SpacingLlamas
SpacingLlamas
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- SpacingLlamas
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I like current freddy and want him to stayπ
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/559764#Comment_559764
the point is that on larger maps you sometimes don't even have time to search every box if you have to start once the trap is activated
add in the pig chasing you from time to time and dropping chase intermittently and you're effectively dead if you're unlucky
don't think there's much thought being put into this though
@miaasma Expect that can happen now. If your on a hook and a gen goes off, your timer will start immediately upon being unhooked. Literally the same situation.
Pig can chase you a little and leave, then repeat. Same thing would happen
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@Tsulan said:
I just wanted some QoL changes. Shorter transition, ability to interact with survivors that hold m1, no cooldown between 2 transitions and addons that change the requirements to wake up (hit a skill check, hit a great skill) although the last one might be a little to strong. Maybe test first...
Same here, that's all I wanted too. And make it so survivors can't interact with anything while falling asleep, expect of course with pallets and windows
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I think they meant they'll upgrade/update to a new engine whether there is one available instead of waiting long periods of time to.
Or they just don't mention it like you said
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I like these ideas, hopefully they'll get some one day
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@LordGlint That's why I said they balance for low rank survivors.
As only a low rank survivors wouldn't know that. It's a terrible reason
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@LordGlint I'm not saying they should remove it. Just not surprised that they are
I want it to stay personally
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They balance around low ranks, so honestly not surprised
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@JordanMalicious said:
I'm curious why Bill from L4D is PC only. Is there any real reason for it?
@JordanMalicious The license holders that own Bill (Called valve), won't allow bill on consoles as he's a steam exclusive even though both L4D games are on the xbox 360. It confuses me honestly
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@indieeden7 I'm not saying to buff him, cause pig and plague were also nerf. I'm saying similar to them the devs didn't buff them in other ways to compensate for their nerfs. And just cause you see the doctor as an annoying killer to face, is not remotely a good reason to not buff them. Any killer can be seen as annoying
Plague small buffs she got weren't nearly enough for the nerfs she received
Pig didn't get any buff. Just entire play style removed for an already weak and unreliable RBT's
At the very least buff doctor some other way if they won't revert the change
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@Sairek Welp I never see anyone use those perk, from my own experience
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@Sairek leader was only a 9% increase at the time before it was changed, so nothing major. And leader now would require someone to be near by, which would be fair to me. And no one really uses botany or resilience.
thanatophobia, nurses calling and I believe dying light affected it to, which to me even it out. Mangled could possibly affect it.
Could also increase the base time it takes to snap out of it, to be safe. Which already isn't long
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@se05239 I can't think of anything else that would be good or useful
I think clowns bottles projectile speed is very slow and should be increased. Do you think so too? And it should be something buffed with him
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/545464#Comment_545464
@SpacingLlamas No one suggested anything besides having the Redhead's Pinky Finger add-on by default in the thread, so that's the one I put on my list.
Feel free to leave a suggestion in the thread.
@se05239 I didn't notice you added that the first time.
Only thing I can think of is, making one of the few options or all of them part of hitting someone directly with bottle.
Increasing the affect duration(how long it last)
Increasing the blurry effect
Increasing the slow down/hinder
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@se05239 said:
I made a Clown related thread a while back where I collected buff suggestions. He definitely needs something because he's VERY underwhelming without add-ons. He doesn't feel like a threat, most of the time.
Here's a list of all suggestions in the thread:
- Minor exhaustion debuff part of base gas. Would require survivors to "take a breather", aka stop running away (thus letting the Clown close in faster) if they want exhaustion gone.
- Intoxication duration increases based upon time spent in the gas.
- Remove the grunting he makes when he vaults a window. It'd allow him so more freedom when it comes to playing mind-games.
- Reduced reload duration.
- Release clouds of gas while reloading.
- No slowdown while throwing.
- Increased intoxication duration (Eether 10 or 15 by default).
- Increased slow effect (Flask of Bleach by default).
- Generators inside gas automatically start regressing if there's no survivor working on them.
- More bottles, more fun.
- Exposure effect on survivors hit by a bottle (Redhead's Pinky Finger add-on by default)
Here's a link to the thread itself β https://forum.deadbydaylight.com/en/discussion/61217/so-clowns-the-least-lethal-killer-on-pc
@se05239 I'm surprised you didn't add anything for hitting survivors with the bottle directly, as of now it does nothing besides gaining extra Bloodpoints and when using that one ultra rare add-on
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@weirdkid5 I like to see another one
@weirdkid5 said:
https://clips.twitch.tv/GleamingManlyCurryYouDontSay
Here is an example of some janky detection.
@Peanits you guys are seriously gonna extend the detection radius on the screen? I wasn't even centered on him and I still almost revealed him by accident.
It really isn't that difficult to reveal him. I have a full match against another if anyone wants to see it.
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@Peanits I guess Ghostface keeps moving out of that zone then. Seems like it never works
@weirdkid5 There do be times, where I have my camera dead on him and he won't be revealed. Seems like a wonky mechanic in general
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@CaptainCastle said:
Freddy rework looks pretty underwhelming tbh he's a worse doctor/clown with slight map pressure from a heavily broadcasted teleport.
I agree with you. New freddy doesn't interest me at all. I really like how freddy is now too
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This is what happens when you mix the same game mechanics(in this case killer instinct) with killers abilities or perks.
Or deep wounds with legion and borrowed time, and any buff for deep wounds that could help legion will also buff BT
They need to stop mixing killer abilities (mechanics), with other killers or perks, and making balancing an even harder issue
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It needs to be removed asap
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Get rid of the only thing survivors have to truly defend themselves from killers
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Who do think has the worst or most useless add-ons, Pig or Legion?
