Micheal_Myers
Micheal_Myers
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- Micheal_Myers
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Comments
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@Todgeweiht said:
Imagine disconnecting against the new killer lmao.
People dont wanna have fun or something?
I've had multiple matches where survivors Disconnected for litterally no reason other than the Killer. Or the map.
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@Flarefire_Xx said:
The link wouldn’t work for me...
Hope this helps.
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Eh I would say there isnt really a good way to nerf or buff decisive.
Because some could argue this scenario:
A Killer (Like Tier 3 Myers) downs the hooker then tunnels you when you just get unhooked. Hooks the Unhooker, Your D.S. deactivates even though he clearly tunneled you, and then he picks you up and plops you back on the hook you were just on 30 seconds ago.
That wouldn't be fair to both Survivors. The one who unhooked you, and the other who just got unhooked.
So I would say keep Decisive the way it is right now. So we can understand better what its problems really are. Like, are lockers the problem? Is it being activated during E.G.C a problem? Is tunneling the issue? Is it the Killers fault? The unhookers fault? We as a community dont know what is actually the issue with decisive, because it has been proven useful and has been proven to be a great anti-tunnel perk for that scenario and many more. So I would just wait, collect data of how it's used most often and adjust the balance based on those facts and numbers. But that's how I would decide on D.S.'s fate.
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Ah this might take a bit but...
Rave Claudette:
Cool Dwight:
Classic Ghostface:
Miss Meowsacre:
Detective Hoffman:
Amanda Young:
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1138399#Comment_1138399
enough with the DS nerfs lol survivors need to be able to have a better chance to get away if you’re picking them up within that full minute after they’ve been hooked anyways. Why do you feel as though you deserve that 2nd hook on that guy when you just camped him? I want a bigger skill check on that thing or longer stun because 5 seconds sometimes isn’t enough with how fast the killer is he’s back on your ass anyways
Dude
1) Dont get angry.
2) The devs are looking at abuses that this Perk may cause and will nerf it accordingly they litterally stated this in this thread.
So I proposed a worthy fix. What downside does D.S. have? NONE. I am providing one. So shush and calm down please. No need to be defensive. No one even stated we wanted a second hook. Hell my proposal isn't even aiming at a second hook. It punishes the survivor for having D.S. active. That's all. It doesn't make you exposed or male your aura be read by the killer, so trying to call me out and being rude isnt solving your issue. That's probably why you are jailed. So once you calm down reread my comment and this thread (mostly the Devs comments) then please provide constructive feedback. Thank you.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1138101#Comment_1138101
I would agree with you. The abusive part would more so be if they were work on a generator, then hop in a locker any time you came close. At that point you're forced to take the stun or allow them to work on the generator unopposed. Though I would argue that the locker isn't the problem there.
Make the person who has D.S. active Repair the gen slower (25%?) than if they didn't have it activated.
So if I get off the hook D.S. is active, I now repair the gen 25% slower. Once D.S. deactivates, I gain the normal Gen speed back.
Would that be a proper solution?
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@AshleyWB said:
One for you - Drop an Item which another survivor escapes with.
Hands off - Use Franklins Demise to make the same survivor drop 2 items in a single match.
Over and out - Escape a chase 3 times using dance with me or quick and quiet
No time to die - Survive until the exit gates are powered 5 times.
Don't wanna miss a Feng - Don't miss a single skill check and escape 3 times using the perk Technician.
Fault Regression - Cause survivors to miss 5 skill checks in a single game.
Slow and steady - Hit 30 good skill checks.
A Safe Place - Hide in a locker to block your aura being read 4 times in a single match.
Totem Patrol - Using Detectives Hunch destroy 3 totems in a single match.
Over here - Use a map with a glass bead to mark a generator which you finish to other survivors 2 times in a single match.
No pain No gain - Achieve max stacks of autodidact 3 times.
Pallet resistance - Use Enduring and be stunned 10 times.
DESTROY! - Destroy 8 pallets or breakable walls with your secondary attack (chainsaw, shred, Oni smash etc.) In a single match.
