SpacingLlamas
SpacingLlamas
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They want to close the gap between swf and solo but instead for whatever reason decided to buff "kindred" in the plague chapter patch and not build it in like they were originally thinking/planning to
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@JoannaVO Perhaps that could be case, wouldnt get much out of it money wise. But just because they said they would try to get them more cosmetics and would talk to the license holders makes me think not.
Otherwise why even try at all and mention it to the community. Though maybe they shouldnt have said anything and maybe just had wait until one license holder (or many) said yes.
Keeping my hopes regardless, really want something for pig and freddy and laurie.
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@JoannaVO Considering licensed characters have no extra cosmetics (besides the extra set for the survivors and none for the killers excluding leatherface "faces"), and their cosmetics aren't that great either, I can see many people buying them. Just for something new. Especially if they just aren't generic new clothing but something different and unique.
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@JoannaVO I've seen someone else say the same thing. Hopefully that's the case and their able to convince them to let them add more for those characters.
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I second this, I would like to know as well. Even if some said no or if their still talking with the license holders.
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@Chaotic_Riddle said:
2v8 when? 😎
I really want this and would thoroughly enjoy it as well. Hope they consider it after dedicated servers
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I agree with your points @Nickenzie
She's just another "My power doesnt do anything in a chase" killer
And similar to legion (though his power can be use in the chase not effective or good), freddy and maybe pig it doesnt really slow down the game
Being injured means nothing to any decent good survivors so no reason to cure yourself
And the affects of being sick are not damaging enough for survivors. So what your coughing and having your aura shown. You cant be healed/wont heal but thats nothing new nowadays for survivors
I dont think she's bad or terrible but not good. probably low mid tier for me unless survivors cure themselves during the game
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Didnt like Legion either upon their release and still dont now. And not a fan of the new map either.
Lot more excited and interested for this chapter.
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/comment/347120#Comment_347120
There are 7 generators in the game, not 8.
Depending on the timer, something like deja vu after every generator would be overpowered af. The last 3 generators will not even be repairable for a time.
Everything depends on the timer, if it is something like 20-30 seconds, it is a wasted perk slot but if it is something like 60-90 seconds, it is a really good early game perk. There are killer like the hag too, you will be able to close those 4 generator area.
Just change it so it doesn't affect the last 3 generators. Boom easy fix and the perk is more useful.
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A schedule but give them more time to work on it then it currently is now.
Like an extra month or few more weeks compare to now.
I will still be fine with them being released when their ready. -
@borna_lk said:
It’s called new money, they’re taking a break and enjoying the revenue off auric cells. Hopefully they’ll do a good job on the next killer, been looking for a reason to jump back on but they haven’t gave me one yetI'm fine with no streams if it means their putting more work and effort into the game which it really needs badly since the Legion patch(darkness among us). Plus don't personally want to watch/listen to repeated or worthless info and nothing new.
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People seem to forget that exhaustion wasn't even always a thing and the recovery for those perks was like 30s.
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@RabidWabbitz said:
@SpacingLlamas said:
@RabidWabbitz said:
@VolantConch1719 said:
First, they'd need to get the legal rights to Jason
Second, he currently has is own game
Third, said game is currently going through legal issues (unless those got resolved and I didn't hear anything).What I'm basically saying is this: A lot of people WANT Jason in DBD, but the fact is that he's not likely to join the cast of Killers, at least for a while.
the legal issues were resolved. he could actually be brought in under different licenses though. Jason has many different licenses that could be drawn from in order to put him in the game. all they have to do is use the remakes license and it is golden.
No they might not be. It was unappealed for unknown reasons as of now.
The company (horror inc) might appeal again and likely will. Which would make Jason impossible for years if it does.Once again it all depends on which licenses are affected. the reason that the game was affected with this lawsuit is because it had all of the Jason licenses tied up in it minus the remake and Jason X of course. So lets say that it is the original license that includes Jason's mother and baghead Jason is the one that is question well that leaves the other Jason's open for others use as long as the original owner of those licenses agrees to it's use. So therefore Jason can be used in other games with no problem.
