Micheal_Myers
Micheal_Myers
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- Micheal_Myers
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Comments
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@Fibijean said:
I like the challenges, but if you don't care much for them or the rewards they offer, that's fair enough too. That's why they're optional.
True, it's just I dont get what the Devs were thinking.
This game is a Paid game. $30 litterally on xbox without a discount sale, and maybe $15-$12 on steam if there is a Sale.
So I just dont get why they dont make the rift easier to do, or make it free for everyone. Like many others stated above I agree that it brings variety. But the challenges are so dang hard (even after their supposed, "We made them easier" Update.)
They dont get why people were outraged.
It is RNG based for some Fragments and bloodpoints (and some with lore that can easily be searched on YouTube)
And that's why we hate it. It's not because we're not trying the challenges [Because we are] it's just it's too dang hard to get to 1 freaking tier in the rift.
I'd rather spend $80 just to buy the premium and bypass litterally every tier.
Like.. come on this Rift is outrageous and the devs need to treat it as such.
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Something has to be done with oni
Hes like a billy mixed with insta kill myers.
Something also has to be done about the archive challenges. What the issue was it was extremely hard and luck based. Now they made it easier but is still luck based. Guess they took our feedback with a grain of salt.
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@Almo said:
Hey, I didn't intend this to turn into such a huge thread. But thanks for keeping it positive! Gotta hit the sack, see you around in The Fog!
Awww i still wanted to ask the dreadful question:
What would you prefer Myers buff or Pig Buff?
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I'd say, Leatherface or Oni.
i would say freddy but it's just his hitboxes being bugged.
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@StrodeWins said:
i agree. she’s really overplayed and every time i play against her i’m tempted to suicide on hook. i just don’t find it fun to go against her.
-looks at October 21st 2019 post-
-looks at December 7th 2019 comment-
-is unsure how to respond-
-Lurks in shadows-
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/902217#Comment_902217
I made a few games before using Javascript, take a look: (The ending is kinda buggy but everything was in a timed environment).
https://studio.code.org/projects/applab/xUK-f3JeX7gpkAGB6orRQqmcB-eDSeC3A7irnLQix9o
I plan on getting a Bachelor's Degree in Computer Science since making games is really what gives me joy in life. ❤🤗
-tries game cause also wants to code soon lol-
EDIT: game needs some balancing cause its too hard XD But good project though
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Xbox has some compatibility with keyboard but idk about mouse.
Cause I can press a key on xbox and all the HUD turns into a PC HUD instead of the Xbox HUD..
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To start off Keep both as is. I rarely see Keys and rarely see Moris. Plus Moris are nice to look at and Keys are counterable. Kill that survivor first.
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And guess who might be coming back to do another nightmare movie..?
;) yep. The legend Robert Englund.
BHVR should make him a 1984 version of Freddy as a skin at this point lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/901261#Comment_901261
Then change the achievement...?
They didn't even change the Left For Dead achievement when Left Behind was changed lol. What makes you think they change achievements?
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@Fibijean said:
I've noticed it both with hatch closes and full generator repairs. It's very strange and confusing, not to mention unnecessary. I'm hoping it's a bug, but if it's a new feature I hope they revert it because it adds nothing and just confuses players.
Lol the first time I shut the hatch after the update was like: What the hell, were they on generators before I closed the hatch?!
Then just shrugged it off as the Gens popping when I shut the hatch lol.
Definitely a bug.
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Shes fine. Heck even before her nerf she was easy to loop.
Now a days I never get a spirit it's either the Oni, Ghostface or Trapper.
Spirit is pretty much a rarity rn.
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I just got a 4K Mori my most recent match.
I was ghostface (I already wrote the story to the survivor who asked how I can pip without chasing but.. here it is anyway:)
I was on Badham Preschool. I spawned in the back of the school, I went into shroud then searched the gens. When I cam back to the back of the school a Steve was about to work on a generator so I stalked him and downed him. I then proceeded to hang him on hook.
+1 Moriable.
A Nea was in the house with the gen in the basement it was directly near Steve's hook. I downed her and hooked her.
+1 Moriable
A Claudette then shows up trying to unhook either nea or steve she was on the side of the house where nea was downed. When she saw me i was out of shroud. She jumped the window to run and I went into shroud to trick her to jump back through. (I'm all ears helped). She jumped back through and I downed her. During this time Nea got unhooked, so I hooked claudette where Nea was.