Silent but deadly - Hit a survivor shortly after coming out of undetectable 15 times.
Cold Shoulder - Accidentally sandbag a teammate 8 times in a single match
Alot of these sound great, some do seem too challenging but great work on your list.
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@ZoneDymo said:
at the same time I had plenty of matched on that map where you go to areas with tons of car wrecks etc but not a single pallet
Or have a match on the game and there seemingly only 3 pallets in the entire map.
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@Mandy said:
No it's not bannable and nor should it be, the game is not over until either the survivors are dead or have left - or the EGC ends the game. As a killer you can go and hit them to end the game and tbagging will never be bannable! Unsportsmanlike Behaviour is for things like botting or lag switching. So please do not waste Support's time by reporting people for tbagging.
Lag switching is an exploit not unsportsmanlike...
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Ah alright lol didn't know lol.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1134618#Comment_1134618
"Flash backs to survivors spawning right next to killers"
Definitely. But I never had it happen to me tbh. Lol but I heard it has existed.
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@Auron471 said:
i think they made it so that ace in the hole allows you to keep your addons.
I hope so...
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@drimmalor said:
I usually think I hear footsteps randomly. More often than not it's a fire barrel.
Definitely footsteps and maybe one breath for me.
When I hear em' I'm like: "But I just spawned... how is a survivor right next to me already?" Lol
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Like @FireHazard stated, it is likely that the PTB version has it's bugs addressed and is most likely fixed by now. And more likely has already been sent to Playstation and Microsoft for certification (Which takes about a Week or Two). And will be on Steam/Windows store around March 3rd same as the Xbox and Playstation store if there has not been any complications with the update.
But also like @MandyTalk stated take all this information with a grain of salt because anything is likely to change. But, in previous DLC's expect the DLC to become live within 2 Weeks of the PTB.
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My first message as Myers.
They said they were terrified. Lol
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1128993#Comment_1128993
Check the 3.6.0 patch notes in the player test build section of the patch notes section.
Ah alright, well still his Static Blast and his Shock therapy will be definitely gaining an advantage ;P So We'll see how he is when it goes to live. (Since I'm on console)
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1128888#Comment_1128888
They specifically stated in the PTB patch notes that add-ons that increase static blast and shock therapy madness were changed to do other things.
Oh? Reference?
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It would be kinda awkward to cleanse the portal on the Wall though. But either way good idea.
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The black robes and hood would be pretty awesome to see. They also added Detective Hoffman's outfit (the Leather Jacket Pig) and I think the Brown Jacket Pig cosmetic was Officer Rigg's Pig Outfit. So having Jigsaws (John Kramer's) would fit perfectly. But would need a amazing weapon to stand out from Hoffmans, The Pigs Default, Rigg's, and Amanda's.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1127718#Comment_1127718
Aren't they removing (or I should say, reworking) add-ons that increase madness from static blast?
EDIT:
It is confirmed to be no. They did tweak his Madness levels to be more consistent however.
Static Blast will do 1 FULL Madness Level.
Shock Therapy will do Half a Madness Level.
So to answer your question, addons will probably not change for Shock Therapy, but will probably change for Static Blast. (Maybe to reduce the charge time)
But Addons are still uncertain and weren't talked about.
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I have to say Plague.
Ironically I hated her.
Then i played her randomly again and she worked out lol
(I'm not gonna say Pig because she can be powerful at times ;P)
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1127723#Comment_1127723
Doctor know how to stop them.
Yeah but it is still hard. Red ranks know how to punch out gens as if they were trying to knock out an opponent in UFC lol.
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Ah so Latency... dang Latency making the killers POV not match with the Survivors.
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@NekoGamerX said:
steam screenshot don't play killer on there much
https://us.v-cdn.net/6030815/uploads/923/AVC20CBGLL1F.jpg
PS4 screenshots that last one was tonight they were the most toxic
https://us.v-cdn.net/6030815/uploads/520/MMOMISW4MG24.jpg
https://us.v-cdn.net/6030815/uploads/173/QT7FNMUIKDQ6.jpg
i mean really when is this going to be fixed?