The entire F13 license is affected by it. Not just a specific movie or jason, though the main problems is with the original first movie it's all being affected regardless.
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@RabidWabbitz said:
@VolantConch1719 said:
First, they'd need to get the legal rights to Jason
Second, he currently has is own game
Third, said game is currently going through legal issues (unless those got resolved and I didn't hear anything).What I'm basically saying is this: A lot of people WANT Jason in DBD, but the fact is that he's not likely to join the cast of Killers, at least for a while.
the legal issues were resolved. he could actually be brought in under different licenses though. Jason has many different licenses that could be drawn from in order to put him in the game. all they have to do is use the remakes license and it is golden.
No they might not be. It was unappealed for unknown reasons as of now.
The company (horror inc) might appeal again and likely will. Which would make Jason impossible for years if it does. -
That's a bug then, as you should still be able to interact with the survivor regardless of their in the dream world or not.
I know that for a fact, play freddy quite often -
@Kaalaxi said:
I mean did they not already have some clown-esque music when he was released on the title screen?Yeah, he did.
For whatever reason, the devs won't give killers their own unique chase music. Even though they create special music for them in the menu screen. For the everything post-clown.
I can understand for piggy, freddy, and leatherface, but for our originals doesn't make sense. -
Allow you to get more than 4 tokens, perhaps 8 or 10.
Or allow you to get tokens even when in a chase.
One or the other, not both would be my suggestion.
But I do think the perk is fine for what it is, could be better. -
@Plu said:
Can't wait for the 20 fps gameplay and mcdonalds wifi killers and survThe game will have dedicated servers by then, so it wouldn't matter for the wifi part. Not for survivors anyway.
But yeah enjoy those 10fps to be more exact. -
I really like this idea. Maybe it should be an add-on instead of built into his base kit.
But then it wouldn't really fix the clown problem unless you use the addon so I don't know. -
I would like for Freddy to have more status affecting addons. Like hindered effect (survivors in dream world movement speed are reduced by x%), exhaustion effect (survivors after entering the DW are exhausted for either 30-60-90 secs or similar to doctor addon are just permanently exhausted until exiting the DW), the same thing for blindness (45-60-90 secs or permanently until exiting DW). Could do mangled/hemorrhage but you already have the -50% penalty and hemorrhage is worthless with Freddy.
New add-ons that could make the DW harder to see for survivors (not annoying or a headache-inducing but harder, similar to the clown bottle affect making it dizzy; like more mist or shorter view distance maybe even blurrier).
A new addon that entity blocks random windows across the map for survivors in the DW (would be the same for all survivors and wouldn't change for that round/match; would be rng for every game and not the same every time), maybe thrown down pallets too(perhaps rng as well).
Or fake pallets but that's what the doctor does already and would be a lazy way to go cause of it. -
You only get the points from generators if a killer quits. But not when the killer quits and you have a lantern, it doesn't make sense.
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The Devs have said before in the past they wouldn't do this as it would require way too much work and time for all clothing to be bloody. The extra clothing that comes with purchasing a DLC could work though.
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Just spread the crows evenly across the map and the perk will be good
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Would rather they just make her traps harder to get off and deadlier at the same time. Or just harder to get off
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Think this will happen eventually once dedicated servers are out. A lot of people want it and request for it. I would like it as well
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Once dedicated servers come that should be possible. But as of now it isn't
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They could always do Lee or Kenny, both of them being dead and Kenny dying one way or another would make sense especially lore wise. And their both old enough.
But would still love to have clem -
Mangled and Hemorrhage should always be paired to together, whether with add-ons or perks.
Or remove the Hemorrhage status effect all together and have mangled cause both slower healing and more frequent bleeding. -
I agree. Only problem I see is with her one add-on that causes blindness until the trap is removed. You would never see the boxes then.
