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Micheal_Myers

Micheal_Myers

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Micheal_Myers
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  • @Boss said:

    @gatsby

    @TAG

    @Waffleyumboy

    Not necessarily in that order.

    TAG used to be one of those Pig Mains who called for Pig Buffs 100% OINKABLE BOOP THE SNOOPNESS

  • Tbh for Survivor... 100% Spine Chill


    It removes all Stealth Mechanics and allows you to know when a pesky spirit is trying to kill yah right behind yah.


    For Killer I would say...


    Dying Light. Cause well 6 Tokens = 18% Repair Speed for all non obsession survivors which is a win in my book.

  • I cant just pick 1 Favorite killer or survivor so imma list 3 of each category in this way:


    1 = My 100% Favorite, 2 = Medium Favorite 3 = Favorite


    Killer:

    1) Huntress

    2) Myers

    3) Pig


    Survivor:


    1) Laurie

    2) Yui

    3) Ash

  • As a close friend with The Pig. She says she needs a Buff. She said something about completing Jigsaw's plan. And to make every survivors life a living hell.


    So uh.. I just wanna say... Buff Pig.


    🐷🐷🐷🐷🐷🐷🐷🐷🐷🐷

    **OINK**

  • Mine has to be @FireHazard has seen him around for a bit. I helped him explain topics and he helped me understand the PTB features and helped me explain topics.


    Plus just a simply nice guy.

  • @Thatgurl_again said:

    https://forum.deadbydaylight.com/en/discussion/comment/1713272#Comment_1713272

    Ok, so you see how annoying keys are? Moris are the exact same for survivors, it ends the game quick and gets fairly stale

    But like I said with my part about Moris the reason we use them so often is that Survivor counterplay is like a near miss or a head on crash with the vehicle you are in somehow in the ocean if you are in the middle of a desert. Meaning playing the Middle percentile and the lower percentile killers is extremely stale because Survivors in my opinion feel as if they are superior than the killers in the Entity's realm. Which it should be the other way around. So once they buff that Lower & Middle Percentile of Killers, then I could see having Ebony get a nerf to adjust to the power balance.


    So I understand the frustrations of Keys, Loops, and Moris and Weak Killers. I have played them all and have been screwed by it all.


    So that's what my point about the Moris. I hope this clarifies my Point on Moris.


    Also to Tag: @Peanits pass this information to the devs if you can. Cause it is unjust if the Mori system gets nerfed and no killer buffs to compensate. <3

  • My point of view rework Keys.


    Keys are the most annoying thing in this game.


    And yes when you randomly find one in a chest while you and one other survivor got 3 Genned it feels nice getting that nice escape. But if there is 3 survivors who escape with the hatch that's just wrong. Especially with a Key.


    Then another one is BUFF WEAK KILLERS. Myers is a loop machine. Wanna know why? On Grim Pantry (the swamp) on the boat you can litterally loop through the windows every 3 seconds and keep him occupied. Yet the survivor doesn't get ANY NEGATIVES in that situation. So I want to say give a slight Haste boost for vaulting with a faster vault for all killers.


    Now lastly I view that all Moris are fine. But I do understand the frustrations of Ebony. But the only reason us killers feel like we need to use one every match (except on the best killers) is due to the fact that every killer is who arent in the top % are weak killers. Who arent really viable in most situations and cant counter most situations. So until my second point is done by the Devs I dont think they should rework Moris at all. But once they buff weak killers in the middle % and the lower %, then they can change Ebony to work on any survivor who has been hooked at least once.

  • Deathslinger not having counterplay..?


    That one is obviously false.


    His ranged attack is 100% counterable. I'm just gonna leave that here.

  • [Killer Perk] Hex_ Entities Wrath.jpg

    Hope this one is good. I took a lot of time to design it lol.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704565#Comment_1704565

    It makes complete sense, what about it doesn't make sense? The lore is supposed to be that he gets his power from people remembering him. If he never attacks someone he can't be remembered.