+1 Moriable.
I found Nea, I moried.
When claudette got unhooked I was by the killer shack she entered I moried.
Steve and Detective Tapp were talking by a gen. (Using pointing as communication)
Steve: *Points to Leave*
Detective Tapp: *Points at Gen and then starts to work on it*
Steve: *Probably scared worked on the gen reluctantly*
I stalked them both. But steve finally realized what was happening when I 99'd Tapp. I downed Tapp and hooked him.
Now there was 2 able to be moried since the rest were dead.
Tapp got unhooked by Steve. I found steve and downed him. Moried him as well.
5 Gens Left to be done. Exit Gates not opened. Tapp was surely to be screwed right..?
Right. I found the hatch inside the Preschool. I slammed it and found him trying to open an exit gate. It was 99'd he almost did what I did to him.. to me. But..
In the end. I got my 4 Moris.
So yes I believe Moris can be a game changer. Just dont play badly like these other survivors. If you play hard to get then well... no Mori. (Unless they finally catch you when there needs to be only 1 Gen done... it happened to me as survivor, trust me.. many times...)
So it's based in the survivors you get and how you all play. Cause maybe.. just maybe the killer has a plan.
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Like the others said: No.
Heres why:
D.S. is supposed to counter Tunneling. Going into a locker helps with that because it's either leave them in a locker or grab em take the stun and down em.
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I want this back so I know if I'm getting miserable teammates that I have to save alot (can change my build to help em.) I never dodge lobbies.
So it's somewhat 50/50 can be abused can be helpful.
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Arnold Schwarzenegger.
Terminator: "I'll be back."
Predator: "GET TO THE CHOPPA!!!!!"
Skins: Predator Arnold, Terminator Arnold,
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@SaltySwag said:
When will the charge increasing add ons bug be fixed?
Also
Why force Killers to run NOED and get kills during Endgame collapse? Basically you guys are forcing killers to ALLOW the gens to be done in order to get a challenge. That's just unfairly difficult.
- You are forcing Killers to run a dead perk for 90% of the game.
- You are Forcing Killers into a MUCH higher stress challenge, as many will just RUN out since both sacs are required in the game.
- You are Forcing killers to play Toxic in order to achieve this.
That is why its a challenge.
A Killer has to make sure to fit those specific requirements.
And the survivor.. well has to survive what comes with those requirements.
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Every survivor Charm Ideas (That I have):
Dwight: Pizza slice, Dwightyman Card (Kinda like a Pokemon card but instead of a pokemon is just dwight.), Toy Dwight.
Meg: Toy Meg, Small Angel figurine.
Claudette: Rainbow Flower [Specifically a Rose] (It changes colors every 1.5 or 2 Seconds)
Jake: Toy Jake, Wallet, Small Crowbar.
Nea: Entity (arms...? Spikes...? Things..?), Toy Skateboard, Spray Can, Toy Nea.
Ace: Toy Ace, 4 Leaf Clover, & Lucky Charms ;)
Bill: Small M16 Rifle, Pictures of His original crew? Toy Bill.
Feng Min: Game Cartridge, Toy Feng.
Laurie: Toy Laurie, Glass Shard (to honor D.S.).
David: Toy David, Security Badge, Security ID Card.
Quentin: Toy Quentin, Small Toy Chest, Small Freddy Doll.
Detective Tapp: Flashlight, Toy Tapp, Toy Police Officer.
Kate: Toy Kate, Microphone, Guitar.
Adam: Camera, Tiny Miniature Laptop, Pencil, Toy Adam.
Jeff: Alchohol, Toy Jeff, broken knife (hence why he cant use it..).
Jane: Paint Brush, a Small Painting.
Ash: Puppet Ash or Toy Ash, Nemonomicron Book, An evil Tree, Blood Moon, and Toy Zombie Minifigure. (Tree + Blood moon + Zombie = The Evil Dead)
Nancy: tbh idk...
Steve: tbh idk...
Yui: Motorcycle [obviously small], mini katana [small like a Minifigure toy].
All:
LGBT Flags
Country Flags
In game stuff: Gates, Crows, Corn, Ambulance, Cop Car etc.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/892118#Comment_892118
Well, because it's random it isn't considered "bannable."
