2nd Ability Idea For The Clown

So I personally think Clown Bottles and add-ons are fine where they are. I think the best way to go about buffing him would be to give him a passive 2nd ability. He doesn’t need anything too crazy just something good enough to bump him up to mid tier. So here’s my idea.

Balloon Animals:

Clown can tie balloons onto a max of 3 Generators. Any survivor(s) that complete a Generator with Balloons tied to it will cause the Balloons to pop, this will cause the survivor(s) to scream and they will be given the Oblivious status effect for 20 seconds. Clown can only place up to 3 Balloons per match.


It’s not much but it would definitely be a nice way for him to sneak up on someone and get a first hit in as soon as they pop a gen.

Thoughts?

Comments

  • The balloon animals should co-exist with the overall theme of his power.

    Perhaps instead, the balloons release a gas on the Suvivors in radius of the generator, giving them the hindred status effect for 30 seconds?

  • @FireHazard said:

    The balloon animals should co-exist with the overall theme of his power.

    Perhaps instead, the balloons release a gas on the Suvivors in radius of the generator, giving them the hindred status effect for 30 seconds?

    Either one would be good I just think Oblivious status would be better since it could catch survivors off guard.