    Furthermore lore should not supersede gameplay. It's a simple change that would make things better for both sides.

    But if no one is asleep how would he be able to attack and have them remember him? That's why the timer is ESSENTIAL. If there is no timer then MicroSleep is nonexistent. Which means the characters in game theoretically could not sleep. So Freddy in fact would not be able to attack and in fact NO ONE would ever see Freddy.


    So yes it doesn't make sense because it literally doesn't. You need the timer. And he needs them to sleep. Litterally in Freddy's lore (1980's lore and 2010's lore)


    I watched every Nightmare on Elm Street, and I have played Old and New Freddy.


    Old Freddy was extremely weak and everyone regarded him as "F" Tier.


    New Freddy allows for more stronger counterplay to Survivors. Teleportation to Generators is only essential if you left a generator that was 80% done, and needed to return quick.


    Dream Pallets are 100% Counterable by dropping all pallets early before Freddy could theoretically hit them.


    Dream Snares are avoidable if you are in MicroSleep, not in "Deep Sleep" and you can still loop while impacted by a dream snare. You just have to avoid using easily guessable tactics. Like vaulting into shack or trying to loop a T wall.


    Freddy would easily exploit these easily guessable tactics if you got hit by a dream snare. Another way to avoid them is buy forcing the trigger if Freddy is far away from them. Then freddy will walk over (rather than waste a gen teleport) so you have time to escape.


    So New Freddy is counterable, it just takes learning.


    Old Freddy was just plain weak as hell.

  • @cannonballB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704506#Comment_1704506

    As far as I can tell, I can still hit survivors which then puts them into the dream world. Maybe I have the mechanics backwards?

    Its because they have passive sleep.


    Fox stated that if he were to change the dream mechanics that he would change that the dream time wouldn't count down until you hit them for the first time. But the timer just means you are in micro sleep. Which also means that Freddy could theoretically hunt you down. Removing the timer until the first hit would not canonically make any sense to his lore.

  • Plus how could Freddy hit a survivor if they weren't in the dream world? You are pretty much making Freddy 100% useless based on the "he must hit them first" yet it is known he can only attack when you are asleep.

  • You do know that Killers are supposed to be "OP" and freddy still has counters. I've escaped multiple and multiple have escaped me.


    So it ain't that hard.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1379499#Comment_1379499

    The login reward is different from the crown. It's the fancy Deathslinger outfit you'll see in the event trailer. You don't need to play the Deathslinger to get that outfit, you just need to login. You will need to play him if you want the crown, though.

    While we are on the crown topic... can we pleasssse put the crown actually on top of their heads instead of the back of their heads. Please ;_;


    Also about Claudette's login bonus outfit what dates should I login for those...?

  • @GoshJosh said:

    After over three years and 2.3k+ hours, I have never felt more 'meh' about loading up and playing DbD. The amount of bugs that are introduced or never fixed, the player voices that go unheard or unaddressed about severe balance or gameplay issues, the list goes on...

    I know it's a different set of developers, but the below screenshot just about sums it up for me. Rather than doing something about the boring and hostage-esque face-camping of the game (which exists on all platforms), the mobile devs take the time to make this loading screen 'tip' - which gives credence to the gameplay style and basically says to let your teammate die. Don't be altruistic, don't give that player another chance inthe trial... let the killer set up a tent and get a free kill. Such a boring situation with little or no counterplay, when Borrowed Time doesn't trigger on half your killers now or Bubba/ranged/small heartbeat killers.

    Please make your game a more enjoyable and fair experience for all players.

    https://us.v-cdn.net/6030815/uploads/15JIB0M777NO/dbd-mobile-camping-prompt.jpg

    That's mobile not The PC devs a whole different team.


    And idk what ur talking about the tip being on all platforms cause I never seen it once on xbox.