But Third Seal could definitely work with it being a hex. -
Pretty sure its a bug. Been happening since the engine upgrade, I believe
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They changed it a little while ago, so they wouldnt have collusion. As you move faster then survivors in Feral Frenzy and could almost always reach a pallet or window and block a survivor before they could get to it. Guaranteeing a hit/down.
If legion was better probably wouldnt be a big deal, maybe they should change it back. But legion is annoying enough to face as is, this would just add to the pile -
Until they either add more crows or spread the crows out more over the map, then it still wont be good. Personally
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@PhantomMask20763 said:
I would add new game modes. Maybe 2 v 8Hopefully after they get the dedicated servers done, they'll consider it or do it. Would totally be possible then
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Yes it has happen to me as well. On xbox too
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Same here too
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So they took NC from Doc away immediately and nerf him a little by doing so. But keep BK for survivors and who knows when it will be removed from Snap out of it.
No surprise there. -
I dont understand why legion doesnt have any add-ons that give a status effect, like exhaustion or blindness ect., seems so obvious he would. His add-ons suck in general to me. Only duration, movement speed (kinda good, I cant really tell a difference unless stacking), cooldown, and of course your Frank Mixtape addon build. Both his Ultra-rares arent good to me either
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What if you got a token for 2.5%, still totalling up to 15%. So 6 tokens total. Would have to chase the obsession for longer wasting more time. Still might be too strong though.EntityDispleased said:
That would make it waaaaay too strong. You'll be shitting on all 3 non-obsession survivors with 125-130% speed and then coming back to the obsession to beat their ass effortlessly.SpacingLlamas said:Make it similar to STBFL, and have it so hitting your obsession takes away 1 token or maybe all your tokens. Everything else with PWYF will stay the same. Easy simple fix and make the perk better or even usable
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Make it similar to STBFL, and have it so hitting your obsession takes away 1 token or maybe all your tokens. Everything else with PWYF will stay the same. Easy simple fix and make the perk better or even usable
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The problem with TOTH is you don't know what totem is being destroyed. And even with TOTH, you can't really protect your totem still, cause your essentially protecting two totems.
So either your DH is destroyed or TOTH is destroyed and DH will be destroyed shortly after.
Honestly TOTH should be baseline for hexes and have TOTH reworked. Then it wouldn’t be need on DH
milo said:1 Tk = Would notify the killer when the totem is being worked on and/or show the survivor aura for x amount of seconds.
TOTH
2 Tk = Would either be what the original 1 token is now for DH or would give an flat increase in movement speed (so increases movement speed by X%). Maybe by 5%
so we have a killer that is chasing us at a NOED speed. 1st of all good survivors will notice that and look for the totem 2nd of all holy no 120% ms would be ridicolous
3 Tk = Stays the same as before allows you to insta-down all survivors/give all survivors the exposed status effect
ye
4 Tk = The totem takes X% longer to cleanse or increases the cleansing time by x amount of seconds, whichever sounds better
... TOTH
5 Tk = Stays the same as before allows you to mori the survivors
and ye
You just want Devour Soap to have in built TOTH and be NOED at the same time.
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I did a few games using DH, was playing pig and on X1X. Out of 10 games never got to 5 tks. Every other game it got destroyed at 1tk or 3 tk, after insta-downing themKiraElijah said:
Surprisingly high chances they’ll find it near the beginning if it isn’t the game or pantryDelsKibara said:As much as I want this to be in the game...
No.
DH will become a meta perk on every single killer game at that point. Because what are the chances that your HEX TOTEM will be found in the first minute of the game without any indication that survivors should look for Hex Totems like with Ruin or Huntress Lullaby?
By that point DH would just be a free NOED before the game even ends. Just no. -
I seen many people suggest that, but many people also don't like the idea of you picking it's location. I think it's an okay ideaGraviteaUK said:Personally rather than buffing hexes they should make them harder to get rid of or give them better spawn points.
I would love as the killer to move my totem to another spawn point via an interaction if i think it's been found.
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I was trying to have movement speed % that was significant or noticeable. It could be lower to 1 or 2%Poweas said:The 5% MS buff sounds overpowered.