I could be wrong, but if someone is maliciously using it for nefarious purposes... than it's up to BHVR, Support, etc to decide that.
So, I can't really say it's bannable, neither can I say it's non-bannable. It's a really grey area, so it's unknown UNLESS another official statement on that issue is made that explicitly states "Malicious users of this bug will not be banned, this is due to the bug being random and not consistent."
But like I said, I don't know, I can't give you an answer to that and i'm not a dev... so my word isn't a official statement, it's mostly taken with a grain of salt.
Yeah lol
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/892108#Comment_892108
Well when they're the last person in the trial, or the person who saved them is a Claudette who vanished, can we call that tunneling?
Well yeah..
Technically.
And jumping off the hook as the last survivor is unlikely.
And D.S. doesn't activate in E.G.C that often. I would know, I run it. Lol.
Plus Claudettes... who vanish kinda want attention in the E.G.C sometimes...
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/892078#Comment_892078
I'd prefer not to say.
Not that we can't talk about it, since it's stated as a bug and not an exploit... but people can abuse that bug and turn it INTO an exploit... despite it being random with its activation.
Welp I guess imma play Russian Roulette as the killer 😅🤣
Cause if the bug becomes an exploit then the basement becomes the newest banning game lol.
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/892069#Comment_892069
DS I can agree, is fine in most situations, but there are certain situations where nothing can be done, as I've brought up several times, lockers, hop in one with Decisive, killer either has to eat the stun and throw off his gameplay flow, leave them alone, also throwing off his gameplay flow, or wait 50 or so seconds, which also throws off his gameplay flow, this is generally the main problem with it. I can agree in more situations DS is fine. But some aren't, and we should address that.
A locker..? Well were you tunneling them first? Then theres your answer.
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@FireHazard what's the bug?
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/891946#Comment_891946
This could be a great idea as well, and is the most likely that they will add if they ever changed it, but the locker problem would still remain, same with the exit gate problem. It would be a great step in the right direction though.
Devs ready stated this is not a change they will ever make. It is too unrealistic and unreliable. That would be a Drastic nerf.
D.S. is fine imo.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/888074#Comment_888074
Oh shoot I forgot about Switch too. Those players don't have squat. I know about Xbox cause my sis was complaining today she couldn't unlock Hound Huntress today lol. Ps4 only has the "randomly crashing games" glitch, no other exclusives here
Yeah, it sucks for us console players lol.
We get left out from alot of stuff... lol.
Except people going to heaven in the entity's realm..
We have that across all editions of the game:
Watch and share Save GIFs by michael_myers on GfycatPoor Detective Tapp... tried to save everyone. In the end he went to heaven 🤣
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/886737#Comment_886737
But what about console players that never had the chance to earn some/most? Surely they're the exception
Sadly not.
Xbox doesn't have em and I assume Nintendo Switch and the PS4 editions of the game do not have them as well.
So they by my quote "SHOULD" be unlockable for consoles in the near future, hence consoles had no chance to earn them in the first place meaning PC has exclusivity on those cosmetics for now.
@Peanits can probably confirm if they will be available soon for consoles in an event like the original events.
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@Coriander said:
He beat Predator, you didn't think he could beat this alien as well? =D
Lol
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And... found another issue... @Peanits
When I pressed (B) [on Xbox] it then said error but has me on the Bloodweb screen and home menu at the same time? Lol. I guess I can enjoy some nice music while leveling Tapp up lol.
EDIT: actually you cant even use your bloodpoints while in this bug ... now I'm sad I loved the music xD
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Also sorry for his name typo, meant Tapp.
Just was laughing because of this lol.
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@Ramosaurus40 said:
https://forum.deadbydaylight.com/en/discussion/comment/856118#Comment_856118
You're missing the point. Your opinion (especially on cosmetics), as well as my own, are irrelevant. Don't like the look? Too bad. Wait for a new skin to drop that maybe fits your own preference, but this whole "he looks so bad, you should look into making changes on the way he looks" is not only outrageous, it's RIDICULOUS. Cosmetics RARELY ever matter.
Dude it's been 11 days since I posted this 🤣 No one cares anymore I ain't gunna play him anyways he ugly and too color bland and that's my point.