  • @Dr_doom_j2 said:

    What is the SH Easter egg? I'm excited to hear

    Konami Code

  • @bm33 said:

    What's the Easter Egg? If it's the body popping out of a locker it works on PS4. I also got the charm on PS4, as did my brother. The only thing I'm upset about is that the theme is not included with the DLC on PS4, they expect us to spend $50 on a game we already own that's bundled with the DLC for the theme. 😒

    Konami Code

  • Eh you are fine lol. Every one has done it at some point.

  • @Peanits so people on console... dont get the charm after buying the DLC from the store?


    Cause I was promised a charm...

  • @Kaiju said:

    I at least expected a recolor but nothing? (An yes ik the charm thing but still)

    I have yet to get my charm but I bought the DLC from the store =/

  • @shwag said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271939#Comment_1271939

    All rank one's.

    I get it killers are scarce but damn this swf try out swat teams are getting out of hand.

    Yeah I had it happen 2 games in a row. Like.. this is getting crazy each patch.

  • @shwag said:

    Rank 13-15 get rank ones as well fyi.

    3 rank ones and 1 rank 2..? Or just 1 rank one?


    Plus I know they do. But the most relatable is rank 20's getting it.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271588#Comment_1271588

    It can’t be candy man Scott said it’s not lol both on his stream and in a tweet also it could be Jason there’s a loophole but my guess is it’s probably penny wise

    Then he retconned his tweet by saying he only knows 1 of the 3. But he doesn't know which of the 3 liscenses will come to Dead by Daylight. But he said he put the name of the killer in a locked text document to say: "HA HA I TOLD YOU I KNEW" When it does come out. So he actually for sure doesn't know if it will be candyman or not.

  • @Freki said:

    you still do not get it? you said you "FIXED the Dev's comment" you did no such thing. you are not a dev, your idea would require a large reprogramming and adding in conditional statements that can easily get corrupted if something were to happen. I know programming code and this game is already over a million lines of code if not more than that. I told you that if you were a dev for this game i bet your idea would be considered but since you aren't and know not how the game is coded then you will not get what YOU WANT. I don't want that system. I want to depip if i don't qualify for it, I want to PIP if i qualify for it. I want to safety if I qualify for it. I don't want a hand out just because the survivors bullied the killer and the killer was a red rank and depipped because the survivors worked efficiently which out strips the killers efficiency by light years.

    there is a better way to work within the system than forcing someone to wait, that is a penalty not a fix, it's WORSE than a DC penalty because my pc decided to reboot itself. That's a good question, now that you want this idea of yours and you have the BEST solution ever..... (sarcasm) what if someone got disconnected.... power outage, intentional dc what ever. how do you handle their standing? the game can't do both at the same time so what is that answer?

    I want the game to be in as good of a balance as possible but not by giving hand outs to one side or the other. your idea to make someone watch a game that COULD go on for 30 minutes is ludicrous. If i'm solo and I get pushed out I want to move on and play a game where i might end up getting what I missed in the last game. I don't need to sit there seething because I was tunneled out of existence while I am forced to WAIT for the end game to get my blood points, new rank designation or even watching the boring game play for the 25 minutes of the remaining game. I don't want to see a killer depip because he was TOO efficient and survivors were potatoes and died on first hook just to see us safety pip and they loose when everyone should have lost a pip.

    The Devs comment litterally said it wasn't possible. I fixed his comment to tell people that it IS possible but would be miserable to put into the game. So like I said in my last post reread then come back.


    Because no where did I say "This is my idea" or "This is what I want in the game"


    So... please reread all the comments then come back thanks.

  • @spy198 said:

    https://us.v-cdn.net/6030815/uploads/571/1PG4BDBRTBBQ.png

    Me and two other friends decided to mess around in custom game the killer hits down the survivor and picks him up and puts him down (mostly to toy with him) and thats when that happend he was stuck under the map we tried everything to replicate it and everything to get him out but in the end we needed to leave the match to get him out, has anyone experienced this cuz i honestly never seen this until now never the less it was funny as hell when it happend

    Me and a few friends actually found a bug in The Game map kinda like yours but they were stuck by the tube you drop down after climbing the stairs.. lol

  • I personally never had that issue.. but I can confirm that is extremely dark on your side.

