.
I play either Killer or Survivor (solo or in group)
It happens when loading into a match whether it be Kill your friends (Customs) or Public Matches, it loads for like 15 to 20 to 35mins per match.
Plus when you close the game it unselects the challenge you previously selected when you booted it up prior of closing the game.
Usually happens more frequently with the New Survivor is in a lobby, but also happens alot when the new survivor isnt even in the lobby.
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@[Deleted User] said:
The best nerf to keys IMO is that the person using it is the only person that gets to escape after opening the hatch with the key.
100%
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@Kees_T said:
Well to be honest it's very obvious the ones you can get. Only original characters created by the DBD team can earn the Crowns.
Yet I've seen alot of people ask so I made a list. Due to the confusion of those certain people.
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@Orion said:
The fact that you can't unlock the crowns on licensed characters is not a bug. That's how it worked last year too, just look up last year's PSA by yours truly if you want to know the basics.
I didnt list any of the licensed characters as a bug I listed Twins having a bug with the crown.
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Ah Edited the post cause now I earned the Twins crown.. will still list as a bug crown tho.
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@blue4zion said:
It seems inconsistent. It's working for all, but not everytime.
But the issue with that is that out of all 16 killers only 1 is bugged for me tho?
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Ah yeah I'm on Xbox so idk if Playstation is not having this bug or if it's only on Xbox.
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What platform are you on?
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I did the twins and it didnt do it for me. But for every other killer I got one.
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Happened to me on Xbox as well.
Kinda disappointing after a bug fix and on the most hyped up for event, that this save error bug occurs.
It's like they want this game to be the next Deathgarden...
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2280209#Comment_2280209
I disagree. I take purple speed add-on avoid purple add-on that let's me vault, break pallets, etc faster cloaked. Chew through pallets like butter
For me the silent bell and quick reappearance kills all ranks lol
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Yes.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2274307#Comment_2274307
Because Wraith doesn’t need to run Windstorm if they don’t want to, I only see Wraiths with All Seeing Blood.
I have the quick reappearance time and silent bell... cause that's better than all of his addons combined. So... I dont see an issue with this addon.
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I agree. 1 for each survivor just to keep the game pressured. So 4 can spawn at separate sides of the map and patrol certain generators, so getting ultra looped as Nemesis, wouldn't impact the overall game since zombies would be able to patrol more effectively. Plus theres so many times where I hid behind a generator and the ZOMBIE forgot I was there. Lol
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@Mandy said:
This is not specific to the recent SBMM test - there is already a reported bug on the pipping system that has been acknowledged.
It started happening to me after the Sbmm test. I had no issues prior.
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I used to. I wanted to finish Claudette's but the challenges for her were difficult.
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Rank for me has been bugged ever since the SBMM test. I pipped over 10 times and I'm still stuck at Rank 14 Tier 3. Like how? Lol.
Also @nooway9108 please upvote this post so the devs or Community managers can see like @Mcote_BHVR @mcote @not_Queen @Peanits @Almo cause this bug is just kinda stupid imo.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2251059#Comment_2251059
"Blablabla i want the last word bc that means im right" Great for you but now i have the last reply. Guess, im right. See, i dont know you and i have no idea why you dig up this thread to reply to me after a week or more and i certainly dont care about this topic anymore. But people like you annoy me, so i cant leave this like that.
Something isnt holding the game hostage bc both players are too stubborn to give up. And even if it was, it wouldnt apply to the situation. The proposed hook change would be the same as a killer waiting at a safe tile with a dropped pallet. He cant get the survivor and if he breaks the pallet the survivor can escape to another tile. If the killer now does nothing, nobody would ban him for holding the game hostage.
Oh and bc it seems so important to you: i play since 2018 and have 2500 hours. I effortlessly reach rank 1 etc etc. Does this now make my argument more valid? If not you can stop listing this things about you.
You say you have more hours but have yet to provide proof that any of my statements are false about the topic. You say you are red rank, but complain about getting face camped. So makes me question, are you really red rank? Do you really have 2,500 hours? Are you really going to waste your time and everyone's time on this topic that you yourself cannot provide proof for?
I provided many researchable proofs. Which you yourself can research and get the straight answer from the devs themselves. You say you are red rank but complain about Bubba face camping you. Then say that's taking the game hostage, but the old hatch isnt or the proposed change will not keep the game hostage. Sounds pretty dumb to me so far.
Like I said in my last comment I dont care if you respond or not, if you dont provide proof of any of your statements then all your statements are invalid. I've seen it all in the game so I have prior knowledge of how the game was and how it is now and provided proof based on my knowledge. All you have done has been spreading opinions and not fact which seemingly angers you when someone calls you out.
Cause you know this to be true: Deep down, all your statements are opinions and will never be factual unless you show proof of your statements being factual not invalid.
But nice try though.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2251042#Comment_2251042
Or you could just not reply to me and stop forcing your view on me.
It's not just my view. It's the devs view, another forum member's view and alot of player's views.
Like the devs stated this by quote: "If you are camped on the hook, just die and go to the next match it isnt that hard."
In response to disconnecting because of being facecamped.
Like I've been playing since 2017 to 2018. So about 4 to 3 years. I've seen games taken hostage, I've seen old hatch, I've seen old DS, old Borrowed Time, I've seen Old Freddy, I've seen old nurse, and old beaded beans spirit. Hell I've seen forum members complain that the rift is gunna be a fortnite rip off (which it is). I've even seen changes the devs made that made playing killer really crappy and seen em make survivors OP, and vice versa.
I'm not spreading a false viewpoint, I'm stating factual statements that EVEN YOU can research. Even you trying so hard to defend your statement with out proof or things to research tells me psychologically that you dont even know what you are talking about in this topic. So imma leave you with that. Respond or not I dont care. I'm just saying your points of how this wouldn't make the game be taken hostage is invalid.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2251026#Comment_2251026
Do you have a link? And even if they used that wording why didnt they ban people for it?
Cause it was literally a flaw in their design. Bud it's not hard to do research yourself.
Like stop arguing, accept the fact it would keep the game hostage like old hatch and move on.
You litterally can scower all the dev vlogs and find out yourself of why this type of thing WILL NEVER be added.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2242007#Comment_2242007
Holding hostage doesnt work like that. Its just a stalemate like old hatch.
The devs litterally said on one of their streams that the reason they changed the hatch to be able to be shut is so the game wasnt at that stalemate because it would be held hostage.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2241460#Comment_2241460
Even if you wouldnt get skillchecks anymore, other survivor could finish gens and start egc.
But what if they didnt? Litterally everyone would be stuck in a seemingly eternal match.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2241226#Comment_2241226
How would this hold the game hostage? The survivor can always kill himself on hook and the killer can always walk away.
If i remember correctly it got abused. Sometimes the killer needs to stay near and he got a disadvantage bc of that.
Bud, in the OP's discussion it states: Why dont you pause the struggle timer?
Meaning it pauses it, it doesnt specify: "He can die on hook tho while its paused"
So that's what I responded with
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Aka keeping the game hostage.
@TicTac said:
They tested it. But there were problems with it.
They tested it, it kept the game hostage, so they said screw it. EGC it is.
Cause in reality, alot of people will camp if neccessary, alot will tunnel if neccessary, and alot will do both cause they dont care.
So it would keep alot of games hostage, and therefore be more rage inducing than just dying on hook.
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Reedited Tags.
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Myers.
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For me oddly enough was lithe.