All I asked is to make some adjustments to make him more pleasing to the eyes. Not so much of everything in 45% of the screen just looking at 4 survivors. All I mean is keep it simple adjust a few colors and maybe adjust the hair and the model a tiny bit so I can litterally see who the heck I'm facing without complication.
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Had to get a Selfie before... uh... she went away. Yeah.. that's it.. went away.
[DISCLAIMER: This is not to shame anyone this is litterally my favorite screenshot because of where and how it looked lol]
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The Devs then stated on Twitter:
"We need further feedback to actually make this change"
Community: "Ain't us complaining to @Peanits enough? Like seriously..
I bet he has 99+ notifications about litterally all the issue we have with these hard as heck archive challenges that litterally we have only 38 days to complete but I barely completed Tome II because guess what..? Difficulty. And guess what tier everyone is on? Only 35."
I for one is extremely annoyed at the devs. The challenges are extremely too hard. It is litterally ONLY luck based at this point. It ain't a challenge. A challenge is something you think you can accomplish. One look at the unhook twice during endgame collapse and I'm like welp I'm screwed. Guess I bought this rift for 35 tiers of worthless cosmetics (Charms. Like seriously get rid of em. If they dont make the rift any easier or give me more bloodpoints then throw em in the garbage.)
At this point they are looking for an excuse to give everyone a Rift Tome III legacy skin at this point for hells sake lol.
🤣
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@Artyomich said:
It is. Though I honestly don't know why people keep going for those windows upstairs when they know they're against a trapper.
Well... also trap the stairs ;)
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@GrootDude said:
I love Haddonfield as Trapper. That feels weird to say.
Yeah.. especially since it should be Myers' map...
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@John_Doe said:
(Not so)Fun Fact: If you don't do a single archive challenge and you don't buy a single tier you will have to play over 700 games in 3 months to reach tier 70.
700 ÷ 3 = 233.333....
Each month would be 233.333 Matches.
233.333 ÷ 30 days = matches per day.
So 233.333 ÷ 30 days = 7.7777777778 matches per day.
So since... its been 30 days... you have to have at least played 233.333333334 games to reach tier... 23.3...
So in 3 months... you would only make it to tier 69. Without doing the archives challenges.
But since we have a limit of 70 days... thisnis nearly impossible to reach since 3 months is 90 days. So some involvement in the challenges are physically required.
(Sorry if I got my math wrong in some parts I got kinda confused at what the Comment meant at points)
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/872718#Comment_872718
K but you wrong doe
Alright TheNegativOne
If you say so.
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/872338#Comment_872338
Then why are you on here complaining... The rift was always about cosmetic rewards
Like I said the grind is as worse as the old blood webs please reread comments before commenting.
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/872009#Comment_872009
You must not play much if you haven't gotten any rewards yet...
I'm at tier 32. Like everyone else who is frustrated with this system.
I'm just saying Cosmetics is not worth a terrible grind.
I'd rather pay it in the ingame store for cosmetics I actually do want lol.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/872009#Comment_872009
What I mean by a test run is not in the sense that the PTB archives were a test, but in the sense that this is the first time they've done it, and they're doing it in a way that they think will work, but they're probably going to see how it goes the first time around and then make any adjustments they feel are necessary for the next Rift.
The Rift was intentionally built so that you could wait until the last second to spend money on, it if you so choose, without losing anything. There were no incentives to buy the pass earlier rather than later. So I apologise if this sounds unkind, but if you're having second thoughts you probably should have waited to invest money into it until you had seen all the content and were sure that the premium pass was a worthwhile investment for you.
True but in my opinion if you are not too sure if it will work out make the first archive's rift free for all that would benefit the devs way more then making it a pay wall because doing the free side doesn't really make me want to continue. I'd rather buy from the store at that point. So I do understand what they are trying to do but they couldve done it more efficiently and effectively
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@Fibijean said:
Yeah, it does make it feel a bit like "those are just placeholders" was mostly just something players were told to calm them down, even if it was technically true.
Having said that, people do have a tendency to freak out about things without even examining or testing them themselves, and the devs are surely aware of that. If I were a dev, I probably wouldn't have listened to feedback from people who hadn't even attempted the challenges yet either.