  • Here's how I feel her Lullaby is: Its much smoother, quicker, and actually... frequently changes so not as repetitive.


    Heres what I mean by not as repetitive. So her old one was humming throughout the entire game. Now she la la's half and hums the other half. Which to me is better than just humming lol. I want to hear her beautiful voice lol not just the hums of one.


    That's why I like the newer version.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261776#Comment_1261776

    you are a waste of time, you did not "FIX" the dev's comments you made your own FIX that doesn't work for this game. period. if people would be forced to WAIT out 5-30 minutes more of a match depending on what is going on and making it so they can't move on then you know what? people would not play solo at all, thus the game would loose part of the survivor player base. and match making for 2 stack swf and especially 3 stack swf's would suck. and people would stop playing. if you're going to CORRECT a dev in how they see the game and understand it's player base you need to be a dev of the game yourself. plus your comments are erroneous, because you would force people who do really well against a killer that does very poorly into not advancing at all. no your ideas are worthless. make your own game, publish it, sell it, keep it going and you can make these decisions yourself otherwise don't "FIX" what a dev says, disagree but you know nothing but your very own wants.

    1st You need to lose the attitude please. 2nd reread my comments. Because obviously you dont get the main idea that I tried to give you. Here's the main idea:


    "DOING THIS IS POSSIBLE BUT WOULD REQUIRE CHANGING THE STATISTIC SCREEN AND WOULD REQUIRE EVERYONE TO SPECTATE THE MATCH"


    So in this quote I was saying it is possible to do.


    "IT IS A WASTE OF TIME TO DO FOR THE DEVS SO PEANTIS SAID IT WAS NOT POSSIBLE BECAUSE WATCHING A SPECTATE SCREEN FOR HOURS FREAKING SUCKS"


    In this quote that I said, I said to tell people the real reason why he said no. Hence the: "The Devs Personal No Translator" Quote I put. I wanted to tell people there is a way to do this kind of thing but would be miserable for the devs and us. So next time reread until you get the main main idea thank you.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260618#Comment_1260618

    so if the killer depips... then the survivors can't gain a pip! perfect logic!!!! So what happens when the game bugs out and can't shut down? yes these errors happen. so when will that work. what if the game was a 3 man swf and a single? and that single wanted to go play another game of dbd? nope can't gotta watch the boring match as the swf tears apart the newbie killer and doesn't leave till all gens are 99'd before the 5th is completed, all 5 totems are done, all pallets used to stun the killer and then wait at the end of the exit gate tbaging waiting for the killer that just gave up and is waiting for them to leave so they can shut down and leave the game completely (or go to something else) and only the solo and the killer were a match for each other as they were both in the 17-20 rankings.

    I was fixing the developer's comment. He said it wasn't possible. But it in fact is. So I told the OP and dev why it is possible and explained why the dev said it wasn't possible.


    Its because it's a waste of time. No one wants to wait on a spectate screen for hours on hours. Plus to make this work it would have to calculate all the Survivor's pips as well.


    Did the survivor depip and the killer de-piped? Saftey pip for each survivor who de-pipped. If the killer did not Depip and The Survivor does then it would depip the appropriate Survivors. So it would have to make extra calculations. Plus the Devs love the stats screen how it is. They dont want to ever change it.


    Plus I labeled my comment as: "The Devs Personal No Translator" due to me just rephrasing the Dev's comments to make people understand why it is miserable to do this suggestion. But thanks for your concern.

  • @Peanits said:

    I hate to be the bearer of bad news, but that wouldn't really be technically possible. Say you get facecamped out of the match right away. The game's still going on after you die. It can't tell if the killer is going to depip or not until the match is over.

    It would be possible but would force you to spectate the match until it is over. Then it would calculate the Killer's pip and see if he de-piped if he did then all survivors would get a safety pip if they "de-piped" so technically it would be possible but... would have to revamp the entire statistic screen so in short words Peanits, doesn't want the rest of the devs to waste time doing so (because being forced to spectate is also unfun) so his answer was simply trying to say no ;P


    --The Personal Developer "No." Translator.