I had half of my rank (green) and half red rank facing me as Doctor. (And The Pig at some point..) So for me it's been half red half my rank. I'm sorry that you were more unlucky than I was with red ranks matching with you.
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IMO Doctor is kinda Overpowered on small maps like Lery's, The Game, or Hawkins. (Maybe not hawkins... but the other 2 for sure.)
Static Blast is what helps him tank survivors.
So put on the addons that increase your static blast madness, and boom you got the game to be about 75% in your favor.
So I can understand why people think Doctor is Overpowered. But at the same time he is easy as heck to go against if you are a good survivor.
For example I just played Doctor on Lery's using this build:
-Overcharged (Tier 1)
-NOED (Tier 1)
-Monitor & Abuse (Tier 1)
-Nurses Calling (Tier 1)
Addon #1: "Order" - Class II (Moderately Increases Static Blast Madness)
Addon #2: "Discipline" - Class II (Slightly Increases Shock Therapy Madness)
Offering: Lery's Map.
I faced 2 Red ranks and 2 green ranks (green is my killer rank) They only did 4 Gens cause 2 had a commodious toolbox and one had a ranger medkit, also NOED was never activated. I was also only going for the Shock 4 Survivors [In Level 2 in Tome II] Challenge. And even though they did 4 gens I still got a 4K and Merciless.
So they can beat Doctor but he can get annoying (is my point sorry I made it long... lol)
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Nothing.
If the killer doesn't move the entire game do all the gens, 99% both of the exit gates, farm the killer while they are AFK, then leave when max in all categories.
Cause, you are also missing out on bloodpoints due to the killer not doing their job by being AFK lol. So I simulate me being into 10 chases. Same as the other survivors then we move on. With the potential 1 minute game becoming the regular 10min game.
And if you dont like to AFK farm the killer, then just do gens and leave lol.
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@LegionGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1127559#Comment_1127559
they don't, they always keep them if they survive and leave the trial with their item + addons
Oh? I always thought you lose the addons. Lol My fault.
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Survivors always lose their addons...
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Confession:
As Myers I love to hunt Laurie.
And as Claudette I love being a Bush. Or..
My favorite... RAVE CLAUDETTE!
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@Peanits said:
It's not being ignored. It never has been, even. We mentioned right away that we'll be watching how the changes affect the game and make adjustments as needed. The first part of this are the toolbox changes. Whether or not it'll need further changes beyond that remains to be seen.
Oh... I thought it was ruin... then toolboxes... then... uh... Brand New Parts... then uh the exit gates.. then uh... the gens ?
Nah I'm just messing around but gens are still a pain...
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@DelsKibara said:
No one's gonna try to change what is fact.
Exactly.
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@KStarW05 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115756#Comment_1115756
What's a "hard juke"? Wut?
I think too many people are afraid to even try and they're even more afraid of blowing the gen, when you can't ever learn to do it and get the timing if you don't try. You get more points, you get faster gen progress, and it's a fun little thing to try and do while you're afking on gens.
They're really easy to hit, but some people don't have the ability to do it, or the desire to try and that's fine. The only ones that can be awkward to hit are the ones that appear really quickly or happen to have that 30 fps stutter sometimes, but you get used to it.
Hard juking is the form of juking where you have to know when, where to try to joke the persistent killer. (Cause most killers leave after 1 or 2 jukes.)
But in this case if the killer stays on you like let's say the wraith chasing you on autohaven. Wraith got juked twice, and didn't break off the chase. (Is becoming persistent) so hard juking is a thing that needs to happen, so you may have to use the same obstacle multiple times in a timed manor (so it isn't guessable and the Entity doesn't block any windows) until the wraith decides to leave you due to the complex loop you are bringing him in. Then when the wraith decides to chase you again if you do 1 simple 360 and he misses, he will most likely leave you alone after that miss if you "act" like you are heading to the hard loop. Aka the hard juke.
I hope that made sense.
(I just woke up please be nice to my explanation 😂😅)
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Tbh, The Pig. Even though Myers is my close 2nd.