This first Tome is a test run. I expect they're waiting to see how many people actually do manage to complete the challenges and/or the Rift before drawing any conclusions about changes that need to be made, because while preemptive criticism has its place, hard data and informed feedback are always more useful and reliable than spur-of-the-moment ideas and opinions.
So this means that the first rift is a test so when can I expect my money back? Because this rift is horrendous.
If this was truly to test the rift and archives then they should've made the first rift free to all players. Then made it a paywall. But nope $10 for stupidly hard challenges with no rewards in sight for it being more of a worse grind then the old bloodweb in my opinion.
Now heres to wonder... wheres my rift legacy skin...?
(Yes a joke about legacy)
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Screw the archives. It's a useless paywall to pay off the greed on the devs minds.
I'd rather wait till everything is on the store if they cant simply take feedback due to their greed.
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I'm at tier 30 right now..
It is possible. But like you said it is extremely hard... which I dont like at all.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/867415#Comment_867415
Isn't it unfair for the Killer to have more favorable odds when putting their offering against a survivor? Or does the 4v1 aspect counteract this?
The entity favors the killer more than the survivor. So lore wise.. it will always be more favorable for the killer.
Game mechanic wise it makes sense if it's a 4v1 that the killer is more favorable due to some maps being highly survivor favored lol
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@MissBehavingX said:
As far as I know, farming is not allowed, no matter the circumstances, but someone please correct me if I'm wrong.
If anyone can also answer this: what about just ignoring players to do an achievement? Like "chase a survivor with this killer for x seconds" just let them do whatever and just chase them without downing them for a while just to do the challenge. Is that also bannable?
If it was for doing a challenge or an objective then no you cannot be banned. But if you purposely let them gain bloodpoints and letting them all escape then yes it is bannable.
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@ProfoundEnding said:
It's confirmed by BHVR to be December 3rd.
Like he said December 3rd for all Platforms. (unless delayed due to bugs)
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I said yes because of these reasons:
1) Once Deathgarden gets shut down it will be lost code.
2) People who paid for Deathgarden would get angry in the fact that it's now Free 2 Play
3) All of Deathgarden's characters are original characters.
4) This give opportunity for people to play Deathgarden the Dead by Daylight way.
5) More cosmetics for free?
6) This chapter will most likely be free.
7) Would be interesting to see.
(would add 6 New Survivors and 4 New Killers as well.)
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@PolarBear said:
Do we know how maps are selected? Do certain maps have more weight to them or do all maps have a certain % of being selected? Or are realms selected first before the map so technically something like Haddonfield would be more common than one of the Badham Preschool variants?
@Fibijean said:
I believe it's completely random - that is, every map has an equal chance of being selected. If someone burns an offering to go to specific realm, the map is chosen randomly from all the maps in that realm.
Just like Fibijean stated. All is picked at random. (RNG) Until someone plays an offering.
If only a survivor plays a map offering then the survivor's map would be 100% picked.
if a survivor and the killer pick a map offering 75% of the time it will go to the Killer's picked map and 25% of the time to the survivor's
if all survivors pick a random map offering and the killer does as well the game will randomly choose one of the offerings and then go to that specific map.
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@MissBehavingX said:
As far as I know, farming is not allowed, no matter the circumstances, but someone please correct me if I'm wrong.
If anyone can also answer this: what about just ignoring players to do an achievement? Like "chase a survivor with this killer for x seconds" just let them do whatever and just chase them without downing them for a while just to do the challenge. Is that also bannable?
Farming is not allowed
@Seekandestroy said:
A guy in my game dced and I let the survivors farm with me because of it, today it said I'm banned for inteional gameplay abuse. Is letting survivors farm because of a dc bannable or was this bannable a mistake because I was playing normally the other times.
The devs stated farming is a cheap way of getting bloodpoints. And a cheat way as well. So I would avoid doing this in the future. (Some survivors don't report farming because.. well... it benefits them. but some might, also if you personally DC too much the ban might be because of that..)
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/866258#Comment_866258
No with Freddy and his fake pallets its a memory game. Trying to recall which pallets were used and which ones were non existent when you were awake.
With Spirit you cannot predict what way she will phase, if she is phasing or vaulting, and with prayer beads you have nothing. Its all a guessing game.
Well in my experience I've out ran many spirits based on predictability. -shrugs- like I said though it comes to some people and not to others. It just depends on the player.