  • All you have listed is not taking the game hostage. Taking the game hostage is where all the survivors can't do a single objective. Because the killer obstructs their ability to do so. And vice versa for the Killer if the survivors hide the entire game.


    Examples of a Hostage Game:

    • The Old Hatch Game (Survivor watches Killer, Killer Watches Survivor at Hatch)


    [This caused the E.G.C to be added and to be able to close the Hatch.]


    • Body Blocking all the survivors in the basement so they all are stuck in the basement.


    [The Developers widened the basement Staircase and Made it so the Killer's collision becomes small in the basement]


    •Survivors Hiding the Entire Game not doing any Generators to prolong the entire game for hours.


    [Added Crows as sound cues if you stay in one spot for too long]


    Now those ^^^ are Hostage Games and how they were fixed. Not what you described.

  • @WeenieDog said:

    Wouldn't that just lose them money in general?

    Not quite. They can make 100's of dollars off of DLC Packs or the non Shard cosmetics. So this is definitely a logical and needed change to help with the grind.

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181892#Comment_1181892

    So imo even if the game were balanced there would still be camping and tunneling just like there would still be toxicity from survivors. The point being the game wolnt do a 360 from toxic to everythings sunshine and rainbows cause no matter what there will still be people like that. Also sorry if this seemed like i was targeting at you.

    No worries. I understand what you are talking about but my point is, is that yes there still will be toxic survivors and tunneling and camping killers. But, if we were to buff the killers with better respectful buffs alot of those who tunnel or camp due to it being unfair will be more likely to shift into a mindset of "This will be alot easier!"


    While some the survivors will be like: "FUDDDGE I HATE YOU DEVS" Which I also understand.


    So if we buff them a tiny bit respectfully with meaningful buffs most survivors and killers would be happy while some that are unhappy are minimal.

  • I'm hoping for Huntress since they did David.


    And I'm also hoping for Dwight.

  • Spirit. -shrugs- shes my favorite.


    Would you rather: Have a Claudette Plush or a Huntress Plush?

  • @choffox013 said:

    One more time, the game is in the killer side and that's not why im angry, the cause is ¿Why the killers camp and tunneling in every match? Please devs, do something, because after the game was "balanced" the killers begins to be more campers and tunnelers

    If it was balanced the killers wouldn't tunnel and wouldn't camp. So if the Killers were to get another justified buff to their kits then it would be balanced.


    Plus tunneling and camping stated by the Devs is a "Legit Strat"

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1176509#Comment_1176509

    That's a good question. 2x BP is great and all, but a lot of people jump on that and farm as much as possible. Farming matches are fine if you're just after the points, but they really ruin the game for people who want to play normally. It's not a big deal usually since they're only four days long, but since this one is three weeks long, we don't want it to get in the way of normal gameplay for that long.

    But if it were 3 weeks long farming might not be an issue. Due to the fact that they feel like they can have 21 days instead of just 7. So they could play normally and still earn what they could have farmed.


    The last 3 or 4 days of the event is when they would farm the heck out of it due to the feeling of: "Oh shoot I spent it all on a Prestige Claudette and I wanted to get The next chapter's killer to max level!!!"


    So yes in some cases farming could happen. In most likely scenario though they would play as if it were a normal match until the last 3 or 4 days of the event.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1165460#Comment_1165460

    If they made keys personal and made ebony base (after 2 hooks) and cypress base and kept ivory that would lower the game skipping. But yeah i could see keeping ivory because getting one survivor out of the game is essential.

    That's not my point though. Ivory and Ebony both should be offerings still and should only have the 1 hook requirement. Heres my reason:


    Survivors in many games especially Red Ranks can avoid Ebony Moris and Ivory Moris entirely by not getting hooked once. I have escaped many killers who brought in a mori while my group escaped before me.