But Pig just has those cute screeches when hit by a pallet or D.S. which oddly calms me down. Idk why. But the Pig is the best killer to play if you just wanna have fun. Myers is the best to play of you want a somewhat easy and fun match.
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Eh I just try to get Gens done.
I want my job as survivor to just flow lol. So I dont worry about anything than saving people off hook (cause then I feel bad afterwards if I dont.. dang empathy) and doing my job with Gens.
Getting chased by the killer is sometimes the easy part. Unless they are extremely persistent lol. That's when you have to use hard jukes.
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Uh... you sure about that..? In pretty sure.. the ruin nerf is all survivors.. and survivors now want NOED gone... so....
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1114404#Comment_1114404
We'll have to see than, we have no information on if BHVR even wants to implement something like that or not.
I just doubt that it's something they're interested at the moment, since Chapter 15 is arriving soon and the Rank Rework that's being worked on behind the scene are taking up some time.
True but adding more places like the PTB for the other versions would benefit the games health greatly.
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@FireHazard said:
Only possible through Steam as said above, plans to make it possible for the Windows version is currently unknown, if it can be done at all that is.
As for console I personally doubt something like that would be possible due to how limiting the console version is with this type of stuff.
The PTB can indeed be done on all platforms. Keeping up on the Data from all platforms would be the complicated part.
Here are examples of how games do PTB's on Console:
Overwatch: An Experimental Card, this card is where they will change all Heroes to their PTR state for consoles. This is their Public Test Realm.
PUBG: A PTS (Public Test Server) application, this application used to be a standalone application for consoles. But then got changed to a Xbox Insider's application instead (just like minecraft is on Consoles)
So it is indeed possible for all platforms, but it is unknown if they will ever do this do to the data collection complications.
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Oops.
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Ps4 and PC only have Dedicated servers...? Uh... You mean All platforms have servers.. Cause I play Xbox and we have the worst servers (when playing survivor). So every platform has servers... so I don't know what you are talking about.
Plus... if you are new to the game How the old matchmaking without the servers worked was as so:
•Killer's connection = 25 to 15 minute wait
•Survivor load times = 5 to 15minutes
•Latency is based off of Killer's ping.
Heres how new matchmaking works:
•Killer = Instantly (within 1-3secs) finds a match with 4 survivors.
•Survivor = Instantly (within 1-3secs) finds a match with 3 Survivors and 1 Killer.
•Latency is based off the Server's ping (which is definitely not optimized for consoles at the current moment)
I even noticed the differences. They are subtle, but you weren't lied to. The servers are indeed here.
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Hmm.. based on PC's DLC:
Nurse 2016
Myers 2016
Hag 2016
Licensed in 2016: 1
Bill (L4D2) 2017
Doctor 2017
Huntress 2017
Leatherface 2017
Freddy 2017
Licensed in 2017: 3
Pig 2018
Clown 2018
Spirit 2018
Legion 2018
Licensed in 2018: 1
Plague 2019
Ash 2019
Ghostface 2019
Demogorgon 2019
Oni 2019
Licensed in 2019: 3
Deathslinger 2020
So... to counter @Fibijean there IS a pattern.
So based on the current pattern there should only be 1 Licensed Killer this year.
But, this is not "factual" yet. It is clearly speculation but it still has a pattern oddly enough.
So expect about 1 Licensed character this year. If not less or more.
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Shack needs one 100%. Even if you are a great killer main you can be looped for 30 while minutes by them not throwing that pallet down. But to balance this out as well, increase the shack size of all shacks like the one on the new map.
Maybe retexture alot of the shacks based on the realm they are in as well. (This can he done when all the maps get their textures reworked to be creepier like Lery's)
But for the most part, Breakable walls are welcome. I just wished they all can have a different animation for breaking through walls.
Like myers can be like:
Which would be cool.
EDIT: Haddonfield Breakable walls could be doors ;P
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@yobuddd said:
“Awesome killer, so fun!”
”He’s too strong, nerf him!”