I made a post awhile back, saying how useless and awful both pig and legion add-ons are
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Completely agree, they should be together
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I think every old killer and every new killer, needs their own short but personal tutorial on how to play them. And of course a better basic tutorial on how to play the game in general
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/516548#Comment_516548
I really wish the F13 devs had gotten their ######### together. It was so much fun.
@thrawn3054 I wished they did too. I really did at one point of time thoroughly enjoyed the game. F13 devs killed it before the lawsuit. The lawsuit just finalized it
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F13 sad noises
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/512051#Comment_512051
The Xbox One X is so optimized that it can run DBD at a high FPS, it's really good tbh! I say it's almost as optimized as a gaming PC. This allowed me to properly aim my Lethal Blink Attacks, which allowed me to properly practice.
TL;DR
It's easy to learn Nurse with good FPS. However, I did put hours upon hours of learning into her.
Same here. Lot of time I put into learning her as well
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I really like the aura reading aspects for Freddy. One of the few things that makes him good and powerful right now. Especially with "class photo" add-on, RIP to that add-on build.
Also RIP slugging Freddy
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/509516#Comment_509516
I think it more likely they are having trouble thinking up unique powers. It's not easy to come up with a power that both adds something new and is viable.
Your right. Cause ghost-face power is not unique nor special.
Ghost-face
- Crouching and can lose terror radius/red stain; loses stealth if spotted in 32m/1 second = Worse Pig Crouch
- Stalking survivors; A fast stalk (2-5s); Loses stalk if spotted; Exposed for just 20s = Overall worse Myers
Plague
- Vile purge doesn't hurt survivors; makes survivors broken (suppose to be easier to hit); Must resort to M1 survivors if they don't cleanse = Worse or similar state of Legion (an ability that doesn't downed survivors and have to resort to M1)
- Go to an fountain to cleanse oneself; can cleanse far away to make Plague travel far or not at all; fountains in bad locations for plague(cleansing isn't suppose to be time waster like RBT's) = Pig or worse depend on who u ask
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They should make mending count as healing. Would actual make it a time waster.
And revert the doctor "snap out of it" aka madness 3 changes and make that also count as healing factor once again. Especially since they ended up changing legion anyway and making his power and deep wounds worthless
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Play doctor like this, guaranteed wins and dc'sπ
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how people describe freddy before the rework
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That would be amazing to have in the game
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I dont like plague or legion, neither are good/strong so I would just save the shards for something else.
If I had to choose, I would say get legion. Their simple and easy to use. Plague is too dependent on different factors.
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In the developer update, they do mention they plan to change how they handle in-game sounds. With using different steps to solve and fix the problems, though I still wouldnt expect anything for months knowing how the devs are like
https://us.v-cdn.net/6030815/uploads/204/7UUHQA788MP5.png -
Yeah I already have had a few games with 1 or 2 traps left and the gen's were all finished. Still like "Last will" since at least every game(or every other game) from what I seen, at least two survivors get their traps off with the first box they search.
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I would remove the reduced jigsaw boxes along with the reduced RBT's for Amanda's Letter. Without "combat straps" or "video tape" add-ons, Amanda's Letter wont that good
I think blindness affecting boxes would be too strong. Its really map dependent whether not it would be too strong. Some maps are too big or too confusing you wouldn't know where to look for the boxes (Ex. Plague new map is way to big). Also taking into consideration of newer players.
Otherwise I fully agree with what you said, especially crouch view raised and changing when her roar activates. Perhaps also increasing her crouch speed or make it an add-on
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This went from F13 to memes real quick
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@Bbbrian2013 Are you talking about feral frenzy? Your right if you are talking about that, but Im just talking about their add-ons not the power itself.
@drekin7979 I think its a good add-on for what its meant to do (show survivors in 12m range while crouched), but its negatives are just so hurtful for pig. Less jigsaw boxes and Rbt's as if they weren't bad enough (and dependent of rng in its own weird way). Take away the negative's and its perfect, maybe even add combat straps on to it or faster crouch speed
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@TAG I saw that on their stream they might buff/change the pin add-ons. Though it didnt sound like a 100% for sure thing and even then doesn't seem like it will be anytime soon.
I really like the "Last Will" add-on a lot even with the new endgame. Just nice to have another trap to use/waste
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@Bbbrian2013 Feral frenzy doesn't damage Deep Wounds at all, unless your using franks mix tape
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This game is totally balanced, what do you meanππ
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Made my own left behind changes/ideas here
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@ItsYourBoyGuzma @blue4zion @SinfulHarlot
Neither increase vault speed anymore. For whatever reason the devs didnt remove it from the description of the perk/perks cause they said they may one day revert the changes back.
Though being real and honest they likely never will revert it or change the description of the perk/perks knowing these devs.
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@thrawn3054 If were talking about all survivors alive or even 2 survivors alive, "remember me" wont do anything to help you catch more survivors. Since you'll still have to chase them and down them twice. (Not including billy or nurse, since most of the other killers have no real mobility at least not like them);(spirit could)
Which is why these suggestions work to me personally . The last survivor alive isnt affected by it and the perk is still strong in any other circumstance. And survivors wouldnt need to worry about the EGC since it hasnt started.
In a rare case, that someone brings a key or finds one and uses the hatch, then the killer closes it that's on them for using it and letting the EGC be able to begin. And even then the killer has to have "remember me" and quite a bit of stacks.
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Perfect changes here. Pig endgame isn't destroyed and remember me isn't gutted.
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How the devs saw legion after destroying his power
Wouldn't be surprised if Nurse was next
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Xbox(X1X more specifically) & no