    Moris are counterable, if you loop the killer long enough 2-3 gens pop. He leaves you. Another survivor loops the killer 1-2 gens pop and boom Exit gates are activated, Hatch is ready to be opened, all have fair game to escape. While the killer never got 1 hook or 1 down. (Maybe 1 hit once in awhile).


    And with keys and 2nd chance perks it is nearly impossible to get a Mori in the EGC or even in the entirty of the game And slightly possible if you as the killer can provide essential pressure.


    So nerfing Moris to 2 hooks is unnecessary, and making ebony and ivory base kit is also unnecessary. The only one that could be base kit is Cypress because no one uses that offering in the slightest and could be useful in a few situations.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1165401#Comment_1165401

    Which is why at the end i said id rather just get rid of ebony and keep ivory and cypress (since they would give a slight advantage) and just make moring on deathhook basekit. (I do it mostly with ebony anyway because its more points that way) this allows even non leveled killers to see the moris and lowers the grind of dbd a bit (because a ebony is 7k points) because honestly if your on deathhook would you rather die on the hook or die in fashion? (I personally dm getting morid when im on deathhook)

    Have fun with keys and 4 tool boxes to get 4 gens to 25% so by the time you hook 1 survivor to death hook 3-4 gens pop. And if you manage to gain one mori, then good luck with the key cause if they find the hatch they all escaping.


    So if you are going to nerf Moris to death hook nerf Keys to 6 unhooks.


    Because suggesting Moris as basekit is ridiculous IMO. Especially since litterally on my poll if the game is survivor Sided or killer Sided most people picked the option survivor Sided. Because it truly is. They balance around a 2K meaning a Draw. But with all of these 2nd chance survivor perks (which killers have pretty much a few) even a 2K with the best killers could be a challenge. Killers are supposed to be OP. That's their basekit. But every update makes them vulnerable. Like with the Undetectable update it made Myers in Tier 1 useless because of spine chill. So please if you want to nerf something or make something basekit then please make Cypress basekit. Let Ebony and Ivory be offerings with out the drastic nerf.

  • @Inji said:

    https://forum.deadbydaylight.com/en/discussion/137631/maps-you-want

    Personally really into ocean things so a cruise ship could be amazing for a map. I think it will add to DbD's aesthetic. Especially if it has a matching killer (A captain or a crew member)

    I would love a beach themed map. You can have sand dunes, beach chairs and beach umbrella's as LoS blockers and wood debris as loops or even a beach hut for the shack.

    Not a bad idea. But tbh I would love a Nuketown underground bunker type of map.


    But I feel like it would kinda be similar to The Game in a way. So if we either see a bunker map, or a ocean/beach map (maybe variations) I will be happy =P

  • @KerJuice said:

    I don't play michael, but jeez 0.14%?! is this really that hard to do?? I noticed this game has a lot of rare achievements still.

    Yeah, ever since spine chill can counter all stealth now it got more hard since they run before you get there. Plus since everyone's skills have evolved over the years, they know how to avoid Myers and certain killers. But will have a hard time with others if they haven't played against them much. But some like me have overcome these hardships and got this and many other hard achivements by working hard at it. =P

  • @Dwight_Fairfield said:

    Well done. You made them all believe in the boogeyman.

    Thanks =P

    @Fibijean said:

    Nice! I got mine just last week. Got super lucky with it, too - the survivors were all good sports and none of them jumped in lockers or forced me to grab them or anything like that.

    Mine got all but 1 gen done and they accidentally 3 gen'd so the power flipped once I reached tier 3. 😅

    @Raven014 said:

    I'm surprised you had STBFL, but you do you. Great job with that!