“His ranged hit boxes are so unforgiving! Buff him!”
“These perks are fun, but I love the new hangman’s trick!”
”Breakable walls in shack?! I quit!”
”Bodyblocking sabo squads! Ahhhh!
“I don’t want to keep the toolbox, I want to keep the stuff in it!”
On and on. Everyone has an opinion 2 days into the ptb, but there are a lot of us console players who can only sit on our hands and wait. Maybe it’s better to see how things change after the PTB and how things perform in the full community before demanding changes, eh?
Upon a bit of self-reflection, I don’t actually mind the opinions. I also understand PC is easier to test on. Really I’m just griping because I feel a bit salty about being left out and unable to join the test! 😅
I wish they can do a PTB as a separate DbD release for consoles like how PUBG did with the PTS application.
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I have adept... Myers, Ghostface, & Adept Pig.
Oh and I forgot the Adept Entity (Nea) achivement. Oops..
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@EvilJoshy said:
If you could demo the licensed killers you would learn majority of them are weak and you won't buy them. They are mostly to draw in crowds at this rate. Very few are good at end game or fun to play.
Mikey is good for jump scares but that's about it.
Bubba is a weaker billy.
Pig I find fun but very rng reliant with RBTs. Has some mind game potential with her dash but if you screw it up it extends the chase.
Freddy was so bad at launch the F tier was named after him. Now he is pretty good.
Ghost Face I enjoy playing as. I like his jump scares and I "can" do well with him at red ranks. Depends on how well they can reveal me.
Demo is fun. Has some stealth and map pressure with his tunnels but an average killer.
Actually... Please dont stain My (Myers) name.
I (Myers) am a very good killer indeed.
The only thing that sucks, is that I get seen most of the time. So if you want to stalk you have to get the fast stalk gain addons ;P that's the way to go (plus boyfriends memo).
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Idk how they would be able to do that to be fair..
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@Todgeweiht said:
Nice, no option to say this game does not favor any side.
Guess the devs are """"biased"""" no matter what, huh? All you people can do is be divisive and blame it all on the other side or the devs.
No but there is an imbalance. A game cannot be fully balanced. It will favor in one direction or another. Especially in a slasher.
That's why there is no option of "THIS GAME IS BALANCED!!!" because in reality it will never be balanced but based on feedback, it is indeed more survivor sided in the balance stages.
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@MakoaKeo said:
https://forum.deadbydaylight.com/en/discussion/comment/1102619#Comment_1102619
I don't understand how this is the confusing bit.
If you die (sacrificed or mori'd), your medkit, etc is gone.
If the killer has franklin's and you dont recover your item, your medkit, etc is gone.
if you use all of the charges in the item and escape, you dont lose the item
Just seems like if I survive 80% of the time, I'll have basically the same # of items. Then why gain more of those items in the blood web if we basically almost have an infinite amount of charge if we keep surviving..?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1102032#Comment_1102032
Keys break when used to open the Hatch. Keys never used charges for that, and the update only affects what happens at 0 charges.
I understand the keys part of your post. But... if I have 64 Toolboxes, 45 medkits, 24 flashlights, and 10 maps, if I use 1 Medkit, fully deplete it to 0 then escape, essentially I will keep that 1 Medkit. So I would still have 45 Medkits. How will our stuff deplete?
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@not_Queen said:
@Botiz We had that happen back in 2016. Didn't go so well 😉
Make myers have the wraith ability to cloak during April 1st.. enjoy having spine chill now!!! Lol
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Totems are easier to locate if you know where to search in each quadrant yes. (this is based on Haddonfield)
But that's the point of any Hex, It SHOULDN'T be found so soon. But if you look in each quadrant (Since roughly 1 totem will spawn in each quadrant) you will eventually find all the totems in no time. Also to remind everyone, a Hex is a curse & like all curses you have to complete a certain goal to abolish that curse. And finding them is that hard task you have to choose to do to abolish it.
So I hope this helps why the Totem argument is invalid.
If you have any questions about this map above let me know in the nicest way possible.