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@ChesterTheMolester said:
Peanits said:I'm pretty sure the terror radius change was just a change to standardize her terror radius. Every other (base) terror radius is a multiple of 8 (8, 16, 24, 32).
Still creates a new issue for her, cause Whispers by itself was enough for her to make profit since she was able to crouch before any survivor would get alerted by her TR, now she will either be forced run M&A which will limit her loadout, which is a nerf and unfun if you try to switch them up, crouch and waste to much time and minimize the net gain of RBTs or just give stealth up completely, i wouldn't underestimate that nerf.
And i don't think her odd TR is an issue since they are listed in the character selection.
Hopefully they keep it the same and not change it. Its fine the way it is now
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@BillyBoiMain said:
You think a perk where are you can literally kill the survivors needs a buff?!? Next you’re gonna be saying brutal strength and barbecue and chilli be buffed. One word. No.how often do you ever get to 5 tokens and mori someone.
And just cause I want DH to be buff, doesnt mean I want BBQ and whole bunch of other perks to buff as well.
Its a hex perk, their all pretty much not good and no uses them expect for ruin.
So yes I want it to be buff so getting more tokens is possible. And DH problem is keeping the totem, after getting those tokens.
Its the same problem with hex-lullaby, you cant ever get the tokens or after getting 2 or 3 tks it gets destroyed -
@Peanits said:
I'm pretty sure the terror radius change was just a change to standardize her terror radius. Every other (base) terror radius is a multiple of 8 (8, 16, 24, 32).Regarding the combat straps, it'll still be pretty noticeable. Though I don't have an issue with it being weak personally since it is a common add-on.
I hope thats not the case, cause it isnt the greatest excuse or reason gameplay and balance wise to me. But can understand that in a way.
If it is would like for the devs to say it themselves and why they change it to that, though they could still keep it the same hopefully. -
@SenzuDuck said:
@DwightsLifeMatters said:
SenzuDuck said:There's an interesting new totem spawn in the shack.
no, totem should not spawn in or outside the shack. It's the worst place cuz every survivor runs to the shack
So let me get this straight.
You want totems to
- Not spawn near survivors
- Not spawn near buildings
- Not spawn near generators
So basically, lets limit where it can spawn and actually make them easier to find, good job guys, you really are trying to kill this game.
You guys all cry about totem spawns, stop running them? You get mad when a survivor with 500+ hours find them, what do you expect? You learn the spots and they become easier to find, no totem placement will be good enough for any of you.
I dont understand why totems cant and dont spawn on the edge of the map/walls. Only immerse survivors go right on the edge, so otherwise they be good spots.
Harder to protect for sure, but still good spots. Also probably adding more dull totems would be good too with that change, even though that be a buff for noed and thrill of the hunt. -
@Dreamnomad said:
@SpacingLlamas said:
@Dreamnomad said:
@SpacingLlamas said:
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.That sounds like good logic to me. Make it so the add on isn't needed, but still decent if you do want to run it.
Yeah would be decent/okay. I think increase crouch movement speed for an add-on would make ambushing much better and useful for traveling around in or crouching before approaching a gen.
Again, we are talking about a common add on. Anything as strong as what you are talking about would need to be higher rarity.
You dont think being able to uncrouch pretty much instantly was strong, to the point that you could/can get gen grabs with it unless the survivor see's you coming/uncrouching.
And uncrouching up to this point as been better then using your actually ambush. If that's the case then combat straps shouldn't have been common rarity, unless you think all that is weak. -
Wish they could've got pig some cosmetics, this would've been the perfect opportunity/time to. Know with licensing and all its hard/impossible to. Would've been awesome
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@Dreamnomad said:
@SpacingLlamas said:
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.That sounds like good logic to me. Make it so the add on isn't needed, but still decent if you do want to run it.
Yeah would be decent/okay. I think increase crouch movement speed for an add-on would make ambushing much better and useful for traveling around in or crouching before approaching a gen.