    To be honest I actually forgot you needed to hit people to use STBFL, and I just stalked the entire game lol, and I occasionally accidentally hit, so in my opinion I technically used 3 perks =P because I forgot lol. But thanks =P

    @drimmalor said:

    Congrats! That's one of the more difficult achievements 😁

    Thanks =P now I'm done with Myers, I got him to P3, Got all his weapons, Got his outfits, and now got all of his achievements. Now imma work on The Pig's achivements =P

    @Angelicus23 said:

    I think I'll never get it since rank reset sets me just to purple ranks, adepts are already very difficult

    Purple ranks are difficult but dont let that stop you in trying to get the achivement! Cause even knowing you tried should satisfy you. Cause this achivement is a hard one lol. So keep trying and eventually you'll get it! =P

    @inferjus said:

    I'll wait for mmr system to be implemented, then try doing this achievement. Doing this on high ranks is suicide.

    I could see it possible in high ranks but extremely hard. But I wouldn't give up on trying once in awhile. Cause it will always be a hard achivement =P

    @Supernaut said:

    Congrats! I stockpiled 70+ of each add-on and managed to pull it off on the second go! The final guy knew the game was up and presented himself to me. I have to admit to legitimately shedding a tear...

    Thanks =P and that's okay ^_^ everyone feels bad and everyone feels excited when they earn a extremely hard achivement. But if they played well I would still honor them with a kind message of GG with a heart emoticon.

    @Tactless_Ninja said:

    Had some ######### hide in a locker in EGC. ######### this trophy.

    Dont give up on the trophy though. You wont get it on every try, even if you know you should or would have earned it if he wasn't in the locker. Just keep trying and eventually you will cry with excitement when you finally earn it =P

  • @ALostPuppy said:

    Why did you go to red forest of all maps to try and get that achievement lol. Couldn't imagine having to haul Michael's fat ass across mother's dwelling just so I can get a portion of my power.

    @Kate_Main_01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1161104#Comment_1161104

    Omg I thought the same thing! I was like what an absolute glutton for punishment, and a BAMF for still getting it done! 🤣

    I picked Red forest because even though it is a huge map there was less fog and more stalking options to see survivors. Plus it is more probable that they will 3 Gen themselves when I hit Tier 3, if I chase 1 specific survivor across the map with tier 3 never ending.


    That's why when I play Survivor, I do 1 corner Gen, Middle Gen, Other side of the map Gen. So then I go around and see what gens I'm left with, and do the middle one so 2 will be on one side of the map and 1 will be on the other to try and avoid a 3 gen situation.


    Hope this answers your questions =P

  • @Kate_Main_01 said:

    Great job!! And good luck on your next Killer challenge! ^_^

    Thanks =P

  • Nerf keys for 6 unhooks.

  • @Peanits said:

    That change for Insidious would be a little nutty. You can already get a very small radius on some killers with just Monitor & Abuse. If you stacked this with it, you'd be able to turn just about any killer into a stealth killer. In any case, it's basically just stealing M&A's thunder at that point, I don't think there's enough to set it apart.

    Fire Up I think might be too much. I can't see how you could possibly play around someone moving at 5.2m/s, and I don't think you should ever expect the other survivors not to do gens because someone's being chased.

    As for the NOED one, that's a neat idea. Though I don't think it needs to replace NOED, you could probably just cut out the speed part and make it its own perk.

    I actually have an idea... what if...


    Secret Admirer:

    Once there are 1/2/3 Generators Left for the survivors to compete you will become Undetectable the entire game as long as these conditions are met (this will use the objective counter for the Generators). if the endgame collapse has begun you will gain a 10/20/30 second speed buff to, Vaulting, Breaking (for walls/pallets), and movement speed. Once Endgame Collapse begins, you will no longer be Undetectable.


    Would that work? Or is it too overpowered?

  • I think of they disconnect that it still counts as a death. It is scored as so (called Quit Early or something as a scoring event for the sacrifice category I believe)


    But I has been awhile since I have researched this topic so take my word with a grain of salt lol

  • @Fibijean said:

    I doubt they forgot. They're probably still working on fixing the bug that forced them to disable the servers in the first place.

    Hopefully they fix it soon. These Dcing players need to get punished for ruining the experience.


    EDIT for context: Its 2 survivors Dcing not just 1. So it's just me and 1 other survivor doing 5 gens alone. Which is nearly impossible and unfun if it happens every match.

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